Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: Sharkey on March 09, 2015, 02:28:42 PM

Title: Something New - Game
Post by: Sharkey on March 09, 2015, 02:28:42 PM
Hi,
Today I want to introduce you my new game project that will be available for everyone for free.
The main goal is to create open source and portable game, where gameplay is mostly based on lua scripts. Due to that everyone will be able to modify almost every part of game.
Almost, because there are things that potential modder/scripter (I could even say game developer) shouldn't even know how it's works.
Of course if you really would like to know, just check game code.
For project I'm using cocos2d-x, so basically code is written in C++.

Why I have chosen cocos instead of for example Unity?
Well, it could be debatable.
However the main reason is memory usage where on mobile devices for this kind of game could be crucial.
In C++ I'm able to do a few optimization tricks ;)
If it is not enough for you, I could say something more - there's no built-in splash screen.

What are the difference between WM?
First of all portable game with saves, scripts, girls etc. synchronization.

Secondly less static visualization of actions.
No, not gifs. The answer is skeletal animation.
Every action should have own sequence of animations based on scripts.
For example handjob action with one customer should be different than with two at same time.
Thanks to scripts you will be able to catch amount of customers and play specific animation.
Seems awesome, right? Yeah, but there are 2 problems: graphics of characters and animation.
Animation problem can be solved by Cocos Skeletal Animation Editor which is pretty easy and simple, so it only requires someone to do this kind of work.
However graphics problem is more complicated.
For now they are limited to Corta's template [ http://www.legendofkrystal.com/forum/viewtopic.php?f=7&t=1329&start=760&cache=1#p135778 ] which is free to use. If you would like to create specified girl (I mean not the randomly generated), you will need to find or create parts(rasterized vector graphics) for her.
If this feature won't be accepted I will stay with standard images or maybe mix this. It depends on your opinions.

And more small things like:
- Approach to entities. Every customer should have own statistics or even items (randomized or specified in script) which could affect actions.
For example customer with high intelligence could negotiate with you to get better price or customer with knife have better chance to attack your girl.
Maybe they're not good examples, but it shows how powerful scripts could be.
- Slave auctions
- Turn separated to 4 phases: morning, afternoon, evening and night.
So player will be able to take more decision and actions for every girl.
- Player hero that can also work and do actions.


I have no idea for name of game and i don't even know if i could use WM name. So for now i'm using codename "Rihadia".


That's all for now. I'm waiting for your opinions.

Edit.


Code repository: https://github.com/Vesculli/Vesculli
Title: Re: Something New - Game
Post by: _rhetorik_ on March 09, 2015, 05:50:54 PM
My question when i see that kind of thread is always the same: Why dont you contribute to WM instead?


I will give a few reasons why you should:



Title: Re: Something New - Game
Post by: MMeer on March 09, 2015, 07:55:03 PM
I like the sound of this new game. Looking forward to seeing what comes of it.
Title: Re: Something New - Game
Post by: Sharkey on March 10, 2015, 06:25:24 AM
@_rhetorik_  I understand your point of view. Let me explain that.

Quote
WM is C++.
Yes, it is, so what?
The main problem is usage of SDL1, which is pretty old and only contains low level things.
Even migration to SDL2 would take the same amount of time as write it from 0 in cocos2d-x or other high level lib.
Cocos provides the tools like Cocos Studio that speed up your work almost x3 and it is more friendly for normal user.
I could say something about current code design of WM, but it's not that much important if it works.
It works, but with memory leaks [ http://en.wikipedia.org/wiki/Memory_leak ].

Quote
WM has an already kinda stablished user base so it is much more appealing to dev it to someone that it is not just you.
Yea, competition will be probably the hardest thing of the project.
But what if users will get better alternative?

Quote
WM has already a lot of code done by many devs. This means that you can see the result of your work in a day/week instead of waiting years (or forever) to see it come through.
I'm glad that they do WM.
Years? This is pretty overvalue.
I could done the playable version (without skeletal animation) before June or even May (it depends). I can spend on it ~5h almost every day.

Quote
WM could use some of the features you already want to implement. Some are even planned to be done already (the player stats ..... i guess).
Yes, that's true, but some features are just not possible, to be easily done in SDL1.
It would take much, much work than in other more high level libs for example - porting.

