devolution

Author Topic: Game Balancing - General  (Read 6321 times)

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Offline DarkTl

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Re: Game Balancing - General
« Reply #30 on: June 13, 2014, 04:31:57 AM »
We cannot allow average sex stat anyway. Customers should have actual sex act that they want in mind, and during it we should check the whore's corresponding sex skill to calculate income. Otherwise there is little point in using several sex skills at all.
« Last Edit: June 13, 2014, 04:33:40 AM by DarkTl »

Offline Xela

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Re: Game Balancing - General
« Reply #31 on: June 13, 2014, 05:33:52 AM »
We cannot allow average sex stat anyway. Customers should have actual sex act that they want in mind, and during it we should check the whore's corresponding sex skill to calculate income. Otherwise there is little point in using several sex skills at all.

Lets keep the wage based off all relevant stats but further modify them during the jobs or create an event where the costumer is not satisfied and refuses to pay on those grounds.

And while going over the job, I figured out the reason for experience thing (girls gaining millions in experience on very high levels advancing gaining 2 - 3 levels in one day). I was beginning to think that I'd never figure that out...

Offline DarkTl

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Re: Game Balancing - General
« Reply #32 on: June 13, 2014, 06:16:09 AM »
Otherwise... There is no way for player to know which costumer is which but even for the logic, a female costumer cannot request a blowjob, there is no code that would allow that.
Unless the female customer did something wrong, like had not enough money or picked a fight. That probably should lead to other consequences, more wm-like.
Not to mention an opportunity to find new characters among female customers.

Basically, gender would help a lot for various events.

Only if we keep it simple. There are more pressing tasks, also this is part of lesbian job:
I'd say this part is too difficult even for beta. We already have tags that describe the number of characters on pictures. That's enough to add group events.

As for bdsm pics, I don't even hope to describe them all accurately. At best we could use 4-5 major, very general categories.

Offline DarkTl

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Re: Game Balancing - General
« Reply #33 on: June 13, 2014, 06:43:53 AM »
Aaand we should come to agreement about the number of AP. That's a very important part of incomes calculation.

I believe right now we have base 1 AP, +1 at 30 constitution and +1 at every next 60 constitution points.
I personally would prefer more smooth increase, something like 1 base AP, then +1 at 40, 90 (+50 points), 150 (+60 points), 220 (+70 points), etc.
And maybe agility should also play some secondary role here, for example 1 more AP per 150 agility.
« Last Edit: June 13, 2014, 06:46:46 AM by DarkTl »

Offline Xela

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Re: Game Balancing - General
« Reply #34 on: June 13, 2014, 06:53:52 AM »
Unless the female customer did something wrong, like had not enough money or picked a fight. That probably should lead to other consequences, more wm-like.
Not to mention an opportunity to find new characters among female customers.

Basically, gender would help a lot for various events.
I'd say this part is too difficult even for beta. We already have tags that describe the number of characters on pictures. That's enough to add group events.

As for bdsm pics, I don't even hope to describe them all accurately. At best we could use 4-5 major, very general categories.

They have genders already. The thing is that I've tried to advance the customer thing once already but got lost really quickly. There are too many variables in the play here:

Customer status (No longer as important as it was since we won't be matching them to girls ranks anymore) but still might decide stuff in the future. We need blueprints for customers types, I'd really like having regulars in the game with their own "tabs" that they pay off once per month but remain loyal to your establishment in return, have favorite girls and tip better + so on and so on. But logic like that requires a lot of preparation and thinking through.

I am not going to do anything like the WM event where you can enslave entire family for not being able to pay a somewhat insignificant sum once, it's beyond absurd. Maybe once we have tabs and those run high enough... Picking a fight is a better bet, yeah, we can do that. Forcing the girl to "work off" damages she caused could be a fun addon.

===================
I am fixing some stuff in jobs and I will be adding flags to events shortly. I don't think we need to change the Next Day reports, what we really need is a decent summary screen with more filters.


Aaand we should come to agreement about the number of AP. That's a very important part of incomes calculation.

I believe right now we have base 1 AP, +1 at 30 constitution and +1 at every next 60 constitution points.
I personally would prefer more smooth increase, something like 1 base AP, then +1 at 40, 90 (+50 points), 150 (+60 points), 220 (+70 points), etc.
And maybe agility should also play some secondary role here, for example 1 more AP per 150 agility.

Too many APs is an overkill and fairly hard to work with.

Right now it's base 2 for the girls and base 3 for the MC.

Formula:

Code: [Select]
        def get_ap(self):
            ap = 0
            base = 35
            c = self.constitution
            while 1:
                if c >= base:
                    c -= base
                    ap += 1
                    if base == 35:
                        base = 100
                    else:
                        base = base * 2
                else:
                    break
            return self.baseAP + ap

So basically extra AP point with constitution at: 35, 100, 200, 400, 800, 1600 etc. I believe you wanted it this way last we discussed AP.

