ps. I want to see your comments about what you see here.
Well, it looks sexy
Of course you will need skin recolor options, not to mention hairstyles and clothes. It's a lot of work if you don't have ready presets.
Is it even remotely possible to create convincing Anime characters using a doll like this? I tried searching anime chars for Daz3D and even a few that are available are not anime like and I couldn't find one even for the most widely known anime characters like Miku. They all look really great but too lifelike.
I am sure that this setup will work for original characters and maybe you'll even manage to get a good game together but ever since you've said: Unity + 3D Characters instead of RPG-Maker + High Res Sprites, I lost all faith that this will ever become a better/more advanced version of SimBro 2 with a different storyline (Build a city/Kill stuff in dungeons) meeting characters from well known anime/games/manga and etc.
While in the past I was convinced that there might be a game like you've described (eventually), now in order for me to accept that there is even a chance, I need to see:
1) At least one map (or area) with collision, layers, events, sprites and acceptable effects (lighting, shadows and etc.) player would expect in the game (demo version) + at least one simple quests + at least simple combat setup + building at least a couple of buildings.
2) *Most important of all
: A convincing way of adding/creating new content for the game in reasonable amount of time in order to believe that the game can be created by a small team in at least 5 - 6 years of "hobby time".
3) If still applicable
(I am not clear if you abandoned this concept or not), at least 3 characters of different figure/face/hair/clothing from famous sources that do not look out of place and can be interacted with.
It's a lot... I don't really care about interface/items/equipment because that doesn't raise any flags with me at all (aka I have full confidence that it will and can be done at any point and in my opinion a development interface that offers convenience for devs is more appropriate), I'd prefer sprites to keep original clothing/go naked (if no equipment) than equipping each set of clothing/armor changing the way they look *Obviously also only if famous characters are still on the table...
1) So far best (famous) anime sprites I've seen working in unity were imported (*converted) from MMD but I am not sure how difficult it would be to have nude interactive versions due to lack of experience with 3D and both engines.
to a very promising 3D crawler made with unity without financial support, promised free distribution and a two man "hobby" project:
*Took them 6 years to get this close to release.
*Got random dungeons you've mentioned + randomized items system + unique items.
3) Only game I am aware of that allows to create a lot of famous characters in 3D convincingly is AA2. All other games from Illusion or their competitors are... crap (in that department
), although some provide really beautiful original characters. It is likely impossible
or a lot more trouble that it's worth to port that to Unity but I thought it was worth a note... maybe some customization options ideas can be borrowed from it.