Author Topic: <-- Archived --> (Next Day Order)  (Read 3644 times)

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Offline Xela

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<-- Archived --> (Next Day Order)
« on: June 15, 2013, 05:05:13 AM »
All obsolete due to SimPy...

This is basically logical chain of events that activates as you end every day. It important to know the order to work on job concepts.

- Jobs activate in per brothel that you own in the following order:

1) Strippers
2) First round of Service Girls (Bar, Lounge, Clean)
3) Prostitutes
4) Second round of Service Girl (Clean)
5) Rest

6) Brothel Report is generated


- School

1) Learning report per girl
2) School report

- Girls
1) Personal girls reports for each girl in your service.

- Day += 1

- Girls not yet in your service city location are being determined.

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Basically, this will be expanded many times but the order is important to understand jobs and the game even now.


Interface:

Next Day interface is prolly the ugliest in the game right now as I've put no thought into it at all. Future plans include redesign and filters for reports.


Ideas:

-
« Last Edit: April 24, 2016, 07:44:51 AM by Xela »
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Offline Xela

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Re: Next Day Order
« Reply #1 on: June 15, 2013, 05:18:42 AM »
- Reserved -
Like what we're doing?

Offline Kuraku

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Re: Next Day Order
« Reply #2 on: April 21, 2014, 05:52:29 AM »
I know it always kinda has been like this in SimBro. (With all the clicking for each girl)

I'd suggest cusomized reports in the options or s.th.

e.g. --> Injured Girls / Finished Trainings / Resting Girls / Job Classes / Income by each girl (including overall earnings per day)
to be able to tick those on and off, also including the as of now long reports.

Reason being, after having ~10 + girls, clicking through every 50 reports everyday, just to see if something awkward happened is kinda exhausting.
The color info right now helps.. but I think you get my point.

Offline Thewlis

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Re: Next Day Order
« Reply #3 on: September 18, 2014, 04:04:08 PM »
Update for the next day order with the new ST module. School ND now goes:

1) Girls Training (generate obey/disobey/runaway events)
2) School Guards (respond to runaway events)
3) Trainers (respond to disobey events)
4) School report