Because its just enabling an already bad system to just continue. Right now it seems people only give girls items in huge chunks to increase playerlove, so they just give them all a set of expensive stuff, boom, instant love. Instead of pandering to this rather stupid system, we should change it. My first proposal would be a new hidden girl stat, opinion, which represents the girls opinion of the player. Each turn the girls love would go up by like, 1/10th her opinion stat, and giving a girl gifts and being nice to her, increases opinion, not love. So this way, even if you shower her with tons of uber gifts etc, it still takes at least 10 weeks for her to fully love the player. And if you get into negative opinion because you mistreat her, or maybe have it decrease very slowly over time as well, it will lower her love by 1/10th every turn. More realistic, and hopefully it will discourage people from just dumping gifts on girls in one turn to instantly max her love stat. You could still have special items, like venus jewels maybe, directly affect love.