Poll

Which tile size better to use

64px
3 (75%)
128px
1 (25%)

Total Members Voted: 4

Voting closed: December 10, 2015, 07:15:38 AM

Author Topic: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)  (Read 23838 times)

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Offline dullman

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So i wanted to let people on forums that i frequntly visit that i decided to start develop a game and begun recruit people to game so not talking long i copy and paste text from hongfire forum
Quote
Hello everyone i'm long time lurker, but i decided to have attention of people on this to forum and announce that i started to making project and now recruiting team to do that.

So few words about project:
It will be a sim game in which you settle in a middle of nowhere (from a goddess of love suggestion) and decided to raise in this place a proper town devoted to love and it's goddess. So this for storyline, In game you will extract materials to add new building in town, recruit new believers and fighting hordes of monsters who try to stop you from doing it. This game will use a Rpg Maker XP Engine with rewrited all base scripts to support DnD like gameplay(traits, skills etc.). It will use a modified ABS, custom resolution, mouse supported scenes and many more.

current planned features are :
- Random dungeons with random loot (look for diablo it will be similar)
- Random generated quests from Actors to gain their affection and in effect join our side
- Large Maps with many locations
- Date/Time system
- Animated sex
- manage a town through interface created specially to this, with auto-assign to work actors
- pregnancy also available for actors (although only females)
- The sprites of actors will have a 120 pixels height to make all animation more beatiful, also the tileset etc. will be enlarged to fit new setting
- The height of actors will depends on their height
- We can dynamically change a color of hairs/skins/eyes of actors if we use some items
- The Actors will be based on popular series
- Dynamic item system, change a sprite if actor equip a new armor
- many slots for armors
- Many sizes of breast to (from AA to H)
- all items will show on all templates, so we can have our character to grow her breast and make her a cowgirl in ranch
- each character can have many different classes (rule one level/one class), new traits will be gainned after her class level reach some level, also there will be a pool of traits available to choose by character on every 3 levels)
- enemies also will have a classes, traits etc.(almost everything besides dynamic item system - exception is actor based enemy)
- different weapon types are using by different classes
- each item can have a requirement to use(Class, Stat,Trait)
- Each actors have 7 base Stats(Str, Dex, Con, Wis, Int, Cha, Beauty)
- skills(not a rpg maker ones) will based on one or more Stats and max value will depend on class (each class will gain a differnt amount of skill points to spend)
- Damage of skills, spells and normal attack will use a Dice (or multiple dice) depends on weapons, traits and equipped items.
-And Many more features are planned and more will appear from suggestions.

So few words of me few years ago a decided to join a simbrothel revival team, and from that i introduce few upgrades to it :
- moved from static time to Date/time system
- rewritted base scenes to support multiple res
-added custom stats
- added loading from xml
- added many minor improvement
- and what most important added dynamic sprite system (if you want how it works search sb2 revival in google)
- also made most of dynamic sprites to game and itroduce them to game
So as you can see i'm not someone who doesn't know how much work it takes to make a projects so ambitious.
I Plan to spend few years with first version released after a year of working on it (but during this will be also released minor versions of game for a members of community) and after that release additional dlc that inlcude new actors, classes, traits etc.

There is one important i plan to go crowdfunding to fund a sprites for game (sprite animation since it will use a template which will be modified depends on actors that are partipacing) so in best case if it will be a very large success some money might go to support team members as the appreciation of their work, but if you want to join me don't expect much since the sprites for game is the main reason i go crowdfunding.

So Why i release information about my project?? Because i search for people who wants to join a team of developers. I search mostly for:
- spriter (if someone will do sprites for free i won't need a crowdfunding campaign)
- writer (to write quests, descriptions of jobs and think about main questline)
- desgner (to design a base world add traits to game, make a definnitions for classes, add spells/skills etc.)
- interface designer (to help me project an interfaces for game (mouse oriented) i will need one after i publish a tech demo)
- programmer (to help me with some simple work and populate maps with events)
- mapper (to project a many large maps for game, I have a general idea how the world looks like)
- and everyone who think that can be helpful to project

In month or two i will release a tech demo (without sex animation) and start crowdfunding campaign to finance spriters (not only but also custom tilesets and many more like characters portraits if i get enough money). So i want you to join me today, as you can be part of very ambitious project.

