On my poor laptop, the game takes over 50 seconds to start and show the main menu.
It takes 8 second for my desktop to do the same.
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I looked at what I can do for the exploration but... it's no fun man, no fun at all!
I mean, to create content for it, it's too random and there are too few options to set now...
My wish list:
- places within explored area. Now you party just randomly gets some mobs to fight and loot or didn't find anything - It's easy but bit boring in my option, I would like to be able to create a settable special places that the team can find. With conditions on how to get there (like % chance, only on 3rd day, only after winning a fight in previous place, flags (for NPC quests and one time only encounters), risk value, etc.), it's own list of mobs and rewards and most importantly a text that will appear on that day report like "party found a forest ruins","was surprised by bandit attack","still climbing towards the top of the mountain"....
- settable items and cash reward lists, like for survival, not just money sum
- customizable mobs! We don't using pictures there, so I don't see a point in using arena monsters for automated exploration. That's unnecessary limitation, it should be allowed to create monsters with any names there. ("Cherryzard", "Woodanator"...)
- time to get there. It's strange to start bashing mobs just outside the city gates on day one - it's ok for forest, but if we added more remote places, it should takes a few days to go there and back. (maintaining advanced outposts or opening magic portals may be an options for the future)
- maybe stat changes? some places may be harden on fatigue to travel through
- collectible item type that you can't use and only sell or bring to NPCs for a quest? (EDIT: I just read your post about crafting - I thing these and materials may not really be "items" codewise and they should appear on some separate lists to not mess the inventory screens if they cannot be directly used anyway)
...
btw. I managed to get my girls killed in almost every run into the current cursed forest. There is no warning that your team is too weak for this exploration, and then, after 3 days, they're just came back dead. Maybe some common sense for the girls and refusal to fight if odds are this bad like arena girls do would be nice there? It's hard to tell what the "risk" value means from first glance.