If you can give me examples (aka a dummy Trait or two) I will try my hand at it.
Well, traits are non-existent in the game right now so there are no dummies. There are two approaches we could try:
There was already someone who tried to make a list for PyTFall on SimBro forums but he disappeared somewhere... This was my post to him:
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Design or borrow from the original (or both) around 10 - 15 (or any amount) traits and write them down for me. Should be in following format:
1) Name of a trait
2) Description of a trait
3) Stats level Max/Min penalty or increase
4) Active Effect during jobs
5) Special effects
6) Conditions to acquire.
Let me clarify a little bit:
1) Name of the trait is what the trait is called, it will appear on the screen like Abilities in original SimBrothel.
2) Description will describe a trait when you hover with your mouse over it.
3) Stat level cap penalty or increase. This will modify maximum value of a stat (for example) 'Blowjob Addict' may raise stat cap of Blowjob to 150 instead of 100, Trait like Noble might raise Refinement by 20, Refinement Max by 20 and set Minimum refinement a girl could have to 30.
4) Active effects are the things that happen as girls preform jobs. For example 'Cute' trait might increase costumer satisfaction and give a random 30% chance to increase Charisma by +1 every day or something along those lines
or 'Blowjob Addict' trait will make girl ask costumers if they want a blowjob even if they came for 'Normalsex' and have a 50/50% chance of Blowjob stat increase each day.
5) Special effects is too broad but if you can think of something, put that into writing. These are things like special conversations or interactions if you met girl with this trait in town or special behavior during jobs like refusing one type of act but asking if costumer prefers another.
6) Conditions to acquire. How can a girl get this trait if she did not have it from the beginning? This is also very broad, this can be you having a specific amount of conversations with the girl or a certain amount of interactions or during preforming jobs as a random chance or spending a fixed amount of days in a certain school or even better random chance that increases with every day that girl spends in school...
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Even if it takes longer than simply borrowing Alkion's traits system, I want to write separate functions for each trait to make them meaningful and less generic.
I've ripped apart original SimBrothel and these are traits used in it (Does not mean that we actually have to use these obviously):
"Splendid Body";
"Big breast";
"Rest";
"Smart";
"Strong";
"Shy";
"Lolita";
"Artist";
"Maid";
"Happiness";
"Lucky";
"Tough";
"Nymphomaniac";
"Obedient";
"Sex Addict";
"Experience";
"Good Health";
"Exhibitionnist";
"Famous";
"Tips";
"Noble";
"Excellent Reputation";
"Cat Girl";
I have mostly forgotten how SimBr 1x was and played so I will look that up later, before thinking about meeting scripts - also do you already have a collection of pictures for your girls, if so it would help to have a list of names and (if you want them to act accordingly) the series/manga.
No list yet but we are talking about generic texts right now, modders can take care of individual events for girls later if they want to. My concern right now are texts for when you meet girls in town and have to interact with them in different ways to increase their disposition for you. Same as with SimBro 1x but with nicer graphics. Also in SimBro many responses are based on girl's traits, that is also something to consider.
Last thing are interactions with girls that you already own.
In any case, if you want to try a hand at something, tell me and I will explain what needs to be done in more detail.