Author Topic: Reporting Errors:  (Read 355439 times)

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Offline DarkTl

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Re: Reporting Errors:
« Reply #330 on: March 08, 2014, 01:53:42 PM »
Updated renpy, the error disappeared.

Offline Armegetton

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Re: Reporting Errors:
« Reply #331 on: March 09, 2014, 12:42:05 PM »
While running game code:
  File "game/library/screens/pyt - screens - citybeach.rpy", line 23, in script
  File "game/library/screens/pyt - screens - citybeach.rpy", line 30, in python
  File "game/library/classes - support.rpy", line 225, in python
  File "game/library/classes - characters.rpy", line 2130, in python
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "S:\Repo Hg\renpy-6.16.5-sdk\renpy\execution.py", line 294, in run
    node.execute()
  File "S:\Repo Hg\renpy-6.16.5-sdk\renpy\ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "S:\Repo Hg\renpy-6.16.5-sdk\renpy\python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/library/screens/pyt - screens - citybeach.rpy", line 30, in <module>
    pytfall.gm.start_gm(result[1])
  File "game/library/classes - support.rpy", line 225, in start_gm
    self.img = self.chr.get_img_from_cache(str(last_label))
  File "game/library/classes - characters.rpy", line 2130, in get_img_from_cache
    return entry[3]
IndexError: list index out of range



That cache update.
This could be the end ...

Offline Xela

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Re: Reporting Errors:
« Reply #332 on: March 09, 2014, 12:47:17 PM »
Yeap, I fixed that already, just haven't pushed yet.
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Offline speedstar12

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Re: Reporting Errors:
« Reply #333 on: March 10, 2014, 01:22:19 AM »
im running into this problem is there anyway sumone can help



I'm sorry, but an uncaught exception occurred.


While loading the script.
error: Error -3 while decompressing data: invalid distance too far back


-- Full Traceback ------------------------------------------------------------


Full traceback:
  File "C:\Users\roland\Desktop\folder of a raven\pratfall\renpy-6.17.3-sdk\renpy\bootstrap.py", line 286, in bootstrap
    renpy.main.main()
  File "C:\Users\roland\Desktop\folder of a raven\pratfall\renpy-6.17.3-sdk\renpy\main.py", line 227, in main
    renpy.game.script.load_script() # sets renpy.game.script.
  File "C:\Users\roland\Desktop\folder of a raven\pratfall\renpy-6.17.3-sdk\renpy\script.py", line 177, in load_script
    self.load_appropriate_file(".rpyc", ".rpy", dir, fn, initcode)
  File "C:\Users\roland\Desktop\folder of a raven\pratfall\renpy-6.17.3-sdk\renpy\script.py", line 436, in load_appropriate_file
    if self.load_file(dir, fn + compiled, initcode):
  File "C:\Users\roland\Desktop\folder of a raven\pratfall\renpy-6.17.3-sdk\renpy\script.py", line 310, in load_file
    data, stmts = self.load_file_core(dir, fn)
  File "C:\Users\roland\Desktop\folder of a raven\pratfall\renpy-6.17.3-sdk\renpy\script.py", line 288, in load_file_core
    data, stmts = loads(f.read().decode('zlib'))
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/encodings/zlib_codec.py", line 43, in zlib_decode
error: Error -3 while decompressing data: invalid distance too far back


Windows-post2008Server-6.2.9200
Ren'Py 6.17.3.327
 






Offline Xela

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Re: Reporting Errors:
« Reply #334 on: March 10, 2014, 08:46:20 AM »
Not sure, it's not gameissue, It's Ren'Py. Try running it in compatibility with Win7 or check your rights in the OS.
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Offline Deathus

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Re: Reporting Errors:
« Reply #335 on: March 14, 2014, 11:53:39 PM »
Clicked start game:

While running game code:
  File "game/script.rpy", line 341, in script
  File "game/script.rpy", line 355, in python
  File "game/library/classes - arena and exploration.rpy", line 1187, in python
IndexError: list index out of range

Clicked ignore
Clicked next day:

While running game code:
  File "game/library/screens/pyt - screens - nextday.rpy", line 10, in script
  File "game/library/screens/pyt - screens - nextday.rpy", line 109, in python
  File "game/library/classes - support.rpy", line 86, in python
  File "game/library/classes - arena and exploration.rpy", line 2051, in python
  File "game/library/classes - arena and exploration.rpy", line 694, in python
AttributeError: 'NoneType' object has no attribute 'fighting_days'

Offline Xela

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Re: Reporting Errors:
« Reply #336 on: March 15, 2014, 03:23:13 AM »
Clicked start game:

While running game code:
  File "game/script.rpy", line 341, in script
  File "game/script.rpy", line 355, in python
  File "game/library/classes - arena and exploration.rpy", line 1187, in python
IndexError: list index out of range

Clicked ignore
Clicked next day:

While running game code:
  File "game/library/screens/pyt - screens - nextday.rpy", line 10, in script
  File "game/library/screens/pyt - screens - nextday.rpy", line 109, in python
  File "game/library/classes - support.rpy", line 86, in python
  File "game/library/classes - arena and exploration.rpy", line 2051, in python
  File "game/library/classes - arena and exploration.rpy", line 694, in python
AttributeError: 'NoneType' object has no attribute 'fighting_days'

You don't have all the required girl. Just wait until the Alpha release.
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Offline DarkTl

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Re: Reporting Errors:
« Reply #337 on: March 15, 2014, 03:30:44 AM »
What in the hell is this error? I regularly get it when working with spells.
Quote
While running game code:
  File "game/library/screens/pyt - screens - arena_inside.rpy", line 14, in script
  File "game/library/screens/pyt - screens - arena_inside.rpy", line 14, in python
  File "game/library/classes - arena and exploration.rpy", line 1001, in python
  File "game/library/classes - arena and exploration.rpy", line 1735, in python
  File "game/library/functions.rpy", line 508, in python
KeyError: 'OtherLight'

Offline Xela

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Re: Reporting Errors:
« Reply #338 on: March 15, 2014, 06:34:48 AM »
What in the hell is this error? I regularly get it when working with spells.

