You usually can ignore Xela when he says that we don't need this or that as long as you have a result in terms of new content. He said the same thing when I was making icons for other traits or additional spells for BE. Guess what, now they are in game and look pretty good
Graphically you can also do:
- icons for gifts, with names and descriptions. Without any logic like traits and cblock, since we discussed before possible change of gifts logics.
- Items in general. It's very simple, and we always can use more.
- New packs. Personally, I make packs from time to time not because we need them a lot, but because I enjoy it, and they always will be useful no matter what.
- Spells for BE. It's not hard as well, and will be useful no matter what even if we change how they work.
Gifts are priority, other stuff is not.
Do you need me to take this out tonight? My plan was to put 3 or 4 hours into jobs/buildings again. You can just prepare the content and we'll make it work later. If you need this, I'll take this issue out tonight instead.
I'm now not so sure that we need that system allowing to find a girl anywhere. It sounds too simple, and we also could use matrix or something else to do it... Don't do anything about it for now, I'll think about it more.
I can say for sure though that I have to use GMs and interactions freely, ie run them anywhere, with any character and bg, and usually using vnsprite.
Ideally the game should check by itself if the character is hired ot not, and run interactions instead of GMs for hired ones. But if it will require a lot of time, it could wait of course until you finish with jobs.
Also I need to check somehow if the character is dead or not. Should I just check for health <=0?