Traits.xml is ready, we should use it with the game to avoid possible crashes, since the old one doesn't have several traits which add/remove some items.
Great, I'll add it to the dev version tomorrow if I get the chance, next two weeks are gonna be hectic so I don't plan on having much time to code.
=============================================================================I've wrapped up some guard code today. Still only half working for some reason but I'll debug it when I get the chance. We also need to decide what gets coded next, I really liked working with clear concepts as we did for items and traits, it's easier, faster and quicker to debug because everyone has a general idea on how it supposed to work.
I figure possibilities are:1) Jobs, LOADS of code has been written for them already, I can throw together a concept and we can finish/improve them one by one.
2) Brothels, loads of code for those as well but we can improve them in many ways. Redesign some elements like allowing more upgrades and different upgrades for all brothels.
3) Slaves, right now there is only some basic code written for slaves, bit here, bit there... For final version I want real slavetraining, trained slave should go for 20 - 30k, untrained for 2 - 5k. Market should have both of those available... but if truth be told, I just wanted to add this after the beta version, it's a complex system with nothing designed for it right now. We can simply agree that all slaves in the game are trained for the beta.
4) Interfaces, we can put in some into designing better interfaces for the game, slowly building up on gui graphics and quality until we get bored with that.
5) Content, we have some girls now, also some items and traits. Now we could add some texts, checks on traits, code in a couple of locations, witches hut that Ncog designed, create a base for girlsmeets and interactions. Design and add a couple of NPCs and new locations.
6) There is supposed to be a second layer of girls actions. Player sets them to do a job but they also leave a life of their own, go shopping, train, rest, go out together and so on. Also player should have some control of girls actions on job and throughout the day, especially for slaves. We can concept and code that in.
7) Arena, prolly gonna be one of the best elements in the game, loads of shitz happening there, fighting monsters, NPC's, warrior girls not in player's service yet and so on.
8 ) Girl's auto-equip/buy items system, should be concepted and coded as well.
9) Player (Main Hero). Loads of work in this area obviously...
10) Storyline.
There is plenty more I expect. We just need to pick one thing at a time and wrap it up, at least as a concept if not in code completely (some game elements are not possible to code in before others are not finished.)
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I'm done for tonight, but expect to hear some suggestions on what to tackle next.
Everyone is welcome to participate in design btw, the more heads the better!