devolution

Author Topic: some code improvements  (Read 8212 times)

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Offline aevojoey

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Re: some code improvements
« Reply #15 on: April 07, 2019, 12:08:47 PM »
did you take a look at the other PR I made (regarding the traits code)?
I started to look at it but RL got in the way. I'm looking at it now.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline aevojoey

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Re: some code improvements
« Reply #16 on: April 11, 2019, 02:03:12 PM »
Can please create a how to guide for building the game in linux?
What do you use to edit and compile the game?
While I have been using linux for years, I have not really gotten too deep into the coding side of it. I use Linux Mint.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline h1262216

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Re: some code improvements
« Reply #17 on: April 14, 2019, 05:55:22 PM »
I use CLion as an IDE. I has a great set of tools for refactoring code, but unfortunately it is not free.
As a build system (technically a build system generator) I use CMake.

On Linux Mint, the library dependencies (SDL, SDL_image, etc.) can be installed via apt, and CMake can find them automatically. I can attach my CMakeLists.txt file in the next PR.