Quote
WM could use this lib for a new GUI system (Current one is really from another century).
I agree, current GUI system is only taking a lot of code lines and compilation time.
That's the big disadvantage of SDL1/2 - there is no good and portable GUI library.
But dunno how do you want to connect SDL1 with cocos2d-x.

I just want more modern WM. I hope you'll understand me.
Title: Re: Something New - Game
Post by: DarkTl on March 10, 2015, 11:45:28 AM
A lot of games use images packs. It will be refreshing to have something different.

Otherworld tries to do something like that, but characters creation is quite complicated there.
Title: Re: Something New - Game
Post by: Sharkey on March 10, 2015, 12:10:11 PM
Actually, characters creation is not that complicated as you think.
There's no problem if you got needed assets.
It only takes a few minutes to set new texture parts and to correct position of bones (if it is needed).
Animations could be easily copied from template.

(http://t6.pixhost.org/thumbs/159/25407801_sample.png) (http://www.pixhost.org/show/159/25407801_sample.png)
http://speedy.sh/ePhMY/SkeletalAnimation.zip (ofc it's only example | requires Cocos Skeletal Animation Editor to open&edit)
This sample takes me something about 20min to set correct position of bones, rotate and scale (probably some resources from Corta's Template need to be resized before export to .pngs).
It doesn't even require any kind of skills to do this.
Title: Re: Something New - Game
Post by: DarkTl on March 10, 2015, 12:37:50 PM
Well, in order to create known characters you should be able to change body size and boobs size too, not just hair and clothes.
Title: Re: Something New - Game
Post by: Sharkey on March 10, 2015, 01:13:36 PM
There's no problem to scale whole body or individual parts like boobs.
You can do this via skeletal editor or code or lua scripts. So what's the problem? :)
Title: Re: Something New - Game
Post by: _rhetorik_ on March 10, 2015, 01:27:11 PM

[size=78%]@Xan[/size]


I understand. I just don't like to see many poor alternatives .... That is a problem FAR bigger than WM. An example is the linux distros.


My post was just an attempt to make you focus your efforts on a much needed WM improvement instead of building yet another similar game from ground zero.


In the end it is entirely up to you.
Title: Re: Something New - Game
Post by: DarkTl on March 11, 2015, 12:56:00 PM
Oh, I never tried to do something like that before, I mean skeleton editing. So I was wondering if such options are available.

WM is outdated in many ways. It's still a great game that brought me here 4 years ago, but even then it was quite old and abandoned by its original creators. Of course it's easier to join wm team. But we really need a new generation of h-games, so I support any initiatives in this area.
Title: Re: Something New - Game
Post by: ct4thg on March 11, 2015, 11:19:58 PM
I like this. How about Vesculli for a name?
Title: Re: Something New - Game
Post by: Sharkey on March 12, 2015, 03:23:38 AM
I like this. How about Vesculli for a name?

Sounds good. It means something or it is totally random name?

I will probably create Trello board or Google Docs for progress update notes and discussion to prevent spam on forum.
Title: Re: Something New - Game
Post by: ct4thg on March 12, 2015, 09:53:39 AM
Sounds good. It means something or it is totally random name?


Your probably never going to find the meaning of it. Consider it a random name.
Title: Re: Something New - Game
Post by: Sharkey on March 31, 2015, 05:36:00 AM
Sorry for delay, but it was not my fault.
I didn't expect a huge delay from cocos team to release new version - v3.5.
Finally I can start true work on the project.
Repository with source code is on the bitbucket with basic game skeleton - https://bitbucket.org/Vesculli/vesculli (https://bitbucket.org/Vesculli/vesculli)
Of course there's no spectacular things, mostly transitioning between scenes, but also you can see germ of script system.

Compiling for Windows requires: VS2013 & Cocos Framework v3.5 & optionally Visual Leak Detector for debug mode
For scene editing: Cocos Studio (automatically installed with cocos app)

Cocos Framework can be downloaded from Cocos app (v2.2).

If you have any propositions or whatever, please add an issue on bitbucket.
Title: Re: Something New - Game
Post by: dullman on April 01, 2015, 01:19:58 AM
Sorry for delay, but it was not my fault.
I didn't expect a huge delay from cocos team to release new version - v3.5.
Finally I can start true work on the project.
Repository with source code is on the bitbucket with basic game skeleton - https://bitbucket.org/Vesculli/vesculli (https://bitbucket.org/Vesculli/vesculli)
Of course there's no spectacular things, mostly transitioning between scenes, but also you can see germ of script system.

