Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: crazy on September 11, 2014, 04:13:14 AM

Title: Improving Barmaid
Post by: crazy on September 11, 2014, 04:13:14 AM
Just going use this topic to talk about how to improve various jobs and other aspects of the game.

Free time- done.
Barmaid-
Title: Re: Improving free time
Post by: 0nymous on September 11, 2014, 07:02:34 AM
Since we have a Bath image type, the girl could visit a local bathhouse in her free time to relax.  Gain happiness, lose tiredness. It still seems kind of pointless though...
Unless we add a "Hygiene" stat, fuck yeah.
Or some nasty/good events could happen to her while she's in the bathhouse. I could write some.

Man, this is hard. What do women generally do in their free time? The margin of possibility becomes kind of narrow after you take shopping out.
Title: Re: Improving free time
Post by: enderbean123 on September 11, 2014, 09:11:07 AM
What about having the girl cook. Which would give a gain in happiness if comes out good and if it comes out bad a small increase in tired. 
Title: Re: Improving free time
Post by: CaptC on September 11, 2014, 09:24:15 AM
I would be really cautious about having the free time action cause any increase in tiredness. While items can help, having free time reduce tiredness is it's best feature.


Women have hobbies, just like men. You already have TVs, which has an associated hobby of 'wasting time'. Have particular types of equipment have an associated hobby activity. Sewing machines for sewing, cooking or baking pans for food preparation, video games for another 'wasting time', flower vases for arranging, decorator magazines for redecorating, etc. The critical thing is, when a woman engages in her hobby, it's actually refreshing and reduces tiredness faster.


She shouldn't engage in her hobby if she's literally too tired to move (>80% tiredness, maybe) or if she is so injured that she can't actually do anything (<50% health?) The rest of the time, the life balance provided by a hobby will actually make her more productive by keeping tiredness at bay.
Title: Re: Improving free time
Post by: Romanul on September 11, 2014, 04:26:53 PM
Nope, free time is handled perfectly just as it is. Women go shopping during their free time period.  :D
Title: Re: Improving free time
Post by: crazy on September 11, 2014, 07:03:33 PM
Shopping still be the main thing but just feel it needs more. I had already thought of a few of these. But how should slaves be handled?  Should they be allowed to do the extra stuff or not. Maybe base it of the reputation of the pc if ur good they can if ur evil they can't
Title: Re: Improving free time
Post by: qwayne on September 12, 2014, 03:56:35 AM
Shopping and visiting a bathhouse take money and slaves usually don't have any.

Girls with money should buy something that gives them a hobby. Maybe make it so that certain traits make girls prefer some hobbies over other like a girl with nerd will want boardgames etc.

My slaves don't have any money and I would like them not to window shop and stay in my brothels unless I reward them and give money or hobby item to them.

Haven't played for a while is there a interaction where I can give money if not there should be.
Title: Re: Improving free time
Post by: CaptC on September 12, 2014, 09:45:44 AM
Well, personally, I don't want to micromanage every girl, so I set my slave girls to get 5% of the money they generate. That lets them take care of "personal needs" so I don't have to.


There is already one hobby in the game, the Painting Easel.
Title: Re: Improving free time
Post by: dmotrl on September 12, 2014, 09:47:39 AM
Shopping and visiting a bathhouse take money and slaves usually don't have any.
That depends entirely on player choices (and, to a degree, the character in question, as I believe slaves can still start with money); I tend to let my slaves keep 10-15% of what they earn.

Quote
Haven't played for a while is there a interaction where I can give money if not there should be.
Pretty sure the "Reward" option under chat gives them some money.
 
 
Ideas ...
 
