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Author Topic: Traits, Stats and Skill Discussion  (Read 93129 times)

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Offline Whitetooth

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Re: Traits Discussion - formerly: I am currently adding new traits
« Reply #90 on: October 17, 2014, 01:47:01 AM »

Ugh, getting videogame flashbacks where you got scars EVERYWHERE no matter what happened and what kind of armor you wore in Fable...
So yes, I concur. Let's have armors reduce scarring chances. Let's not be like Fable.
The Shield Spell was an exploit that prevented that. You could go the whole game with no scars.

Offline madmonkskillz

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Re: Traits Discussion - formerly: I am currently adding new traits
« Reply #91 on: October 21, 2014, 01:25:14 AM »
Is there a way to program the game to load multiple traitsx files? I'm currently working an overhaul mod for the dialogue interactions and afterwards will be working to customize dialogues for certain characters. This will include a file called madmonksmod.traitsx which will include a few new traits that will be designed specifically for the girls I mod. This is so they wouldn't have to be added to the coretraits and be left useless as they would only have a purpose  with my modded girls. Also so that I can create new traits for my my mods and make it so new updated versions of the game dont overwrite them as pasting a coretraits without my mod over a coretraits with my mods would mean I would have to reedit my coretraits. I could easily do this but if someone else wanted to use my girls in their games, they wouldn't work right since some essential traits would no longer exist.

Offline Sorren

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Re: Traits Discussion - formerly: I am currently adding new traits
« Reply #92 on: October 21, 2014, 06:34:48 AM »
The Tough trait already reduces the chance of getting bad traits after losing a fight.


True but it'd be best if we had something like Armoured Specialist and martial specialist, tough does cover it but by the same token it covers Armour as well so if you want to have armour give a boost to the chances to reduce bad effects then really it should probably be coded into the items and not a trait.

Offline aevojoey

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Re: Traits Discussion - formerly: I am currently adding new traits
« Reply #93 on: October 21, 2014, 11:54:13 AM »
Is there a way to program the game to load multiple traitsx files? I'm currently working an overhaul mod for the dialogue interactions and afterwards will be working to customize dialogues for certain characters. This will include a file called madmonksmod.traitsx which will include a few new traits that will be designed specifically for the girls I mod. This is so they wouldn't have to be added to the coretraits and be left useless as they would only have a purpose  with my modded girls. Also so that I can create new traits for my my mods and make it so new updated versions of the game dont overwrite them as pasting a coretraits without my mod over a coretraits with my mods would mean I would have to reedit my coretraits. I could easily do this but if someone else wanted to use my girls in their games, they wouldn't work right since some essential traits would no longer exist.
If you want multiple traitsx files, rename CoreTraits.traitsx to something else.
As long as the extension is .traitsx the game will add it.
The game first looks for CoreTraits.traitsx then CoreTraits.traits if it does not find either, it then looks for any .traitsx file then any .traits file.

Every trait gets loaded even if that trait name is already there.
Multiple traits with the same name can be in the game but only the first one the game sees gets used.
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Offline Hanzo

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Re: Traits Discussion - formerly: I am currently adding new traits
« Reply #94 on: October 22, 2014, 07:09:34 AM »

True but it'd be best if we had something like Armoured Specialist and martial specialist, tough does cover it but by the same token it covers Armour as well so if you want to have armour give a boost to the chances to reduce bad effects then really it should probably be coded into the items and not a trait.

Isn't it possible to check if the girl is wearing an armor type item and if it's true then apply the mod?

Offline Destont

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Re: Traits Discussion - formerly: I am currently adding new traits
« Reply #95 on: October 31, 2014, 11:41:02 AM »
Don't know if you're still looking for ideas but what about an Arcana trait type? The problem is the 22 major arcana would be alot of work even if they didn't get a new trait type. Anyway it was just something I thought of after working on my items based off of the arcana.

Offline aevojoey

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Re: Traits, Stats and Skill Discussion
« Reply #96 on: November 02, 2014, 03:21:30 PM »
I am currently adding the lactation stat and updating the milking jobs.
Eventually lactation will be added as a part of sex acts if it is allowed (not restricted)

So far, I have added a regular weekly increase to the girls lactation stat:
                                            
TraitLactation GainTraitVolume Mod
Dry Milk1No NipplesNone at all
Scarce Lactation5Missing Nipple1/2
(No Trait)10
Abundant Lactation25
Cow Tits50TraitDamage Chance
Sterilex0.5Inverted Nipples+5%
(Not Pregnant)x1Puffy Nipples-1%
(Pregnant)x2Perky Nipples-2%
(Pregnant cool down)x2.5

I am currently working on making the formula for the volume of milk output.
Lactation * Breast size = milliliters collected
I have come up with this table as a maximum volume for each breast size trait for full time milking:
Breast size  |  L  *  B  =  ml  =  oz  =  pt                  Approximate volume producible per shift
Flat Chest  |  100  *  1  =  100  =  3.4  =  0.2
Petite Breasts  |  100  *  2  =  200  =  6.8  =  0.4                  L = Lactation
Small Boobs  |  100  *  3  =  300  =  10.1  =  0.6                  P = Pregnant
(Normal)  |  100  *  4  =  400  =  13.5  =  0.8                  B = Breast size multiplier
Busty Boobs  |  100  *  5  =  500  =  16.9  =  1.1                  ml = milliliters
Big Boobs  |  100  *  6  =  600  =  20.3  =  1.3                  oz = ounces
Giant Juggs  |  100  *  7  =  700  =  23.7  =  1.5                  Pt = pints
Massive Melons  |  100  *  8  =  800  =  27.1  =  1.7
Abnormally Large Boobs  |  100  *  9  =  900  =  30.4  =  1.9
Titanic Tits  |  100  *  10  =  1000  =  33.8  =  2.1
This is a per day volume so probably multiply it by 6 for the week with 1 day off to rest.
Other factors will also adjust the final volume collected.
For now the volume will just be sold for money.
In the future, the milk will be collected as an item.

