Author Topic: <-- Archived --> == PyTFall Alpha release ==>  (Read 367990 times)

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Offline alucard41

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Re: == PyTFall Alpha release ==>
« Reply #15 on: April 07, 2014, 11:24:19 AM »
After a girl reaches 100 refinement or the courtesan rank(not sure which one of these) it seems like she gets negative joy points even if she does well and she gets congratuated by the costumer.
Now I have some questions about this:
-Is this supposed to happen or it is a bug?
-If it is not a bug how am I supposed to prevent her joy from dropping?

Not like this bothers me a lot now since I see that lower joy doesn't really affect the game anyhow exept the fact that it adds some more text to my daily  report in game(and I don't read the daily report anyway) but it may cause some problems if you decide to make some joy penalitys in the future.

Offline h3nta1fun

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Re: == PyTFall Alpha release ==>
« Reply #16 on: April 07, 2014, 04:24:07 PM »
Nice game so far, even if it is only an alpha release  :)


There are some tweaks to make it better, but most of them were already mentioned earlier. Still the addition of a difficulty level system and a rebalance of the taxes system can make it a bit less grindy.

Offline DarkTl

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Re: == PyTFall Alpha release ==>
« Reply #17 on: April 08, 2014, 06:53:19 AM »
After a girl reaches 100 refinement or the courtesan rank(not sure which one of these) it seems like she gets negative joy points even if she does well and she gets congratuated by the costumer.
Now I have some questions about this:
-Is this supposed to happen or it is a bug?
-If it is not a bug how am I supposed to prevent her joy from dropping?
When a high class courtesan have to work with low class customer, she cannot be happy. Thus, you could for example buy a new, better brothel or avoid too high rank and refinement until you will have enough money to do so.

Offline mcmanus82

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Re: == PyTFall Alpha release ==>
« Reply #18 on: April 08, 2014, 08:33:48 AM »
I just wanted to make a quick reply about high lvl/class stuff.. but it turned into a wall of text :) sry..

When a high class courtesan have to work with low class customer, she cannot be happy. Thus, you could for example buy a new, better brothel or avoid too high rank and refinement until you will have enough money to do so.

High class customers and working definitely need some tuning.
I had a quite long play few days ago, there were 8 class 6 girls, 2 strippers 2 service girls, 2 guards.
Brothel was the best one, all continues advertisements were enabled, brothel fame 1000/1000.
Yet if there were a short absence of one of the services(strip, guard, service) due to auto rest, no customers came that were "good enough" for the girls so they rejected 100% of them, resulting in the brothel reputation basically going down to 0/1000.

After all services were going again, due to low rep, there were no eligible customers.
The only way to have proper customers were to use celeb advertisement, otherwise you would be stuck at 0 reputation and no customers.

The other annoying thing was that stripper XP does not scale like guard XP does, class 6 girls were getting around 12-15k / day, guards were getting 4-6k, strippers and service girls were getting 200-400.

In general i do not really get why you guys went with the class system as it is now, it is really strange to me and very limiting in terms of gameplay freedom.
For example, Free warrior girl with 1000 disposition, she has no problem going to an XXX class and even gains positive disposition, but if you assign her to be a stripper she gets negative disposition.
Basically you are saying she does not mind getting it on with strangers for the sake of "learning", but finds it immoral to get naked on a stage for the same wage...

I could imagine some paring rejections, for example a warrior is too proud to do service work, but if she is "DTF" :) because she likes going to XXX courses, let her do a strip job without losing disposition once in a while.

How about sub classes (main class Adult-> Sub classes->stripper,whore,escort...) where an "Adult" can do all sub classes without penalty, and/or can specialize in one subclass

Or multi classing? at every X levels(10-15?), choose one additional "class" if she is okey with that one.

Offline Xela

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Re: == PyTFall Alpha release ==>
« Reply #19 on: April 08, 2014, 09:10:08 AM »
Unless that is something traits related, it's not working as it should be. Experience thing I'll flag as a bug.

Otherwise, I think that I'll try to start with the training module next week and system will become more unified. It would be a real waste of time to try and get everything right for the Alpha while we know that all of it will be effected by more stats and will have to be synced with other modules in the future.