Compiling for Windows requires: VS2013 & Cocos Framework v3.5 & optionally Visual Leak Detector for debug mode
For scene editing: Cocos Studio (automatically installed with cocos app)

Cocos Framework can be downloaded from Cocos app (v2.2).

If you have any propositions or whatever, please add an issue on bitbucket.


I must say i will watch this project with interested (since i really don't have time and money to work on mine) and if it will be interesting enough i might try to add few hairstyles from anime girls, also i must ask if you plan to use only view of girl from side? or also from front/back? Also if you plan to introduce different hairstyles from left and right side?
Title: Re: Something New - Game
Post by: Sharkey on April 01, 2015, 03:17:05 AM
i must ask if you plan to use only view of girl from side? or also from front/back?
There's no graphics for that.
Corta's template only provides general side view with possibility to change body from front to back and vice versa.
I don't see any problem to add this kind of feature, but without graphics this is useless.

Also if you plan to introduce different hairstyles from left and right side?
I see no problem to implement this.

Tomorrow I will spend some time to create a basic template for girls.
The current one in the repository is for the test purposes only.
Title: Re: Something New - Game
Post by: Jaxter on April 05, 2015, 12:10:21 PM
Looking forward to seeing a working version.
I will reserve judgement until then, but the anticipation is palpable.
Title: Re: Something New - Game
Post by: Sharkey on April 22, 2015, 01:36:32 PM
Okay, so I'm planning to release first alpha version (windows and android) on the first week of july or august (it depends on my work).
Currently I'm finishing main parts of game base and I'm starting some gameplay.

I'm seriously thinking about adding support for picture girls.
I now see a little problem with animations - there's no way to create sub animations in Cocos Animation Editor
like in Flash, where you can create animation of eyes expression and attach it to the main animation of action.
Maybe it will be added later...
So I created a poll to decide what to do with this.
Title: Re: Something New - Game
Post by: Sharkey on April 27, 2015, 02:46:51 PM
Well... I found a game that have similar concept as Vesculli.
It's called "Strumpets" and it's funded by plenty patrons (patreon.com).
The situation is pretty awkward for me >.>
I really don't see the point of competing with that.
Maybe this is the good time to stop the works and contribute to WM instead.
Title: Re: Something New - Game
Post by: dullman on April 28, 2015, 03:58:05 AM
Well i played the strumpets game and must say i'm not impressed since basically lack in my opinion any of sim element, it's basically hentai animation (also one bad thing i remember there is no male only cock) with some text and method to rise, i thought you planned to have more sim games that uses in sex scenes animation so you might consider that i don't feel like there is much similarity between two projects besides theme (prostitution). Also as the other project is in flash i feel your will be better suited to moddability (at least for me i want my favourite girl which is natsuru senou from kampfer)
Title: Re: Something New - Game
Post by: Sharkey on April 28, 2015, 05:07:43 AM
@dullman, yes, but you need to consider one thing - it's alpha (if i remember correctly).
So, you shouldn't expect implementation of every feature at this stage.

Title: Re: Something New - Game
Post by: DarkTl on April 28, 2015, 06:42:08 AM
Well yes, I tried to make a pack for kampfer, there are very few pictures. So any games that use packs of pictures pretty much cannot support kampfer characters, or at least they do it very poorly. And wm is not an option as well.
Title: Re: Something New - Game
Post by: dullman on April 30, 2015, 03:38:32 AM
@dullman, yes, but you need to consider one thing - it's alpha (if i remember correctly).
So, you shouldn't expect implementation of every feature at this stage.

It's not like that i expected much form that, but main reason there is faulty design (Main reason there isn't any log of day, any schedule, etc.), i don't expect it will create a game that i will play more than hour, since it's not i want on every step see sex, what i want is to sex every time i have desire to see it, I mean who plays WM with ~100 girls and watch every picture of every girl each turn, I only watch when it's my favourite girl, or happens something important, also i don't expect that in that game (slumpets or something like that) it will will be possible to keep more than 10 girls from gameplay reason since every sex scenes for every girl is needed to be watched by player.