Ps. On the last is the information about what currently i'm working. Currently i'm making a rpg editor to support many new features in game, so everyone could configure their own game, add traits, actors, items, and even base stats). In Attachment you can have a first look for editor, but remember it still being developped and with increase of game it will also increase by new attributtes etc.</blockquote>


As for additional information i forgot to add that the actors in game have a advanced relationship system, which can leads to situation like one client get used to only one girl (or men since i also planning include male slaves for womens), in result he will only want to use her etc. Finally client will move to your town to be closer to his/her love. Or if we unlucky and girl likes more client than us she will choose to leave us. (so basically we need to keep believers happy, one of way is to make fall in love with us).

So especially search for someone who will make a design of different classes in game, add traits to game and skills, as for combat class i planned them to be based on neverwinter nights game, so the only which remain are non-combat classes
« Last Edit: November 30, 2015, 07:16:18 AM by dullman »

Offline Xela

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Re: Sim Red Light Town(current title) Project Begins
« Reply #1 on: August 15, 2014, 05:56:57 PM »
I've split this from other games thread as that's intended for something that at the very least has a demo + felt like someone should say something.

*Very ambitious + points for having previous experience with indie games + (hopefully) proper motivation.
*Why XP and not Ace? I am not versed in RPGMaker dev tools, but usually most recent framework beats 7 years old one.
*Large Maps + Many locations usually throws me off but if it's well designed the more could actually be the better.
*120 pixels sounds freaking huge :)
**I don't say this very often but this sounds like something that can be done from the get go with an interesting concept and without any insane plans from the start.

So good luck :)

Offline dullman

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Re: Sim Red Light Town(current title) Project Begins
« Reply #2 on: August 15, 2014, 11:17:49 PM »
I've split this from other games thread as that's intended for something that at the very least has a demo + felt like someone should say something.

*Very ambitious + points for having previous experience with indie games + (hopefully) proper motivation.
*Why XP and not Ace? I am not versed in RPGMaker dev tools, but usually most recent framework beats 7 years old one.
*Large Maps + Many locations usually throws me off but if it's well designed the more could actually be the better.
*120 pixels sounds freaking huge :)
**I don't say this very often but this sounds like something that can be done from the get go with an interesting concept and without any insane plans from the start.

So good luck :)


I try to answer your question and add some more information, as for demo it will be about month to have a proper demo (rather tech demo which shows how the base class are changing, leveling up etc. but without any adult content besides here should be an animation, it marks also time when game will begin a crowdfunding campaign for finance sprite animation and maybe other thing if i have enough money)


Why XP one thing the VXAce doesn't have any scripts to enlarge resolution besides 640x480 which i plan make game 1024x768 to fit better enlarged characters and tiles, also there is a a script to use VXAce engine in XP named XPAce which get custom resolution and only one pro of VXAce five time faster interpreter of ruby (or in other words it uses ruby version 1.9.x). Although it will be used by me only speed of base XP Engine doesn't seems to be enough to support many custom scripts, since i'm not sure if it's doesn't break a license for rpg maker.


As for large location it because i want to hide many dungeons entrance and some location that won't be easy to find, i know it need to be done well so my plan if i didn't find anyone to create maps i hire one from money gained thorugh crowdfunding(if i have enough). Also i saw a script that add a fog of war to map, i yet have to test it but i want something like that to make exploration of new maps easier.


120 pixels is huge if we compare with standard one, but i always wanted to have a bigger to include better clothes for sprites or minor items like piercings, tatoos etc. Also it will allow to abandon pictures so we could include almost anyone in game not only the most popular characters. The next reason is to have a larger sex animation, and animation of other jobs.