I think after the code skeleton is done, we'll gather our thoughts and create a stat requirements table for all major actions in the game and list of traits that modify that. Otherwise trying to tune every system separately will not lead anywhere good :)
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Offline CherryWood

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Re: == PyTFall Alpha release ==>
« Reply #20 on: April 08, 2014, 09:36:01 AM »
When a warrior has enough disposition to go to xxx class, or do not mind assigning to another work, she will probably not mind changing her occupation either (it depends on MC charisma a bit). And there is currently no limit on how many times you can change her to another class, she can be something else every day - so that's the work-around for now.




Ranks are not working now at all - idea was (probably) that all kinds of customers are coming to your brothel (there are beggars in central palace too atm.) and you may have to offer girls from lover ranks too, or you risk of running out of high-class customers. That may actually be a good concept I think.
But the customer-to-girl matching as it's now is really bad, and the reputation penalty is unbearable (with celebrity coming every day for 5000g, you are still loosing rep) just like you said.
So currently it's a very disadvantaging to rank up your girls anywhere above rank 3 in most situations.

Offline alucard41

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Re: == PyTFall Alpha release ==>
« Reply #21 on: April 08, 2014, 09:44:39 AM »
When a high class courtesan have to work with low class customer, she cannot be happy. Thus, you could for example buy a new, better brothel or avoid too high rank and refinement until you will have enough money to do so.

I see what you mean here but shouldn't this also be effected by the girl's traits?
I mean a girl with the "retarded" trait shouldn't understand the difference beetwen 2 different classes.I don't belive that a girl with the genius trait would mind it either as long as the customer fits her sexual liking or that any other girl with a trait that doesn't require a high ammount of pride would(for example iron will or egocentric should mind it). ::)
Btw,the casanova is supposed to be a skirt chaser and it has less potential then a warrior when it comes to combat so you could prohibid him from fighting in the arena until he got a decet ammount of fame(now this fame should be splitted in 2 sides,fame achived through combat and fate achived through slave market work like for example helping out educating the salves or pleasing high class ladies in exchange of it).Now the warrior should get the same thing as the casanova but reversed from combat into reputation achived through sex skills.
I'd also suggest that the slave market should get something similar to the arena,but instead of being a place where warriors get reputation it should be a place where slave makers get reputation.Also I don't think I need to explain how the survival option should look on this side.
« Last Edit: April 08, 2014, 09:53:57 AM by alucard41 »

Offline DarkTl

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Re: == PyTFall Alpha release ==>
« Reply #22 on: April 08, 2014, 09:58:17 AM »
I see what you mean here but shouldn't this also be effected by the girl's traits?
I mean a girl with the "retarded" trait shouldn't understand the difference beetwen 2 different classes.
Yeah, I guess we could add some trait checks here. However, for the sake of balance no trait should completely compensate very high difference between social classes.

I'd also suggest that the slave market should get something similar to the arena,but instead of being a place where warriors get reputation it should be a place where slave makers get reputation.Also I don't think I need to explain how the survival option should look on this side.
Lol, yeah, that's interesting idea  :D

Offline h3nta1fun

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Re: == PyTFall Alpha release ==>
« Reply #23 on: April 08, 2014, 11:31:25 AM »
Speaking of job changes, just how much disposition does it usually take to change a job?


Also it seems that a lot of free girls don't want to let you train them. Sure they are free and can choose to do what they want, but originally you managed to seduce them and they seemed to like it. So all of a sudden they laugh at you for even trying. This is more fun with the whores that accept everyone else but you  :D

Offline Xela

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Re: == PyTFall Alpha release ==>
« Reply #24 on: April 08, 2014, 11:51:55 AM »
Also it seems that a lot of free girls don't want to let you train them. Sure they are free and can choose to do what they want, but originally you managed to seduce them and they seemed to like it. So all of a sudden they laugh at you for even trying. This is more fun with the whores that accept everyone else but you  :D

This is once again the general balancing issue between different modules. It's been never discussed or concepted properly so it's not balanced.

Job changes depend on jobs, stripper is easier to flip to warrior than a warrior for example. Warrior over level 50 will not agree to be anything else unless some extraordinary circumstances.