So i must say i expected much more from your game since it based on WM and even though WM isn't very good simulation, but at least has some potential if it will be developed more (i remember there was a screen with different rooms for brothels, different equipment, at least some basic emotions for girls, different ways to acquire girls, etc.) so i expected you to make something along with word simulation with animated sex, and possibility of easy created templates, I also must say you must consider that animation is not possible for sex scenes but also for other different works like waitress, stripper, barman etc. I won't say i would make them but if you create some template for girls (which you had from corta) and their clothes i will create and upload for others kampfer girls with clothes, so if you can find someone who make those animation for you, you can create a game that rivals popularity with WM (i remember a game deepthroat which also created many modes with different characters), since if characters will be in easy to modify format, it will create more popularity than flash game can have ever.

ps. Also i assummed that you planned to create more jobs for girls than simple whore so if i'm wrong i'm sorry

Edit: ps2. What i would love is milking animation (by machine or hands)
ps3. If you ever start development of game i can always help you in brainstorm desired mechanics of game, although won't help with programming since i have my own project, but if you design a game which i like i could provide you some other characters from other animes/manga besides kampfer since i will probably make them for myself.
Title: Re: Something New - Game
Post by: Sharkey on April 30, 2015, 05:20:18 AM
It's not like that i expected much form that, but main reason there is faulty design (Main reason there isn't any log of day, any schedule, etc.), i don't expect it will create a game that i will play more than hour, since it's not i want on every step see sex, what i want is to sex every time i have desire to see it, I mean who plays WM with ~100 girls and watch every picture of every girl each turn, I only watch when it's my favourite girl, or happens something important, also i don't expect that in that game (slumpets or something like that) it will will be possible to keep more than 10 girls from gameplay reason since every sex scenes for every girl is needed to be watched by player.
You can be sure that in Vesculli, sex scene is optional thing (click button in log screen to show it).

and possibility of easy created templates
For now it's only easy if you basically want to change appearance by changing textures or adding static parts.
Things like animated tail, wings etc. require to copy template of skeleton. It can seems easy, but currently there's no good way to copy single animation from template to another (your character). So if someone adds animation to template and you want this in your character... problem.
It's limitation of Cocos Animation Editor. I would like to use Spine, but is not free...
Creating another software for animation would take too much time, so I prefer to wait for next versions of CAE.


I also must say you must consider that animation is not possible for sex scenes but also for other different works like waitress, stripper, barman etc. I won't say i would make them but if you create some template for girls (which you had from corta) and their clothes i will create and upload for others kampfer girls with clothes, so if you can find someone who make those animation for you
I would like to provide possibility to visualize every work, but for now it's kinda useless due to the above problem.

you can create a game that rivals popularity with WM (i remember a game deepthroat which also created many modes with different characters), since if characters will be in easy to modify format, it will create more popularity than flash game can have ever.
Hah. Some deepthroat graphics can be used after few corrections ;)

ps. Also i assummed that you planned to create more jobs for girls than simple whore so if i'm wrong i'm sorry
I want to do almost every job as is in WM, but I don't know how many I can done before first release.

Edit: ps2. What i would love is milking animation (by machine or hands)
Animation like that can be done if you have graphics for it.

ps3. If you ever start development of game i can always help you in brainstorm desired mechanics of game, although won't help with programming since i have my own project, but if you design a game which i like i could provide you some other characters from other animes/manga besides kampfer since i will probably make them for myself.
I already started developing game. Check repo from first post.
Currently I'm doing non-gameplay stuff like save/load system, logs, options etc. before true gameplay.
So, I would like to hear how your vision looks like for this kind of game.
Title: Re: Something New - Game
Post by: dullman on April 30, 2015, 07:40:09 AM
You can be sure that in Vesculli, sex scene is optional thing (click button in log screen to show it).
I must say i'm yet to download your game since i was waiting for more complete version to watch, but surely i will try in long weekend to see what your game looks like
For now it's only easy if you basically want to change appearance by changing textures or adding static parts.
Things like animated tail, wings etc. require to copy template of skeleton. It can seems easy, but currently there's no good way to copy single animation from template to another (your character). So if someone adds animation to template and you want this in your character... problem.
It's limitation of Cocos Animation Editor. I would like to use Spine, but is not free...
Creating another software for animation would take too much time, so I prefer to wait for next versions of CAE.
Hmm from what you write it seems there is no possibility in copying bones from one character to another am i right?? I mean what i was think that animation has two different "layers" one for base image and other with steps for modifying image, i was thinking that copying those second layer for all characters should be possible to done. If not from what you say you need each one character to make animation for him??