Thanks for your words, i'm not plan to abandon this project (ALthough there is one case that i might consider if it didn't find any interest in  community).
Also during crowdfunding campaign i publish the goals which also will a order in which i work on game.


ps. the most important thing for me is to find designer who will design non-combat classes (since combat class i plan to have based on neverwinter nights game), so if anyone want to see many custom classes don't just read but join me and thing what traits whore should have (or stripteaser, barman, miner, luberjack etc.)


Edit. Anyone knows any free forums webhosting that allows to post adult-oriented content?? I want since i don't want to have a forum deleted after they find that is for adult oriented game?
« Last Edit: August 16, 2014, 12:59:31 AM by dullman »

Offline Xela

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Re: Sim Red Light Town(current title) Project Begins
« Reply #3 on: August 16, 2014, 01:06:02 AM »
Why XP one thing the VXAce doesn't have any scripts to enlarge resolution besides 640x480 which i plan make game 1024x768 to fit better enlarged characters and tiles, also there is a a script to use VXAce engine in XP named XPAce which get custom resolution and only one pro of VXAce five time faster interpreter of ruby (or in other words it uses ruby version 1.9.x). Although it will be used by me only speed of base XP Engine doesn't seems to be enough to support many custom scripts, since i'm not sure if it's doesn't break a license for rpg maker.

I thought that there were... Although I've never seriously worked with RPGMaker. Still, seems to be that many serious devs are using Ace these day and/or switching from XP to Ace. Including that ridiculous super graphical Frenchy project that doesn't even look like RPG Maker anymore.

As for large location it because i want to hide many dungeons entrance and some location that won't be easy to find, i know it need to be done well so my plan if i didn't find anyone to create maps i hire one from money gained thorugh crowdfunding(if i have enough). Also i saw a script that add a fog of war to map, i yet have to test it but i want something like that to make exploration of new maps easier.

Yeah, the size thing is prolly a none issue.

120 pixels is huge if we compare with standard one, but i always wanted to have a bigger to include better clothes for sprites or minor items like piercings, tatoos etc. Also it will allow to abandon pictures so we could include almost anyone in game not only the most popular characters. The next reason is to have a larger sex animation, and animation of other jobs.

I figured.

Thanks for your words, i'm not plan to abandon this project (ALthough there is one case that i might consider if it didn't find any interest in  community).
Also during crowdfunding campaign i publish the goals which also will a order in which i work on game.

Interest in the community is a relative thing that's difficult to gauge properly.

Crowd funding... most games where I've seen that work well either had amazing art from the get go, incredible writing or really fresh concept (again usually with writing/art). In any case, good luck with your campaign!

ps. the most important thing for me is to find designer who will design non-combat classes (since combat class i plan to have based on neverwinter nights game), so if anyone want to see many custom classes don't just read but join me and thing what traits whore should have (or stripteaser, barman, miner, luberjack etc.)

People will join in when they see the project is stable. At the very start of the project, best you can expect is a flood of insane ideas and request unless you get really lucky :)

Offline dullman

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Re: Sim Red Light Town(current title) Project Begins
« Reply #4 on: August 22, 2014, 11:57:25 PM »
I have a new information about game as always i copied my post from hongfire forum:
I write this to keep people informed about progress of my game, so the first phase i completed, i wrote the my own editor to create database that will be used by my game, so know with help of user of this forum lukenukeas who modify 4 frames templates that i have to be 8 frames templates (for now i have a male template and animation is smoother then in 4 frames).[/size] [/color][/size]So for know i begun to work on sprites of starting actors, i have a hair style made for male version of player, i will work now on clothes, and after i get female templates i work on female version of player and other characters from series that player comes.[/color][/size]
As for technical things, i found the site that allows mature rated forums, and i set a forum although currently only one post about states, i will try to populate this are when the features will be added in game so in future you would be able to find basic information on game. The address of forum is
http://simredlighttown.ratedxhost.com[/size][/size]
[/color]
Quote

Offline dullman

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Re: Sim Red Light Town(current title) Project Begins
« Reply #5 on: January 28, 2015, 04:44:05 AM »
I want to inform you those who waited for sim brothel red light 2d will be sad since i decided to cancel project (the real problem was that i couldn't create fast enough sprites for game - ionly created five different characters which last about two months), but don't be sad i just don't abandon project i will move to 3d.

