Okay, now here's weekly test update #2:
In this update:
-No status changes for any actions
-Only the introductory text for dinner scenarios are written, the rest will be written when I am sure the script works right
-Unlike my previous script's structure, success on asking her to dinner is based solely on how she feels about you
-I (hopefully) made it so her responses to your advances change with her feelings toward you
-Yes, the attic is secret. No, it doesn't really matter.
-No naked actions available, except to put her clothes back on
-Implementation of Exhibition Lifestyle trait, the highest level of exhibitionism.
Goals for next weekly update:
-Basic stables dialog
-Expansion on dinner, such as the actual dinner event
-Action to acquire exhibitionist traits
-Bug fixes?
-and, maybe, a few effects for actions
A few notes,
The ScriptEdit.exe is the one I have been using. If you find you are experiencing problems with the script, first make sure your game uses the same script code.
All dinner actions result in ending the script, because they all end in the girl leaving.
Again, this is a test version, back up your DefaultInteractDetails before using this.