Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 938026 times)

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Offline HuiBui

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.57
« Reply #870 on: February 08, 2017, 01:48:24 AM »
I am going to clean up the hundreds of items , I personally it meanwhile  have into the game.
Some I will delete , some others only rename.

Are there any items which triggers an event by the hardcode and I should keep them as they are?

Offline LonelyLokly

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  • Posts: 6
Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.57
« Reply #871 on: February 25, 2017, 04:59:12 AM »
Hi, can someone make an alternative link to DL this:
My folder on mega.nz for girls - Currently 82 rgirls as of 2017-01-06
A torrent maybe? Thanks in advance.
PS - would be cool to have a torrent in the main post.
Edit: Apparently i can still DL it if i just register, its much slower but it works.
« Last Edit: February 26, 2017, 04:37:47 PM by LonelyLokly »

Offline alucard41

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  • Posts: 8
Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.57
« Reply #872 on: March 12, 2017, 02:45:34 PM »
Is the gold management bugged? It was bugging me for a while that the ammount of gold at the end of the turn seemed wierd so I actualy bothered calculating it and got this:
 - had 418 gold at the end of the turn
 - 160 gold taken from gang option (2x gangs on recuit)
 - 40 gold taxed from girl salary (2x on bare bones)
 - 28 gold taxed and 149 gold landered so that makes a 177 gold taxed
 - 298 gold from girl1 and 327 gold from girl2 which makes 625 gold earned
 - so in the end it should be something like this 418+625-177-160-40=666
 but somehow I got 779 gold at the end instead of 666... why?
Also how does the outcome of a gang fight get calculated,also the outcome of a robbery? I mean I get the buffed gangs from start and equip them with lvl 1 weapons take 20 healing pots and put them on autofill, recruit untill there are 15 members in each gang and send them to sabotage and for some reason my gangs get theyr asses kicked every time or they fail to sabotage, robberies works better though and catacomb explore normaly has only a 0-5 men casualty. I'm really confused about how this combat system works and especially about how busted the enemy gangs are at the start...
Please don't get offended by it for whatever reason, I'm just trying to understand this game's mechanics.  :)
« Last Edit: March 12, 2017, 02:50:36 PM by alucard41 »

Offline Purple

  • Newbie
  • *
  • Posts: 16
Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.57
« Reply #873 on: March 23, 2017, 05:49:30 AM »
Is there a way to make an item or some such that will disable a girl enjoying sex. Right now it's all too easy to keep them happy just by working them to death because the pleasure keeps them content.

In fact, keeping girls happy in general is too easy. But I want to be extra evil.

Offline MrKlaus

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.57
« Reply #874 on: March 23, 2017, 08:56:13 PM »
Is there a way to make an item or some such that will disable a girl enjoying sex. Right now it's all too easy to keep them happy just by working them to death because the pleasure keeps them content.

In fact, keeping girls happy in general is too easy. But I want to be extra evil.

Use the editor in: Dock&Tools/Character & Item Editor/
and try to make a new item that will effect happiness, there are also options for fear. So creating something like "Daily beating" that would reduce happinness and raise fear is possible.

Offline Hazure

  • Jr. Member
  • **
  • Posts: 92
  • I'll get there eventualy.
Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.57
« Reply #875 on: May 03, 2017, 03:17:03 PM »
I just had an idea if you made aging a trait you could use age for when a girl will suffer aging effects....for ex., Immortal-no more aging, Long Lived-age at half rate, Short Lived-age at twice age rate.  You could also have Apparent age as a trait, for plastic surgeries and such.

Offline Hazure

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  • Posts: 92
  • I'll get there eventualy.
Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.57
« Reply #876 on: July 31, 2017, 11:25:04 PM »
Just a thought, if you have Cat girls, then you need Bunny Girls, and Mermaids, too.  And since you have Missing limbs, you might want to add the problem of not working limbs, Pera- and Quadriplegic.

Offline aevojoey

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  • Posts: 1413
  • Thats ok, I'm used to disappointment.
Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.57
« Reply #877 on: November 24, 2017, 05:53:59 PM »
I'm back. :)

I have not been on in months because of personal/work problems but I am going to start working on the game again.
I am working second shift at the moment (2pm-8pm mon-fri) and my sleep cycle is a little erratic so I'm not sure when I will be able to code.
I can't promise anything big yet because I need to go over the code and refresh myself on it.
I know its been a long time but I think I can remember the code well enough to get a new version out soon.
Check back sunday night and you may find .06.03 up.


Also, I setup a patreon page if anyone wants to help out. https://www.patreon.com/aevojoey
I am not going to make it pay-to-play or version tiers, its just something people were asking if I had so I made one.
If anyone has suggestions to improve the patreon thing, let me know.


Oh, and I reset the poll on this thread.


Update:
I fixed a couple of things on the main menu and have started remaking the loading screen.
So far I have the load game showing a few progress texts and plan on making progress bars for the big things.
« Last Edit: November 25, 2017, 02:22:46 AM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline aevojoey

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  • Posts: 1413
  • Thats ok, I'm used to disappointment.
Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.00
« Reply #878 on: November 27, 2017, 12:17:13 AM »
.06.03.00 is out
A few fixes to minor things, 5 new script commands and a new loading screen so you can see your large game files are actually loading.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline hawk19

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.00
« Reply #879 on: November 27, 2017, 08:47:38 PM »
welcome back


Offline aevojoey

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  • Posts: 1413
  • Thats ok, I'm used to disappointment.
Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.00
« Reply #880 on: November 27, 2017, 11:35:59 PM »
Doh.  :( ::) :'( :-X
It has been so long since I released the last version that I forgot how to build it.
The version I released yesterday was .06.02.57.
When I built the game, I didn't do it right and only built the "Debug" version and not the "Release" version.
I am rebuilding it now and will repeal and replace the what I did yesterday.
This time I will test it before pushing it to mega.

...

Well, I got it built properly but I never tested the 1080p interface so it does not show the loading screen properly.
Third time's the charm?
« Last Edit: November 27, 2017, 11:50:07 PM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline DarkArk

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  • *
  • Posts: 20
Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.00
« Reply #881 on: December 01, 2017, 04:25:01 PM »
Sweet you're back.

Offline 0nymous

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  • Date eam in verpa.
Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.00
« Reply #882 on: December 01, 2017, 05:50:00 PM »
Talk about rising from the grave!


I'm surprised you even still care Joey!
Haven't you even slightly considered just ditching this? Maybe starting a new project, of your own? I imagine the spaghetti code in WMCM is quite convoluted by now...

Offline aevojoey

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  • Posts: 1413
  • Thats ok, I'm used to disappointment.
Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.00
« Reply #883 on: December 01, 2017, 08:21:47 PM »
Talk about rising from the grave!
I'm surprised you even still care Joey!
Haven't you even slightly considered just ditching this? Maybe starting a new project, of your own? I imagine the spaghetti code in WMCM is quite convoluted by now...
I know the code in this game pretty well so its not too hard for me to change things.
I am slowly cleaning up the code and making things more sensible.

I have thought about creating my own game but I don't really have the time for that.
I played around with Ren'Py and Twine a little and can edit existing games written in those but I can't draw and have trouble writing large amounts of coherent text.


If I am on, I will have the chat window open, its lonely in there.
« Last Edit: December 01, 2017, 08:24:50 PM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline zafer

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.00
« Reply #884 on: December 02, 2017, 04:27:01 AM »
Glad to see you back. Thanks for what you do Joey.