Sadistic and/or Yandere characters (especially if they are combat-oriented) may, if they have high Rebelliousness, go out and pick a fight with someone.  Winning would get them some gold and/or minor items (Small or Tiny Healing Potions/Incense, maybe some Happiness Items?); runs the risk of getting the Guard on your case, though, increasing suspicion.  (Possibly add the chance of HP loss if they lose the fight, otherwise just have them fail at it and increase Suspicion?)
Title: Re: Improving free time
Post by: Hanzo on September 12, 2014, 11:45:26 AM
Like others have said, the bath image type could get some use. I guess girls can pay a visit (if they have the money) to the spa/onsen/whatever for increased Tiredness recovery if they're too tired.

What could happen there? Lesbians and bisexuals can get a temporal increse in libido if they meet a pretty girl, and if they're nymphos they may try to seduce her if they're horny. Straight nymphos/succubi and the like may even enter in the men's section if they're desperate for sex... who knows.


If they aren't too tired, girls with addictions may sell themselves on the street if they don't have enough money for drugs. Girls with increased sex drive may do it for free under certain conditions (Morality? Libido? Obedience?). This could add some challenge to the game if public sex is outlawed, with girls ending up in jail if they get caught (and can't "convince" the guard), and paying bribes so guards ignore them, but I'm not sure if I like the idea, because this should have an effect on the "whore on the streets" job as well.

Girls that like combat could pay (again, if they have the money) to watch some fights at the arena. Nerdy girls, on the other hand, could go to the library to read some books, and if they have a magic-related trait they could read magic books and get an increase in magic.
Title: Re: Improving free time
Post by: Romanul on September 12, 2014, 03:07:54 PM
Shopping still be the main thing but just feel it needs more. I had already thought of a few of these. But how should slaves be handled?  Should they be allowed to do the extra stuff or not. Maybe base it of the reputation of the pc if ur good they can if ur evil they can't

Unless it's really hard to code I would really like a panel with rules for slaves during free time:

Allowed to go out (YES/NO)
Allow to Shop (Yes/NO)

Etc.

If that's not possible then it makes sense to link it to reputation. I would hate to role-play an evil character and have my slaves go stroling in the park.
Title: Re: Improving free time
Post by: crazy on September 14, 2014, 04:39:52 AM
Been super busy so havent had time to replay but things finally slowed down some.
Unless it's really hard to code I would really like a panel with rules for slaves during free time:
Allowed to go out (YES/NO)
Allow to Shop (Yes/NO)
Yeah this can be done.  Take some work but this might be the way to go.
Shopping and visiting a bathhouse take money and slaves usually don't have any.
True so I may link it to buildings u own...  Like if you own the centre we can say it has a pool and maybe some of ur girls go to it to relax.  Ive also thought of making a bathhouse building but never fully decide it would be worth it. 
My slaves don't have any money and I would like them not to window shop and stay in my brothels unless I reward them and give money or hobby item to them.
This is a concern of mine.  But if I do the thing like at the top where u can either allow them to or not then u can pick.  If I link it to rep then unless ur play a nice guy it wont be a problem.

Still lots to figure out going start small and see how it goes keep giving feedback if u come up with it.  I may ask about a different job in this topic soon.  Pretty good feedback so far and I have a few more jobs I want to work on soon.
Title: Re: Improving free time
Post by: enderbean123 on September 14, 2014, 07:22:15 AM
Also at times it feels as though there is not a lot of interaction between the girls. So maybe have it so that the girls can have conversations with each other during free time.   
Title: Re: Improving free time
Post by: MrKlaus on September 15, 2014, 02:22:03 AM
As of right now girls just can go shopping in there free time.  If they are a drug addict they buy drugs until they are out of money otherwise they may or may not buy something.  I would like to see more things for them to do in there free time.  Take note that none of this may ever get added but I would like to see what other people would like to see added for girls to do in there free time.

 Free time, how to spend them:
 
Nympho:
Fucking some random dude in a alley for FREE.
Looking for some “excitements” in a rivals place/bar.
Going to a brothel for some fun.
 
A former kidnapped girl or sold by father:
Plotting an escape plan.
Trying to escape.
Contacting authorities about her situation.
Looking for help.
 