I would like to provide possibility to visualize every work, but for now it's kinda useless due to the above problem.
I must ask is spine better than cocos like you can make a template for animation of similar built characters?? If yes than you can consider accepting donation to finance aquire of spine.

Hah. Some deepthroat graphics can be used after few corrections ;)
I want to do almost every job as is in WM, but I don't know how many I can done before first release.
Animation like that can be done if you have graphics for it.
I already started developing game. Check repo from first post.
Currently I'm doing non-gameplay stuff like save/load system, logs, options etc. before true gameplay.
So, I would like to hear how your vision looks like for this kind of game.

My ideal game will be rpg/simulation, but i consider this as mainly simulation game with few rpg elements, so my ideas might be too rpg-ish.
But for first each girl has start class, in each level she can choose new class or advance in old class (basically rpg elements like in Neverwinter nights game or in other word AD&D 3.5). The classes are some combat which helps during combat works like fight in dungeon or colosseum, with additional civilian classes (like waitress, milk cow, stripper, whore etc.). Each one has it strong points and weak points. The success of work will be decided by roll of dice (20) with modifiers from stats and skill, additional action like getting tips during this work or some random events also will be decided by roll. Each girl has Stats, Skills and traits(add to stat and skill, unlocking special events during work, unlocking special attacks during fight etc.).
Now stop about girls and talk about brothel. Brothel can have different rooms, each room unlock one or more slots for girls, in each room can have different furniture which increase Stat/Skill/Add trait to girls who works here (or for client who comes here) each furniture has different levels which better one cost more but provide better bonuses. We can build restauraunt/bar in our brothel but it's either needs to provide enough supplies to serve clients (by work or buying in free market - only good at the beginning with higher demand the price rise). Each work has it's own animation (and sometimes special clothes that girl use when working).

Okay for now it's all i wanted to write it's basically my vision of base mechanics, also one important thing each girl has it's own log which write important events in life (during game) so how much she made during work, what happens during work (if something special happened) etc.
Title: Re: Something New - Game
Post by: Sharkey on April 30, 2015, 03:45:14 PM
I must say i'm yet to download your game since i was waiting for more complete version to watch, but surely i will try in long weekend to see what your game looks like
As you want, but remember that there's no gameplay for now.

Hmm from what you write it seems there is no possibility in copying bones from one character to another am i right?? I mean what i was think that animation has two different "layers" one for base image and other with steps for modifying image, i was thinking that copying those second layer for all characters should be possible to done. If not from what you say you need each one character to make animation for him??
Consider example:
- Template got 1 animation stand.
- You want to create new character which for example has 3 arms and you want to have it all animated.
- So you need to copy template project and edit it for your character.
- Someone adds second animation - jump.
- You want this new animation, but currently there's no good solution to copy it to another project of skeletal animation.
- You have to delete your character and copy template again or create animation manually.

There is option to copy animation from json file, but I didn't consider it as a good practice.
Hmmm, however I can create simple tool to copy specific animations from json files or even whole project. I need to check it.

I must ask is spine better than cocos like you can make a template for animation of similar built characters?? If yes than you can consider accepting donation to finance aquire of spine.
http://esotericsoftware.com/support#Spine-FAQ check license section.
I see no point of donations to get only one licence for myself.

My ideal game will be rpg/simulation, but i consider this as mainly simulation game with few rpg elements, so my ideas might be too rpg-ish.
But for first each girl has start class, in each level she can choose new class or advance in old class (basically rpg elements like in Neverwinter nights game or in other word AD&D 3.5). The classes are some combat which helps during combat works like fight in dungeon or colosseum, with additional civilian classes (like waitress, milk cow, stripper, whore etc.). Each one has it strong points and weak points. The success of work will be decided by roll of dice (20) with modifiers from stats and skill, additional action like getting tips during this work or some random events also will be decided by roll. Each girl has Stats, Skills and traits(add to stat and skill, unlocking special events during work, unlocking special attacks during fight etc.).
Now stop about girls and talk about brothel. Brothel can have different rooms, each room unlock one or more slots for girls, in each room can have different furniture which increase Stat/Skill/Add trait to girls who works here (or for client who comes here) each furniture has different levels which better one cost more but provide better bonuses. We can build restauraunt/bar in our brothel but it's either needs to provide enough supplies to serve clients (by work or buying in free market - only good at the beginning with higher demand the price rise). Each work has it's own animation (and sometimes special clothes that girl use when working).