Offline DarkTl

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Re: Game Balancing - General
« Reply #35 on: June 13, 2014, 07:45:26 AM »
Ah, ok then, I thought you didn't code it because you want moar AP  :)
The only thing that might be confusing for players is 35, since it's not a part of this geometric progression.

Also, I wonder if we should cap AP to avoid extremely game breaking things even at high levels. Maybe 9-10.

I am not going to do anything like the WM event where you can enslave entire family for not being able to pay a somewhat insignificant sum once
Not enslave, but force the family (rgirl wife/daughter) to work off in one way or another if the male customer cannot pay the bill. We need limited money for a start though.

Offline Xela

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Re: Game Balancing - General
« Reply #36 on: June 13, 2014, 08:18:36 AM »
Not enslave, but force the family (rgirl wife/daughter) to work off in one way or another if the male customer cannot pay the bill. We need limited money for a start though.

Yeah well, still sounds messy to code this and weird for something that is usually a fairly insignificant amount of money.

On the AP front, I don't think it should be realistic to get to a level high enough to max it out. Most of these incidences are related to a poorly thought through and immature leveling system we have now and it's getting better all the time. To get to a level where AP would be maxed out should take several tenth of thousands of days.

AP: 10 = 8 increases ==> 6400 constitution. 6400/5 (max per level) = 1280 (Level). Even if we allow extra AP from rare scripted item or unique event... it would still be in high hundreds.

Offline DarkTl

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Re: Game Balancing - General
« Reply #37 on: June 13, 2014, 12:53:32 PM »
We need more service girls in the dev mode. I cannot test bar income properly.
Strip tips seem ok.
I pushed new income for whores. Looks good so far, though difficult at first when they have like 0/0/5/0 sex skills, but that's the whole point.

As for difficulties, we could add multipliers into all incoming formulas, like 3 times more on casual and 2 times less on pro or something like that.

Also, we should remove taxes or decrease them. We'll see what we should do with them closer to the end of balancing. Maybe it would be possible to remove them from dev mode for now?
================================================================================
I gave some thought to the cloning concept. It could be more than just a secondary option, we could turn it into another profession for MC, along with brothels, arena and ST. MC has to look for "quality" girls during girls meetings, convince them to agree for cloning, make a clone (by himself? MC lab? upgrades for MC lab?), then teach them basics and sell asap before he has no choice but to pay for life prolonging, either to someone who willing to pay for it or to places where long life is not required.
« Last Edit: June 13, 2014, 12:56:38 PM by DarkTl »

Offline Xela

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Re: Game Balancing - General
« Reply #38 on: June 13, 2014, 01:26:24 PM »
We need more service girls in the dev mode. I cannot test bar income properly.
Strip tips seem ok.
I pushed new income for whores. Looks good so far, though difficult at first when they have like 0/0/5/0 sex skills, but that's the whole point.

Ok, I'll take a look at it tomorrow, this next day summary screen of CWs is impossibly hard to build due to all the logic/sorting it requires...

[As for difficulties, we could add multipliers into all incoming formulas, like 3 times more on casual and 2 times less on pro or something like that.

Yeap, as I've said, I made a mockup of a difficulty module that can rebuild itself so it can be adjusted at any time and we'll just put something like:

difficulties.wage_mod in the formulas.

Also, we should remove taxes or decrease them. We'll see what we should do with them closer to the end of balancing. Maybe it would be possible to remove them from dev mode for now?

Shouldn't be too hard (I think it's one line of code), I'll take a look at it tomorrow as well.

I gave some thought to the cloning concept. It could be more than just a secondary option, we could turn it into another profession for MC, along with brothels, arena and ST. MC has to look for "quality" girls during girls meetings, convince them to agree for cloning, make a clone (by himself? MC lab? upgrades for MC lab?), then teach them basics and sell asap before he has no choice but to pay for life prolonging, either to someone who willing to pay for it or to places where long life is not required.

LoL

You don't have enough on the TODO list as it is  >:(

But it sounds like a good concept.

Offline pelusa1ca

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Re: Game Balancing - General
« Reply #39 on: September 12, 2014, 11:48:05 AM »
Would it be here that we may submit suggestions for items to help with balance or elsewhere?

Thanks,

P

Offline Xela

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Re: Game Balancing - General
« Reply #40 on: September 12, 2014, 01:54:47 PM »
Would it be here that we may submit suggestions for items to help with balance or elsewhere?

Thanks,

P

Suggestions you can write here, if you have actual items, to the mod section.