This reminds me, thanks Pink.
Xel, if you could talk with the other creators and work out where you want the crafting and future improvements to be headed would help a lot with the items list, so I don't make anything that isn't around, or shouldn't be included.
Just something small to start out with will be perfect, and from there things can be changed or added as the game grows, 800 items is a big number, and I want to make sure everyone is happy with the selection before going ahead and making it for real.
Other than that, keep up the good work.
And Pink, that is a sword, tough it seems a bit OP for the arena, to many Party-time leaves the Arena Workers with so much to clean up afterwards ![Wink ;)](https://www.pinkpetal.org/Smileys/DarkB/wink.gif)
In the items area: At the moment we
really need this:
1)Head slot items!The code is already there (we had to disable it), we just couldn't come up with a sensible amount of ideas to make it work... If you can make 15 - 20 items that are fun/make sense/fulfill the existing items sets using head slot, it would be VERY welcome addon to the game!
2)Crafting!Instead of items, you come up with a bunch of ingredients (herbs, materials, gems, metals ingots). The interface will be very similar to the new exploration module, only explorers would be gatherers and alchemists. (I could throw a bunch of herb images from a sister game called Alkion your way).
You'd have to create a dictionary of:
{
"item_name1": [ingridient1, ingridient2, ingridient3],
"item_name2": [ingridient1, ingridient2, ingridient3],
and so on...
}
item_name must be an existing item or an item that you created.
That will add a whole new dimension to the game, a new business type and it is beyond easy to code. 800 items is kinda retarded (an overkill) if you can add a whole new dimension to the project doing almost exactly the same thing
instead... just think about it.