Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: aevojoey on September 07, 2014, 12:02:11 PM

Title: Traits, Stats and Skill Discussion
Post by: aevojoey on September 07, 2014, 12:02:11 PM
I am currently adding new traits to the game.
This will take some time so now is you chance to get your traits in.

To start with, I am adding them to the "CoreTraits.traitsx" file and making WME work to edit them.
At first this will only have minimal information : "Name", "Description" and "Trait Type" but more information can be added later.

Submit your traits like this:
Code: [Select]
    <Trait
        Name="Abnormally Large Boobs"
        Desc="My god these things are like miniture moons..."
        Type="Physical" />

The current list of trait types is:
Type  =  Desc  =  Examples
Species  =  If she can be classified as anything other than pure Human  =  Demon, Angel, Construct
Breasts  =  Traits for breasts  =  Big Boobs, Abundant Lactation, Perky Nipples
Physical  =  Descriptions of her physical form, not including surface appearance  =  Big Boobs, Malformed
Appearance  =  Non-permanent changes to how she looks  =  Small Scars, Pierced Nipples
Action  =  How she does actions or how actions affect her physically  =  Strong, Fragile
Perception  =  How others see her  =  Nerd, MILF
Social  =  How she is in social situations  =  Charismatic, Queen
Mental  =  How her mind works  =  Iron Will, Meek, Yandere
Magical  =  Magical effects  =  Strong Magic, Flight
Sexual  =  Anything dealing with sex  =  Gag Reflex, Lesbian
Job  =  Her job training before she became part of the game  =  Doctor, Actress
Temporary  =  Temporary traits  =  Out-Patient Surgery, Botox Treatment
Addiction  =  Addictions  =  Shroud Addict
Disease  =  Diseases  =  AIDS
If you think of any other types, include them also.


To make it easier for me, don't just point to other lists, copy the list into this thread.
Make any changes you want and include anything you may want the trait to affect.
If there are any duplicates, they will get merged or renamed.

Right now I want anything and everything.
I will clean it up when I get it.
Title: Re: I am currently adding new traits - Submit your list
Post by: TitanSon on September 07, 2014, 04:00:41 PM
ok i would add the one or other examples to the traits ... but as it sounds you wanna have other Types ...
1.)
how about a job-trait Type? .... naturally there are people which are good at computing or others are good at maths or others got a good social ability ... maybe we could ad a trait-cat where the slaves and non-slaves are suited for jobs ... for example ... u take the naruto-girls where the most of them are suited for fighting (guarding) jobs and/or medical traitment
2.)
how about a surgery-trait? ... these traits would be not permanent as there are different ways we could use them .... in my opinion a breast surgery for example wont have to be here as breasts stay breasts the on or other way ;) ... ok maybe add a breast-trait for some weeks as they got some pain the first time ... and they wont be pretty till they are healed

3.)
sexual fetish-traits ... dont think i need to explain something here ;)


so ... a lot of terrible english and now a simple way to show it to you ... my preliminary trait-list

Type                          Desc                                                                      Example
Jobappitude              Which job is suited the most                                 Farming, Movies, Hospital
Surgeries                 
temporary surgery-effects                                     Botox injected, healing wounds from surgeries
Fetishes                   
One or some Festishes the Char developed         Bondage, SM, BDSM?
Title: Re: I am currently adding new traits - Submit your list
Post by: mteir on September 07, 2014, 04:37:54 PM
1.)
how about a job-trait Type? .... naturally there are people which are good at computing or others are good at maths or others got a good social ability ... maybe we could ad a trait-cat where the slaves and non-slaves are suited for jobs ... for example ... u take the naruto-girls where the most of them are suited for fighting (guarding) jobs and/or medical traitment
This could be implemented as her past before she got into the "business", such as "farmers daughter", "nurse trainee" or "wizards aprentice".
Title: Re: I am currently adding new traits - Submit your list
Post by: aevojoey on September 07, 2014, 04:48:59 PM
Type                          Desc                                                                      Example
Jobappitude              Which job is suited the most                                 Farming, Movies, Hospital
Surgeries                 
temporary surgery-effects                                     Botox injected, healing wounds from surgeries
Fetishes                   
One or some Festishes the Char developed         Bondage, SM, BDSM?

I added these:
Code: [Select]
    <Trait
        Name="Actress"
        Desc="She is a born Actress, ready for whatever the Director throws at her."
        Type="Job" />
    <Trait
        Name="Director"
        Desc="She has a knack for getting people to do things her way."
        Type="Job" />
    <Trait
        Name="Farmer's Daughter"
        Desc="She grew up on the family farm."
        Type="Job" />
    <Trait
        Name="Doctor"
        Desc="She has already had extensive medical training."
        Type="Job" />
    <Trait
        Name="Out-Patient Surgery"
        Desc="She recently got out of surgery and should be resting."
        Type="Temporary" />
    <Trait
        Name="Botox Treatment"
        Desc="She recently had Botox injected into her face. If she is happy about it, no one can tell."
        Type="Temporary" />

Sadist and masochist are already there

Keep suggesting more
Title: Re: I am currently adding new traits - Submit your list
Post by: escout on September 07, 2014, 06:50:52 PM
    <Trait
        Name="Battery Operated"
        Desc="Never gets tired"
        Type="Species" />
(Can still be unhappy or hurt)
   
Title: Re: I am currently adding new traits - Submit your list
Post by: eviljanitor on September 07, 2014, 07:11:42 PM
<Trait
Name="open minded"
Desc="she has no problems trying diffrent things sexually or recieving adult gifts such as sex toys, anal lube,sexual outfits and other perverted gear"
Type="action" />
( for use with sales items purchased and given to girls that normally would result in negative modifiers and comments to remove said penalties. )

<Trait
Name="bisexual"
Name="she has no problems sleeping with guys or gals"
Type="sexual" />


<Trait
Name="tatooed"
Name="she has some type of image tatood on her body be it a bird a heart or the name of some old boyfriend or girlfriend"
Type="appearance" />
Title: Re: I am currently adding new traits - Submit your list
Post by: aevojoey on September 07, 2014, 07:43:07 PM
Added:
Code: [Select]
    <Trait
        Name="Battery Operated"
        Desc="She keeps going and going and going... She can never get tired, but she can get hurt or sad."
        Type="Species" />
    <Trait
        Name="Open Minded"
        Desc="She has no problems trying different things sexually and she will accept anything as is."
        Type="Action" />
    <Trait
        Name="Bisexual"
        Desc="She has no problems sleeping with guys or gals."
        Type="Sexual" />
    <Trait
        Name="Heavily Tattooed"
        Desc="She has tattoos over most of her body. It is very hard for her to cover them all."
        Type="Appearance" />
    <Trait
        Name="Tattooed"
        Desc="She has some type of image tattooed on her body, be it a bird, a heart or the name of some old boyfriend or girlfriend."
        Type="Appearance" />
    <Trait
        Name="Small Tattoos"
        Desc="She has some small tattoos on her body. If you ask nicely, she may show you."
        Type="Appearance" />
Title: Re: I am currently adding new traits - Submit your list
Post by: TIFFD on September 07, 2014, 08:20:13 PM
Bunch of random ideas. Don't need to use all of them. Feel free to pick and choose (or rename).

    <Trait
        Name="Smoker"
        Desc="This girl is addicted to Nicotine"
        Type="Addiction" />
    <Trait

        Name="Alcoholic"
        Desc="This girl is addicted to Alcohol"
        Type="Addiction" />
    <Trait
        Name="Social Drinker"
        Desc="This girl knows how to handle her alcohol."
        Type="Social" />
    <Trait
        Name="Mixer"
        Desc="This girl knows how to blend drinks to her customer's taste"
        Type="Job" />
    <Trait
        Name="Giant"
        Desc="This girl is tall. The height might be a bit intimidating..."
        Type="Appearance" />
    <Trait
        Name="Pheromones"
        Desc="The girl emits or has put on a scent to draw in customers"
        Type="Temporary" />
    <Trait
        Name="Therianthrope"
        Desc="This girl can shift between two different forms"
        Type="Species" />
    <Trait
        Name="Reptilian"
        Desc="This girl has a Reptilian body"
        Type="Species" />
    <Trait
        Name="Furry"
        Desc="This girl has a furry Body"
        Type="Species" />
    <Trait
        Name="Dryad"
        Desc="This girl has a plant-like body"
        Type="Species" />
    <Trait
        Name="Missing Limb"
        Desc="This girl is missing an Limb"
        Type="Physical" />
    <Trait
        Name="Slitherer"
        Desc="This girl has a tail-like appendage instead of Legs"
        Type="Species" />
    <Trait
        Name="Playful Tail"
        Desc="This girl has a Tail"
        Type="Species" />
    <Trait
        Name="Youkai"
        Desc="This girl is not a normal human, despite her appearance"
        Type="Species" />
    <Trait
        Name="Glasses"
        Desc="This girl wears glasses, whether to see or for appearance sake."
        Type="Appearance" />
    <Trait
        Name="Deaf"
        Desc="This girl is Deaf and cannot hear."
        Type="Physical" />
    <Trait
        Name="Blind"
        Desc="This girl is blind and cannot see"
        Type="Physical" />
    <Trait
        Name="Fertile"
        Desc="This girl gets pregnant very easily"
        Type="Sexual" />
    <Trait
        Name="Idiot Savant"
        Desc="This girl isn't the brightest bulb, and her personality is lacking, but her skills are extremely good"
        Type="Mental" />
    <Trait
        Name="Maid"
        Desc="This girl has either worked or has been trained as a Maid"
        Type="Job" />
    <Trait
        Name="Waitress"
        Desc="This girl has worked in the Service industry in the past."
        Type="Job" />
    <Trait
        Name="Chef"
        Desc="This girl either cooked professionally or for personal reasons. Either way, her skills are strong."
        Type="Job" />
    <Trait
        Name="Handyman"
        Desc="This girl practiced arts and craft growing up."
        Type="Job" />
    <Trait
        Name="Country gal"
        Desc="This girl spend a lot of time in the country, and knows plants and Animals."
        Type="Job" />
    <Trait
        Name="Idol"
        Desc="This girl has gathered quite the following."
        Type="Job" />
    <Trait
        Name="Dominatrix"
        Desc="This girl loves to be in control"
        Type="Sexual" />
    <Trait
        Name="Dojikko"
        Desc="This girl is a klutz, but somehow, that just makes her more attractive"
        Type="Perception" />
Title: Re: I am currently adding new traits - Submit your list
Post by: mimikos1 on September 07, 2014, 08:59:09 PM
<Trait
       Name=''Elf''
       Desc=''this girl in an elf''
       Type=''Species'' />

<Trait
       Name=''Noble''
       Desc=''This girl is coming from a noble lineage''
       Type=''Social'' />

<Trait
       Name=''Had Boyfriend'' (or husband)
       Desc=''This girl was in relationship'' (or she is in a relationship. attract special kind of customers)
       Type=''Social'' />
Title: Re: I am currently adding new traits - Submit your list
Post by: Hanzo on September 07, 2014, 09:09:57 PM
   <Trait
        Name="Exhibitionist"
        Desc="She loves to show her body"
        Type="Social? Perception?" />

   <Trait
        Name="Inverted Nipples"
        Desc="She has inverted nipples"
        Type="Physical" />

    <Trait
        Name="Cow Girl"
        Desc="This girl is part cow"
        Type="Species" />

    <Trait
        Name="Succubus"
        Desc="-"
        Type="Species" />
(Like demon, but HP (and maybe mana?) increases when she has sex and decreases when she doesn't. It could be an interesting twist?)

    <Trait
        Name="Herpes"
        Desc="-"
        Type="Disease" />
(Another STD)

    <Trait
        Name="Nail Polish"
        Desc="-"
        Type="Temporary" />

    <Trait
        Name="Lipstick"
        Desc="-"
        Type="Temporary" />
(Increased effect if the girl has the "Dick-Sucking Lips" trait. I had the idea of a trait with a variable effect and this is the best I could come with, hopefully others can do better)

    <Trait
        Name="Cum Addict"
        Desc="This girl is addicted to the taste of semen and will even trick her customers to taste their delicious cum"
        Type="Addiction? Sexual?" />


There are traits for piercings, so why not for sex toys?

    <Trait
        Name="Anal Plug"
        Desc="This girl wears a plug in her ass."
        Type="Appearance" />

    <Trait
        Name="Anal Beads"
        Desc="-"
        Type="Appearance" />

    <Trait
        Name="Dildo"
        Desc="-"
        Type="Appearance" />


This could be a good chance to improve pregnancy:

    <Trait
        Name="Pregnant Belly"
        Desc="-"
        Type="Physical" />
(Ideas: - Agility, - Combat, decreases Tiredness recovery, incompatible with Great Figure, decreases waitress jobperfomance, could have a negative impact when working as a whore, stripper, XXX entertainer... etc as well).

    <Trait
        Name="Heavily Pregnant Belly"
        Desc="-"
        Type="Physical" />
(Similar to the previous trait, but stronger effect)
Title: Re: I am currently adding new traits - Submit your list
Post by: 0nymous on September 08, 2014, 04:50:13 AM

Re-posting from the Add-Ons thread + some new trait ideas.
I sometimes tend to write slightly "poetic" descriptions and/or names and I'd urge everyone to do the same. A description merely stating the obvious fact of what the trait name stands for is...boring. I mean, what's the point of adding a description like "She is really X." to a trait named "X"? I realize that this is, of course, not always applicable.
Apologies in advance in case I post a trait that's been already posted by someone else - I didn't mean to steal someone's idea, I'm mostly copying/pasting what traits I came up since some time ago.


