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Author Topic: Crazy and PP's mod bug thread  (Read 619220 times)

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Offline torrentsearcher

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Re: Crazy and PP's mod bug thread
« Reply #570 on: October 30, 2014, 05:19:35 AM »
another little thing i noticed: girls u send to the clinic who get a boobjob end up becoming interns and get kept to work as a janitor there, even though i never assigned one of those jobs. greedy bastards, those clinic folks!
at the centre girls get reassigned to drug counselor, even though i had them feed the poor? didn´t check if that will not happen if i assign night AND da, as in the house or arena. nothing gamebreaking, but if u have a minute to look into that it would really be great.
and as i am already typing: that colour-coding at the transfer screen is really neat. could that be applied to the normal management-screen, too? it´s much easier to find the girls doing nothing if at least free time was in a different colour!


thnks for all the work u put into this, the game keeps getting better and better!

Offline FlamBurger

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Re: Crazy and PP's mod bug thread
« Reply #571 on: October 30, 2014, 11:11:49 AM »
Ooooo, maybe it can be color coded for like if the girl works at a certain job.
The whole region of Crossgate will be my playground....
Our playground....
The whole freaking world guys....
Crossgate Chronicles?? Yup it's that bad....
I'll still chug on! Plus, The Crazy Team is really doing a good job on this game.
https://mega.nz/#F!A55jWSpT!P-1Lw1-kNxiBfelAH24Kvg My Packs

Offline Destont

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Re: Crazy and PP's mod bug thread
« Reply #572 on: October 31, 2014, 04:03:48 PM »
Centre is FUBAR. With no manager girls are switched to full time off sometime between shifts. With manager girls are given random dual shifts disregarding whatever schedule I give them. Only the manager is totally immune. Rehab related jobs worked fine with no manager present.
« Last Edit: October 31, 2014, 04:11:43 PM by Destont »

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #573 on: November 01, 2014, 11:06:53 AM »
Centre is FUBAR. With no manager girls are switched to full time off sometime between shifts. With manager girls are given random dual shifts disregarding whatever schedule I give them. Only the manager is totally immune. Rehab related jobs worked fine with no manager present.
I will look into it.

I removed the lines that were putting them on full free time if there was no matron in their building.
I changed it so the matron will only assign a girl a new job if both day and night are free time.

I also changed it so girls can be assigned to get healing or get repairs even if there is no doctor or mechanic.
If a girls is on healing or repairs and there is no doctor or mechanic, the nurses will help then with lesser healing effects.
They are both single shift jobs now.



another little thing i noticed: girls u send to the clinic who get a boobjob end up becoming interns and get kept to work as a janitor there, even though i never assigned one of those jobs. greedy bastards, those clinic folks!
That is the matron at work assigning those without jobs to do something  :P

at the centre girls get reassigned to drug counselor, even though i had them feed the poor? didn´t check if that will not happen if i assign night AND da, as in the house or arena. nothing gamebreaking, but if u have a minute to look into that it would really be great.
The matron needs some jobs to be filled and will assign a counselor from anyone available.
I will change it so a counselor will only be forced if someone is in rehab and there is no counselor.

that colour-coding at the transfer screen is really neat. could that be applied to the normal management-screen, too? it´s much easier to find the girls doing nothing if at least free time was in a different colour!
The only problem with that would be if it conflicts with the red of injury.
I'll see if it can be done easily.
« Last Edit: November 01, 2014, 11:57:03 AM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline xeroneche

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Re: Crazy and PP's mod bug thread
« Reply #574 on: November 01, 2014, 10:54:57 PM »
So sorry to bother you again but ive been trying to get the editor to run for a while but i cant get it to work with 4.5.1 .net framework and i cant seem to find anything that lets me run it on 3.5 .net. I would really appreciate any help or hints as to what to try as i know having to rewrite it to work would prolly be much harder than telling me a workaround to do myself. Once again sorry to bother you.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #575 on: November 01, 2014, 11:54:56 PM »
So sorry to bother you again but ive been trying to get the editor to run for a while but i cant get it to work with 4.5.1 .net framework and i cant seem to find anything that lets me run it on 3.5 .net. I would really appreciate any help or hints as to what to try as i know having to rewrite it to work would prolly be much harder than telling me a workaround to do myself. Once again sorry to bother you.
The editor is made to use .net 3.5 32bit, why it is not working for you, I have no idea.
I have tested it on at least 8 computers and had no problems.
Any 32bit program will run on a 64bit system, 64bit programs will not run on a 32bit system.


A few things you can try:
 - Open a command window with administrator access:
 -  - on your start menu, right click on the DOS prompt (can be named "cmd.exe", "Command Prompt", "DOS Prompt", etc.)
 -  - Run it as administrator
 -  - type in
Code: [Select]
sfc /scannow
-  - This runs windows System File Checker.
 -  - If it finds any problems, it may fix them.