Adventurer/Assassin/Aggressive:
Venturing into enemy territory to provoke fights.
Watching fights at the arena.
Starting a fight at a bar.
Exploring catacombs on her own.
Taking revenge on someone.
Trying to kill the Player.
 
Or any other/in General:
Visiting a shrine/temple.
Getting a routine checkup at the clinic.
Visiting the country side.
Having a picnic.
Strolling on the city streets. 
Drinking away her sorrows/worries at a local bar.
Flirting with dudes.
Visiting her boyfriend/girlfriend/husband.
Going to the movies.
Going to the club.
Gambling away her money at the casino (players or competition).
Got picked up by some young man at the market (outcomes could be variable; from happy sex to being kidnapped, raped or beat up and robbed).
 
Title: Re: Improving free time
Post by: torrentsearcher on September 15, 2014, 03:42:25 AM
i like this train of thought. a little more interaction with the girls would be nice.
if the player allows them a little money, depending on the girl she might try to find ways to make her life a little better by having a hobby, spending some of her money to relax ( in which way ever ) or maybe even try to increase her wealth by gambling. the more agressive ones might even go out and mug other people.
once a girl makes enough girl she might try to buy her freedom from the player if she doesn´t like him or got treated badly (maybe two times her basic slavemarket value?) or buy him a present to show her love for him if she got treated nicely. girls that get denied their freedom might try to buy themselves another escape with their money by hiring someone to help them, those that get set free for money might either leave or stay as non-enslaved whores in ur brothels. i asume that´s quite some programming to do, though, but it would increase fluctuation of girls a little, just as gambling them away or losing them in the arena would do. imho the game would benefit from that, a huge part of it is basically "hoarding" girls yet. :)
Title: Re: Improving free time
Post by: Jacko on September 15, 2014, 04:20:19 AM
Sometimes have sex with other guys for money or not. I think it should be a rare event, dependent on stats like morality/nymphomaniac/libido/tiredness and whether the girl loves you or not. [all the sex pics]



Title: Re: Improving Barmaid
Post by: crazy on September 17, 2014, 05:22:52 PM
Okay ideals have slowed down and I have plenty to work with I want to move on to the next thing. 
So what I want to talk about now is Barmaids in the bar not the club.  The bar is what I like to think of as a safe zone and by that I mean they won't be any sex events added to the bar jobs.  So what Im asking is for ways to improve this job and/or any events you can come up with for it.  Event are like the text type things that appear and are random and most of the time based off traits or stats.  Easiest example I can give is this one.  If a girl has a beauty stat of over 85 there is a change she will get an extra tip.  And it will say  "Stunned by her beauty a patron left a great tip."

Some of them are way more complicated then that but Im not trying to go over one like that just tell me how u would like it to go and I'll try and make it work if I like it.  So you could just say something like have a meek girl get bullied into letting a patron walk out without paying which lowers her pay and makes her dislike the job some.  I would understand and be able to make an event for that.  Providing text would help but I have a few people who write for me that might could do that or I can provide simple text for it.

Now for what I plan for the job.  Once the farm gets going with different types of beers and such the barmaid will serve them.  If you don't have beer you wont be able to serve people.  Getting customers drunk might lower there standers and make them buy a whore they normally wouldn't buy.  So having beer and a good barmaid would help u make more money off ur whores.  Beer could be bought but making it urself would be much cheaper.
Title: Re: Improving Barmaid
Post by: Marquis on September 18, 2014, 08:37:15 AM

One of the things I liked about EX was that non-whore jobs were more integrated. EX maybe went overboard on this, but I support improving the non-sex jobs.


One way could be to have it impact Customer Happiness as a multiplier. A good shift by the Bartender/Waitress might have a +25% impact, a failure might yield -10%. The events could reflect that: "Bartender A listened to her customers attentively and they enjoyed their visit." "Waitress B spilled some drinks on a customer and he left unhappy." "Waitress C spilled a drink, but apologized profusely. The customer was distracted by her <Abnormally Large Boobs> and forgave her." In the Strip club, the waitress might give oral sex to apologize.


