devolution

Poll

Which tile size better to use

64px
3 (75%)
128px
1 (25%)

Total Members Voted: 4

Voting closed: December 10, 2015, 07:15:38 AM

Author Topic: Sim Red Light Town RT (should be stable build)  (Read 38009 times)

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Offline MuteDay

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #120 on: December 04, 2016, 09:59:43 PM »
Well that sucks. well thanks for trying. :)
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Offline dullman

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #121 on: December 16, 2016, 11:41:21 AM »
So I'm back from hiatus, but truthfully I'm not at all satisfied with interface, general look and hard to read fonts, which i believe it's either fault of unity or asset that i use. But i was searching asset store for any alternative but truthfully I'm not sure if exists since asset was wonderful even with it's problems (but it seems like was abandoned by author). So where am i now?? I truthfully do not know whilst i created a simple framework for future expansion, i would seek to move this to another GUI, but if it would be still unity i don't know, now i need to find any game engine that preferable gui side of game making would do by built in functions (like having a proper data grid to display things), so i would want ask if anyone has know any game engine with gui elements that includes data grid, as for language any will do.


ps. still have a problems with downloading packages for linux and rest optional thing for unity so i would try tomorrow morning maybe it would be donwloadable by then.

Offline dullman

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #122 on: December 17, 2016, 03:16:18 AM »
Well that sucks. well thanks for trying. :)


Here is the link for linux


https://mega.nz/#!S18DyK4B!DO7SFZRjNncd2tlxVN6PDf1Bk0lbsHnHkcxPbMw-y54
[/size][/color]
[/size]tell me if it working, the version is the same as the last posted here, so you can only get a feel of game.[/color]

Offline MuteDay

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #123 on: December 17, 2016, 08:20:51 AM »
awsome will try after my nap
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Offline MuteDay

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #124 on: December 17, 2016, 08:29:12 AM »
honestly i like it. rofl had to test before nap :) keep up the good work
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Offline dullman

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #125 on: December 17, 2016, 10:48:07 AM »
honestly i like it. rofl had to test before nap :) keep up the good work


Thanks for kind word with that i might return to work on it even with current problems with ui.


But certainly its not like what i achieved is something that i wanted, what i dream is to create something akin to 4X strategy but with whores, but truthfully I'm pretty sure that i would never achieve this alone so i never even tried hard to do this, but truthfully i would love if someone would want to team with me with this project.


Offline MuteDay

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #126 on: December 17, 2016, 01:13:46 PM »
I would but unfortunately the linux version of unity doesn't want to work for me.
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Offline dullman

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #127 on: January 17, 2017, 03:47:21 AM »
So basically i changed code to support uniques id's of characters, which is meant to add unique girls to game, but first i search for help to someone who is willing to help me with filling db of game, since it has the utmost importance to do now when i returned to developing this game.

Offline MuteDay

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #128 on: January 17, 2017, 05:34:51 AM »
That all depends on what exactly you need

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Offline dullman

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #129 on: January 17, 2017, 06:26:44 AM »
That all depends on what exactly you need
Basically filling db or in my case is json files. Currently the quest is to think about what personalities/templates should be present and add modifiers/traits for characters (this is easier since it can be based on WM since it has a bunch of traits but find those which can be used in game and add to file), think about custom made items which add temporary effect, what effect should add (state).
Since this job requires group rather than single it would look like we chat about possible personalities gives our proposition and one of us fills the file with proper values. I search other for new ideas for personalities/templates/traits/items since mine ideas ends on basic things (the only one templates i have for current build ideas based on work done by her means i do plan whore/stripper/escort/barman/cook/singer/glory hole occupant(? how name it better maybe someone who speak properly in english can give me ideas), as for personalities i had a harder time since my english isn't so good to be able to name it what i have in mind (like different personalities).

Offline MuteDay

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #130 on: January 17, 2017, 07:51:01 AM »
well i have to clean house today and tomorrow but ill give it a shot on thursday. feel free to message me on skype with the json templates that will help me

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Offline dullman

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #131 on: January 17, 2017, 08:34:14 AM »
well i have to clean house today and tomorrow but ill give it a shot on thursday. feel free to message me on skype with the json templates that will help me
Thanks for proposition so for future reference i would describe what each entry in json file means.


