Author Topic: So, where are we?  (Read 13321 times)

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Offline DocClox

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So, where are we?
« on: January 07, 2013, 09:32:00 AM »
What's the most up to date source at the moment, anyone?

I gather there have been some patches/forks since I last looked at the code.

Offline Xela

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Re: So, where are we?
« Reply #1 on: January 07, 2013, 11:46:16 AM »
We're here:

Latest patch (SC update is a bit older then the latest .exe):

http://pinkpetal.org/index.php?topic=953.0

WM Wood Skin and Town Map for the above mentioned patch:

http://pinkpetal.org/index.php?topic=1094.0


Also a WM:EX version was finished some time ago but SC for that one has never been released. I hope that this helps you get your bearings without having to go through a few hundreds of posts :)


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Offline hewhocumsbynight

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Re: So, where are we?
« Reply #2 on: January 07, 2013, 12:39:34 PM »
Hey, good to see you back, Doc!
My MEGA folder can be found at:  https://mega.co.nz/#F!EYhAgTyI!keiMX47NrnGOEozwNb2Vfg

Torrent link of my version, effective September, 2016:  magnet:?xt=urn:btih:4606F11A1C216337D7F3DFD6716307F48CFB996A&dn=WhoreMaster.06.02.29&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80

Offline crazy

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Re: So, where are we?
« Reply #3 on: January 07, 2013, 10:35:24 PM »
I will have to upload me and PP's SC again if your looking to take a look at that as when my mediafire account got banned I've never reuploaded it.  Let me know and I'll throw you a link

Offline Cheese3

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Re: So, where are we?
« Reply #4 on: January 08, 2013, 08:57:46 PM »
We're here:

Latest patch (SC update is a bit older then the latest .exe):

http://pinkpetal.org/index.php?topic=953.0

WM Wood Skin and Town Map for the above mentioned patch:

http://pinkpetal.org/index.php?topic=1094.0

Also a WM:EX version was finished some time ago but SC for that one has never been released. I hope that this helps you get your bearings without having to go through a few hundreds of posts :)

I know it helps me out a lot. Thanks for the info.

Offline DocClox

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Re: So, where are we?
« Reply #5 on: January 21, 2013, 06:22:23 AM »
Hey, good to see you back, Doc!

Well, I'm not entirely sure I am, yet. But I've been playng the game again for the first time in ages, and that has me itching to at least fix some bugs.

Of course, I no sooner posted the last message than my delayed xmas copy of XCOM finally turned up, so that was that for a week or two.

I will have to upload me and PP's SC again if your looking to take a look at that as when my mediafire account got banned I've never reuploaded it.  Let me know and I'll throw you a link

OK, cheers. There's no point in me fixing stuff that's already fixed, and I'd like to get the current version compiling on Linux again, as well.

Offline fires_flair

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Re: So, where are we?
« Reply #6 on: January 24, 2013, 07:34:15 PM »
I have the last update from anon21's " Interface changes and other misc. minor tweaks" mod(http://pinkpetal.org/index.php?topic=845.0):
"http://www.mediafire.com/file/qefembtnsb2kf5q/uproda343193.zip
http://www.mediafire.com/file/8683nt1btpe28vt/www.dotup.org2042843.zip

I don't remember which is the newest though. I think it's the dotup link (second one), based on when I uploaded it. He made a lot of good changes to the game imo. and the source code is included with the game.

Offline crazy

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Re: So, where are we?
« Reply #7 on: January 25, 2013, 07:22:29 AM »
Finally got me and PP's SC up.  PP has been working on a major overhaul of the arena but thats not in this as we have both had real life slow us down but once he send me the changes ill throw you a new link.
http://www.mediafire.com/?roanxmigpg68kay

Offline DocClox

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Re: So, where are we?
« Reply #8 on: February 09, 2013, 07:37:11 AM »
Got it, thanks. I'll have a look :)

Offline Aika

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Re: So, where are we?
« Reply #9 on: February 09, 2013, 04:41:36 PM »
If it would help, I can dig up and upload my source code, you can review the changes I made to the game and decide if you want them in the official release.

Offline Romanul

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Re: So, where are we?
« Reply #10 on: April 07, 2013, 10:36:44 AM »
Any news?!

Offline ShiningRadiance

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Re: So, where are we?
« Reply #11 on: May 10, 2013, 09:04:55 PM »
Good intention is always trumped by distraction.
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Offline Xela

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Re: So, where are we?
« Reply #12 on: May 11, 2013, 03:42:56 AM »
Good intention is always trumped by distraction.

Maybe what he saw in the source scared him? That is usually the case with my own code  ::)
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Offline DocClox

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Re: So, where are we?
« Reply #13 on: May 20, 2013, 07:26:09 AM »
Well, I had a quick look. Then I got interested in Ren'Py and started roughing out a version of the Abby's Crossing proposas i poseted, way way back when.

Then I got Dragonborn and played that for a bit, and that got me feeling nostalgic for Morrowind, so I reinstalled that and played it through. Twice.

So no, no progress to speak of.

Offline Xela

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Re: So, where are we?
« Reply #14 on: May 20, 2013, 08:54:38 AM »
Well, I had a quick look. Then I got interested in Ren'Py and started roughing out a version of the Abby's Crossing proposas i poseted, way way back when.

Then I got Dragonborn and played that for a bit, and that got me feeling nostalgic for Morrowind, so I reinstalled that and played it through. Twice.

So no, no progress to speak of.

Don't recall anything about you posting Abby's Crossing? What did you think about RenPy btw?
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