Code: [Select]

<Trait
Name="Hourglass Figure"
Desc="Her body has the highly desireable shape of an hourglass - big tits, thin waist and wide hips and ass."
Type="Physical" />

<Trait
Name="Tomboy"
Desc="She's got a feisty personality of a tomboy. Her hobbies and lifestyle are somewhat masculine."
Type="Mental" />

<Trait
Name="Audacity"
Desc="She certainly doesn't lack courage. Dominating her would pose quite a challenge."
Type="Mental" />

<Trait
Name="Agile"
Desc="This girl has sharp reflexes, nimble fingers and quick feet."
Type="Action" />
 
<Trait
Name="Delicate"
Desc="This girl is as fragile as porcelain. She gets tired quickly and bruises easily if she's hit."
Type="Action" />

<Trait
Name="Beauty Mark"
Desc="She has a visible beauty mark somewhere. Above her lips, on her cheek or maybe even on her tits or asscheeks. "
Type="Physical" />

<Trait
Name="Exotic"
Desc="Her skin colour is unusual. It could be natural chocolate, tanned orange, perhaps even alien green or purple. "
Type="Physical" />

<Trait
Name="Mature"
Desc="A girl no longer, this fine, grown woman's lascivious body is a fruit ripe for the picking."
Type="Physical" />

<Trait
Name="Wide Bottom"
Desc="She can be rightfully proud of her large,shapely hips and equally juicy thighs."
Type="Physical" />

<Trait
Name="Broodmother"
Desc="Her mighty thick thigs and body are capable of giving birth to children by the dozens."
Type="Physical" />

<Trait
Name="Muscular"
Desc="This girl has an athletic, well-toned body with visible muscles. She definitely lifts."
Type="Physical" />

<Trait
Name="Plump"
Desc="This girl has more than a few soft bits. Plenty of supple flesh to squeeze and pinch."
Type="Physical" />

<Trait
Name="Slut"
Desc="She definitely wouldn't make a good wife. A good whore on the other hand... "
Type="Social" />

<Trait
Name="Bimbo"
Desc="This girl is, like, a total ditz. "
Type="Social" />

<Trait
Name="Noble"
Desc="This blue-blooded girl comes from an aristocratic, high-class background. "
Type="Social" />

I'm not sure if we're allowed to give ideas to re-interpret already existing trait system... but here's mine of the tit size system (because huge and ULTRAHUEG just isn't enough.  No "normal" size, because that's what a traitless girl would be.)

Code: [Select]
<Trait
Name="Flat Chest"
Desc="This girl's boobs aren't just small - her entire chest area is practically plank-shaped."
Type="Sexual" />

<Trait
Name="Petite Breasts"
Desc="She's only a bit under-endowed. What she lacks in size, she makes up with sensitivity."
Type="Sexual" />

<Trait
Name="Busty Boobs"
Desc="She's packing a  pair of fairly large, full lady lumps on her chest."
Type="Sexual" />

<Trait
Name="Giant Juggs"
Desc="They're soft, they're jiggly and they're BIG, with a B-I-G. There is definitely something to be jealous of here."
Type="Sexual" />

<Trait
Name="Massive Melons"
Desc="By the legendaries... her tits are like miniature moons. Hands and faces get lost inside them...forever."
Type="Sexual" />

<Trait
Name="Titanic Tits"
Desc="Her breasts, if they can even be called that, have transcended the scientific laws of space. You could hug them like you could hug an entire person. How the girl wielding them even walks is a mystery."
Type="Sexual" />

Likewise, oral trait system, ascending from weakest.
Code: [Select]
<Trait
Name="Strong Gag Reflex"
Desc="Sticking things down her throat comes with a natural difficulty to her."
Type="Sexual" />

<Trait
Name="Good Kisser"
Desc="Locking mouths with this girl feels almost as good as sex. She's an artisan when it comes to kissing."
Type="Sexual" />

<Trait
Name="Dick Sucking Lips"
Desc="Her lips are gorgeously full and they look even better when they're sucking on something."
Type="Sexual" />

<Trait
Name="Nimble Tongue"
Desc="The flexibility of her tongue grants this girl the ability to do amazing things with it."
Type="Sexual" />

<Trait
Name="No Gag Reflex"
Desc="Putting things down her mouth is no big deal for her. Just not too much and not too fast."
Type="Sexual" />

<Trait
Name="Well Throated"
Desc="This girl is a deepthroat expert. She won't even blink at the most vicious throatfuck attempts."
Type="Sexual" />

Milk trait iteration. I know you wrote the current ones, aevo, no offense meant.
It just seemed inadequate to me to have girls with the word "milker" in them, since a milker is someone who milks, not is being milked.
Code: [Select]
<Trait
Name="Dry Milk"
Desc="Her breast milk, if lactated at all, is essentially worthless."
Type="Sexual" />

<Trait
Name="Scarce Lactation"
Desc="Her breasts produce small amount of milk, but it's enough."
Type="Sexual" />

<Trait
Name="Abundant Lactation"
Desc="This girl's tits are definitely worth suckling.They produce a large amount of milk at a quick rate."
Type="Sexual" />

<Trait
Name="Cow Tits"
Desc="This girl's breasts produce an astoundingly large amount of milk at an extremely quick rate. Her mammaries are practically overflowing with deliciously sweet and rich milk."
Type="Sexual" />

Last, but definitely not least, ass traits. It makes me shamed that, as a proud ass man, I've only recently realized that the amount of ass traits in the game is zero. There's tits traits, but no ass ones? This shall not be. My membership for the Gentle Manne's Derrière Enthusiast Club is at stake here.
Code: [Select]
<Trait
Name="Flat Ass"
Desc="Her posterior isn't really anything special. Not much to grope or slap whatsoever."
Type="Sexual" />

<Trait
Name="Tight Butt"
Desc="Two finely-sculpted, scrumptious ass cheeks. What they lack in size, they make up with shape."
Type="Sexual" />

<Trait
Name="Plump Tush"
Desc="This girl's huge ass is impossible to hide. She can barely fit in any pants and every dress she wears is filled with her butts shape."
Type="Sexual" />

<Trait
Name="Phat Booty"
Desc="This girl has the kind of butt that makes all your gang members go 'Daaaayyyuuumn!'."
Type="Sexual" />

<Trait
Name="Deluxe Derriere"
Desc="The legendary perfectly peach-shaped ass. Big enough to melt hands, shapely enough to glue eyes to it forever. Even you can't gaze at it too long without lowering your shades. "
Type="Sexual" />

Minor notes:
Sorry for the wall of text/amount of traits. These aren't really spontaneous ideas, I came up with most of these a long time ago and had them saved somewhere else.
I've included some traits that were already added (such as Broodmother or Good Kisser), but they do have a different description than what's in game.
I may edit the descriptions to some of the traits to something I deem more fitting/better sounding, but not their names. (The only exception to that might be the "Well Throated" trait - I just couldn't think of a really good name for the top tier oral trait. "Deepthroat Expert", "Throatfuck Master" or something like that might sound more attractive, I dunno.)

The "Hourglass Figure", "Delicate", "Agile", and "Tomboy" traits were based on pre-existing orignal traits - respectively "Great Figure", "Fragile", "Fleet of Foot" and "Manly". I suppose the only real replacements here are the "Hourglass Figure" and"Delicate" traits.
Some traits should logically cancel each other - like the "Plump" and "Muscular" ones.


Some of the traits ("Bimbo", "Slut") are based on the already pitched idea of new stats such as Refinement and Dignity.
Title: Re: I am currently adding new traits - Submit your list
Post by: Romanul on September 08, 2014, 05:09:19 AM
<Trait
        Name="Large hips"
        Desc="This girl has really large hips."
        Type="Physical" />

 <Trait
        Name="Pierced clit"
        Desc="This girl has a pierced clit"
        Type="Appearance" />

 <Trait
        Name="Pierced nose"
        Desc="This girl has a pierced nose"
        Type="Appearance" />   <Trait
        Name="Bruises"
        Desc=" This girl has bruises all over her body "
        Type="Appearance" />

 <Trait
        Name="Missing finger"
        Desc="This girl is missing a finger"
        Type="Physical" />

 <Trait
        Name="Missing toe"
        Desc="This girl is missing a toe"
        Type="Physical" />

 <Trait
        Name="Missing a nipple"
        Desc="This girl has a huge scar where her nipple used to be"
        Type="Physical" />
 
 <Trait
        Name="Branded on the ass"
        Desc="This girl was branded with a hot iron and now displays your initials on her ass so people can tell who she belongs to."
        Type="Physical" />

 <Trait
        Name="Branded on the forehead"
        Desc="This girl was branded with a hot iron and now displays your initials on her  forehead so people can tell who she belongs to. "
        Type="Physical" />
 
 
 <Trait
        Name="local counselor "
        Desc="This girl used to be an elected representative to the local district. "
        Type="Job" />

 
 <Trait
        Name="Teacher "
        Desc=" This girl used to be a teacher at a neighborhood school, not anymore.  "
        Type="Job" />
 
 <Trait
        Name="Homeless "
        Desc=" This girl used to be homeless, living on the streets.  "
        Type="Job" />
 
 <Trait
        Name="Whoring career "
        Desc=" This girl serviced willingly or unwillingly over 1000 customers. That put a toll on her body.  "
        Type="Physical" />
 <Trait
        Name="Middle aged "
        Desc=" This girl passed the 40 years mark and it shows.  "
        Type="Physical" />
<Trait
        Name="Old "
        Desc=" This girl?! passed the 60 years mark. Only heavy discounts can make customers willing to use her services."
        Type="Physical" /> 

 <Trait
        Name="Missing teeth "
        Desc=" This girl is missing a couple of teeth."
        Type="Physical" /> 



 
 <Trait
        Name="No teeth "
        Desc=" This girl no longer has any teeth. This was deliberately done to her. It hurts her looks but customers need not fear any "accidents" and are willing to use the girls more roughly. "
        Type="Physical" />
  <Trait
        Name="No clit "
        Desc=" This girl no longer has a clit. This was probably done to help her concentrate on her work. "
        Type="Physical" />


Title: Re: I am currently adding new traits - Submit your list
Post by: aevojoey on September 08, 2014, 12:21:01 PM
Most of your suggestions made the cut, very few didn't.
209 traits total now.


Milk trait iteration. I know you wrote the current ones, aevo, no offense meant.
It just seemed inadequate to me to have girls with the word "milker" in them, since a milker is someone who milks, not is being milked.
I take no offense at anything.

I am a coder not a writer.
My writing sucks thats why I ask others to do it.
I can edit well, but choosing what words to use causes my brain to lock up with too many options.


As for duplicates and rewrites, I will take it all in and sort through it.
Whatever description for a trait sounds better will get used.



<Trait
       Name=''Had Boyfriend'' (or husband)
       Desc=''This girl was in relationship'' (or she is in a relationship. attract special kind of customers)
       Type=''Social'' />
This one is a little more complicated to do.
I intend to have people from their former lives play their part in the future but I have not gotten to any of that yet.

Title: Re: I am currently adding new traits - Submit your list
Post by: Brozita on September 08, 2014, 05:43:03 PM
This one is a little more complicated to do.
I intend to have people from their former lives play their part in the future but I have not gotten to any of that yet.

Well if we do a background trait type then we have two obvious other traits to add, taken from husband and taken from family, from the customer can't pay event.
Title: Re: I am currently adding new traits - Submit your list
Post by: mteir on September 09, 2014, 01:33:03 PM
If you think some body traits gets to messy, you could implement them as a stat of their own.
For breasts 0-100( or 200 for titanic), if breasts < 10 "flat chest", <20 "small breasts" ...and so on.
Breast surgery would simply be a +/- 5 or 10 on the stat.

This could be implemented for any body size oriented trait group.
Title: Re: I am currently adding new traits - Submit your list
Post by: 0nymous on September 09, 2014, 02:12:29 PM
If you think some body traits gets to messy, you could implement them as a stat of their own.
For breasts 0-100( or 200 for titanic), if breasts < 10 "flat chest", <20 "small breasts" ...and so on.
Breast surgery would simply be a +/- 5 or 10 on the stat.

This could be implemented for any body size oriented trait group.


The idea of changing the traits to descriptions based on the girl's skills/stats doesn't seem half bad at first, but I think the purpose of the traits themselves is to influence skills/stats, not the other way around.
Also, the sexual skills of a girl aren't only dependant on how she's built, but merely grant her a headstart. The rest is the girl's technique and experience.
In other words, having giant tits helps with titfuck immensily (while having no tits does naturally the opposite), but it's not the exclusive factor dictating how well a girl can titfuck.

I too am a bit worried that the trait list may get too lengthy for some - mind you I DO want as rich a variety of traits as possible, but it may seem unwieldy at some point.
Maybe some kind of trait filtering system?
Or maybe split some traits into a different system of something like "Talents"?

EDIT: My bad, I re-read what you and I wrote and I may have misunderstood what you meant completely. Which is probably what I suggested after you - implementing categories like breast size, ass size and so forth as a different system separate from traits. Like the "Talents" I mentioned.
Title: Re: I am currently adding new traits - Submit your list
Post by: rxformula91 on September 09, 2014, 03:19:04 PM
<Trait        Name="Idol"        Desc="This girl has gathered quite the following."        Type="Job" />


<Trait        Name="Heroine"        Desc="This girl is a vigilante out for Justice or revenge."        Type="Job" />


<Trait        Name="Singing Diva"        Desc="She can sing really well and move customers with her tune"        Type="Job" />


<Trait        Name="Nobility"        Desc="Grown and bred to in luxury and happiness."        Type="Species? JOb?" />


<Trait        Name="Gusher"        Desc="This girl can gush a river out from her vagina."        Type="Action" />


<Trait        Name="Angel"        Desc="She's an angel from above."        Type="Species" />


<Trait        Name="Elf"        Desc="This girl grew up in the woodlands and have pointy ears."        Type="Species" />


<Trait        Name="Goddess"        Desc="She's a Goddess from above."        Type="Species" />


<Trait        Name="Priestess"        Desc="She lives a life of simple purity and devotion."        Type="Job" />
Title: Re: I am currently adding new traits - Submit your list
Post by: aevojoey on September 09, 2014, 03:42:52 PM
<Trait        Name="Idol"        Desc="This girl has gathered quite the following."        Type="Job" />
<Trait        Name="Heroine"        Desc="This girl is a vigilante out for Justice or revenge."        Type="Job" />
<Trait        Name="Singing Diva"        Desc="She can sing really well and move customers with her tune"        Type="Job" />
<Trait        Name="Nobility"        Desc="Grown and bred to in luxury and happiness."        Type="Species? JOb?" />
<Trait        Name="Gusher"        Desc="This girl can gush a river out from her vagina."        Type="Action" />
<Trait        Name="Angel"        Desc="She's an angel from above."        Type="Species" />
<Trait        Name="Elf"        Desc="This girl grew up in the woodlands and have pointy ears."        Type="Species" />
<Trait        Name="Goddess"        Desc="She's a Goddess from above."        Type="Species" />
<Trait        Name="Priestess"        Desc="She lives a life of simple purity and devotion."        Type="Job" />
Already have "Idol" and "Noble" as a Social types.
Have "Angel" and "Elf" but used your Desc.
Added "Heroine" and "Priestess".