I start from CharacterModifiers.json (traits) files. Current one looks like that:
[/code]

[
{"Name":"Great Figure","Id":"Great_Figure","Description":"The Propotion of this character are amazing, which increase Beauty","Values":{"Beauty":1},"OppositeModifiersId":[]},
{"Name":"Agile","Id":"Agile","Description":"This character is more agile than usual","Values":{"Agility":1},"OppositeModifiersId":[]}
]
Code: [Select]


First entry Name : It's the name of modifier that is shown in game.
Id : Id of modifier, need to be unique.
Description : Description of trait effect
Values : Dictionary of elements that trait change, might be stat, skill or job effect (this i will explain at the end of post)
Opposite Modifiers: modifiers with whom trait can't coexists, they are removed every time we add trait to character


As for job effects i do plan them to implement in this format (currently basically each job has a name for modifiers based on action not job so it's pretty confusing.
I would explain what are job modifiers slowly based on whore Job :
- Whore_Job_Duration and Brothel_Job_Duration - change the duration of work for (1) whore job (2) jobs that characters are doing inside brothel. 0 means no change, 1 two times long, -0.5 half times long.
- Customer_Whore_Job_Satisfaction_Level, Whore_Job_Satisfaction_Level - change th threshold which is needed for customer to be satisfied from sex (1) the bigger value the harder is satisfy this character (this is used for customers) (2) bigger value means means the character has easier time to satisfied client. Use integer values.
- Income, Brothel_Income, Whore_Income - change the pay character gets from work. (1) is for income from any kind of job, (2) is for incomes that comes from working in brothel, (3) income that comes from working as a whore. It's the same situation as with duration time 0 neutral, 1 twice as much, -0.5 half amount of pay.
- Exp, Brothel_Exp, Whore_Exp - change of exp that character gains from work, the same situation as above.
- Tiredness, Brothel_Tiredness, Whore_Tiredness - how much tiredness we gain from work, same as above 0 neutral , 1 twice as much, 0.5 half
- Happiness, Brothel_Happiness, Whore_Happiness - how much happiness character gain from work, same as above.
- Health, Brothel_Health, Whore_Health - how much health character gain from work.


All jobs, and buildings will follow this scheme as it's easier to mode than every one has unique named modifiers.

Offline dullman

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #132 on: January 20, 2017, 05:23:45 AM »
So i successfully added first unique girl and code behind it (at least partially since i need to add equipment to characters both random and unique).


So i thought about how unique girls would be earned in my game. Since i pretty much start with low amount of unique girls so basically through shopping is something that at beginning will be disabled. There is job related event system which basically allow you you to made a chain of events that led you to gain new characters/items/money/etc., so some of girls will be available through this method. Other thing i would introduce new currency in game (besides gold) which we earn either through sexual acts but in this case the cost of girls will go up with every unique girl we bought this way, or by simply earning achievements for girls (Achievements i have in plan for my game which will be in form have sex, striptease/etc. 1, 10, 100, 1000, ... times) but this require any writer who can think fitting names for achievements. With future development there will be new ways to gain unique girls but since it would need introduction of new jobs/buildings it would in future.


So what your thoughts about unique girls it's something that is needed or not?

Offline grishnak

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #133 on: January 21, 2017, 01:02:42 AM »
I liked how it was explained and handled in Otherworld. The characters basically were all random clones from one "original", which could appear randomly (a few percent chance on open market or available only through scripts/events/rewards). There were no special gameplay effects, except "collector" value (and ingame price value which was about 10-20 times as for clones) or maybe later achievements planned.
« Last Edit: January 21, 2017, 01:07:14 AM by grishnak »

Offline dullman

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Re: Sim Red Light Town(current title) Project Begins (Poll Added 2015-11-30)
« Reply #134 on: January 21, 2017, 03:24:19 AM »
I liked how it was explained and handled in Otherworld. The characters basically were all random clones from one "original", which could appear randomly (a few percent chance on open market or available only through scripts/events/rewards). There were no special gameplay effects, except "collector" value (and ingame price value which was about 10-20 times as for clones) or maybe later achievements planned.


Thanks for answer and might say that i forgot about otherworld, but truthfully since I rather enjoyed this game, I never played it since development was halted, and whilst it was a great explanation for the same set of images, as for my game since it based on sprites the identical duplicate of girls would be rare (at least farther in development), but truthfully the clone things can explain why the unique girls agree to work.
Explanation would if i ever implement premium shop that we try the summoning ceremony which use a dna and memory of person from another world and on this basic it would recreate body and clothes in game world with mind being tuned to this world.