Okay for now it's all i wanted to write it's basically my vision of base mechanics, also one important thing each girl has it's own log which write important events in life (during game) so how much she made during work, what happens during work (if something special happened) etc.
I will read it later.
Title: Re: Something New - Game
Post by: dullman on April 30, 2015, 11:00:59 PM
So i have a time to check project and my question is how to open project?? I opened them through Cocos studio and get only some scenes without any template or code source is there any other way to see source code or i do something wrong?? Also i wanted to see how templates are made and try to make natsuru senou as trial but i also seems that can't find this.


ps. to compile game you need to have python + compile through console ??
Title: Re: Something New - Game
Post by: Sharkey on May 01, 2015, 03:03:55 AM
So i have a time to check project and my question is how to open project?? I opened them through Cocos studio and get only some scenes without any template or code source is there any other way to see source code or i do something wrong?? Also i wanted to see how templates are made and try to make natsuru senou as trial but i also seems that can't find this.

ps. to compile game you need to have python + compile through console ??

First of all if you are on Windows then you need install Visual Studio 2013. Cocos doesn't provide any compiler, so this is the requirement. I suggest Visual Studio 2013 Community Edition which is totally free. Then open Cocos app and download Cocos Framework v3.6 and Cocos Skeletal Animation Editor from Cocos Store tab. Other required stuff like python should be automatically installed with Cocos Framework. Now you should be ready to compile game for Windows.
There are 2 possible ways to compile:
- By Cocos Studio (upper bar Run on...)
- By Visual Studio (F5), which I recommend due to better info about compilation.
If you have any compile errors please send me PM instead of post.

If you want to compile it on android you need much more. I would rather send you already built .apk.

If you want to edit template: open [Cocos Skeletal] Animation Editor then open project  and choose "Template.xml.animation" from root folder of game project.

Edit. You should redownload repo for updated VS project.

Edit2.
But for first each girl has start class, in each level she can choose new class or advance in old class (basically rpg elements like in Neverwinter nights game or in other word AD&D 3.5). The classes are some combat which helps during combat works like fight in dungeon or colosseum, with additional civilian classes (like waitress, milk cow, stripper, whore etc.). Each one has it strong points and weak points.
Seems good to me. By strong points and weak points you mean for example:
Warrior class has all combat stats and skills increased by X% per level and whore-like skills and stats decreased by constant Y%?

The success of work will be decided by roll of dice (20) with modifiers from stats and skill, additional action like getting tips during this work or some random events also will be decided by roll. Each girl has Stats, Skills and traits(add to stat and skill, unlocking special events during work, unlocking special attacks during fight etc.).
This is what I already planned to do.
However I need to figure out what kind of work system will be good for this game.
I mean there is another factor - customers.

Now stop about girls and talk about brothel. Brothel can have different rooms, each room unlock one or more slots for girls, in each room can have different furniture which increase Stat/Skill/Add trait to girls who works here (or for client who comes here) each furniture has different levels which better one cost more but provide better bonuses. We can build restauraunt/bar in our brothel but it's either needs to provide enough supplies to serve clients (by work or buying in free market - only good at the beginning with higher demand the price rise). Each work has it's own animation (and sometimes special clothes that girl use when working).
I very like the room idea. It remembers me Otherworld game, where's similar system.

Okay for now it's all i wanted to write it's basically my vision of base mechanics, also one important thing each girl has it's own log which write important events in life (during game) so how much she made during work, what happens during work (if something special happened) etc.
You want to see something like a diary, huh? I will consider it.
For now I'm implementing event log which inform about what happened during one phase.
Title: Re: Something New - Game
Post by: dullman on May 01, 2015, 12:33:11 PM
First of all if you are on Windows then you need install Visual Studio 2013. Cocos doesn't provide any compiler, so this is the requirement. I suggest Visual Studio 2013 Community Edition which is totally free. Then open Cocos app and download Cocos Framework v3.6 and Cocos Skeletal Animation Editor from Cocos Store tab. Other required stuff like python should be automatically installed with Cocos Framework. Now you should be ready to compile game for Windows.
There are 2 possible ways to compile:
- By Cocos Studio (upper bar Run on...)
- By Visual Studio (F5), which I recommend due to better info about compilation.
If you have any compile errors please send me PM instead of post.