"Singing Diva" Renamed to "Singer" and added.
More singer variations could work also.
Added <Trait        Name="Tone Deaf"        Desc="She thinks she can sing but no one else does."        Type="Job" />


"Gusher" would need variations similar to breast size variants before it could be added.

"Goddess" I'm not so sure about.
If she still is a Goddess, would she not be able to leave anytime she wanted?
If she used to be a Goddess but was stripped of her powers, some other trait name would be needed.
As for it being "Species" type, perhaps "Magical" type would be better?

Title: Re: I am currently adding new traits - Submit your list
Post by: Yukinohki on September 09, 2014, 06:15:08 PM
You could call her Fallen Goddess.
This trait could have a special effect.
If she ever reaches hate = 100, her old powers come back and she kills you  ;D
so players should be careful what they do to these girls.
Title: Re: I am currently adding new traits - Submit your list
Post by: eviljanitor on September 09, 2014, 09:29:29 PM
<Trait
        Name="spirit possessed"
        Desc="her body is currently being physically possessed by an evil spirit."
        Type="temporary" />

<Trait
        Name="demon possessed"
        Desc="her body is currently being physically possessed by a demon."
        Type="temporary" />

<Trait
        Name="solar powered"
        Desc="her body needs direct sunlight for a lengthy period to survive."
        Type="species" />
(good for plant based girls like the alrune)

<Trait
        Name="shapeshifter"
        Desc="this girl can change her appearance at will."
        Type="temporary" />

<Trait
        Name="egg layer"
        Desc="this girl gives birth to eggs instead of live young."
        Type="species" />
(good for harpies ,dragon girls and other avian based girls)
Title: Re: I am currently adding new traits - Submit your list
Post by: aevojoey on September 09, 2014, 10:42:40 PM
You could call her Fallen Goddess.
This trait could have a special effect.
If she ever reaches hate = 100, her old powers come back and she kills you  ;D
so players should be careful what they do to these girls.
<Trait Name="spirit possessed" Desc="her body is currently being physically possessed by an evil spirit." Type="temporary" />
<Trait Name="demon possessed" Desc="her body is currently being physically possessed by a demon." Type="temporary" />
<Trait Name="solar powered" Desc="her body needs direct sunlight for a lengthy period to survive." Type="species" />
(good for plant based girls like the alrune)
<Trait Name="shapeshifter" Desc="this girl can change her appearance at will." Type="temporary" />
<Trait Name="egg layer" Desc="this girl gives birth to eggs instead of live young." Type="species" />
(good for harpies ,dragon girls and other avian based girls)
Already have "shapeshifter"

Added:
Code: [Select]
<Trait Name="Fallen Goddess" Desc="She used to be a Goddess until she was stripped of her powers and thrown to the slavers." Type="Species" />
<Trait Name="Spirit Possessed" Desc="Her body is currently being physically possessed by an evil spirit." Type="Temporary" />
<Trait Name="Demon Possessed" Desc="Her body is currently being physically possessed by a demon." Type="Temporary" />
<Trait Name="Solar Powered" Desc="She needs direct sunlight for a lengthy period to survive." Type="Species" />
<Trait Name="Egg Layer" Desc="This girl gives birth to eggs instead of live young." Type="Species" />



I am incorporating traits into the game in groups, currently I am adding breast size traits.
There are 8 traits + no trait so 9 total.
Here is how I have them arranged now.
Trait name  =  Approximate Cup size  =  if made into numbers
"Flat Chest"  =  -  =  0
"Petite Breasts"  =  A  =  1
"Small Boobs"  =  B  =  2
(no trait)  =  C  =  3
"Busty Boobs"  =  D  =  4
"Big Boobs"  =  E  =  5
"Giant Juggs"  =  F  =  6
"Abnormally Large Boobs"  =  G  =  7
"Massive Melons"  =  H  =  8
If I should move any around or add any more, let me know.
(this is probably what the "too much is too much" crowd doesn't like.)
Title: Re: I am currently adding new traits - Submit your list
Post by: crazy on September 10, 2014, 04:41:38 AM
Normally I would just add them myself but as your adding them already.

<Trait    Name=''Alien''      Desc=''This girl is from another world''     Type=''Species'' />

<Trait     Name="Stubby Legs"     Desc="This girl has short and stubby legs."  Type="Physical" />

<Trait     Name="Annoying"     Desc="This girl can get on your nerves very fast."    Type="Perception" />   //sees less customers a day

<Trait     Name="Cougar"        Desc="This girl is a very sexy older lady."     Type="Perception" />

<Trait     Name="Former Addict"        Desc="This girl was an addict of something once."     Type="Mental" />   //more likely to return to drugs

<Trait     Name="Illiterate"        Desc="This girl can't read."     Type="Mental" />  //could make it to where she can't use the book items and lower int

<Trait     Name="Gladiator"        Desc="This girl has been trained to fight in the arena."     Type="Job" />  //higher combat and magic skills

<Trait    Name="Flexible"   Desc="This girl is very flexible."   Type="Physical" />  //higher sex skills

<Trait    Name="Slow"   Desc="This girl doesn't get in a hurry doing anything."   Type="Action" />  //less agility

<Trait    Name="Wings"   Desc="This girl has a set of wings."   Type="Physical" />

<Trait     Name="Neat Freak"        Desc="This girl is a neat freak."     Type="Mental" />   //happiness goes down quicky if the place is dirty

<Trait     Name="Disgusting"        Desc="This girl doesn't like to clean up after herself."     Type="Mental" />   //addes more flith to where ever she is at..  Could use a better name a descritption but u should get the point

Idk if we should add these or not but
<Trait    Name="Tall"      Desc="This girl is very tall."          Type="Physical" />
<Trait    Name="Short"   Desc="This girl is rather short."   Type="Physical" />
These could be better and have more of them.  Giant, dwarf, and such if we want to do this kind of trait.

<Trait    Name="Fat"   Desc="This girl is rather fat."   Type="Physical" />
You could use that one kinda like you are with the boob traits.  And pair it with great figure and a few others.


As someone else suggested it but u said it need more variants
<Trait        Name="Gusher"        Desc="This girl can gush a river out from her vagina."        Type="Sexual" />
<Trait        Name="Squirter"        Desc="This girl is know to squirt during orgasm."        Type="Sexual" />
<Trait        Name="Dry Vagina"        Desc="This girl doesn't naturally get wet when she is sexually excited."        Type="Sexual" />

Had more but its late and I cant think right now
Title: Re: I am currently adding new traits - Submit your list
Post by: 0nymous on September 10, 2014, 05:29:03 AM


<Trait        Name="Goddess"        Desc="She's a Goddess from above."        Type="Species" />

Somebody wants to add Palutena into the game after her recent new artwork thanks to the Smash reveal...


I am incorporating traits into the game in groups, currently I am adding breast size traits.
There are 8 traits + no trait so 9 total.
Here is how I have them arranged now.
Trait name  =  Approximate Cup size  =  if made into numbers
"Flat Chest"  =  -  =  0
"Petite Breasts"  =  A  =  1
"Small Boobs"  =  B  =  2
(no trait)  =  C  =  3
"Big Boobs"  =  D  =  4
"Busty Boobs"  =  E  =  5
"Giant Juggs"  =  F  =  6
"Abnormally Large Boobs"  =  G  =  7
"Massive Melons"  =  H  =  8

If I should move any around or add any more, let me know.
(this is probably what the "too much is too much" crowd doesn't like.)



Overall I wanted to avoid using cup sizes as an indication of tit size.It can be a bit traitorous and confusing, because there's many measurement systems out there.

I don't think assigning tit sizes to single cups sizes is a good idea. Mostly because there's plenty of (completely unrealistic, but that's the beauty of art - we can have as unrealistic a tit sizes as we want) tits that exceed the "standard" cup sizes.
There's artwork of women with tits that are beachball-sized. (Search for "gigantic_breasts" on Gelbooru to see what I mean) That's why I wrote the "Titanic Tits" as the last trait size.
If we assign every tit size to every cup size...then what's the point of custom-made traits at all?
Since the tit size traits are quite numerous, I'd suggest removing some synonymous ones, like small boobs/petite breasts (for the sake of sticking to my stuff the ones not written by me, of course  :-X ),  merge the cup sized into approximate groups, and add two more approximate cup sizes to the two final traits.
So:
Trait name  =  Approximate Cup size  =  if made into numbers
"Flat Chest"  =  -  =  0
"Petite Breasts"  =  A-B  =  1
(no trait)  =  C  =  2
"Busty Boobs"  =  E-F  =  3
"Giant Juggs"  =  G-H  =  4
"Massive Melons"  =  H+  =  5
"Titanic Tits"  =  H++  =  6

That's two traits less with a much wider margin for tit size.
H+ would be the kind of tits that make a girl hard to embrace with your arms fully.
H++ would make that impossible. The aforementioned beachball-sized tits. Completely non-viable for the human body and skeleton.


EDIT:
Since you've already began on splitting traits into different groups and the list of proposed traits only grows and grows, are you going to continute separating them into different categories, aevo?
Title: Re: I am currently adding new traits - Submit your list
Post by: aevojoey on September 10, 2014, 11:24:49 AM
Overall I wanted to avoid using cup sizes as an indication of tit size.It can be a bit traitorous and confusing, because there's many measurement systems out there.
The original 3 boob traits were enough but more were submitted so I added them.
Removing some of the new ones would be easy but removing any of the old 3 would cause problems because they are already in so many girls files.



Since you've already began on splitting traits into different groups and the list of proposed traits only grows and grows, are you going to continute separating them into different categories, aevo?

The first trait types are just a base and they are not going to be used by the game for a while.
I already thought about splitting things more, particularly adding "Breasts" as a type for breast sizes, milk production and nipple type.


Everything can be changed but if it should be changed is another thing.
Title: Re: I am currently adding new traits - Submit your list
Post by: 0nymous on September 10, 2014, 01:19:07 PM
The original 3 boob traits were enough but more were submitted so I added them.
Removing some of the new ones would be easy but removing any of the old 3 would cause problems because they are already in so many girls files.



True. The selfish asshole inside of me didn't even think about that.
Also, what original 3 boob traits? I thought there were only two original (that is, pre .6.00) ones: "Big Boobs" and "Abnormally Large Boobs".




Will there be still an option to rename/remove the old traits for people who don't mind adjusting their own girl files?

Quote
The first trait types are just a base and they are not going to be used by the game for a while.I already thought about splitting things more, particularly adding "Breasts" as a type for breast sizes, milk production and nipple type.

Well, going with the flow, there's also the possibility of a lot more "tags" for girls, like race, hair colour and so forth... just where should the limit be is the important question.
However, wouldn't implementing a system such as this effectively "break" all the old girl files anyways, similarly to how removing old traits would?
Title: Re: I am currently adding new traits - Submit your list
Post by: CaptC on September 10, 2014, 01:36:06 PM
Also, what original 3 boob traits? I thought there were only two original (that is, pre .6.00) ones: "Big Boobs" and "Abnormally Large Boobs".


I'm guessing 'Small Boobs'. You really seem to have a blind-spot. Perhaps they need to be huge before your optic nerve registers them?   :D
Title: Re: I am currently adding new traits - Submit your list
Post by: 0nymous on September 10, 2014, 04:27:32 PM

I'm guessing 'Small Boobs'. You really seem to have a blind-spot. Perhaps they need to be huge before your optic nerve registers them?   :D

Hey! I'll have you know I was the first person to propose a "Flat Chest" trait... I think.
A true breast lover loves them all regardless of size and shape.


...or so do the breast lovers say, I'm more all about asses myself.
Title: Re: I am currently adding new traits - Submit your list
Post by: Torajidi on September 10, 2014, 08:08:43 PM
Some of these might be complicated to code, because my mind is hard-wired to think up the most confusing shit possible, so feel free to skip over anything that might take more effort than usual.

<Trait
        Name="Motherly"
        Desc="Kind and caring, this girl loves taking care of people."
        Type="Mental" />

Raises stats related to Matron-like jobs (Head Girl, Director, etc).

<Trait
        Name="Psychologist"
        Desc="Understanding others may mean losing yourself in the process."
        Type="Mental" />

Much like the above, but also gives both an Intelligence bonus and the Pessimist effect of losing Happiness quicker.

<Trait
        Name="Weapons Expert"
        Desc="This girl is comfortable with any weapon."
        Type="Physical" />

Adds a slight Combat bonus when any weapon is equipped. Could also apply to Magic with any weapon that raises it.

<Trait
        Name="Hand-to-Hand Fighter"
        Desc="Weapons just get in the way for this girl."
        Type="Physical" />

Gives a Combat bonus when unarmed, but takes it away if the girl equips a weapon. Could also lower Magic and raise Handjob.

