if you would have read, im building this for windows only, i choose xna because i dont like how the others feel, can you please leave comments about my choice of engines out of here, please, i am building this not you, i am not trying to be rude
I'm also don't want to be rude.
I just want to somehow warn (that's probably wrong word) you.
If you do this for learning purposes - it's ok, but if you do this for anybody else, you should don't run before you can walk.
xan if u think another tool would be better ... why don't u invest time and try to do it .. .
Just because i don't have so many free time to do another project.
And ofcourse i would prefer to play instead of working.
Maybe in february, i will find some time.
i use xna because it is what i have always used and for me it runs good, im not instrested in porting the game, the game sizes are to large, and with unity the game isnt as easily moddable, and if i wantted c++ i would have just used source code
I don't blame you for XNA. I would be hypocrite if i do that.
I have got almost 2 years experience with XNA and i felt comfortable with it.
It's sad that it's not longer supported.
I just wonder why you chose XNA instead of Unity3D (if you prefer C#) or even monogame (it's almost the same architecture as XNA, with great support).
If by game size you mean the files size. It's pretty simple way to reduce that size, for example data compression. Simple zip should significantly reduce size without high impact on loading.If by game size you mean that the project scale is too big. It's because you're using low level tools.