Ok, so why 3 rings slots? Not 2, not 8 or 10, but precisely 3?
I was trying to imagine what the equipment screen would look like in my head so I went with three slots for rings and three slots on the belt. No other reason, we can make it into 2, 8 or 10.
Not mentioning that 'Бог Любит Троицу'
About Add/Remove Effects string, maybe we eventually could use it for some rare healing armor or mp restoring amulet instead of creating a separate field for such effects?
We could but I wasn't planning any items except for misc slot to have such abilities. But it is possible as you suggest.
Is it possible to create combat effects for a weapon by hit, like paralysis or poison with a certain probability?
Possible without a doubt but that would require modifications to battle engine and additional bridge coding. That is exactly the sort of thing I wanted to avoid before first release of PyTFall is complete.
What about hands? I remember there is "armband" item type in WM.
We could add it, it doesn't make that much of a difference either way.
Since weapons can be one or two-handed, we probably need some kind of flag for that. And don't forget about shields, ie items that can be put in hands slot but you can't attack with them. Maybe even 2 shields at the same for low level mages for some extra protection?
The thing is that I see no point in this before I twist and tweak BE to be in sync with PyTFall. It's all about balance, if we create to many slots, it might become to difficult to properly balance the items for the release. Right now BE bridge will only try to determine what KIND of attack to use based on Type of a weapon equipped, weapon bonus will simply be relayed through Strength otherwise.
Also this is prolly an overkill for game that will focus on Hentai and Management more than on RPG. This is a decent idea for Alkion.
I'm also not sure about weapon types names. If by dagger you mean piercing type of damage, then let's just use D&D classification: bludgeoning, piercing and slashing. Otherwise we'll have a spear of dagger type or a scythe of sword type. Kinda counterintuitive, I think.
Ok, so basically we are talking about adding an extra field to weapons slot that determines the type of an attack? We can do that, prolly a better way. This is needed for the battle engine bridge and will determine type of physical attack (sound played and damage modifier).
What do you think about ranged weapons: crossbows, bows, maybe even guns or beam/other hi-tech weapons? I remember you mentioned FF7-like technological level, so...
We can add any amount of attacks, just change the sound and damage modifier, give them a new name in BE and make sure bridge recognizes that. But if you're talking about more difference between ranged and cc weapons than that, we would have to go with a different scheme for battle and that usually comes with a lot of extra work.
Battle engine we use is actually really powerful and we're using like 6 - 7% of it's total capabilities but the trouble is that the more of it you want to use, the more work you have to put into every map and battle scenario.
I like the idea, sounds interesting. However, I think that Reusable string is overkill. The only game I know which remember such things is Sims, and its save files are really huge and long time to load.
Book that can keep increasing girls skills is weird... It will not effect savefile sizes by the way, I cannot see why it would, it's just couple more variables for girls, we already have more than a 100 and saving works as well as it did when we had 10.
Basically I wanted Misc item to be the only one that can have 'per period' effects...
Well, I don't know about the others, but I never used WM option of buying items on behalf of a girl. It's too much trouble, much easier and quicker to give her an item afterwards.
Yeah, same here...
And since we are going to use icons, we probably should create the appropriate interface. WM items don't have them, after all.
But we can create an interface like in FF styled games as well. You know, one with blue screen, item names and amounts available in the shop. Item icon would appear when you choose one of the items together with all the info and how many you have in the inventory at the moment.
Other option is Alkion/OW style where you see all icons and get info when you click on one.