You have big plans. The question is if all these glorious massive ideas is...necessary.
No, none if it is "necessary", nothing bad will happen to anyone on the dev team or in general if we just quit or do less.
The biggest problem with these big projects is they get bogged down because they're trying to do too much, everyone gets tired, and they die slow.
We've been at it for almost three years. Projects die when people with unsteady RL or those who don't have a slightest ideas of what they are getting into start making insane plans.
It seems....the heart of the game isn't in place, nor does it...sound...like you're clear what the heart of the game even is.
I recon that heart, brains, spleen, intestines and a lot of other organs are just in the right place, you're ofcourse welcome to your own opinion
I mean: What are 'you' trying to do/achieve that would require such a massive framework, shooting up into global politics and grand strategy territory to do?
To create one decent game that does exactly what you said above. God knows that there are plenty of games out there that offer good art (+ simple logic) or same general art (as we do) but with half-baked logic. So "I" am trying to get one major title rolling that would be worth playing and could pull off a more or less complete world simulation from "under"/overview, what others whom contributed to the project want, you'll have to ask them
It sounds like you want 5 different games in 1. That's not impossible, but it's very tricky.
Well, noone ever said it'd be easy.
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We're
not planning on doing all of that "cr@p" at once. For beta we have very modest goals and nothing that can get in a way of that except lack of time/will/manpower. Each of those modules along with proper balancing may take a good deal of time but by the same reasoning:
Why make 5 games that are just a little bit different from what's already out there instead of making one open world game that can take include it all, as long as we take it one step at a time. Alpha was already well received, Beta should be a lot better, we will get that far at least, what we do afterwards (keep hacking at PyTFall/Start something new/Combination of both/Quit all together) we'll discuss after the release