So if we have 50% for purchase and 50% for consumption, that means 25% eventually, since probabilities are multiplied?
Furthermore, I'm not sure, for example, which eqchance should have healing potions. If I set it to 0, you won't be able to heal your nonslave girls. And if I set it to 100, they will drink it immediately, so you won't be able to prepare them for some battle.