devolution

Recent Posts

Pages:  [1] 2 3 ... 10
1
PyTFall: General information / Re: General Discussion
« Last post by Xela on Today at 02:12:39 AM »
Just try to preserve image logic for whore jobs. It wasn't easy to come up with all those tags elifs to cover all possibilities.

That's the easy part, those methods are all like individual funcs...
2
The writing is kinda meh. The main character pretty much doesn't exist. When he does something, we know about it only because female characters explain it to us.
3
PyTFall: General information / Re: General Discussion
« Last post by DarkTl on March 29, 2017, 11:04:23 AM »
Just try to preserve image logic for whore jobs. It wasn't easy to come up with all those tags elifs to cover all possibilities.
4
PyTFall: General information / Re: General Discussion
« Last post by Xela on March 29, 2017, 09:55:28 AM »
Oki... so, jobs/tiers are not going to pen out the way I wanted. The per job approach I now took is a lot better than the original plan (which was to focus everything in tier class) but still has issues, like for example we cannot reliably guess stat levels at specific tier. Good news is that it now seems possible to level up character to specific tiers. I will soon hook up ideas like dream job and current jobs to logic and take another shot at moving Jobs code to simpy land.
5
I played this game for a bit.


- Two of the first three sex scenes were rapes, and the 'consensual' one was a girl doing her duty.
- I am not a fan of the 'eat stuff to build your character' and 'build burst mechanics' genre either.


Technically an OK game, and it is indeed pretty, given my brief investigation. But neither storyline or general game mechanics excited me, so it was not worth investing a lot of time.  I quit at that point.
6
PyTFall: General information / Re: General Discussion
« Last post by Xela on March 28, 2017, 12:38:46 AM »
Perhaps just do not show skills there?

Yeap. We can always improve the interface but I don't believe that we show a lot of info about items in the shop. Also, don't forget that we planned to reveal full info only to well developed MC at some point in development.
7
PyTFall: General information / Re: Lurker's packs for Pytfall
« Last post by Lurker on March 27, 2017, 10:59:49 PM »
Future beta
8
PyTFall: General information / Re: Lurker's packs for Pytfall
« Last post by Wingedra on March 27, 2017, 10:00:35 PM »
Do they work on pytfall alpha or future coming beta?, or both?. Also thanks for your contribution e.e
9
PyTFall: General information / Re: General Discussion
« Last post by DarkTl on March 27, 2017, 07:37:28 AM »
Looks good. But I think you forgot about the other items screen which is used in shops and at the items transfer screen. If you take a look at my last push, I changed two files.

Although I have no idea where to show it there. Perhaps just do not show skills there?
10
PyTFall: General information / Re: Lurker's packs for Pytfall
« Last post by Lurker on March 27, 2017, 05:54:47 AM »
Stuff
Pages:  [1] 2 3 ... 10