In my mind, here is a map:
1st Gen: Slave Maker (Original), SimBrothel (Original)
Both game came out at about the same time (or at the very least it seemed to me that way).
SimBro focused on developing a lot of girls simultaneously and gain profit from their work. There were rewards (Jokers). Schools to train girls so they can preform better and a very decent interface.
Slave Maker in turn focused on one girl and 'depth' of interactions and story.
Both games featured well known Anime/Game characters, stat raising system and etc.
In my opinion SimBro was better as SlaveMaker quickly turned into 'clickfest'.
2nd Gen: Slave Maker (2,3), WM
Slave Maker simply built up on content, rather a large mistake in my opinion as quests became to complex and micro unmanageable.
WM did a lot better job, some decent events and texts, good picture handling, multiple brothels you could name, interactive dungeon, catacombs/fighting, interaction with girls in brothel and etc. Great concepts that were never really finished or fully though through, possibly because of high time/skill demands of C++ developing environment.
3rd Gen: Otherworld, SimBro Rebirth, SimBro 1x.
1) From what I've seen so far Otherworld has the most potential, game is somewhere between WM/SlaveMaker girlswise, micro is very manageable, great items system and a very dedicated developer.
2) SimBro Rebirth, something I though about myself, RPG based Brothel simulator but I dropped the idea because as you put more and more time into the game, it will become more of an RPG and less and less about brothel management, the thing is that RPG Maker offers to many tools to make RPG element more interesting and to few to make the actual brothel less boring. It might still turn into a good game thou, we'll live and see. I doubt it will become a sim indie and not RPG game thou...
3) SimBro 1x is also a decent development, meeting girls in a great amount of places in the city is a good concept. Loads of buildings, rooms for those buildings, upgrades for those rooms are all good concepts. Client 'preferences' is also a smart addon and job event system is decent as well. Dialogues during encounter with girls are also a great addon. Basically this could be a very good game if it featured some decent GUI/Graphics but that isn't a case so...
The game is called whore master that means whores should be the focus of the game and I plan to leave it that way whore jobs will always get 1st dibs on custmoers.
No arguments there. Other interesting jobs can be developed thou, there is no point on fixating on 'whore' type completely since WM is a kind of 2nd gen to original SimBro and they fixated on Whore job.
I just want to make other jobs worth using for people who want to use them cause as it is now they really are a waste of time when a girl could be making 10x as much whoring. As your working on a game yourself does my plan make sense? Do you think it would help the game?
I am not positive on if it can help the game but it should in no way make WM worse. I think that to revive original WM, new futures have to be added to match some functions of newer games, so if the idea is to make WM more interesting adding new stuff like a new location: Arena or similar to SimBro 1x 'meet girls' - 'talk' - 'date' - 'give gifts' - 'have sex' - 'hire' sequences, set in random places on the map and backed with some graphics/interfaces and similar new additions will make WM more interesting. The thing is that it is usually an opinion of hardcore programmers that WM is easier to start anew if you want to add those things...
I think the real value in patch you're coding is to bring some kind of finality to the game. WM development was abandoned while some really obvious improvements still could be made to the game and some of those were implemented by many modders. Combining all those mods into one patch is a very good/useful cause. In my opinion adding new jobs/traits/items to the game is secondary unless you're planning some serious changes to interface and interactions as well BUT we're circling back to original point, it's very difficult task to code in C++ and improve upon original code in WM...
I was planning on reworking the current jobs slowly maybe like 1 per new patch if that often, while I added the jobs I wanted to see what people thought about them. If people don't really like the way I do jobs then I will just not mess with current jobs until a later date.
Other then that .04 is in a good enough state to release I feel want to test the arena girls out to try and find a nice balance for the job before I try to hard to switch it to a new building. Gotta do a test run to make sure nothing major is broke. So maybe tonight maybe tomorrow night not sure yet.
Okay releasing .04 a lot of new things check 1st post for all the details. Also .04 doesn't have anon's changes to it. Didn't feel I had them working right so didn't use them.. If you download the test of his changes that I put out and it worked fine let me know. Otherwise I will look back at his changes again at a later date. Might just do 2 release one with his changes one without as I like the normal 800x600 screen.
Here is how to change girls to arena. Open the .girlsx file in notepad or something like that and it should look something like this. Now go down to status and change that to arena.
<Girl
Name="LadyDevimon"
Desc="-"
Charisma="80"
Happiness="100"
Libido="20"
Constitution="60"
Intelligence="60"
Confidence="40"
Mana="60"
Agility="60"
Fame="0"
Level="0"
AskPrice="0"
House="60"
Exp="0"
Age="100"
Status="Normal"> (delete what ever is there and put Arena)
What you open will be longer I deleted some of it to shorten the post. I packed it with 2 girls I made for the arena for this release I'll added more later on.
Link- http://www.mediafire.com/?eft5aufqmygqd5u
Will update SC later today.
I missed 0.3 due to lack of time but I will definitely try 0.4 and give you feedback, to bad about anon's mod but I hope you managed to show correct pictures on interactions.