So what you can expect from 3d ?:
- Those basics for game will remain the same
- I use daz3d characters for game, which allows to morph character during gameplay (growing breast, pregnant belly and the best for those the clothes will also morph(at least for different breast size))
- I'm in the middle of creation customize character scene, after i completely created i will publish a video with customization and basic movement.
- After that it's up to community if i can get enough money to buy licenses, more models etc. to post demo with proper license to use daz3d models in game
- What is also important the animation in game will be placeholder, some money from donation go to 3d artist to create female basic animations, sex animations and male basic animation (yes you read it right i want in my game tits to bounce).
- i also plan on buying some asssets from unity store (mainly 3d assets like houses, trees etc.)

I posted here since i'm in the middle of getting the customize character scene, so probably somewhere during two weeks i post a video of it, an i would wanted to have some feedback.
Also maybe someone would be interested in making game in unity together with me (if don't mind that i'm only learn unity now), I mean i would love someone to create terrain for entire game, since i can say that my terrain which i created for customization looks horrible

Offline Xela

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Re: Sim Red Light Town(current title) Project Begins
« Reply #6 on: January 28, 2015, 07:18:03 AM »
Sounds even more complicated but knock yourself out :) As long as you're having fun!

Offline dullman

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Re: Sim Red Light Town(current title) Project Begins
« Reply #7 on: April 28, 2015, 02:47:26 AM »
So anyone waited for more information about project??
If yes i have few information, i buyed unity assets required to use morphs in unity, so the characters now have different morphs (i still hasn't decided which morphs import into game but i will probably allow breast natural, breast implant, breast small, breast large, pregnant belly, fat/skinny morph (for characters who consume more calories(or less) than they burn) and some face morphs to make characters looks different (although i still hasn't looked into this morphs so don't know if it's available), if someone has other proposition for morphs i will hear them). Also there seems to be possible apply morphs on only base genesis 2 figure, any other characters from daz3d that are on genesis 2 don't work, so it's big failure for me since i planned to use many different figures (i tried to contact with author of assets but after initial mail he ignored me).
Also i moved to unity 5 but after that the hair shader i use is not compatibile with new version, so hairs for now look funny until author of shader publish new hair shader for unity 5.

As you see i slowly work on game i still plan to finance all 3d models that i use in game through patreon but before i start campaign i want to have some basic game written, so for now I only ask if someone wants to join to me with creating game that people will enjoy playing not only for porn but also for rpg and simulation elements?

Offline DarkTl

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Re: Sim Red Light Town(current title) Project Begins
« Reply #8 on: April 28, 2015, 04:01:54 AM »
It's still hard to understand what kind of game you will have. Perhaps you could provide us at least some basic screenshots with those 3D models or something to attract people.

Offline dullman

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Re: Sim Red Light Town(current title) Project Begins
« Reply #9 on: April 29, 2015, 03:56:29 AM »
It's still hard to understand what kind of game you will have. Perhaps you could provide us at least some basic screenshots with those 3D models or something to attract people.

When i completed customization of person and some basic elements like equipment, dialogues, quests log, status screen (basically entire interface) i want to have something that looks like baldur's gate or pillars of eternity with free camera movement when we want to focus on sexual intercourse of our girls (or MC or NPC). As for screen i don't post any since it's still early stage of development, but when i complete what i wrote above i will publish a short video in which we will have few base customization options, some example area when our characters will walk, some non-moving npcs just to show that it possible to make dialogues and eventually sex scenes.