 - Run virus scans on your computer
 -  - Malwarebytes is probably the best to start with
 -  - eset has a good free online scanner


 - Get Process Monitor from http://technet.microsoft.com/en-us/sysinternals/bb896645
 -  - read the manual for it if you don't already know how to use it
 -  - run it and then try running the editor.
 -  - that will hopefully show you why it is crashing.


 - Compile the editor yourself:
 -  - download and install microsoft visual studio express
 -  - get the source code (link is on the main game thread
 -  - load the WM Girls Generator.sln in VSE, build it then debug it.


 - Download a linux live cd and try to run the editor from there
 -  - http://linuxmint.com/  download Linux Mint 17 Mate and burn it to a dvd
 -  - boot your computer to the live cd and download the editor
 -  - the only problem I have when running the editor in linux is that it looks a little worse[/code]
« Last Edit: November 02, 2014, 12:35:33 AM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline dalmedya

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Re: Crazy and PP's mod bug thread
« Reply #576 on: November 04, 2014, 09:10:48 AM »
Girls are definitely not respecting 'forbid group' checkbox. Kinda frustrating since I'm trying to get them inseminated.

Matron code appears wonky. Some girls aren't getting taken off duty, even if they hit 98 tiredness; also, automatic assignment seems to be interfering with placing them back on duty. I keep seeing girls with one time slot filled, but not the other.

Farm timeslot tabs are reversed; clicking the Day tab and then clicking a task assigns that task during the night shift.

Offline FlamBurger

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Re: Crazy and PP's mod bug thread
« Reply #577 on: November 04, 2014, 04:28:20 PM »
Huh, I though it was just me when the farm thing happend....
The whole region of Crossgate will be my playground....
Our playground....
The whole freaking world guys....
Crossgate Chronicles?? Yup it's that bad....
I'll still chug on! Plus, The Crazy Team is really doing a good job on this game.
https://mega.nz/#F!A55jWSpT!P-1Lw1-kNxiBfelAH24Kvg My Packs

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #578 on: November 04, 2014, 06:53:34 PM »
Girls are definitely not respecting 'forbid group' checkbox. Kinda frustrating since I'm trying to get them inseminated.

Matron code appears wonky. Some girls aren't getting taken off duty, even if they hit 98 tiredness; also, automatic assignment seems to be interfering with placing them back on duty. I keep seeing girls with one time slot filled, but not the other.

Farm timeslot tabs are reversed; clicking the Day tab and then clicking a task assigns that task during the night shift.
I have gone over the day/night parts and they should all be working properly with the next update.
I have also double checked the matron checks so hopefully they will be more regulated.

I will check the restrictions again.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Jacko

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Re: Crazy and PP's mod bug thread
« Reply #579 on: November 05, 2014, 04:44:27 PM »
Hi. The "nude" pics rarely show up anymore. They used to show up during the brothel stripper job when she did a VIP dance (I think, the messages are still a little messed up), but now I never see them.


There is no point to opening a brothel with many restrictions, because nobody will show up. If I wanted to make a blowjob only brothel, it's currently impossible. Intended?


I can confirm brothel restrictions aren't being followed.


There might be a problem with love dialogue when you talk to a girl (Talk about you). Even if the girl management screen says they are in love, they will still say I'm a good kind employer. If this is some cool code about them not being honest with their feelings, I'm cool with that, but I rarely get them saying they are in love, and with the recent patches, they never say they think I'm a gentleman.


I had a cool interaction the other day when I put a girl witht he nympho trait to strip in the strip club an she ended up fucking the customer(not allowed). I'd like to see more of this type of stuff.




T[size=78%]hanks for the work![/size]

Offline Evangelion 01

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Re: Crazy and PP's mod bug thread
« Reply #580 on: November 06, 2014, 02:17:07 PM »
the "feelings" of a girl that are displayed aren't really correct...a girl is said to be in love with you if her love is >50 but to "make love" with a girl the love value needs to be in the 90's
for an example 4 exotic bouquets and the girl is in love with you but she will call you her true love only after 7-8 bouquets

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #581 on: November 07, 2014, 06:00:24 AM »
Hi. The "nude" pics rarely show up anymore. They used to show up during the brothel stripper job when she did a VIP dance (I think, the messages are still a little messed up), but now I never see them.
There is a bug in the image selection code that I have not gotten around to fixing yet.

There is no point to opening a brothel with many restrictions, because nobody will show up. If I wanted to make a blowjob only brothel, it's currently impossible. Intended?
At this time, the way the brothels are handled is the girls first then the customers.
I am going to rewrite the brothels to handle the customers first and have them go to the girls.
Instead of the girls doing their jobs and the customers appearing in front of them, the customers will walk in the door with a specific goal in mind and the girls will be stops along the way to their goal.
This is a major rewrite and will probably take several weeks to finish.
This week has been busy at work so I have not had much time or energy to work on the game.


I can confirm brothel restrictions aren't being followed.
Ok.

There might be a problem with love dialogue when you talk to a girl (Talk about you). Even if the girl management screen says they are in love, they will still say I'm a good kind employer. If this is some cool code about them not being honest with their feelings, I'm cool with that, but I rarely get them saying they are in love, and with the recent patches, they never say they think I'm a gentleman.
That is handled in the scripts and I don't really do the scripts.
I will see if I can find where the problem is and point the script writers to it.