<Trait
        Name="Coma"
        Desc="She may never wake up."
        Type="Temporary" />

Girls with Tough or Iron Will or any other related trait would have a chance to end up in a coma instead of dying outright. Coma would prevent a girl from doing any jobs except for Free Time. She'd gain 1-5 Health per turn and have a (Health)% chance of the trait being removed: 30 Health is a 30% chance. To balance, she could also gain Tiredness each turn and have a (Tiredness)% chance of dying.

<Trait
        Name="Complacent"
        Desc="This girl's just... okay with everything that happens to her."
        Type="Mental" />

Happiness will constantly stay at 50 and never rise above nor fall below that number.

<Trait
        Name="Content"
        Desc="This girl's fine with everything that happens to her."
        Type="Mental" />

Same as above, with Happiness being a static 75.

<Trait
        Name="Homesick"
        Desc="This girl longs for her mother's cooking, and it might take more than a phone call to cure her."
        Type="Temporary" />

Gives the girl a set chance of running away regardless of anything else. Could be triggered through events or automatically given to kidnapped girls and removed when PCLove reaches a certain level.

These next few might require more jobs and coding added to the Clinic.

<Trait
        Name="Therapist"
        Desc="Attuned to fixing girls that may have been affected by the last 6 letters."
        Type="Temporary" />

Could also be a new Clinic job: Reduces the amount of time needed to cure other girls of negative Mental traits.

<Trait
        Name="Depressed"
        Desc="You're most likely to find this girl curled up on her bed, muttering self-loathing comments to herself."
        Type="Mental" />

Gives the girl a set chance of refusing to work regardless of anything else. Could be removed in the Clinic with a lot of time (4+ weeks).

<Trait
        Name="Anxious"
        Desc="This girl spends so much time thinking about the worst case scenario that she usually ends up making it happen."
        Type="Mental" />

Gives the girl a set chance of refusing to work (though not as much as Depressed) and also gives a set chance of "failing" a job: All payments and other benefits would be halved (or more). Could be removed in the Clinic with a lot of time (4+ weeks).

Finally, a couple traits that I know won't get in, but I'd like to suggest anyway because they might be fun if they do get in.

<Trait
        Name="DID"
        Desc="Dissociative Identity Disorder. This girl may not act like "this girl" the next time you see her."
        Type="Mental" />

Girls with DID would have a set pool of traits that get added/removed randomly each turn. It would be mostly Mental traits and other generally non-Appearance traits. Would need an extremely long time (10+ weeks) at the Clinic to cure.

<Trait
        Name="Glitched"
        Desc="Mechanical bodies are nice until you realize that machinery isn't perfect."
        Type="Temporary" />

A more extreme version of the above trait for Construct girls only: All traits are randomized each turn, including Appearance. Stats may also be randomized. This trait would need a few weeks at the Clinic to remove.
Title: Re: I am currently adding new traits
Post by: aevojoey on September 10, 2014, 08:52:31 PM
Some of these might be complicated to code, because my mind is hard-wired to think up the most confusing shit possible, so feel free to skip over anything that might take more effort than usual.
Well my mind is hard-wired to understand the most confusing shit possible, so feel free suggest strange ideas.

I like most of what you suggested but I am slowing down a bit on adding more traits until I get some of what I already have into the game.
Keep suggesting them for later but they may not get in at this time.


I pulled out a little of what I had done for breast sizes until I decide on a final list.

All the traits in the current CoreTraits.traitsx are in the game as recognized names but only a few have any affect on the game.

I added "Herpes" and updated the old diseases to be a little more negative.
I added "Lesbian", "Bisexual" and "Straight" into the sex enjoyment calculations as well as a few others that make sense.
"Nymphomaniac" now has more variation depending on the sex type, group gives more enjoyment than hand job for her.
I started making breast size have more influence on customer happiness depending on customer fetish preference of big or small boobs but I trimmed it back until I get the size list finished.
Title: Re: I am currently adding new traits
Post by: 0nymous on September 11, 2014, 06:57:16 AM
Well my mind is hard-wired to understand the most confusing shit possible, so feel free suggest strange ideas.


Is that so! Even completely game-changing reworks?
Like adding two more shifts or changing the turn-based system to a daily one with the weekly one being still an option...
This isn't a talk for this thread, but I'm just saying I had some ideas that are so radical I dreaded to share them.
Title: Re: I am currently adding new traits
Post by: aevojoey on September 11, 2014, 01:26:59 PM
Is that so! Even completely game-changing reworks?
Like adding two more shifts or changing the turn-based system to a daily one with the weekly one being still an option...
I have already considered making it daily instead of weekly.
The main problems this would cause would be with pregnancy, the farm and the clinic.
It could allow more variation to the game, the bank and city hall closed on weekends, Holidays, actual birthdays for the girls and the player.

More shifts would cause problems with all jobs.
Calculations for everything would have to be reworked to change shift time.
With 2 shifts, they can be 8 hours each with 8 hours closed.
(I consider the current shifts as noon-8pm and 8pm-4am.)
If the number of shifts increases, how would they be done?
? 3  8 hour shifts with one needing to be resting?
? 4  4 hour shifts with 8 hours closed?
? 6  4 hour shifts with the girls needing 2 shifts off together?

In the Matron rework, I was going to see if I could make the game run hourly in the brothels, this would allow all jobs to work together better.
Allowing the player to control this would require more coding and would probably detract from the game for most players.


Continuing on the time chop down theme:
The game could be made real time instead of turn based
Tick based with 1 tick = 1 hour.
Going down this road would cause it to become a totally different game.

This isn't a talk for this thread, but I'm just saying I had some ideas that are so radical I dreaded to share them.
Since when do threads ever stay 100% on topic?  :P
Title: Re: I am currently adding new traits
Post by: 0nymous on September 11, 2014, 06:36:54 PM
Since when do threads ever stay 100% on topic?  :P
Well, if you put it that way...
The total shifts would be(in the 24-hour time format):

Morning (6.00-12.00)
Afternoon(12.00-18.00)
Evening(18.00-24.00)
Night (24.00-06.00)

Four shifts is perfect. No closed hours, no empty holes in the full day/night cycle.  Each shift has precisely six hours.  It's even, it's logical, it's nice. Morning and Night may seem to begin a bit too late for some, but for the sake of mathematical equilibrium I think it's fair to assign these cycles to these hours.

Two shifts reserved for rest should be enough for a girl to automatically keep her from being tired at all times. I was thinking if one shift is enough... but six hours of sleep per day isn't enough for most people. And while twelve hours may seem too much on the other hand, "resting" is a flexible term that doesn't necessarily mean sleep exclusively.
That way you still have two shifts for the girl to take all sorts of business - which can be split into tasks like whoring and cleaning, or you can "gift" the girl a whole six-hour time off per day for her personal needs.
Toughness could effectively shorten shorten the need for rest by an entire full shift.
Girls with special traits (Constructs, Demons, Vampires, etc.) wouldn't require rest at all.

I know that the day and night shifts have currently minor influence on the probability of a girl being attacked - with night being the more dangerous shift. The four shifts would do the same thing, but in a bit more complicated way.

Morning would be worst for brothel business, but the safest as well. Most effective for resting (since the girl doesn't have to get up early).
Afternoon would be average for brothel business and wouldn't affect much at all - the "neutral" time of the day. Since most people work during this time, it would also provide boosts to "standard" kinds of work, like the ones on the Farm or at the Clinic.
Evening would be the best for brothel business. The busiest hours. Moderately dangerous, terrible for resting.
Night would be average for brothel business. It would also be the most dangerous time of the day. Good for resting, but not as good as morning.

That way the players would be a bit more inclined to assign girls to the natural human order of resting. Of course, if you'd want to make sure your brothel doesn't miss a single willing client, you'd have to "sacrifice" some of the girls by assigning their rest to the "resting-unfriendly" shifts.

Quote
The main problems this would cause would be with pregnancy, the farm and the clinic.It could allow more variation to the game, the bank and city hall closed on weekends, Holidays, actual birthdays for the girls and the player.

True, pregnancy is a pretty big argument against the daily system. With it lasting nine months, it'd realistically take something around 270 turn summaries for the babby to form in comparison to the currently already lengthy 40 turns. I considered the solution to the pregnancy issues would be implementation of items or other methods speeding up the process. We have magic, sci-fi technology and magical sci-fi technology in the game, I'm sure something could be thought of.

Another option would be to have the girl's pregnant image type set kick in realistically after some time. Impregnating a girl doesn't cause her belly to swell like a baloon immediately, after all. It starts showing sometime around the 3rd or 4th month if I'm correct, and that's only a small bump. 7-9 month stages are what most of the artwork depicts.
Point is though, the image type is active for a shorter amount of turns.  That still leaves the case of actually getting whatever the girl may spawn taking a long time. Eh... good things come to those who wait, right? Making children or breeding monsters should definitely be a much bigger deal and take more effort anyways IMO. Still... in the end the time a girl is pregnant is configurable, even through WMEdit.

Quote
It could allow more variation to the game, the bank and city hall closed on weekends, Holidays, actual birthdays for the girls and the player.

This also adds more possibilities for events - aside from those  such as the already mentioned by you holidays or celebrations - special categories of weekly and monthly missions/quests for the player to complete. Competitions that you can sign your girls up to held during certain dates.
A whole calendar system similar to the one in SlaveMaker could be added. By jove, there's so many possibilities.

Quote
More shifts would cause problems with all jobs.Calculations for everything would have to be reworked to change shift time.

Do you think you can give a primitive nutshell explanation of how shifts fetch data from a coding perspective? Basically, what the amount of clients she meets/events triggered is based on and how is the duration of the week relevant to it.

The game could be made real time instead of turn based

That would revolutionize the whole SimBrothel genre. Imagine... "Brothel management simulation... NOW IN REAL TIME!"
In all honesty though, that is a pretty crazy idea.
Title: Re: I am currently adding new traits - Submit your list
Post by: dullman on September 12, 2014, 05:11:46 AM
I have already considered making it daily instead of weekly.
The main problems this would cause would be with pregnancy, the farm and the clinic.
It could allow more variation to the game, the bank and city hall closed on weekends, Holidays, actual birthdays for the girls and the player.

More shifts would cause problems with all jobs.
Calculations for everything would have to be reworked to change shift time.
With 2 shifts, they can be 8 hours each with 8 hours closed.
(I consider the current shifts as noon-8pm and 8pm-4am.)
If the number of shifts increases, how would they be done?
? 3  8 hour shifts with one needing to be resting?
? 4  4 hour shifts with 8 hours closed?
? 6  4 hour shifts with the girls needing 2 shifts off together?

In the Matron rework, I was going to see if I could make the game run hourly in the brothels, this would allow all jobs to work together better.
Allowing the player to control this would require more coding and would probably detract from the game for most players.


Continuing on the time chop down theme:
The game could be made real time instead of turn based
Tick based with 1 tick = 1 hour.
Going down this road would cause it to become a totally different game.
Since when do threads ever stay 100% on topic?  :P

I also would prefer more shifts with real time progress and not hourly but every minute it would different jobs between jobs that takes more time (like escort takes up to 6 hours, or clients that only want to fuck pussy without any complication takes ~45 min, or fuck with talking ~2 hours) and jobs that are short, it also allows to create better logs for girl, higher pays for jobs required more time (but here i would love to somewhat pays make dynamically from the minimum we set for jobs (like if we set min as 80 it will allow us to have a pay higher then 80 for rich and satisfied clients)), and naturally comes a limit for clients that can be served by girl (which i hate current one when we every shift we get the same amount of clients, i want to have more dynamically e.g. in middle of week we get less clients that most girls (besides highest grade) are usually free and available for clients and weekend when we have full clients want to use our girls (and it's hard for them to find a free girl(not even talking about girl of their preference)). Also it adds a major add to game the process of choosing girl by client (first available girls, second choose one of them or leave etc.). Something similar i programmed into sb2revival which i turn from turn based game to real time based sim game, it makes game much more fun than turn based game (at least for me)

That would revolutionize the whole SimBrothel genre. Imagine... "Brothel management simulation... NOW IN REAL TIME!"
In all honesty though, that is a pretty crazy idea.

I mean i made a real time based mechanic for sb2 revival game so it isn't new idea, but for me it makes game much more fun to play than turn based (since if we have log we can see what girl did during working hours/resting hours (like on what time she begun intercourse how long it last, or for rest how long time she slept)).

Even now i'm beginning to make a game based on real time but since many of girls i would love to see in game are based on manga (so it means they lacks pictures) the game will be sprite based (Sex Animation for every position and job, different clothes and many more if you are interested i posted on this forum information about my plans towards game, although it won't be fast since i'm also working and only weekend i have to rest/fun/and working on game)
Title: Re: I am currently adding new traits - Submit your list
Post by: 0nymous on September 12, 2014, 03:07:42 PM
I mean i made a real time based mechanic for sb2 revival game so it isn't new idea, but for me it makes game much more fun to play than turn based (since if we have log we can see what girl did during working hours/resting hours (like on what time she begun intercourse how long it last, or for rest how long time she slept)).


Apologies. I completely forgot about that one. It's made in RPGMaker, correct? True, I remember a real-time system there with an option to skip forward.
Unless my memory is failing me again...
Still though, the coding in RPGMaker is a bit more flexible and rich than WM. Especially so considering the wide variety of community-made scripts.








Back on the topic of traits - I went through the CoreTraits.xml in 06.00.03. I like that you've replaced/slightly adjusted some of the trait descriptions, aevo. Shows that you read them all and don't just mindlessly copy-paste.
I do have a couple of technicalities to discuss.


-Do we really need all the traits defining what kind of a lipstick the girl is wearing and other item-related ones? Traits should be related to the girl's body and mind, not her clothing or equipment. Different lipstick kinds are a good idea- but setting up another equippable item slot for them instead of adding them as traits is even better IMO.
Same thing applied to the "Nail Polish", "Vibrator" and "Anal Plug" traits.
Related minor typo; in "Whoreish Lipstick". The proper spelling is "whorish".