Offline dullman

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Video of cutomization
« Reply #10 on: May 03, 2015, 05:55:44 AM »
When i completed customization of person and some basic elements like equipment, dialogues, quests log, status screen (basically entire interface) i want to have something that looks like baldur's gate or pillars of eternity with free camera movement when we want to focus on sexual intercourse of our girls (or MC or NPC). As for screen i don't post any since it's still early stage of development, but when i complete what i wrote above i will publish a short video in which we will have few base customization options, some example area when our characters will walk, some non-moving npcs just to show that it possible to make dialogues and eventually sex scenes.


Sorry for double post but i have something for you
https://vimeo.com/126709611
It shows only customization as it's currently done, some of sliders are not used since it will deform figure and i want to get help from author of asset that allows me to use morphs.


Edit:
ps. I want to see your comments about what you see here.
« Last Edit: May 03, 2015, 06:08:43 AM by dullman »

Offline DarkTl

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Re: Sim Red Light Town(current title) Project Begins
« Reply #11 on: May 03, 2015, 08:39:56 AM »
Well, it looks sexy  :)
Of course you will need skin recolor options, not to mention hairstyles and clothes. It's a lot of work if you don't have ready presets.

Offline Xela

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Re: Video of cutomization
« Reply #12 on: May 03, 2015, 03:41:10 PM »
ps. I want to see your comments about what you see here.

Well, it looks sexy  :)
Of course you will need skin recolor options, not to mention hairstyles and clothes. It's a lot of work if you don't have ready presets.

QFT.

=====
Is it even remotely possible to create convincing Anime characters using a doll like this? I tried searching anime chars for Daz3D and even a few that are available are not anime like and I couldn't find one even for the most widely known anime characters like Miku. They all look really great but too lifelike.

I am sure that this setup will work for original characters and maybe you'll even manage to get a good game together but ever since you've said: Unity + 3D Characters instead of RPG-Maker + High Res Sprites, I lost all faith that this will ever become a better/more advanced version of SimBro 2 with a different storyline (Build a city/Kill stuff in dungeons) meeting characters from well known anime/games/manga and etc.

While in the past I was convinced that there might be a game like you've described (eventually), now in order for me to accept that there is even a chance, I need to see:

1) At least one map (or area) with collision, layers, events, sprites and acceptable effects (lighting, shadows and etc.) player would expect in the game (demo version) + at least one simple quests + at least simple combat setup + building at least a couple of buildings.

2) *Most important of all: A convincing way of adding/creating new content for the game in reasonable amount of time in order to believe that the game can be created by a small team in at least 5 - 6 years of "hobby time".

3) If still applicable (I am not clear if you abandoned this concept or not), at least 3 characters of different figure/face/hair/clothing from famous sources that do not look out of place and can be interacted with.

***
It's a lot... I don't really care about interface/items/equipment because that doesn't raise any flags with me at all (aka I have full confidence that it will and can be done at any point and in my opinion a development interface that offers convenience for devs is more appropriate), I'd prefer sprites to keep original clothing/go naked (if no equipment) than equipping each set of clothing/armor changing the way they look *Obviously also only if famous characters are still on the table...

===
Last notes:

1) So far best (famous) anime sprites I've seen working in unity were imported (*converted) from MMD but I am not sure how difficult it would be to have nude interactive versions due to lack of experience with 3D and both engines.
2) Link to a very promising 3D crawler made with unity without financial support, promised free distribution and a two man "hobby" project:
*Took them 6 years to get this close to release.
*Got random dungeons you've mentioned + randomized items system + unique items.
3) Only game I am aware of that allows to create a lot of famous characters in 3D convincingly is AA2. All other games from Illusion or their competitors are... crap (in that department), although some provide really beautiful original characters. It is likely impossible or a lot more trouble that it's worth to port that to Unity but I thought it was worth a note... maybe some customization options ideas can be borrowed from it.

Offline dullman

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Re: Video of cutomization
« Reply #13 on: May 03, 2015, 08:03:17 PM »
QFT.