If you want to compile it on android you need much more. I would rather send you already built .apk.

If you want to edit template: open [Cocos Skeletal] Animation Editor then open project  and choose "Template.xml.animation" from root folder of game project.

Edit. You should redownload repo for updated VS project.

Funny thing i tried open with visual studio and didn't wanted to open, but i don't remember if i have VC++ or C# so might have different compiler
[/size]

Edit2. Seems good to me. By strong points and weak points you mean for example:
Warrior class has all combat stats and skills increased by X% per level and whore-like skills and stats decreased by constant Y%?
This is what I already planned to do.
[/size]

[/size]What i like in Neverwinter Nights it's easy to set strong points of class and weak by adding Class Skill and Class traits, for example the warrior has class skill called discipline max amount in skill is 2* class level (it doesn't matter if it's warrior or warrior + other class who has discipline also as class skill), each point cost 1 skill point (Each class get different amount of points depends on how she is specialized), but the discipline might be also developed by classes that don't have it as class skill (For example if we want warrior mage) then it cost 2 points of skill points for each skill level with max which is level of person (As in NWN it doesn't work entire like that but i made a small modify to disallow cheating)
[/size]
However I need to figure out what kind of work system will be good for this game.
I mean there is another factor - customers.
[/size]

As For customer i planned them to follow the same system as actors so they have class, traits, skill etc. so we can get a poor client who has high demands and we never satisfied with girls other than high leveled, or rich easy to satisfied client, i know it's something different from standard approach the higher skill needs to be satisfied the higher pay, but i planned to make it realistic as possible. (And the hidden filter for poor clients will be the standard cost of girl, meaning the rich gives large tips whilst the poor gives small tips). To be truthful i also planned some kind of higher paying customers who isn't easy satisfied but it won't be easy task and never in large amounts.
[/size]

I very like the room idea. It remembers me Otherworld game, where's similar system.
[/size]

I must say in otherworld is only flavour of rooms system not something i like to see, but to be truthful it never was completed, stopped on early alpha
[/size]

You want to see something like a diary, huh? I will consider it.
For now I'm implementing event log which inform about what happened during one phase.
Yes i want a logs for each girl if it's in diary on other form i want to be able to tell which girl earn lot, which girl is better suited to job etc.
Title: Re: Something New - Game
Post by: Sharkey on May 08, 2015, 09:49:12 AM
Funny thing i tried open with visual studio and didn't wanted to open, but i don't remember if i have VC++ or C# so might have different compiler
That's why I recommend Community version. There's no reason to use Express instead of Community.

What i like in Neverwinter Nights it's easy to set strong points of class and weak by adding Class Skill and Class traits, for example the warrior has class skill called discipline max amount in skill is 2* class level (it doesn't matter if it's warrior or warrior + other class who has discipline also as class skill), each point cost 1 skill point (Each class get different amount of points depends on how she is specialized), but the discipline might be also developed by classes that don't have it as class skill (For example if we want warrior mage) then it cost 2 points of skill points for each skill level with max which is level of person (As in NWN it doesn't work entire like that but i made a small modify to disallow cheating)
Yup, can be done, but I don't like the part of skill points. It looks like you want to have ability to choose which skill you want to improve.
IMO it shouldn't work like that. Skills should be increased/decreased automatically, based on actions, events, items etc.

I must say in otherworld is only flavour of rooms system not something i like to see, but to be truthful it never was completed, stopped on early alpha
Yeah. I will try to add this for first release, but for now I don't know how screen should look like for this.
Designing screens is much harder there, because you need to make it universal for desktops and mobiles.

Yes i want a logs for each girl if it's in diary on other form i want to be able to tell which girl earn lot, which girl is better suited to job etc.
Basically that what you want to know, you can find out by looking at phase log.
It won't tell you directly what you want, but it should be sufficient, especially for now.