we'll need to come up with proper names at some point, for once, you enter a menu called "attacks" and almost every options ends with "Attack"... it's about the same as adding "Spell" after every magical skill. Also some of the names are too long, menu names should be used to create abbreviations of some kinds.
Done, I'll push it a but later.
There are two things remained for me, finishing beach stuff and restore and improve the tavern.
After that there is not much I can do with the current code base to make the release closer.
We need SE and jobs events to continue.
By job events I mean stuff like in WM/WM EX, when a certain trait or effect with a certain probability affects the current job during the next day phase, running a small text event which makes the job easier or harder. While I can write such events right in the jobs code, they won't really affect the job outcome because I don't see the job outcome there, in classes-jobs.rpy. Only some skill checks which affect only text.