=====
Is it even remotely possible to create convincing Anime characters using a doll like this? I tried searching anime chars for Daz3D and even a few that are available are not anime like and I couldn't find one even for the most widely known anime characters like Miku. They all look really great but too lifelike.

I am sure that this setup will work for original characters and maybe you'll even manage to get a good game together but ever since you've said: Unity + 3D Characters instead of RPG-Maker + High Res Sprites, I lost all faith that this will ever become a better/more advanced version of SimBro 2 with a different storyline (Build a city/Kill stuff in dungeons) meeting characters from well known anime/games/manga and etc.

I know how you feel but the real problem for me was lack of manpower, whilst i could make sprites myself it takes me to make for 3 months which means it takes too much time, if i only find some crew-members who will share the work with me i would continue but with lack of interesting in my game i gave up and decided to make 3d game and pay for figure,clothes animations etc.
If only there will be someone who will be willing to share work on rpg maker game then i would return (especially since making sprites isn't hard stuff only needs to place pixels in wright place because we have a template so artist are not needed only someone who draw hair/clothes. I know since on university every time i draw a circle needed to sign as this circle since people don't recognize it)


[/size]

While in the past I was convinced that there might be a game like you've described (eventually), now in order for me to accept that there is even a chance, I need to see:

1) At least one map (or area) with collision, layers, events, sprites and acceptable effects (lighting, shadows and etc.) player would expect in the game (demo version) + at least one simple quests + at least simple combat setup + building at least a couple of buildings.

2) *Most important of all: A convincing way of adding/creating new content for the game in reasonable amount of time in order to believe that the game can be created by a small team in at least 5 - 6 years of "hobby time".

3) If still applicable (I am not clear if you abandoned this concept or not), at least 3 characters of different figure/face/hair/clothing from famous sources that do not look out of place and can be interacted with.

***
It's a lot... I don't really care about interface/items/equipment because that doesn't raise any flags with me at all (aka I have full confidence that it will and can be done at any point and in my opinion a development interface that offers convenience for devs is more appropriate), I'd prefer sprites to keep original clothing/go naked (if no equipment) than equipping each set of clothing/armor changing the way they look *Obviously also only if famous characters are still on the table...

===
Last notes:

1) So far best (famous) anime sprites I've seen working in unity were imported (*converted) from MMD but I am not sure how difficult it would be to have nude interactive versions due to lack of experience with 3D and both engines.
2) Link to a very promising 3D crawler made with unity without financial support, promised free distribution and a two man "hobby" project:
*Took them 6 years to get this close to release.
*Got random dungeons you've mentioned + randomized items system + unique items.
3) Only game I am aware of that allows to create a lot of famous characters in 3D convincingly is AA2. All other games from Illusion or their competitors are... crap (in that department), although some provide really beautiful original characters. It is likely impossible or a lot more trouble that it's worth to port that to Unity but I thought it was worth a note... maybe some customization options ideas can be borrowed from it.
I slowly work and see what engine is capable so some things might be off, and some things might be still on, but most interesting thing anime characters, i decided to go with original characters, but with one thing if this ever becomes popular i would use some 3d artist to make me clothes and hairs from anime girls, so in game characters can resemble them (or in other ways cosplay as someone).


ps. Is there reason why i support Xan new game even though i have full plate myself, because in 2d graphics we can make girls from anime, so even if i'm not quite satisfied with 3d models i try to introduce 2d models to other games

Offline dullman

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Re: Sim Red Light Town(current title) Project Begins
« Reply #14 on: May 18, 2015, 07:27:01 AM »
Hello it's me again with new information, basically i add first equipment to girl and it's also morphable meaning it's change size and shape with different morphs we use, the only fault is long time it's need to calculate but i plan to use decimator and use lower quality model to change calculation time to more acceptable length, the real problem it's cost 100 bucks and can't say when i will those money since my job isn't stable in this moment, so might takes quite a time before next update.