-The racial traits are getting rather numerous. Cowgirls, catgirls, angels, demons, two types of goddesses, dryads,elves, cyclopses... it just keeps going on.  And we're still missing so many exotic female varieties; orcs, aliens etc.  I really think setting a separate from traits "Race" category for girls would help a lot.
Related; "Slitherer" instead of "Lamia"? Come on.


-Likewise "Profession" traits such as "Maid", "Priestess", "Teacher", "Heroine", "Former Official", "Farmer's Daughter", "Country Gal", "Mixologist", "Singer", "Waiterss", "Director"... you see where I'm going with this. It seems a bit too much.


-I know replacing trait names is kind of out of the question, but "Deep Throat" should definitely be called something else. It's the name of an action, not an attribute.


-Pregnancy trimesters are a good idea, but again, the notification should be trait-unrelated and displayed somewhere under the current pregnant notification in-game.


-"Wide Bottom" and  "Large Hips" conflict with each other by basically being the same thing. I suppose it was unavoidable for people to propose traits that wouldn't cover each other.


I'm also just gonna point out again the case of old trait names being replaced.
"Abnormally Large Breasts" - "Massive Melons"
"Great Figure"" - "Hourglass Figure"
"Great Arse" - pretty much any of the ass traits I wrote.
I'm not sure if the intended solution here is just leaving the old traits so the old girl files can still be viable.


-"Middle Aged" and "Old". Not to sound too rude, but... what's the point of those traits? Couldn't their effects simply be applied to the girl based on her age stat?
 I genuinely hope they won't apply themselves automatically to girls when they hit/are the age of over 40 and 60 respectively. Because I personally have plenty of girls who are older than that but don't look it. Not to mention all the vampires/demons/immortal eldritch abominations/ thousands of year old spirits who are technically WAY old.


-"Branded on the Forehead" and "Branded on the Ass". I like the idea of imprinting the slave mark on the girl's body where you please (on the ass especially...), but, once again, can't these traits be simply replaced by a small notification under the one stating the girl is a slave in her description?


-Small but painfully common typo in the "Yandere" trait description. "Expect this girl to be hurting people on the job. Alot. (may attack customers)" "A lot" is spelled separately. It's just a description though, so anyone can fix it.
Title: Re: I am currently adding new traits - Submit your list
Post by: Hanzo on September 12, 2014, 06:34:55 PM
Managing age could be interesting (as it cannot be fixed by reloading). The tools for it are already there, there are plenty of items that have an impact on age, plus the facelift at the hospital.

However some may not like it, so if it can be disabled in the config, better.

Some age-related traits may be needed, like doesn't age (age stops increasing), immortal (ignore age effects) and long lifespan (same as immortal, for the sake of simplicity).
Title: Re: I am currently adding new traits - Submit your list
Post by: 0nymous on September 12, 2014, 06:52:48 PM
Managing age could be interesting (as it cannot be fixed by reloading). The tools for it are already there, there are plenty of items that have an impact on age, plus the facelift at the hospital.

However some may not like it, so if it can be disabled in the config, better.

Some age-related traits may be needed, like doesn't age (age stops increasing), immortal (ignore age effects) and long lifespan (same as immortal, for the sake of simplicity).

I'd tie the system of aging and mortality of a girl to her race again.
That being said, I highly doubt anyone would put so much time into the gameplay as to age management becoming a tangible mechanic... roughly 50 weeks per a year. Thus roughly 50 turn summaries in-game per year. 10 years would be 500 turn summaries total.
Age does raise interesting questions though. Shouldn't normal, human and mortal girls be able to retire at some point? I imagine for most people 50 years is the definite end for a woman's sexual attractiveness, unless we're talking about fetishizing.
Some option for retirement, maybe? Granted you won't use the age-decreasing items. I imagine most people would, especially to keep certain unique girls.
Title: Re: I am currently adding new traits - Submit your list
Post by: Romanul on September 12, 2014, 07:06:03 PM
I see no reason for the retirement thing. At least not for slave girls. Even at fifty (and looking bad) they can still work as a whore (at a much lower price) or at the very least can be able to do other jobs waitress, cleaning lady, farmer etc. I really think it can be fun to have a 60 year old prostitute.  :D
Title: Re: I am currently adding new traits - Submit your list
Post by: Hanzo on September 13, 2014, 04:36:41 AM
I'd tie the system of aging and mortality of a girl to her race again.
That being said, I highly doubt anyone would put so much time into the gameplay as to age management becoming a tangible mechanic... roughly 50 weeks per a year. Thus roughly 50 turn summaries in-game per year. 10 years would be 500 turn summaries total.
Age does raise interesting questions though. Shouldn't normal, human and mortal girls be able to retire at some point? I imagine for most people 50 years is the definite end for a woman's sexual attractiveness, unless we're talking about fetishizing.
Some option for retirement, maybe? Granted you won't use the age-decreasing items. I imagine most people would, especially to keep certain unique girls.

Those traits may be needed to turn girls immortal without changing their race (for ambrosia-like items, for example), so why make aevojoey write more code? :D

Besides, some people may not agree with the lifespan assigned to each race. If someone wants to have a demon girl with human lifespan, why not? It's not going to break the game.

Yeah, sounds reasonable that at least free girls should be able to retire.
Title: Re: I am currently adding new traits - Submit your list
Post by: Uriel on September 13, 2014, 12:39:05 PM
Dunno if discussed alreadyor not. Anyway.
Is it possible for traits to affect the pregnancy chances? My idea here is that those animal traits(catgirl, monstergirl, puppy, whatever) will increase girls chance to conceive from a beast.
Title: Re: I am currently adding new traits - Submit your list
Post by: aevojoey on September 13, 2014, 01:33:29 PM
Is it possible for traits to affect the pregnancy chances?
Not yet but some traits will eventually increase pregnancy chances.



The species traits could be converted into a species attribute
The problem with that would be adding all possible species into the game.

The intent of making traits into xml was to allow them to be customized.
When that gets more work done, most traits will be removed from being hard coded into the game.

Traits can even be made into 1 file, 1 trait, the game will handle multiple traitsx files.
The game loads traits in this order:
1. If the game finds "CoreTraits.traitsx" it only loads that.
2. If not 1 it will load "CoreTraits.traits" by itself if found.
3. If neither 1 or 2 it will look for any ".traitsx" files and load them all
4. Otherwise it will load any ".traits" files
If you want multiple ".traitsx" files remove "CoreTraits.traitsx" and "CoreTraits.traits" files.
This would allow the girls folders to include any custom traits that girl has.

Title: Re: I am currently adding new traits - Submit your list
Post by: 0nymous on September 13, 2014, 06:43:49 PM
Not yet but some traits will eventually increase pregnancy chances.


Maybe instead of coding the traits around the current hidden pregnancy chance value, switch it to a new "Fertility" stat? For the sake of transparency; so that we can be absolutely sure when a girl is in "danger" of being impregnated and when she isn't.
It would also provide a clearer outline of traits like "MILF", "Mature" or "Broodmother" directly affecting the girl. Usage of anti-conception methods (items) would effectively lower fertility, maybe even setting it to 0.
Not much coding would be done at all, I imagine - just take the currently hidden pregnancy value and have it on clear display as "Fertility".
And since every girl shared that value, the new stat wouldn't even interfere with old girl files.
At least... in my primitive theory.


And since we're on topic of pregnancy - can you give a clear yes or no on swapping the pregnancy trimester traits to a separate pregnancy system for the girl?
Title: Re: I am currently adding new traits - Submit your list
Post by: Hanzo on September 15, 2014, 05:10:53 AM
I was reading the new traits file and found this:

    <Trait
        Name="Glasses"
        Desc="This girl needs glasses to see, without them she is almost blind."
        Type="Action" />

Wouldn't "Bad Eyesight" be a more fitting name for it?

Another question is how the game will recognize that a girl is wearing glasses.
Title: Re: I am currently adding new traits - Submit your list
Post by: Jacko on September 15, 2014, 05:45:39 AM
Wow! So many new traits in the new version...


Do they have stats associated with them, or are they just descriptions at the moment?
Title: Re: I am currently adding new traits - Submit your list
Post by: 0nymous on September 15, 2014, 10:15:54 AM
I was reading the new traits file and found this:

    <Trait
        Name="Glasses"
        Desc="This girl needs glasses to see, without them she is almost blind."
        Type="Action" />

Wouldn't "Bad Eyesight" be a more fitting name for it?

Another question is how the game will recognize that a girl is wearing glasses.


Seconding this.


All item/accessory traits, therefore all lipsticks, nail polish, glasses, dildos, anal plugs and whatever the fuck aren't necessary and should be added as items instead.
If a girl's item is her "inherent" attribute, simply add an option for the girls to be able to start with equipped items of their own.  Well... I'm saying "simply" but I don't know how hard this would be to code.
Would also give a nice option of girls coming equipped with their personal, unique weapons, accessories or other tools.
Title: Re: I am currently adding new traits - Submit your list
Post by: aevojoey on September 15, 2014, 11:18:51 AM
I was reading the new traits file and found this:
<Trait Name="Glasses" Desc="This girl needs glasses to see, without them she is almost blind." Type="Action" />
Wouldn't "Bad Eyesight" be a more fitting name for it?
Another question is how the game will recognize that a girl is wearing glasses.
Seconding this.
All item/accessory traits, therefore all lipsticks, nail polish, glasses, dildos, anal plugs and whatever the fuck aren't necessary and should be added as items instead.
If a girl's item is her "inherent" attribute, simply add an option for the girls to be able to start with equipped items of their own.  Well... I'm saying "simply" but I don't know how hard this would be to code.
Would also give a nice option of girls coming equipped with their personal, unique weapons, accessories or other tools.
Well the list is not final so these can be removed.

Do they have stats associated with them, or are they just descriptions at the moment?
Most are only descriptions at the moment and many will probably be removed.



It is easier to get feedback when doing something wrong than when doing something right.
If I only added what was needed, I would get little feedback.
So I added everything suggested so I could get feedback on what is and is not needed.  :P



Removing some traits for .06.00.04:
"Anal Plug", "Nail Polish", "Pheromones", "Plain Lipstick", "Sexy Lipstick", "Vibrator", "Whoreish Lipstick", "Pregnant 1T", "Pregnant 2T", "Pregnant 3T"
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on September 19, 2014, 03:25:40 PM
I am now adding some traits to the levelup check:
Every 5 levels the girl has a chance to gain or lose a trait.
There used to be only 7 traits that she could gain.
Now I split it up into 4 categories:
5% gain rare, 45% gain common, 45% lose common, 5% lose rare,
Some of the rare will be in both the gain and the lose sections.

These are some of the traits that will be available to lose or gain (I have not sorted them all yet)
"Alcoholic", "Cum Addict", "Smoker", "Social Drinker"

"Lesbian", "Bisexual", "Straight"
"Fake Orgasm Expert", "Fast Orgasms", "Slow Orgasms"
"Deep Throat", "No Gag Reflex", "Gag Reflex", "Strong Gag Reflex"

"Delicate", "Fragile", "Strong", "Tough"
"Idol",
"Broken Will", "Iron Will","Dependant", "Fearless",
"Quick Learner", "Slow Learner",


"Adventurer", "Aggressive", "Agile", "Audacity", "Charismatic", "Charming", "Clumsy", "Cool Person", "Elegant", "Exhibitionist",
"Fleet of Foot", "Good Kisser", "Meek", "Nervous", "Nimble Tongue", "Nymphomaniac", "Open Minded", "Optimist", "Pessimist", "Sexy Air", "Slut",



If any should be removed or added let me know.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: 0nymous on September 19, 2014, 03:43:47 PM
I am now adding some traits to the levelup check:
Every 5 levels the girl has a chance to gain or loos a trait.
There used to be only 7 traits that she could gain.
Now I split it up into 4 categories:
5% gain rare, 45% gain common, 45% loose common, 5% loose rare,
Some of the rare will be in both the gain and the loose sections.

These are some of the traits that will be available to loose or gain (I have not sorted them all yet)
"Alcoholic", "Cum Addict", "Smoker", "Social Drinker"

"Lesbian", "Bisexual", "Straight"
"Fake Orgasm Expert", "Fast Orgasms", "Slow Orgasms"
"Deep Throat", "No Gag Reflex", "Gag Reflex", "Strong Gag Reflex"

"Delicate", "Fragile", "Strong", "Tough"
"Idol",
"Broken Will", "Iron Will","Dependant", "Fearless",
"Quick Learner", "Slow Learner",


"Adventurer", "Aggressive", "Agile", "Audacity", "Charismatic", "Charming", "Clumsy", "Cool Person", "Elegant", "Exhibitionist",
"Fleet of Foot", "Good Kisser", "Meek", "Nervous", "Nimble Tongue", "Nymphomaniac", "Open Minded", "Optimist", "Pessimist", "Sexy Air", "Slut",



If any should be removed or added let me know.


Just gonna go ahead and pull a quick grammar nazi on you and point out that "loose" is an adjective (i.e. loose cannon) and the word you're looking for is simply "lose".


Traits lost on levelup? Seems a bit against what the purpose of leveling up is, don't you think?
A girl has a chance to gain negative traits as well? Such as "Strong Gag Reflex", "Delicate", "Iron Will", "Fearless", "Slow Learner" etc.?


IMO the system is too unpredictably flexible and may cause some people to savescum in order to keep traits they want on their girls.
I'm gonna propose something completely different and radical - award a girl a "Trait point" on leveling up and let YOU choose which trait she'll learn.
With the common traits costing one trait point and the better, rarer ones costing up to five.
Not only would it give you more control to push girls in directions you want them to, it also adds a really nice incentive for you to to level up your girls at all.
Title: Re: I am currently adding new traits
Post by: dmotrl on September 19, 2014, 04:45:15 PM
It could allow more variation to the game, the bank and city hall closed on weekends, Holidays, actual birthdays for the girls and the player.
Still somewhat doable - you could have the 'week' advance a number of days so you eventually get a weekend instead of just going "Week +1."  You could also occasionally have the game run a check to see if a Holiday or other Event is occurring - maybe a monster gets out of control at the Arena, meaning you can't use it that day (but you don't have to pay for it); or the Guards are stepping up security because of gang fighting, so walking around for Girls gets you fined if you have high Suspicion and/or are obviously Evil.
 