The Singer/Piano player might also affect Customer Happiness, and might have an impact on Brothel Reputation as well. They might also work like Advertising in attracting customers.
Perhaps adjust number of customers downward, so it would be very hard to get enough customers for a brothel with almost all whores and no support jobs. "Singer D's performance attracted X customers tonight and improved <brothel name>'s reputation" 
Title: Re: Improving Barmaid
Post by: 0nymous on September 18, 2014, 12:13:46 PM
Okay ideals have slowed down and I have plenty to work with I want to move on to the next thing. 
So what I want to talk about now is Barmaids in the bar not the club.  The bar is what I like to think of as a safe zone and by that I mean they won't be any sex events added to the bar jobs.  So what Im asking is for ways to improve this job and/or any events you can come up with for it.  Event are like the text type things that appear and are random and most of the time based off traits or stats.  Easiest example I can give is this one.  If a girl has a beauty stat of over 85 there is a change she will get an extra tip.  And it will say  "Stunned by her beauty a patron left a great tip."

Some of them are way more complicated then that but Im not trying to go over one like that just tell me how u would like it to go and I'll try and make it work if I like it.  So you could just say something like have a meek girl get bullied into letting a patron walk out without paying which lowers her pay and makes her dislike the job some.  I would understand and be able to make an event for that.  Providing text would help but I have a few people who write for me that might could do that or I can provide simple text for it.
About these events, can we write some related to new stats, like Refinement and Dignity?
Example event: if a girl has low dignity she can deliberately drop something in front of the client and give him an eyefull of her ass picking it up, earning a tip.
Stuff like that.

I understand we are to PM you these written events?

One of the things I liked about EX was that non-whore jobs were more integrated. EX maybe went overboard on this, but I support improving the non-sex jobs.


I think non-sex jobs basically need some work done so there's more incentive for them to become a viable option.
Right now there's not much point to them - brothel whores earn more money through a minimally different impact on happiness/tiredness than barmaids/waitresses.
Sex jobs need to drain the girl of something non-sex jobs won't. This could mean the new Lust stat I've proposed, that could strain the girl when it's both in high negatives and positives.
Title: Re: Improving Barmaid
Post by: crazy on September 18, 2014, 05:01:14 PM
I understand we are to PM you these written events?
PM them is fine or just post them here either one is fine
Title: Re: Improving Barmaid
Post by: crazy on September 19, 2014, 03:24:57 AM
About these events, can we write some related to new stats, like Refinement and Dignity?
Example event: if a girl has low dignity she can deliberately drop something in front of the client and give him an eyefull of her ass picking it up, earning a tip.
Stuff like that.
Yeah you can. 
Title: Re: Improving Barmaid
Post by: Grampagohan on September 20, 2014, 12:20:23 AM
The escort jobs in the bars could be for very high paying clients. Paying out at least 5 times as much, but the girl will only get clients if she is pretty enough and have enough charisma. The more of each the higher the payout.

Girls who are intelligent enough can get their clients drunk and make them pay even more. If they are dumd the client can get away with paying less
Title: Re: Improving Barmaid
Post by: crazy on September 20, 2014, 04:20:50 AM
The escort jobs in the bars could be for very high paying clients.
Escort is the furthest from done job in the game..  I was just testing stuff when it got released as an actually usable job.  Aevojoey fixed it up and has made it a useable job but its far from done.  Im still working on planning it all out but basically it will go something like this.  Girl arrives for the job and if she is super late she may get rejected.  If she doesn't the person will look her over see if she is pretty enough and wearing decent enough clothes for his needs.  If not again she is rejected.  If she gets rejected she dont get paid.  Anyway then they go out somewhere.  A party to dinner something.  While there she has to hold his interest and  fit his needs.  A noble wouldn't want a aggressive hoe at his party so he would send her away he would want someone elegant or something.  After its all said and done the person may decide they want sex or not.  Then they work out if she will have sex and what kind of sex.

