devolution

Author Topic: Reporting Errors:  (Read 98185 times)

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Offline Xela

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Re: Reporting Errors:
« Reply #660 on: March 20, 2016, 04:46:12 AM »
Upgrade Ren'Py :)
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Offline lamoli

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Re: Reporting Errors:
« Reply #661 on: March 20, 2016, 04:47:39 AM »
theres no update button anymore.. maybe i have to reinstall it

------

Yeah had to download/reinstall renpy again.. somehow the update was borken
« Last Edit: March 20, 2016, 04:53:09 AM by lamoli »

Offline DarkTl

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Re: Reporting Errors:
« Reply #662 on: June 27, 2016, 10:46:55 AM »
If character has low health/mp/vitality and they are shown with red font, and then you select something at the equipment screen, everything becomes red.

https://www.dropbox.com/s/szliq8s132mt6hw/1.png?dl=0
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Offline Xela

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Re: Reporting Errors:
« Reply #663 on: June 27, 2016, 02:49:19 PM »
- Fixed
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Offline DarkTl

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Re: Reporting Errors:
« Reply #664 on: July 28, 2016, 04:26:19 AM »
I'm not sure if it caused by the last renpy update or not, but buttons on the exit screen (when you try to close the game and it asks you if want to quit) became super small now, much smaller than the words "Yes" and "No".

Also, equipment screen is broken, stats and pro stats shown at the same time. It prevents me from working on evasion -_-
« Last Edit: July 28, 2016, 05:04:58 AM by DarkTl »
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Offline Xela

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Re: Reporting Errors:
« Reply #665 on: July 28, 2016, 05:50:28 AM »
I wrote about it in the gen thread. It'll take some time to fix, new version fixed a number of core gui errors I was talking about for some time, a number of tweaks I made to circumvent those bugs are now messing up gui. I am not sure what the state of internal calculation of container sizes renpy does is like now in modern version but most of the effort (a lot of effort) by the dev went into improving gui design and adding new tools and namespaces to help the developers.

It'll take some time to figure out how much of the new methods we want to use in favor of our own and it's prolly not a good idea to correct gui everywhere before the release is made official.

====>>
I'll look into fixing the equipment screen tonight, is there anything else that plainly gets in your way?
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Offline DarkTl

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Re: Reporting Errors:
« Reply #666 on: July 28, 2016, 06:01:14 AM »
Nope, nothing else atm. I figured instead of overusing agility and luck it's better to add a rare stat that increases evasion via class traits such as Assassin or powerful items.
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Offline Xela

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Re: Reporting Errors:
« Reply #667 on: July 28, 2016, 02:43:22 PM »
Oki, it should work again.
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Offline flexington

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Re: Reporting Errors:
« Reply #668 on: September 16, 2016, 10:10:02 AM »

I'm sorry, but an uncaught exception occurred.


While executing init code:
  File "game/library/classes - tags.rpy", line 3, in script
  File "game/library/classes - tags.rpy", line 254, in python
WindowsError: [Error 267] Directory name invalid: u'Z:\\Users\\mac\\Downloads\\PyTFall-0.45-Alpha\\game\\content\\chars\\.DS_Store\\*.*'


-- Full Traceback ------------------------------------------------------------


Full traceback:
  File "Z:\Users\mac\Downloads\PyTFall-0.45-Alpha\renpy\execution.py", line 294, in run
    node.execute()
  File "Z:\Users\mac\Downloads\PyTFall-0.45-Alpha\renpy\ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "Z:\Users\mac\Downloads\PyTFall-0.45-Alpha\renpy\python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/library/classes - tags.rpy", line 254, in <module>
    for girlfolder in os.listdir(girlsdir):
WindowsError: [Error 267] Directory name invalid: u'Z:\\Users\\mac\\Downloads\\PyTFall-0.45-Alpha\\game\\content\\chars\\.DS_Store\\*.*'


Windows-XP-5.1.2600-SP3
Ren'Py 6.17.3.327
PyTFall 0.45 Alpha


Having issues running on Mac. Tried updating Renpy no luck so far

Offline Xela

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Re: Reporting Errors:
« Reply #669 on: September 16, 2016, 10:38:48 AM »
I thought we fixed this even in Aplha.

Sadly I don't even have the Alpha code anymore, you can delete all DSStore files from PyTFall and it'll work. Those files are created by the OS (when you access image folder I think) so they don't come with the game, this was reported and we've fixed it, but I guess not everywhere :(

Odd case regardless, this means that you're playing on Windows a build that was once unpacked and messed around with on Mac.
« Last Edit: September 16, 2016, 10:40:22 AM by Xela »
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Offline DarkTl

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Re: Reporting Errors:
« Reply #670 on: December 19, 2016, 01:31:08 PM »
Not sure when it broke... When you select equipped item on a char, there will be option "Give to Player". Atm it does not work, even for slaves - you should manually unequip item first. It destroys the purpose of this option.
Edit: it always was like that, the button logic was too simple to handle it. I made it disabled if there are no items to transfer.
« Last Edit: January 21, 2017, 06:42:17 AM by DarkTl »
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Offline Lurker

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Re: Reporting Errors:
« Reply #671 on: March 16, 2017, 06:31:21 AM »
Hey lads. Tried to play the game abit to get a feel for what images go where and im getting some errors when assigning girls to jobs, or rather after ive assigned them and click next day.

Offline DarkTl

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Re: Reporting Errors:
« Reply #672 on: March 16, 2017, 09:53:49 AM »
Managers are not finished, don't use them for now.

However, even non managers are not stable.
Code: [Select]
While running game code:
  File "game/library/screens/next_day.rpy", line 107, in script call
    call next_day_calculations
  File "game/library/screens/next_day.rpy", line 168, in script
    $ building.run_nd()
  File "game/library/screens/next_day.rpy", line 168, in <module>
    $ building.run_nd()
  File "game/library/businesses&buildings/classes - core_buildings.rpy", line 510, in run_nd
    self.env.run(until=101) # 101 will run events at 100 so it is more intuitive to manage.
Exception: (KeyError(u'jobs_spent_in_Strip Club',), '<Process(business_control) object at 0x144da930>')

Code: [Select]
While running game code:
  File "game/library/screens/next_day.rpy", line 107, in script call
    call next_day_calculations
  File "game/library/screens/next_day.rpy", line 168, in script
    $ building.run_nd()
  File "game/library/screens/next_day.rpy", line 168, in <module>
    $ building.run_nd()
  File "game/library/businesses&buildings/classes - core_buildings.rpy", line 510, in run_nd
    self.env.run(until=101) # 101 will run events at 100 so it is more intuitive to manage.
Exception: (TypeError("unsupported operand type(s) for +: 'NoneType' and 'int'",), '<Process(client_manager) object at 0x14217ab0>')

Xela, since when simpy is afk for every job possible? It's your domain, no one touched anything there.
« Last Edit: March 16, 2017, 09:55:55 AM by DarkTl »
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Offline Xela

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Re: Reporting Errors:
« Reply #673 on: March 16, 2017, 10:00:34 AM »
Xela, since when simpy is afk for every job possible? It's your domain, no one touched anything there.


It's not simpy, I've updated flags and by the looks of it, messed up counters somehow. Hold on.
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Offline Lurker

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Re: Reporting Errors:
« Reply #674 on: March 16, 2017, 10:05:19 AM »
Managers are not finished, don't use them for now.

However, even non managers are not stable.



Gotcha. Hard to know whats there and whats not. xD If you guys dont want i'll just not report when i come across crap. xD