The Data Question
I agree, the job aptitude list is clutter.
I only use it once in a while, mostly for advertising and customer service.
Not all jobs are really straight forward in how good the girl would be in that job so it occasionally has its uses.
For most jobs it is not needed.
I have been planning on trimming it down similar to the job enjoyment but have not gotten to it yet.
I plan on expanding the player to actually be dynamic, changing based on how you play the game.
While knowing how the girl feels about the player is currently easy to determine, that is because the code for that is very simple at the moment.
As the code evolves, things should improve along these lines.
Girls behavior
I like the idea of a jealousy meter but it will require a lot of coding.
As for secret boyfriends and NTR that could also be done.
The girls interacting with eachother would exponentially bloat the save game.
Hiring Girls and Behavior
The slave auction already has had different texts based on your disposition added, the actual girl changes have not yet been done.
Some of the other methods do have a small change on how they feel towards you but not really much yet.
The initial setting for all jobs is either 0 or -10 on a scale of -100 to 100.
I can add some modifiers to these in the future so the "ramp up" will be a little steeper for some girls.
Kidnapped Girls do have an increased spirit and rebelliousness to start but it is not really noticable on most of them.
Sold Daughters are quite common later in the game I agree.
As the businesses only give you 10 gold each (unless you change it in config.xml), selling his daughter for 10 gold is really, really extreme.
Your Daughters, when implemented, will have their stats adjusted based on how you play the game.
Daughters birthed by the girls have stats kindof based on the mother but it can be improved.
Recapturing girls is too easy. I know for a fact if I put my gang on recapture that girl is recaptured the next week. That's no fun.
As I rarely have girls run away in my games, I have never had the need to recapture anyone.
I will look at this and see what I can do to it.
Spying on girls never reveals anything. Maybe this would be a cool way to impart information on some of the things going on in your brothel I talked about. "Karen is jealous of Anastasia". or "Eve has a secret lover". I remember in earlier versions of the game I would see them catch girls stealing money, but I haven't see anything like that in a long time.
Currently, spying only shows you how much gold the girl has.
The gangs can catch a girl stealing but it is rare.
I just finished cleaning the theft section of the code and made it a little more common.
For example, someone added a "slaves don't steal" part to the check for theft, I removed that.
Gang weapon levels should have flavor text. Knives, Pistols + Shotguns, Sub-Machine Guns and Rifles, Machine Guns. Whatever.
They will be.
Girls are too happy all the time. Make happiness fluctuate based on events in combination with some clever piece of code that makes happiness move on a curve (or something). Girls shouldn't be the happiest they've ever been right after they've been kidnapped, or have just banged 9 dudes with a preference of hate working as a whore.
I have already started looking into this. (5% health, 100% tired and still 100% happy???)
A lot of the jobs are redundant or not unique enough to warrant their own category. What's the difference between Brothel Whore and Whore in the Strip Club?
Each of the sections of the brothels have a whore job and a few "support" jobs.
Currently the "support jobs" don't really support anything but they will be updated.
Day and Night are currently meaningless from a gameplay standpoint.
Day shift has fewer customers than night shift and rape chance is higher at night.
That is about all that is different between the two for now.
Some patch problems, all of my random girls are now lolitas and virgins.
For random girls, if you set the virgin trait to 0 and the virgin stat to 0 the girl will not be a virgin.
The lolita is currently under age 20, removed on age up to 21 or upon giving birth (which adds milf).
The UI change with the Next week button being moved to the top right...
I moved the next week button to the top when I moved the back buttons to the same bottom corner.
When I would click the back button and the next week button was in the same general area, sometimes I would accidently click it.
I guess I felt it would be a way to make me think if there was something I was missing before clicking next week.
The same with the stat set up on the girl screen. It seems like things were moved around just for the sake of moving them around.
Actually, they kindof were.
When I was writing the code to line up the names and numbers in columns, I moved the things that were supposed to line up, together so I could make sure they actually lined up. I will arrange them back to a better order.
The % was removed for the same reason but I can put it back.
but the old version had the profile perfect from a clarity of design standpoint.
More details on what you mean about this would help.
If you mean the profile on the girls list page above the right buttons, I moved the feelings part to the top so when scrolling through the girls list, that text would always be in the same place.
If you mean something else, please be more specific.
Girls who are virgins should not be okay with being whores, or any aspect of working in your brothel apart from maybe advertising, cleaning, customer service (I have no idea what this job actually does), or "probably" waitress or barmaid in a strip club.
For the virgin part, I agree and looked into that a while back but only got around to adding something dealing with that to personal bed warmer.
Many stores have a "Customer Service" department, the place where you can get directions to certain areas, lodge complaints, and generally get help for whatever you need. This is what the "Customer Service" job does. It requires people skills, confidence and the ability to think on their feet. They basically help out customers. (This job is almost required when you have more customers than your whore girls can handle.)
You can easily check your girlsx files and set every catacomb and slavemarket girl to 50% happiness as starting point.
This is not really true because the code sets health, happy and tired to default when the girls are loaded but I can change that so it will not set defaults unless they are set to health=0, happy=0 or tired=100.
but addictions don't work correctly (in my opinion) at the moment anyway.
A girl with addiction goes down to 0% if she doesn't get her drug but the drug doesn't raise her happiness then
or at least not very much if i give her the stuff then.
And they also don't try to flee or steal the drugs or something, even if they aren't enslaved
Addictions are broken but I am currently fixing them.
The thief part was practically disabled because of the "slaves don't steal" thing that someone added, but I got rid of that.
If a girl's happiness is 0% for too long, she may try to kill herself.
Well you have different parts in your building
and i don't know the exact coding but i think having girls in each job slot in one part increases the happiness of your customers
and their opinion of the quality of your brothel.
So, yes whores in all 3 establishments do the same thing but they work for different groups of customers
and it is a good idea to fill the jobs in one establishment instead of spreading your first girls over each part of your brothel.
Currently, the majority of the jobs are independent of each other so where you have the girls does not really matter, "Brothel Whore", "Hall Whore" and "Strip Club Whore" all do basically the same thing.
In the future, the different sections of the brothels will have effects on the other jobs in that section but the customer pool will always be the same pool for each individual brothel.
and if the guy says No and you follow them to kidnap their families, that should have a chance for bad events happening to you afterwards.
Maybe the guy had powerful friends and these are out for revenge against you.
I like that idea but it will take some time for anything like that will get into the game.
Another thing i would like to see implemented, is a max number of rooms at least for the early brothels or increase the price for new rooms for each room you buy, so it is cheap at the beginning but at a certain size is cheaper to open a new brothel instead of increasing the existing ones, even if that means you need a new matron, new guards and so on.
As soon as I removed the limit on the number of rooms, I regretted it.
I already plan on limiting the number of rooms per building for .06 but have not done it for .05 because it could crash existing games.
As you will have to start a new game when you switch to .06, this will not be a problem.