Pretty much how I want it to go.  Going be super hard to code.  Lots of things to write and work out so really don't expect it any time soon.
Title: Re: Improving Free time
Post by: crazy on September 20, 2014, 05:17:12 AM
Really hate to get back on free time again but going ask for some thoughts.  I'm current coding on free time and its not near done as I want there to be a crazy amount of stuff to do but one thing Im wondering is should girls be allowed to have sex in there free time or not?  Already decide virgins will not be allowed to.  Lets take this one thing Im working on and see what everyone thinks.

Okay the girl is a Nymphomaniac she goes to the movies and ends up watching a porno.  Which she likes as she loves sex.  But lets say her libido is high so she starts to masturbate and a guy notices it.  He approaches her for sex.  It will then check to see if she is a virgin if so she refuses if not she might consider it.  If her libido isn't like 100 and she is in love with you she will refuse.  If her libido is 100 and she loves you she will accept any way her lust getting the better of her.  But if she doesn't love you and her libido is like say 75 she will accept.

This is just one example of something that could happen.  As you can see it would take into account lots of different things so this event happening would be different for most girls.  Do we want things like that or should sex be left for jobs only?
Title: Re: Improving Free time
Post by: 0nymous on September 20, 2014, 09:11:11 AM
Really hate to get back on free time again but going ask for some thoughts.  I'm current coding on free time and its not near done as I want there to be a crazy amount of stuff to do but one thing Im wondering is should girls be allowed to have sex in there free time or not?  Already decide virgins will not be allowed to.  Lets take this one thing Im working on and see what everyone thinks.

Okay the girl is a Nymphomaniac she goes to the movies and ends up watching a porno.  Which she likes as she loves sex.  But lets say her libido is high so she starts to masturbate and a guy notices it.  He approaches her for sex.  It will then check to see if she is a virgin if so she refuses if not she might consider it.  If her libido isn't like 100 and she is in love with you she will refuse.  If her libido is 100 and she loves you she will accept any way her lust getting the better of her.  But if she doesn't love you and her libido is like say 75 she will accept.

This is just one example of something that could happen.  As you can see it would take into account lots of different things so this event happening would be different for most girls.  Do we want things like that or should sex be left for jobs only?


Well, since right now there is no real detrimental effects to the "Nymphomaniac" trait or libido at all, I'd say this might add some spice to it.  It would be something negative to consider when you have the girl trained to be a slutbucket.
Some option to forbid girls from doing it at all when they're slaves would be still a nice touch. That would mean implementing the yes' and nos control system though I assume.
There's also the case of adding an option to be sure your personal bedwarmers/waifus/whatever aren't slutting around when you're not looking.
Title: Re: Improving Barmaid
Post by: CaptC on September 20, 2014, 10:16:44 AM
If it bothers you that a particular girl might screw someone other than you, a solution already exists. Don't give her any free time.
Title: Re: Improving Free time
Post by: Romanul on September 22, 2014, 03:58:26 PM


Some option to forbid girls from doing it at all when they're slaves would be still a nice touch.


I second that.

As far as free girls are concerned, it makes sense for them to have sex in their spare time. It would be ironic for them to stay clean while whoring at your brothel and get AIDS during their spare time but that's life.
Title: Re: Improving free time
Post by: Torajidi on September 22, 2014, 05:15:02 PM
Sex during Free Time wouldn't make sense in some contexts. If a girl got, say, beaten to near-death exploring the catacombs, then it would be strange if she went out and had sex almost immediately after. It might have to be based on multiple stats, something like...

Libido > 75
Health > 90
Tiredness < 10

...and then it'd have a chance to happen. There'd probably be some other requirements if the end goal is ~realism~, but that's probably the one that stands out the most to me.