Traits lost on levelup? Seems a bit against what the purpose of leveling up is, don't you think?
Losing the Pessimist/Slow Learner/Dependent Traits seems like it would be in-line with 'leveling up,' although it may make more sense depending on PC choices (personally, I would like the chance for Pessimist to be lost on level-up, since I tend to Chat with Pessimists to keep their Happiness up, as the other option is either use an Item to remove Pessimist or stuff them with Ice Cream).  Likewise the addiction traits should be capable of being lost (assuming they haven't been able to get their fix).

Quote
A girl has a chance to gain negative traits as well? Such as "Strong Gag Reflex", "Delicate", "Iron Will", "Fearless", "Slow Learner" etc.?
I would hope so.  It seems to follow the "against the purpose of leveling up" paradigm, but it indicates that the character is growing, even if it's not in a 'favorable' direction.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on September 19, 2014, 05:41:23 PM
As I said, I have not sorted them all yet.
The list is by no means final and not all will be gainable or losable.
The losable traits would be the negative traits.


I'm gonna propose something completely different and radical - award a girl a "Trait point" on leveling up and let YOU choose which trait she'll learn.
With the common traits costing one trait point and the better, rarer ones costing up to five.
Not only would it give you more control to push girls in directions you want them to, it also adds a really nice incentive for you to to level up your girls at all.
I like that idea but it will require a lot of coding.
I will see what I can do.



For now I removed some of what I changed.
It is back to the old 7 traits plus a couple of new ones.
"Agile", "Charismatic", "Charming", "Cool Person", "Fake Orgasm Expert", "Fleet of Foot", "Good Kisser", "Nimble Tongue", "Nymphomaniac", "Open Minded", "Sexy Air"
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: 0nymous on September 20, 2014, 09:14:23 AM
I like that idea but it will require a lot of coding.
I will see what I can do.


That's why I used the word "radical". I'm aware it'd be hard to code but I still think it's the best solution for the levelup system.
I'm simply not a big fan of any RNG-based systems, since like I said, some people will simply keep on reloading if they get results they don't want.


Removing traits would cost trait points as well. So you COULD get rid of traits you don't want, but hey, nothing's for free.


Quote
I would hope so.  It seems to follow the "against the purpose of leveling up" paradigm, but it indicates that the character is growing, even if it's not in a 'favorable' direction.

I don't know... for me "growth in an unfavorable direction" is not growth at all, but stagnation or regression.

Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on September 21, 2014, 11:15:31 PM
I am making some of the new and old traits mutually exclusive.
I am also:
 - sorting them in a logical order for when they get used later.
 - adding the new traits to the fetish type calculation

"Flat Chest", "Petite Breasts", "Small Boobs", (no trait), "Busty Boobs",  "Big Boobs", "Giant Juggs", "Massive Melons", "Abnormally Large Boobs", "Titanic Tits"

"Dry Milk", "Scarce Lactation", (no trait), "Abundant Lactation", "Cow Tits"

"Inverted Nipples", (no trait), "Perky Nipples"
"Puffy Nipples" is not exclusive to any others

"Sterile", (no trait), "Fertile"

"Straight", (no trait), "Bisexual", "Lesbian"

"Strong Gag Reflex", "Gag Reflex", (no trait), "No Gag Reflex", "Deep Throat"


I am going to work on converting all traits to use the "StatTr"/"SkillTr" instead of directly affecting the stat or skill.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Hazure on September 22, 2014, 03:35:03 AM
On the mutually exclusive stats you might want to have the one given on a random girl the center with a random paramater for how far the trait will stray from that....as in a girl with small boobs(2) could go down two traits and get flat....or up two and not have anything.  Conversely a small boobs(0) would only have small boobs.....but I see that on these scales every girl would have a trait...even if it's the non-trait.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: ncquolopow on September 22, 2014, 04:45:50 AM
Yeah it's a good idea to make some traits mutually exclusive or to get rid of some redundant ones.

Some others I came across that seem redundant:

(a) Clumsy, Dojikko- It seems like either both would be traits a girl would have, or neither. I understand that they're under different trait categories. But if we will be keeping both traits, then in the editor, selecting one should automatically select the other.

(b) Broken Will, Mindfucked- Should it be possible for a girl to have a Broken Will but not be Mindfucked? Or be Mindfucked but not a Broken Will?

(c) Broodmother, Deluxe Derriere, Flat Ass, Great Arse, Great Figure, Hourglass Figure, Large Hips, Long Legs, Mature Body, Phat Booty, Plump Tush, Tight Butt, Wide Bottom- At the moment, it's possible to have, for example, Deluxe Derriere and Flat Ass active simultaneously. It's also possible to have a Hourglass Figure but not a Great Figure or Mature Body (for the majority of people I don't think this makes sense). Or have Wide Bottom or be a Broodmother but not Large Hips (going by the descriptions this shouldn't be possible). In general, there's some overlap among these traits and some should be either mutually exclusive with others and some should either be automatically activated by a combination of other active traits, or should simply be discarded for redundancy.

With regards to (c), you could organize the figures and ass traits from petite->shapely/large just like you did with breasts. So given the current set of traits, it could be arranged like this:

Figure traits- (no trait), Great Figure, Hourglass Figure (I'm thinking Great Figure is a "S" shaped figure but not as exaggerated as Hourglass. You could also add Pear, Banana, and Apple shapes for an adequate amount of completeness...although interpreting anything other than Hourglass Figure into in-game stats is much harder since in the real world, there isn't really a strong consensus about the attractiveness of the latter three.)

Ass traits- Flat Ass, Tight Butt, (no trait), Deluxe Derriere, Plump Tush, Wide Bottom, Phat Booty (not sure about the order of Plump Tush and Wide Bottom...those two can be switched)

Hip traits- (no trait), Large Hips (could add a Small Hips trait for completeness)

Leg traits- (no trait), Long Legs (could add a Short Legs trait for completeness)

I'm don't really want to discard Mature Body or Broodmother, but I don't see where they fit at the moment. Maybe discard both but add Broodmother Hips after Large Hips in the Hip traits.

As for new traits, there's a lot of possibilities simply regarding physical features. But, I'd be happy just by having some traits dealing with facial attractiveness because besides a girl's figure, that's usually the other main factor used to rate a girl's attractiveness. But for the sake of simplicity, the traits wouldn't directly reference facial structure, symmetry, etc. but rather the traits would be more general-- like the traits implemented above. So for example, something like: Ugly Face, (no trait), Pretty Face, Gorgeous Face. My command of vocabulary is rather limited, so hopefully someone can come up with better/more colorful adjectives like the ones used in the Ass traits.

Also, it would be nice if in the editor, there was better documentation on what each trait does. For example, Big Boobs says "+ looks", Masochist gives "+BDSM, +Constitution", and Broken Will gives "+Obedience, -Spirit." But for many other traits, the in-game effect is not apparent. So my suggestion is to either hide the in-game effect completely, or show the in-game effect for all traits. Another suggestion I have is also to document what each in-game stat does as well. I personally would like to know the relationship between Obedience, Spirit, Confidence, and Rebelliousness, as I often break in unruly girls who refuse jobs or run away. Or the relationship between Constitution and Tiredness. Or what Mana does. Or what the exact effect of increasing Agility has on combat, stripping, or sex.

Last thing (a little off-topic), I think willingness to perform a certain job should have nothing to do with how long a girl has been performing it. Let "X" be a job. Then, for example, if I make a girl do X and she starts out "dislikes X," she usually refuses that job for several weeks. During those weeks, I usually discipline her and keep her doing the same job. Then, after many weeks of disciplining her and basically forcing her to do X, she gets good at it and starts to like it more and more. That doesn't quite make sense. While it is possible for some girls to grow to like her job even when forced to do it, realistically most people hate doing something that they're forced to do, especially when they had no interest in it in the first place. For example, a girl with maxed 100 on all Sex stats shouldn't necessarily ever enjoy having sex as a whore (and on the flip side a girl with no sexual talent/experience shouldn't necessarily dislike sex as a whore either).

But a realistic implementation of changes in willingness will vary based on each girl's personality and therefore a lot more extra variables and time spent on figuring out good math formulas. Therefore, I think the easiest way to model real-life behavior is to introduce max caps to stats. So a girl that is not naturally talented in, say, Performance, will have a cap of 80 or whatever sub-100 number you decide is appropriate. This should apply to not only the stats we see in the editor but also to the stats dealing with willingness to perform certain jobs. And if caps are implemented, setting initial and max caps for "willingness stats" should be available through the editor as well. The downside to this of course is that girl files will increase in size (I don't think this is a big deal as .girlsx files are insignificant compared to image files anyway), current girl files will be broken (this can be fixed in the same way "Add Missing Sex Skills On Load" does it however), and that any references to the current cap of 100 will need to be redirected to the appropriate max cap stat--which will likely be tedious. But in the end you will have much more flavor/variety/tougher decisionmaking in the game and the girls you have will actually feel unique. I think it's worth the pain, but then again I'm not the one programming  :D .

Edit: If you're going to add max caps, min caps could also be added since if a girl is talented at something, it's hard to believe she would ever reach "0" skill at that something.

Edit 2: Forgot Fragile and Delicate as redundant traits...or could someone explain how they're different?
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Hazure on September 22, 2014, 06:56:05 AM
I believe the trait Broodmother is for the furries who produce multiple births....and delicate is for china doll types rather than weak girls.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: 0nymous on September 22, 2014, 09:10:41 AM
(a) Clumsy, Dojikko- It seems like either both would be traits a girl would have, or neither. I understand that they're under different trait categories. But if we will be keeping both traits, then in the editor, selecting one should automatically select the other.
From my understanding:
Clumsy is the "god damn I can't believe you fucking broke all this shit again why are you such a failure" kind of trait.
Dojikko is the "awww she just tripped and faceplanted onto the floor isn't she just adorable?" kind of trait.
Hip traits- (no trait), Large Hips (could add a Small Hips trait for completeness)Leg traits- (no trait), Long Legs (could add a Short Legs trait for completeness)

I realize I'm not really in position to argue against this, what with me being responsible for 6 different tit and ass traits, but where do we stop? I believe the most important parts of a woman's body that should be extensively covered by traits in the game of this nature are tits and ass. For the rest, one trait is enough IMO - so one trait for legs, one for hips, one for lips, one for hands, and whatever else body part could be have sexual use. Because, let's face it - any body part of a woman could have that use by an extension, but that sure doesn't mean we need dozens of traits to describe them.
Ass traits- Flat Ass, Tight Butt, (no trait), Deluxe Derriere, Plump Tush, Wide Bottom, Phat Booty (not sure about the order of Plump Tush and Wide Bottom...those two can be switched)


Actually, Tight Butt was meant to be "better" than the traitless ass shape. It was intended as the kind of shape that's not really big, but definitely more quality that most"standard issue" asses. You can Google image "tight butt" itself to roughly get the results of what I mean.

Wide Bottom was never fully intended to include ass only - it refers to hips and thighs as well. I thought it's a bit pointless to make a whole different tier of ladders for thighs and hip sizes, so I just wrote "Wide Bottom" - "bottom" in the name referring to anything below the girl's torso, basically.

I understand you sorted these by an order of size, instead of general quality? I imagined that if ordered by size it would be:
Flat Ass -> (traitless)-> Tight Butt -> Plump Tush -> Deluxe Derriere -> Phat Booty
By quality itself (highest stat bonuses), Deluxe Derriere would be at the very top, however.

I realize the names are ambiguous as hell and there's no real indication of difference in the descriptions of ass shapes and sizes but I did what I thought was most fun.

I'm don't really want to discard Mature Body or Broodmother, but I don't see where they fit at the moment. Maybe discard both but add Broodmother Hips after Large Hips in the Hip traits.


Mature Body was made for women who look like MILFs but technically aren't ones.

The traits could and should be mutually exclusive. They're basically the same thing - aside from that single, formal technicality of actually giving birth to something.
Broodmother on the other hand is the hyper-emphasis of the MILF trait.
I could see all three becoming a separate tier of their own; based on how much births the woman went through.
0 births with a grown body of a woman ready to breed -> at least one birth complimenting her mature body -> 10 (or maybe a higher threshold?) births  that completely altered her body's shape
Mature Body -> MILF -> Broodmother


Also, it would be nice if in the editor, there was better documentation on what each trait does. For example, Big Boobs says "+ looks", Masochist gives "+BDSM, +Constitution", and Broken Will gives "+Obedience, -Spirit." But for many other traits, the in-game effect is not apparent. So my suggestion is to either hide the in-game effect completely, or show the in-game effect for all traits. Another suggestion I have is also to document what each in-game stat does as well. I personally would like to know the relationship between Obedience, Spirit, Confidence, and Rebelliousness, as I often break in unruly girls who refuse jobs or run away. Or the relationship between Constitution and Tiredness. Or what Mana does. Or what the exact effect of increasing Agility has on combat, stripping, or sex.

I propose adding a small window that would pop up once you hover over the trait with your mouse cursor, that would describe exactly what technical effects on the stats the trait has.
Same for items.
The text wouldn't even be editable, it would just appear based on the stat/trait modifying data.
Just to avoid the weird "+looks" or "+CHA" in the trait/item descriptions.
I don't know how possible this is to code, however.


If you're going to add max caps, min caps could also be added since if a girl is talented at something, it's hard to believe she would ever reach "0" skill at that something.

I was suggesting a system exactly about the min/max stat caps you're describing for quite a while now and made a preeeetty big point about this... here:
http://www.pinkpetal.org/index.php?topic=1031.msg29712#msg29712 (http://www.pinkpetal.org/index.php?topic=1031.msg29712#msg29712)

Forgot Fragile and Delicate as redundant traits...or could someone explain how they're different?