Lol, yeah, that's interesting idea  :D

Definitely but seems almost impossible. Maybe because we still haven't decided anything on slavetraining even at surface, let along deep logic/stats.
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Offline CherryWood

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Re: == PyTFall Alpha release ==>
« Reply #25 on: April 08, 2014, 11:52:44 AM »
very high and you cannot change occupation of free girls above lv 49


and yeah, the interactions and girlmeets were created by different person, so the disposition requirements don't match. And it's all a bit shallow because we don't have a persistent writer willing to help us with all these texts... sorry!
« Last Edit: April 08, 2014, 11:54:23 AM by CherryWood »

Offline alucard41

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Re: == PyTFall Alpha release ==>
« Reply #26 on: April 08, 2014, 12:03:24 PM »
I'm quite confused about the bleach chars that are in the slave market(the soldier from dragon quest got the combat training trait and the girls from bleach don't :D ).Also I think that the rukia .girlsx is missing since I have her images folder but the .girlsx is not there and I never found her anywhere in the game.
And is there actualy anything you can achive through special order in the tailor shop? (shinigami suits would be a pretty good start if there are not)
Also I belive there should be some sort of option which allows you to free the girls from slavery and then they choose if they'll still work for you or not(this should be influenced by disposition I think).
Sry for throwing these ideas on you without doing anything to help...not like I wouldn't help if I knew how to do that. :(
« Last Edit: April 08, 2014, 12:05:43 PM by alucard41 »

Offline h3nta1fun

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Re: == PyTFall Alpha release ==>
« Reply #27 on: April 08, 2014, 01:07:45 PM »
This is once again the general balancing issue between different modules. It's been never discussed or concepted properly so it's not balanced.

Job changes depend on jobs, stripper is easier to flip to warrior than a warrior for example. Warrior over level 50 will not agree to be anything else unless some extraordinary circumstances.

Definitely but seems almost impossible. Maybe because we still haven't decided anything on slavetraining even at surface, let along deep logic/stats.


OK. This is an alpha release after all.


Still I think this needs some attention before the beta version at least. Also having an absolute limit on the level of the girl is somewhat not very user friendly considering how much time the spent training her. Difficult... yes (that is perfectly logical) but not impossible.


Or maybe you can keep the jobs as an array, with all of them originally locked (except the starting one) and allow them to go back and forth past occupations without severe penalties. For example a girl starts as a whore, becomes a warrior and then at some point goes back into a whore. Although it can be a subject of discussion whether some transitions should have joy or disposition benefits/penalties.


Also on the subject of jobs, are those all of them (sorry if that's already explained somewhere else). I could see some extra ones from the original WH (although not all of them) or a few hybrid ones. Like a private dancer which would be basically a stripper with the added twist that she has a chance to have sex with a customer.


Finally as a possible suggestion, how about having girls interested about working for you for a change. Basically if you make yourself famous enough, you can have a screen with candidates that you can hire. To avoid reducing the dating part useless, those will be mostly random ones and their stats will be probably lower (or based on how famous you are), no disposition for you and also you can't get better girls by just winning them over.

Offline CherryWood

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Re: == PyTFall Alpha release ==>
« Reply #28 on: April 08, 2014, 03:41:59 PM »
And is there actualy anything you can achive through special order in the tailor shop? (shinigami suits would be a pretty good start if there are not)
Not, there isn't. I had some plans but... nothing is really worth adding right now.

Offline Xela

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Re: == PyTFall Alpha release ==>
« Reply #29 on: April 08, 2014, 04:08:21 PM »
on the subject of jobs, are those all of them (sorry if that's already explained somewhere else). I could see some extra ones from the original WH (although not all of them) or a few hybrid ones. Like a private dancer which would be basically a stripper with the added twist that she has a chance to have sex with a customer.

I am not sure that loads of jobs make the game better... they are not hard to add so we'll obviously have more than now at some point but it's not the current focus of the development.

Finally as a possible suggestion, how about having girls interested about working for you for a change. Basically if you make yourself famous enough, you can have a screen with candidates that you can hire. To avoid reducing the dating part useless, those will be mostly random ones and their stats will be probably lower (or based on how famous you are), no disposition for you and also you can't get better girls by just winning them over.

Most of suggestions like this are planned but require more functionality from the game to be meaningful. Fame/Reputation will definitely be factored in at latter stages.
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