I'd personally like a Rest job if all these changes are going to be made to Free Time. Rest could be just the "raising health, lowering tiredness" function of Free Time. That way, there would still be a completely safe recovery option for people who just want a girl to not die, and Free Time could be expanded with as many random events (negative or positive) as anyone wants.
Title: Re: Improving free time
Post by: crazy on September 22, 2014, 05:25:36 PM
I'd personally like a Rest job if all these changes are going to be made to Free Time. Rest could be just the "raising health, lowering tiredness" function of Free Time. That way, there would still be a completely safe recovery option for people who just want a girl to not die, and Free Time could be expanded with as many random events (negative or positive) as anyone wants.
Well thing is some of these events will help her get more rested or gain more health.  While none of them are bad right now as I agree they shouldn't be able to get hurt or something on free time.  I had some ideals that would have had a chance for a girl to get hurt but I know for sure they won't be making it in game anytime soon.  One of them might just become a new job.  But back on subject if a girl is to tired she can't do any of these things..  Forgot to add if she was to hurt but will do that also.
Title: Re: Improving free time
Post by: aevojoey on September 22, 2014, 05:27:25 PM
I'd personally like a Rest job if all these changes are going to be made to Free Time. Rest could be just the "raising health, lowering tiredness" function of Free Time. That way, there would still be a completely safe recovery option for people who just want a girl to not die, and Free Time could be expanded with as many random events (negative or positive) as anyone wants.
That would probably be the best way to go.
Giving the girl "Free Time" is not the same as giving the girl "Rest Time".
On her "Free Time", she is free to do as she pleases.
On her "Rest Time", she is ordered to rest and recover.


You could also send her to the Clinic to "Get Healing" and she will be ready for work the next turn.
Title: Re: Improving Barmaid
Post by: Hazure on September 23, 2014, 01:04:26 AM
If you're differenciating between Free time and Rest time....you will need at least 3 shifts
Title: Re: Improving Barmaid
Post by: dmotrl on September 23, 2014, 04:01:02 AM
If you're differenciating between Free time and Rest time....you will need at least 3 shifts
Uh ... no.  The point is that "Free Time" is "You don't have to work right now, go do whatever you want," and "Rest Time" is "You're Sick/Tired/Injured, and you're staying in bed until you get better."  No need to stick a third shift in.
Title: Re: Improving xxx entertainer
Post by: crazy on September 26, 2014, 04:07:49 AM
Okay lets switch it up again.  Something that might get some more suggestions maybe.  xxx entertainer anything goes with this job so let me know what you think can improve it.
Title: Re: Improving xxx entertainer
Post by: MrKlaus on September 26, 2014, 07:22:14 AM
 XXX entertainer:
Invitation to give a private show. – job increase maybe random sex stat. Also could give negative effect from the client being too violent.
Getting a present – after the show, if she was good they could throw flowers, with auto consumption increase in happiness or just a txt event boosting happiness.
Secret admirer (this could be a possible event for every job) – chance of getting jewelry, flowers, candy, sex toys basically anything. Also could decrees the girls love for the player.
Giving show with a monster. – outcomes: from a brilliant show too monster eating someone from the audience or inseminating the girl.
Star of the night – being incredibly good, all customers focused on her performance, the casino income drops for this nigh a certain %. Or being a star more people comes to watch and gamble, increase in the income.
Title: Re: Improving Barmaid
Post by: CaptC on September 27, 2014, 03:14:44 PM
If you've ever worked in a casino, you know that NOTHING is allowed to interfere with casino profits. Those shows, restaurants, shops, brothels, xxx performers and anyone else in the casino is there strictly to attract paying customers to the slots and tables.

That, by the way, is one of the most unrealistic parts of this game. The dealers at the tables should be raking in more money than the casino whores. Easily.

Perhaps inexperienced dealers should earn less than inexperienced whores, but at some point, experienced dealers should earn more than experienced hookers.