They're not. Delicate was my proposition of replacement to Fragile. I think it fits better when describing a woman.

Aevo basically added all traits proposed and kept all the old ones for the sake of keeping the old girl files viable. I imagine this will get sorted out somehow in the future.


I believe the trait Broodmother is for the furries who produce multiple births....and delicate is for china doll types rather than weak girls.


Wha-no. At least that wasn't my intent when I proposed both of these traits. Uh, actually, to be fair, aevo added a trait named "Brood mother" on his own, and I merely asked for it to be spelled together.
I definitely think there was no intent to make Broodmother furry-exclusive.
I like your reasoning behind "Fragile" and "Delicate" but in the end, they are still synonymous terms.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: dmotrl on September 22, 2014, 12:22:39 PM
I don't know... for me "growth in an unfavorable direction" is not growth at all, but stagnation or regression.
It sounds like you're looking at it from "These are characters in a video game, and they should only Improve because that makes them better for me," while I'm looking at things like Fearless, Iron Will, and Delicate and seeing "Okay, I can see how a person would develop those traits (based on certain choices)."  For example, Fearless and Iron Will could be the result of the character 'breaking' - not so much that they develop Broken Will, but to the point that they don't care about the drawbacks that could result from their actions so long as they're able to lash out *now*.  Delicate would be the result of pampering - few or no risks, immediate care for any injuries, and high-quality rooms.  Slow Learner would be from frequent damage - too much Torture/BDSM, frequently losing in the Catacombs or Arena, and so on.  Strong Gag Reflex ... :shrug: Maybe the girl has a bad personal experience with oral sex, or sees something that could happen, and either refuses to do it (personal choice) or develops a psychological aversion (Reflexive).
 
Edit:  Or either of the -Dere traits could be more likely to go to any of the girls who work at your House (because they start seeing you as "theirs" and not wanting anyone else), or Iron Will could lower the chance of a girl generating a "Beneficial" trait because they're resistant to the idea of being a whore.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on September 22, 2014, 01:26:35 PM
Good input.
Not time to respond to everything but some main points:

The talk of skill/stat limiting here actually gave me a great idea of how to do it.
Because I am already changing stats/skills to use a separate number to use trait modifiers, instead of making it an addition, I can make it a multiplication.
So traits are taken into account and the stat/skill is multiplied by a trait modifier.
(base+temp+item)*(trait)

"Delicate flower", "Fragile as glass"
<Trait Name="Delicate" Desc="This girl is a delicate flower. She gets tired quickly and bruises easily if she's hit." Type="Action" />
<Trait Name="Fragile" Desc="This girl is fragile and gets hurt or tired easy. (easy to hurt)" Type="Action" />
Delicate is someone who gets tired easily.
Fragile is someone who gets injured easily.
They are both on the tiredness and injury scales but opposing sides but are not mutually exclusive.
I changed the description for delicate to reflect this better.

The description for the traits in WME are taken directly from the CoreTraits.traits(x) file.
Eventually, when I code the trait modifiers into the CoreTraits.traitsx file, WME will be able to edit them like the girls with every modifier shown and editable.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: ncquolopow on September 22, 2014, 02:04:41 PM
I don't know how to quote properly (i.e. with the poster's name I'm replying to + timestamp) so bear with me.

Quote
From my understanding:
Clumsy is the "god damn I can't believe you fucking broke all this shit again why are you such a failure" kind of trait.
Dojikko is the "awww she just tripped and faceplanted onto the floor isn't she just adorable?" kind of trait.

Ah I see. But there are 2 problems here: One is that this is your personal interpretation, and while I don't dislike that interpretation, deciding to check/uncheck these traits depends on the developer's interpretation since that's what the in-game stat effects depend on. So it would be nice to know what that interpretation is. The other problem is that there still remains the issue of redundancy. By this interpretation, a girl could be clumsy but not dojikko, but a girl could not be dojikko without being clumsy. So by this interpretation, checking Dojikko in the editor should also check Clumsy, and unchecking Clumsy should uncheck Dojikko.

Quote
I propose adding a small window that would pop up once you hover over the trait with your mouse cursor, that would describe exactly what technical effects on the stats the trait has.
Same for items.
The text wouldn't even be editable, it would just appear based on the stat/trait modifying data.
Just to avoid the weird "+looks" or "+CHA" in the trait/item descriptions.
I don't know how possible this is to code, however.

I completely agree with this. And I don't think it would be hard to implement at all.

Quote

I was suggesting a system exactly about the min/max stat caps you're describing for quite a while now and made a preeeetty big point about this... here:
http://www.pinkpetal.org/index.php?topic=1031.msg29712#msg29712 (http://www.pinkpetal.org/index.php?topic=1031.msg29712#msg29712)

Right, I completely agree with you here as well. Implementing caps would make the game more realistic and give the girls uniqueness. At the moment, which girl you choose for a job only matters in the first few weeks. But after a long period of time, the girls working at the same job all end up about the same. So the game is currently boring and not very immersive. You lose a girl? No problem, just get a random girl on that job and in a few months you won't be able to tell the difference. Unique girls would encourage the player to actually manage...to look out for his most talented/prized girls and make sure they're doing a job befitting their talent, that they're healthy, etc.

Quote
They're not. Delicate was my proposition of replacement to Fragile. I think it fits better when describing a woman.

Aevo basically added all traits proposed and kept all the old ones for the sake of keeping the old girl files viable. I imagine this will get sorted out somehow in the future.

Yeah I'm thinking Fragile is an adjective better suited for...uh things you'd put in a box. Items/merchandise and such. So Fragile should just be discarded in favor of Delicate or Dainty.

Quote
Wha-no. At least that wasn't my intent when I proposed both of these traits. Uh, actually, to be fair, aevo added a trait named "Brood mother" on his own, and I merely asked for it to be spelled together.
I definitely think there was no intent to make Broodmother furry-exclusive.
I like your reasoning behind "Fragile" and "Delicate" but in the end, they are still synonymous terms.

Yeah the current description in the editor is "Her mighty thick thighs and body are capable of giving birth to children by the dozens." So I don't see how it's furry-exclusive. Still there remains the problem of possible redundancy...

Quote
I realize I'm not really in position to argue against this, what with me being responsible for 6 different tit and ass traits, but where do we stop? I believe the most important parts of a woman's body that should be extensively covered by traits in the game of this nature are tits and ass. For the rest, one trait is enough IMO - so one trait for legs, one for hips, one for lips, one for hands, and whatever else body part could be have sexual use. Because, let's face it - any body part of a woman could have that use by an extension, but that sure doesn't mean we need dozens of traits to describe them.

Quote
Actually, Tight Butt was meant to be "better" than the traitless ass shape. It was intended as the kind of shape that's not really big, but definitely more quality that most"standard issue" asses. You can Google image "tight butt" itself to roughly get the results of what I mean.

Wide Bottom was never fully intended to include ass only - it refers to hips and thighs as well. I thought it's a bit pointless to make a whole different tier of ladders for thighs and hip sizes, so I just wrote "Wide Bottom" - "bottom" in the name referring to anything below the girl's torso, basically.

I understand you sorted these by an order of size, instead of general quality? I imagined that if ordered by size it would be:
Flat Ass -> (traitless)-> Tight Butt -> Plump Tush -> Deluxe Derriere -> Phat Booty
By quality itself (highest stat bonuses), Deluxe Derriere would be at the very top, however.

I realize the names are ambiguous as hell and there's no real indication of difference in the descriptions of ass shapes and sizes but I did what I thought was most fun.
Quote
Mature Body was made for women who look like MILFs but technically aren't ones.
The traits could and should be mutually exclusive. They're basically the same thing - aside from that single, formal technicality of actually giving birth to something.
Broodmother on the other hand is the hyper-emphasis of the MILF trait.
I could see all three becoming a separate tier of their own; based on how much births the woman went through.
0 births with a grown body of a woman ready to breed -> at least one birth complimenting her mature body -> 10 (or maybe a higher threshold?) births  that completely altered her body's shape
Mature Body -> MILF -> Broodmother

I understand your concern about too many traits. And while I suppose every body part could have some sexual or non-sexual use, I'm not exactly suggesting "wide nostrils," "innie belly button," or "high forearm-neck circumference ratio"  :D . I'm trying to keep the physical traits to ones that most players would focus on or that would actually have a significant impact on the jobs the girls are doing. For example, large vs. small hands wouldn't really matter for most straight guys realistically when it comes to sex. Even if it were a handjob, I don't think hand size would have as large an effect on a guy's excitation as the girl's overall figure and face. Something like hand size just wouldn't come into play in this game sexually or otherwise...unless the girl could be a basketball/football player or something lol.

I don't think you'll find anyone arguing that tits and ass aren't central in this game. But, I believe the face is also very important and is usually in the top 5 body parts a straight guy will use to rate a girl's attractiveness: tits, waist, ass, legs, face in varying order depending on the guy (or you could simplify it to figure and face). I don't know for certain, but I'd venture to guess that most straight guys would rather have a girl with a cute face and average tits+waist+ass+legs than a girl with fantastic tits+waist+ass+legs but a masculine/unattractive face. Either way, face should be important enough to include in this game (we should have a poll!).

So, without further ado, this is what I'm thinking currently for physical feature traits:

===========
Must Haves

Figure type (banana, apple, pear, hourglass, etc...or simply "bad figure," "good figure," "great figure," etc.)
Tits size (Flat, A, B, C, D, DD, etc...or small, big, abnormally big, etc.)
Tits quality (saggy/drooping, shapely, perky, firm are some good adjectives but will take a little more thought to order these...if ordering is necessary at all)
Hips size (boyish/small, big/shapely, childbearing, etc.)
Ass size (same idea)
Ass quality (we can use some of your colorful adjectives here 0nymous)
Leg length (short, long...no need for a lot of traits here...short should negatively impact looks, long is good for looks)
Leg quality (stick-thin, shapely, etc...this trait covers thighs btw)
Facial attractiveness (ugly, pretty, cute, gorgeous, angelic, etc.)
Lip fullness (thin, plump/full, dick-sucking lips, etc.)

Optional

Height (midget, short, tall, abnormally tall, etc.)
Hair length (bald, boyish/short, neck-length, shoulder-length, waist-length, ass-length, etc.)
Eyelash length (short, long...maybe just long. Not a lot needed here.)
Makeup quality (um...not sure but I'm sure someone else can come up with good adjectives)
Perfume quality (same as with makeup)
============

Yes, this is a lot of traits compared to where we are now. But, I think it really is necessary to have this many traits to adequately describe a girl physically. Previously, you could have Big Boobs and that would automatically give your girl +looks. But what if those tits are saggy? Well that's what a tits quality trait would cover. The same thing applies to asses: Like you said, it seems you lumped size and quality together for the ass traits. But, is it not possible--or probable enough--to have a saggy ass but a big one?

We can even cut some traits out if someone feels it's too many traits to implement. Figure type is still somewhat redundant with tit, hip, and ass sizes. So either figure type could be discarded, or tit, hip, and ass sizes could collectively be discarded. Height, eyelash length, makeup quality, and perfume quality are pretty important (the latter three would simply be positive modifiers to looks/beauty, while  with height being too tall or short would negatively impact looks/beauty), but by no means as important as the ones under "Must Haves." Hair length being short would likely negatively impact looks/beauty but be more advantageous in combat or other athletic activities (won't get in the way)...but again is a relatively minor factor and therefore is optional.

Regardless of how many of the proposed traits are implemented, I disagree 0nymous, with your opinion that two is the minimum number of traits to stick to per category. I actually think three is the magic number. Why? For example, let's take a look at the currently available lip fullness traits. We only have one--Dick-Sucking Lips--thus effectively we have two due to the default no trait being normal lips. This fulfills your requirement. But, this leaves out the other side--Thin Lips, which would, say, negatively impact the quality of a BJ. In general, I think at least both sides of the default should be represented once to be realistic enough (i.e. let's try not to discard a lot of probable cases). The only category in the above list I would only have two traits in would be Eyelash Length, with one being the default lack of trait and the other being "Long Eyelashes."

For translation of traits into in-game stats (assuming quality and size are separate), we could give more weight to quality than size (I think that's realistic anyway). So going back to the saggy boobs example, if Big Boobs gives +1 to looks, then Saggy Boobs would probably need to subtract at least 2 because I think most guys would think that large boobs that are saggy make a girl less physically attractive. Similarly, if say a girl had Small Boobs, giving -1 to looks, but they were Perky Boobs or Firm Boobs, then Perky Boobs or Firm Boobs would add at least 2 to have a positive net effect on a girl's attractiveness. Of course there are issues with subjectivity--some guys find small boobs attractive but big boobs a turnoff for example--but we should aim to please most of the crowd. Pleasing everyone to a significant extent is possible, however, but would most likely require allowing people to config the trait stat effects.

About the Mature Body->MILF->Broodmother thing, yeah I think that's good and should get it's own category.