Spell that is registered with one of the fighters doesn't exit or is misnamed in the BE Library.
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Offline DarkTl

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Re: Reporting Errors:
« Reply #339 on: March 15, 2014, 06:52:04 AM »
There seems to be some limitations for spells names. Here

Library.Skills.SpringThunder = MagicFighterAttackSkill("Spring Thunder", ...

it have to be registrated as SpringThunder, no other options, like just thunder for example. Very strange.

Offline Xela

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Re: Reporting Errors:
« Reply #340 on: March 15, 2014, 06:58:55 AM »
There seems to be some limitations for spells names. Here

Library.Skills.SpringThunder = MagicFighterAttackSkill("Spring Thunder", ...

it have to be registrated as SpringThunder, no other options, like just thunder for example. Very strange.

By design, so I don't have to map the whole thing. Game is programmed to remove any spaces from the actual name and match it to the name is the library. There is nothing strange about it, I saw no point in coding this with a map allowing any kind of names.
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Offline DarkTl

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Re: Reporting Errors:
« Reply #341 on: March 15, 2014, 07:10:42 AM »
I figured that SpringThunder will be the name of a variable, and "Spring Thunder" will be just a string. Talk about lack of modding guide  :)

Offline Xela

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Re: Reporting Errors:
« Reply #342 on: March 15, 2014, 07:16:12 AM »
I figured that SpringThunder will be the name of a variable, and "Spring Thunder" will be just a string. Talk about lack of modding guide  :)

You figured correctly if we disregard Python's internal technical bs and talk in general terms. But spell string from character classes has to find the variable and doing it in the way described above is a bit simpler than to iterate over all spells in order to build a map of variable = string.
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Offline Jaeke

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Re: Reporting Errors:
« Reply #343 on: March 21, 2014, 01:52:05 AM »
Just increased disposition with starting warrior to 600 or so and fuck = fail but blowjob = success, but somehow she lost her virginity...
Also, please consider adding light sexual interaction/foreplay... like, kiss, make out, massage, feel up, handjob/fingering etc. Perhaps with foreplay adding a temporary disposition bonus so you can attempt higher disposition acts.

Doesn't seem to be an option to load a save from main menu screen on start up, but I might be blind.

Load QS error, im assuming when no quicksave exists.
While running game code:
  File "game/script.rpy", line 381, in script
  File "game/script.rpy", line 381, in python
AttributeError: 'StoreModule' object has no attribute 'Animate_From_List'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\renpy-6.16.5-sdk\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\renpy-6.16.5-sdk\renpy\ast.py", line 720, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\renpy-6.16.5-sdk\renpy\python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 381, in <module>
    $renpy.load("quick_save")
  File "C:\renpy-6.16.5-sdk\renpy\loadsave.py", line 563, in load
    roots, log = loads(location.load(filename))
  File "C:\renpy-6.16.5-sdk\renpy\loadsave.py", line 49, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'Animate_From_List'

Offline Xela

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Re: Reporting Errors:
« Reply #344 on: March 21, 2014, 03:18:13 AM »
Just increased disposition with starting warrior to 600 or so and fuck = fail but blowjob = success, but somehow she lost her virginity...

I didn't pay enough attention during copypasting, interactions are not my favorites :(

Also, please consider adding light sexual interaction/foreplay... like, kiss, make out, massage, feel up, handjob/fingering etc. Perhaps with foreplay adding a temporary disposition bonus so you can attempt higher disposition acts.

I think that at some point interactions will be very advanced and you'll have a lot of control on what's happening based on pics that the girl has, maybe the blanks filled with generic defaults. However we're prolly not there yet.

Doesn't seem to be an option to load a save from main menu screen on start up, but I might be blind.

I figured most people would use my QS button... so I added Load QS to main menu and removed Load Save. It is still there in preferences obviously and gives an extra reason to the the dance :) You think it should be restored?

Load QS error, im assuming when no quicksave exists.
While running game code:
  File "game/script.rpy", line 381, in script
  File "game/script.rpy", line 381, in python
AttributeError: 'StoreModule' object has no attribute 'Animate_From_List'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\renpy-6.16.5-sdk\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\renpy-6.16.5-sdk\renpy\ast.py", line 720, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\renpy-6.16.5-sdk\renpy\python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 381, in <module>
    $renpy.load("quick_save")
  File "C:\renpy-6.16.5-sdk\renpy\loadsave.py", line 563, in load
    roots, log = loads(location.load(filename))
  File "C:\renpy-6.16.5-sdk\renpy\loadsave.py", line 49, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'Animate_From_List'

You do not have to post the Full Traceback. If there is no QS, you will never see that button. This Error occurs when you try and load a really old QS created with outdated code.
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