I had a cool interaction the other day when I put a girl witht he nympho trait to strip in the strip club an she ended up fucking the customer(not allowed). I'd like to see more of this type of stuff.
Crazy added several of those to a lot of the jobs.
Not all of them check the restrictions yet but they will get checked eventually.




I have been learning a new program called Anjuta, it is a program editing program in Linux that does the same thing as microsoft visual studio.
I want to try to rebuild the base code of the game so that it can run a lot smother.
This will take a long time to accomplish but hopefully it will teach me C++ enough so that I can create my own programs.

Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Jacko

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Re: Crazy and PP's mod bug thread
« Reply #582 on: November 08, 2014, 01:49:59 AM »

Crazy added several of those to a lot of the jobs.
Not all of them check the restrictions yet but they will get checked eventually.



I actually liked the fact that it was restricted and she did it anyway. It added some unpredictability to the game that added to the gameplay. Maybe the girls would have to fail a rebelliousness check or something to do it, but I've always been a fan of the "I don't have complete mind control over these humans" style of WM gameplay. Conflict is necessary for a great story, and a new story of a brothel in crossgate is what I get every time I fire up a new game. Will I own slaves? Will I be evil or good? Will I run a brothel or a movie studio? Will I use gangs or be a peaceful pornographer? Will I have kids? etc.


These are the things that keep my coming back to this game, because it's a great "simulation" of what it would be like to be a Whore Master. Remember, the biggest erogenous zone is the brain. The more opportunity for girls to express unique behaviors based on their traits and stats, the better, even if it makes the gameplay less transparent.


There is a game called Dwarf Fortress and probably many of you have heard of it. The game uses ASCII text and would be considered altogether primitive by today's standards. Yet the last patch for the game was probably only a month ago, and it has a dedicated user base. Why? Because it is a world that most players havent quite figured out yet. The game is incredibly deep, and you can see something new each time you play it. The mechanics are hidden from the players, and instead are relayed through in game description and the gameplay itself. This keeps the game fresh and exciting. Dwarf Fortress is not a matter of press "A" and "B" happens, every time. It's press "A" and "B" happens if "A" is >50, but if "A" is <20, "C" happens, but only if "A" had been pressed between 3 and 6 times before, etc. You get the idea. You form these complex behaviors and the player can never predict them with 100% accuracy, so it leaves an element of excitement and surprise.


For example, in WM, sometimes I get a girl who when I ask her to give me a strip tease, she gives me oral. I don't know why this happens, and I love that. I love this event. The events in WM which are out of the ordinary are the ones that drive the game forward. It gets boring clicking through turn after turn of turn summaries, just to see x did this, y did that, with no conflict or suprise. I'm not saying the game should turn into a SNAFU from turn 1, but little crises thrown in sparingly, whether it be a problem with the girls, with the gangs, etc., can end the monotony of turn after turn of peace. It's not a matter of making the game more difficult, just making it more interesting. What good is a management game without a bit of crises that the player has to deal with? And because it is human management, behavior of employees should also have to be managed. Happiness is too stable, for example.


As always, this is just some feedback on what you and crazy have turned into a fantastic game. Thank you for all of your hard work, and I'll be looking forward to future releases.

Offline 0nymous

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Re: Crazy and PP's mod bug thread
« Reply #583 on: November 08, 2014, 07:56:55 AM »
Woah man, I think adding the complexity of Dwarf Fortress into here is a bit too much.
I get what you mean, but what you basically want, I think, is more scripts and scripting options - and some unpredictability to the patterns of how they're applied in-game. Like the nympho girls not being able to control themselves when working as waitresses and giving blowjobs under tables, as an example.
And someone has to write those. Preferably through a tool that wouldn't require any coding knowledge - like the current script editor, which is still confusing if you're gonna open it for the first time.


Gameplay in WM is definitely lacking, but that's mainly because of poor balancing - it's just too easy to make money and make progress (if there is such a thing as "progress" in WM, aside from MORE girls working for you). I believe the weekly turn system is mainly the cause of this.


 But that's all still somewhere behind on the "to do" things as far as I know.

Offline MagicHp

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Re: Crazy and PP's mod bug thread
« Reply #584 on: November 12, 2014, 07:28:32 AM »
Hi there, still new to the game, I discovered it with 06.00.05, but really enjoying, very good work ;)

I'd like to ask about higher resolutions, I know we can edit configuration.xml to our liking, and it does work. But when set to high resolution (like 1920*1080) usually the whole UI gets messed up. I suppose the issue lies in the interface folder, since there is no "J_1920x1080" but only a "J_1024x768" folder.

Could you add alternative interface sizes in a future update? Or maybe direct me on how to modify it myself? I tried searching for it but it seems every link to an existing one are dead and I couldn't find any information on how to do it.
« Last Edit: November 12, 2014, 07:30:13 AM by MagicHp »