Each shift, the milking will lower lactation by a maximum of 50.
If lactation goes below -25, there will be an increasing chance of injury to the girl.
A girl assigned to milk the other girls will help things if she is well trained.

When more work gets done to the farm, there should be ways to increase the volume and/or use the milk.



I also added a regular weekly Mana increase:
Trait      M. Gain      Max per day
Muggle      magic / 50      2
Weak Magic      magic / 20      5
(No Trait)      magic / 10      10
Strong Magic      magic / 5      20
Powerful Magic      magic / 2      50
This is in addition to resting or other methods of mana gains.
« Last Edit: November 02, 2014, 05:41:03 PM by aevojoey »
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Offline Hanzo

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Re: Traits, Stats and Skill Discussion
« Reply #97 on: November 02, 2014, 09:11:01 PM »
Looks very good.

Offline GonDra

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Re: Traits, Stats and Skill Discussion
« Reply #98 on: November 03, 2014, 08:54:35 AM »
The numbers seem somewhat low, the number for average production I found pens it more in the 3/4 to 1 liter area per day, with milking every 2 to 3 hours. Also a day of from milking seems counterproductive - milk production slows down fast if there is no demand.
Now I realize that you build this system to be sexy and the image of breasts so full of milk that they leak and the expressed interested in being milked is a lot more sexy than continuous over the day milking.
I would still suggest increasing the base amount of milk production, maybe even add a larger bonus to the large sizes when they have large lactation gains.
Maybe put the standard at 1000ml for normal sized breasts and from there increase and decrease, alternatively you could just increase everything by a factor of 2 which would certainly be easier to put in a formula.

Offline aevojoey

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Re: Traits, Stats and Skill Discussion
« Reply #99 on: November 03, 2014, 12:35:59 PM »
The numbers seem somewhat low, the number for average production I found pens it more in the 3/4 to 1 liter area per day, with milking every 2 to 3 hours. Also a day of from milking seems counterproductive - milk production slows down fast if there is no demand.
Now I realize that you build this system to be sexy and the image of breasts so full of milk that they leak and the expressed interested in being milked is a lot more sexy than continuous over the day milking.
I would still suggest increasing the base amount of milk production, maybe even add a larger bonus to the large sizes when they have large lactation gains.
Maybe put the standard at 1000ml for normal sized breasts and from there increase and decrease, alternatively you could just increase everything by a factor of 2 which would certainly be easier to put in a formula.
The numbers in the post above are by no means final, just throwing them up there as sort of a sandbox.
The numbers will change until they get in the game and are working.

The numbers for the base volume I used was 20-30 ounces per day with an average of 25oz.
If you have ever played CoC, I did not want it to be as excessive as that but also wanted it to be more than earth standards.
This game does exist on a magical world so that can explain the difference.
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Offline FlamBurger

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Re: Traits, Stats and Skill Discussion
« Reply #100 on: November 03, 2014, 04:32:24 PM »
Yup, have a balance of both. Because CoC can make you have a ludicrous amount built up.
The whole region of Crossgate will be my playground....
Our playground....
The whole freaking world guys....
Crossgate Chronicles?? Yup it's that bad....
I'll still chug on! Plus, The Crazy Team is really doing a good job on this game.
https://mega.nz/#F!A55jWSpT!P-1Lw1-kNxiBfelAH24Kvg My Packs

Offline GonDra

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Re: Traits, Stats and Skill Discussion
« Reply #101 on: November 04, 2014, 05:40:18 AM »
Yeah CoC tends to turn everything up to 20. From what I heard about TiTS the new system is a bit more sane.

Offline FlamBurger

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Re: Traits, Stats and Skill Discussion
« Reply #102 on: November 04, 2014, 04:30:11 PM »
Oh yeah, it's more tame.
The whole region of Crossgate will be my playground....
Our playground....
The whole freaking world guys....
Crossgate Chronicles?? Yup it's that bad....
I'll still chug on! Plus, The Crazy Team is really doing a good job on this game.
https://mega.nz/#F!A55jWSpT!P-1Lw1-kNxiBfelAH24Kvg My Packs

Offline Lurker

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Re: Traits, Stats and Skill Discussion
« Reply #103 on: November 16, 2014, 03:24:23 PM »
Had an idea for a trait while updating some packs. Dunno if this is the thread to post it in though. xD
Anyway I was thinking "Thief" could be neat. Giving the girl a chance to steal gold or items off customers and if unlucky get caught. Could also be used if girls were able to to take on gang jobs, which they cant yet but, you know, maybe in the future....

Offline aevojoey

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Re: Traits, Stats and Skill Discussion
« Reply #104 on: November 16, 2014, 11:38:20 PM »
Had an idea for a trait while updating some packs. Dunno if this is the thread to post it in though. xD
Anyway I was thinking "Thief" could be neat. Giving the girl a chance to steal gold or items off customers and if unlucky get caught. Could also be used if girls were able to to take on gang jobs, which they cant yet but, you know, maybe in the future....
That could be done.
I was thinking about adding a Mage Tower as a purchasable building for a future update, a Thieves Guild could be done too.
In the Mage Tower, you could research spells and teach them to the girls, spells like Detect Disease would be very useful.
Basically D&D spells and rules modified to fit the game's levels (probably spell level = girl level / 4).
The game already uses something like Charm Person for the girls in the brothels to entice the customer into choosing her.
Fixing the game is a better game than actually playing it.
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