devolution

Author Topic: WhoreMaster: Abby's Crossing  (Read 139407 times)

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Offline hewhocumsbynight

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Re: WhoreMaster: Abby's Crossing
« Reply #150 on: November 20, 2014, 05:48:55 PM »
Ahhh!  It lives!  It breathes!  It does the Peppermint Twist!

Good to see you back.
My MEGA folder can be found at:  https://mega.co.nz/#F!EYhAgTyI!keiMX47NrnGOEozwNb2Vfg

Torrent link of my version, effective September, 2016:  magnet:?xt=urn:btih:4606F11A1C216337D7F3DFD6716307F48CFB996A&dn=WhoreMaster.06.02.29&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80

Offline andrewus

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Re: WhoreMaster: Abby's Crossing
« Reply #151 on: December 01, 2014, 04:30:05 AM »
Good to see you back.

Offline mothballd

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Re: WhoreMaster: Abby's Crossing
« Reply #152 on: January 29, 2015, 10:45:48 PM »
Definitely excited about this idea and DocClox, you are awesome good sir!

Offline DocClox

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Re: WhoreMaster: Abby's Crossing
« Reply #153 on: February 05, 2015, 08:19:42 AM »
I should probably add that I've not done a lot towards this so far.

My last attempt was going fine until I decided to divert from the original WM code for customer. I found this package called SimPy that does threaded simulations. I got a nice model of customers arriving, allowed for time spent with a girl, how long before they got bored, popularity and reputation of the house, and I got a PyQt front end so I could run it as a thread and then incorporate the results into the game.

I just ran out of steam when it came to integrating that code into the larger program for some reason.

Lately, I've been playing with a RAGS style game engine and a demo adventure to go with it. That was PyQt and originally I though it would make a warm up to get me back up to speed for WMAC. (I should know by now - that never works!) And I'm playing skyrim and poking at the Skyrim mod I was working on a while back.

I don't really want to abandon any of those projects, but I'm not real clear on what I'm going to do next. Play Skyrim for a bit, I suspect.

Offline hewhocumsbynight

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Re: WhoreMaster: Abby's Crossing
« Reply #154 on: February 05, 2015, 01:26:03 PM »
...Skyrim for a bit, I suspect.
As is the answer to so many of life's persistent questions.

Will we be seeing that mod on Lover's Lab in the future?
My MEGA folder can be found at:  https://mega.co.nz/#F!EYhAgTyI!keiMX47NrnGOEozwNb2Vfg

Torrent link of my version, effective September, 2016:  magnet:?xt=urn:btih:4606F11A1C216337D7F3DFD6716307F48CFB996A&dn=WhoreMaster.06.02.29&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80

Offline DocClox

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Re: WhoreMaster: Abby's Crossing
« Reply #155 on: February 05, 2015, 04:05:55 PM »
As is the answer to so many of life's persistent questions.

Will we be seeing that mod on Lover's Lab in the future?

Well, the first part is already there: Quick As You Like. This would be the next installment. The trouble is the little bit of scene setting I had in mind to introduce the next race took on a life of its own.

But yeah, given half a chance :)

Offline Popuri

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Re: WhoreMaster: Abby's Crossing
« Reply #156 on: March 25, 2015, 05:25:18 PM »
Quick As You Like is fun, even given the early state it's in. :3