Sorry for my rambling and lack of organization, but hopefully I got my points across.

tldr;

1. Discard Fragile as it is redundant with Delicate. Thanks for clearing this part up Aevojoey.
2. The answer to "but where do we stop" is "just a little more."  ;)
3. Size and quality should be separate. Possible overlap between figure and some sizes so some reduction in traits can be made there.
4. Minimum of two traits other than the default of no trait to cover majority of cases.
5. Mature Body, MILF, Broodmother should be placed together in their own category.
6. How do I insert quotes properly?  :D
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on September 22, 2014, 03:35:22 PM
6. How do I insert quotes properly?
See this - Forums Use 101 - How to do things here (http://www.pinkpetal.org/index.php?topic=3489.msg30093#msg30093)
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: 0nymous on September 22, 2014, 07:07:30 PM

Ah I see. But there are 2 problems here: One is that this is your personal interpretation
Actually, it's not. I wasn't responsible for suggesting the "Dojikko" trait (and the "Clumsy" trait has been in the game since forever).
Not only that, but "dojikko" is a term clearly defined that's not really up to anyone's interpretation, be it mine or the developer's. Straight outta the almighty Wikipedia:
Quote
Generally, the girl is pretty and cute or so sweet and innocent that readers are expected to like her. She repeatedly fails in everyday house and school activities, like housework, sport competitions, even simply walking. She frequently falls, runs into things, or trips over the lowest obstacles. Even though she is annoyed at her misfortunes, a dojikko always shows her good side and regrets messing things up.Examples of dojikkos' behaviour include slipping on stairs, knocking over a drink, breaking a dish while serving customers, and other such slapstick.
But yeah, mutual exclusivity rule applies here, I believe.
Yeah I'm thinking Fragile is an adjective better suited for...uh things you'd put in a box. Items/merchandise and such. So Fragile should just be discarded in favor of Delicate or Dainty.
Alright, now I'm getting freaked out. I used nearly identical wording here: http://www.pinkpetal.org/index.php?topic=3433.msg28266#msg28266 (http://www.pinkpetal.org/index.php?topic=3433.msg28266#msg28266)

Well, it wasn't what I suggested when proposing Delicate, but aevo managed to think of something better than just replacing Fragile so that's more than fair game to me.
So, without further ado, this is what I'm thinking currently for physical feature traits:

Ehhh, I don't know. I'm kind of skeptical about your long list of "Must Haves" as traits. I'll have to stand by my opinion that one trait per a girl's figure, lips, legs and hips is enough.
I'd also argue with the need of splitting tit/ass traits into tiers based on quality and size. I mean... how do you define the quality of an ass if not by its size? Its shape, I guess, but that's still very limited.
You have to keep in mind, it wasn't long ago when we had nothing but two different traits for tits; one for huge ones and the other for even huger ones.
I never intended to stray too far from that kind of mechanic, but I definitely don't wish for it to be minimalistic.
Lip traits - how many different kinds of lips can there be? Because I think I can only split them into two: either full or not. And the former I included in the "Dick Sucking Lips" oral trait.
Makeup quality and perfume traits are a strong nope from me. These belong in the game as equippable items, not traits.

What I wholeheartedly do agree with is a tier for face descriptions. Faces have a wide variety of different forms, charms and shapes. There's definitely some potential for making traits that would improve/decrease a girl's Beauty.
Yes, this is a lot of traits compared to where we are now. But, I think it really is necessary to have this many traits to adequately describe a girl physically.
I understand your reasoning - I really do - but you have to ask yourself in the end - don't you already have some really powerful and adequate physical description of a girl in-game without the usage of any words? That's right, her images. WM isn't a completely a text game - you have a full and accurate visual representation of what/who the girl is. The way I see it, traits are mainly meant to serve the purpose of a gameplay mechanic.
Which is to say, they definitely shouldn't be too mechanical themselves and their descriptions and names should be as rich and colorful as possible.

Regardless of how many of the proposed traits are implemented, I disagree 0nymous, with your opinion that two is the minimum number of traits to stick to per category. I actually think three is the magic number. Why? For example, let's take a look at the currently available lip fullness traits. We only have one--Dick-Sucking Lips--thus effectively we have two due to the default no trait being normal lips. This fulfills your requirement. But, this leaves out the other side--Thin Lips, which would, say, negatively impact the quality of a BJ.
That's uh, still only two traits, not your magical three. DSL and Thin Lips. I get your point though, one negative trait and one positive trait, with a traitless girl being the neutral middle ground between the two.
That's a good way of thinking, but aren't thin lips basically just normal lips? Isn't a "bad figure" just a normal one? See where I'm going with this?
When a woman is...lacking in some department, or her body doesn't excel at certain points, she's not noticed for that at all. It's her positive physical attributes that draw attention, the negative ones are dismissed as plain and standard.

There are exceptions, however,for example when a woman has the visage of a bridge troll, or her ass is shaped like Hank Hill's (Google it) - and that's where the traits should come into action.

It sounds like you're looking at it from "These are characters in a video game, and they should only Improve because that makes them better for me,"

Well, uh... because that's true? I mean... yeah, detrimental effects as a reward for progress is a really shitty gameplay mechanic. My point is still valid.
I'm looking at things like Fearless, Iron Will, and Delicate and seeing "Okay, I can see how a person would develop those traits (based on certain choices)."  For example, Fearless and Iron Will could be the result of the character 'breaking' - not so much that they develop Broken Will, but to the point that they don't care about the drawbacks that could result from their actions so long as they're able to lash out *now*.

See now, this would be really great if a girl gained traits from certain specific actions taking place in-game. BUT what we're talking about is a girl gaining traits IN EXCHANGE for experience. I argue that losing her wisdom and training as she gains experience isn't really sensical whatsoever.
Trait loss? Sure.
Trait loss for leveling up? Nay sir.


The talk of skill/stat limiting here actually gave me a great idea of how to do it.Because I am already changing stats/skills to use a separate number to use trait modifiers, instead of making it an addition, I can make it a multiplication.So traits are taken into account and the stat/skill is multiplied by a trait modifier.(base+temp+item)*(trait)

That is fucking fantastic. So if "Flat Chest" is set to 0, the multiplication of the titfuck value by 0 would leave it at 0 as well.


On the other hand... there is a major flaw here.

Let's say a girl has ...3 titfuck.
She then gains the "Busty Boobs" trait. If the value of the trait is too low, like 2, then she only ends up with a measly boost of a total of 6 titfuck.
Now let's say another girl has 10 titfuck.  If the value of the trait is too high, like 10, then her titfuck would suddenly skyrocket to a whooping 100.
So the question is... what would the values of trait multiplication be?

The description for the traits in WME are taken directly from the CoreTraits.traits(x) file.Eventually, when I code the trait modifiers into the CoreTraits.traitsx file, WME will be able to edit them like the girls with every modifier shown and editable.


Fucking based. That's most of what I ever wanted from WM.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: dmotrl on September 22, 2014, 11:40:56 PM
Well, uh... because that's true? I mean... yeah, detrimental effects as a reward for progress is a really shitty gameplay mechanic. My point is still valid.
Didn't mean to imply that it wasn't a valid point ... but so is mine.  I mean, you can already get Aggressive from Dungeon-crawling or Arena-fighting, so there is precedent for 'detrimental' effects from progress.  Of course, there's also the matter of where the game goes from here - if girls leading Gang Squads does eventually happen, for example, then Fearless would be a positive trait for a girl in that position.
Quote
See now, this would be really great if a girl gained traits from certain specific actions taking place in-game. BUT what we're talking about is a girl gaining traits IN EXCHANGE for experience. I argue that losing her wisdom and training as she gains experience isn't really sensical whatsoever.
Trait loss? Sure.
Trait loss for leveling up? Nay sir.
Trait loss for leveling up (particularly if it's a negative trait like Slow Learner or Pessimist) makes as much sense as trait gain for leveling up, I think.  And girls do already (or can, at least) gain traits from certain actions in-game - combat experience can give Tough, Aggressive, Adventurer, and Fleet of Foot, and certain traits can be gained through Torture in the dungeon (IIRC, this is normally Temporary, but a slight modification can allow it to be permanent).  Something like "A Bad Experience" could be done with a check on sex actions.
 
Quote
BUT what we're talking about is a girl gaining traits IN EXCHANGE for experience. I argue that losing her wisdom and training as she gains experience isn't really sensical whatsoever.
... Hm?  Not sure what you mean about 'in exchange' - from what I know, it's simply that as a Girl grows in level, she gains (or possibly loses) a Trait.  Frankly, I'd be fine with not having traits on level-up at all, since it's basically an arbitrary reward with a random payout unless your idea does prove workable.  Would probably make the Training options, or training a Girl personally, see more use as well, if they gave better chances of getting certain traits.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Hazure on September 23, 2014, 01:26:20 AM
Ok...I'll admit I miss read the Broodmother trait...but I wasn't just thinking about furries....I was also thinking about girls who's families run to multipul births....I've know a couple of families like that....or individuals like...dunno...."Octo-mom"...one's who just drop babies in clusters.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: ncquolopow on September 23, 2014, 04:14:05 AM


Ok. So thanks to Aevojoey's "Forums Use 101" thread, I know how quote properly now  ;D

Actually, it's not. I wasn't responsible for suggesting the "Dojikko" trait (and the "Clumsy" trait has been in the game since forever).
Not only that, but "dojikko" is a term clearly defined that's not really up to anyone's interpretation, be it mine or the developer's. Straight outta the almighty Wikipedia:

Well it would nice if everyone adhered strictly to formal/dictionary definitions...however in reality people have different conceptions of what a word/term means. Case in point: earlier in this thread, Aevojoey had to explain the difference between Fragile and Delicate, since we both thought that they were synonymous. And if, say tomorrow, Aevojoey thought Optimist meant "All it takes is one thing to send her mood down to the pits of the abyss..." while Pessimist meant "She is very cheerful and is rarely in a bad mood," then I would have to go through my girls and uncheck Optimist and check Pessimist, and uncheck Pessimist and check Optimist where applicable. Point is, since we're playing the developer's game, it is the developer's definition that matters. It might coincide with the dictionary definition; it may not.

Alright, now I'm getting freaked out. I used nearly identical wording here: http://www.pinkpetal.org/index.php?topic=3433.msg28266#msg28266 (http://www.pinkpetal.org/index.php?topic=3433.msg28266#msg28266)
Well, it wasn't what I suggested when proposing Delicate, but aevo managed to think of something better than just replacing Fragile so that's more than fair game to me.

Wow...that is kinda freaky. Trust me, I never read that before.

Ehhh, I don't know. I'm kind of skeptical about your long list of "Must Haves" as traits. I'll have to stand by my opinion that one trait per a girl's figure, lips, legs and hips is enough.
I'd also argue with the need of splitting tit/ass traits into tiers based on quality and size. I mean... how do you define the quality of an ass if not by its size? Its shape, I guess, but that's still very limited.
You have to keep in mind, it wasn't long ago when we had nothing but two different traits for tits; one for huge ones and the other for even huger ones.
I never intended to stray too far from that kind of mechanic, but I definitely don't wish for it to be minimalistic.
Lip traits - how many different kinds of lips can there be? Because I think I can only split them into two: either full or not. And the former I included in the "Dick Sucking Lips" oral trait.
Makeup quality and perfume traits are a strong nope from me. These belong in the game as equippable items, not traits.

What I wholeheartedly do agree with is a tier for face descriptions. Faces have a wide variety of different forms, charms and shapes. There's definitely some potential for making traits that would improve/decrease a girl's Beauty.

For asses? Quality as I might have mentioned earlier could start with Saggy Butt. Better quality--as you said, we're pretty much limited to shape here--could be described as Bubble Butt or Peach-Shaped. I don't know, I don't have a great command of vocabulary, but I'm sure someone can come up with a list pretty easily for ass quality.

For lips, I'm not sure if you read the entirety of my previous post (I know it was long), but I did mention Thin Lips for lips that are less appealing than normal (just google it, you'll see that thin lips exist!). Again, I'm not a great writer, so I'm sure someone can come up with a better and longer list of traits per category.

I respect your opinion. But I also stand by my list because you're letting a lot of common asses/tits/lips/whatever slip by by not allowing for both quality and size to be accounted for separately.

Also, as I mentioned, that list can be trimmed if the number of traits is a big issue for Aevojoey, since figure takes sizes into account somewhat...so keeping figure and getting rid of tit/hip/ass sizes or keeping tit/hip/ass sizes and getting rid of figure would work.

You're right about makeup and perfume though. Don't know how I overlooked the fact that traits imply something that's inherent to a girl...makeup and perfume are definitely external.

I understand your reasoning - I really do - but you have to ask yourself in the end - don't you already have some really powerful and adequate physical description of a girl in-game without the usage of any words? That's right, her images. WM isn't a completely a text game - you have a full and accurate visual representation of what/who the girl is. The way I see it, traits are mainly meant to serve the purpose of a gameplay mechanic.
Which is to say, they definitely shouldn't be too mechanical themselves and their descriptions and names should be as rich and colorful as possible.


Yes you're right about images being an adequate physical description (assuming you find a good set of them for the girl)...for the player. However, the problem is that I'd like to see those traits that are so apparent in the images (or simply in the player's imagination) actually translate into in-game stats. For example, it is definitely weird if your idea of a girl is that she's a fighter yet she doesn't have any traits like Adventurer, Tough, Strong, etc. to reflect that. The same thing applies to physical features/body parts. Regardless of how physically attractive the player thinks a girl should be, that player should be able to find a set of traits that accurately and comprehensively describe that girl. The world of Crossgate doesn't know anything about a girl just based on her images. The player must give Crossgate/the game that information by giving the girl stats and traits through the editor, allowing the game to see somewhat eye-to-eye with the player. I don't know about others, but seeing the game interact with the girl based on my conception of what the girl is like is a big turn-on and makes the game more immersive.

That's uh, still only two traits, not your magical three. DSL and Thin Lips. I get your point though, one negative trait and one positive trait, with a traitless girl being the neutral middle ground between the two.That's a good way of thinking, but aren't thin lips basically just normal lips? Isn't a "bad figure" just a normal one? See where I'm going with this?
When a woman is...lacking in some department, or her body doesn't excel at certain points, she's not noticed for that at all. It's her positive physical attributes that draw attention, the negative ones are dismissed as plain and standard.
There are exceptions, however,for example when a woman has the visage of a bridge troll, or her ass is shaped like Hank Hill's (Google it) - and that's where the traits should come into action.


Ah, see the problem is that you think normal and "bad" are the same thing. Whereas I certainly think most people don't think that way. No there is definitely such a thing as below average or less attractive, I hardly think that in real life "negative [traits] are dismissed as plain and standard." You can google "thin lips," "saggy butt," "saggy boobs," and I hope you will see what I mean. A bad figure? Well for the majority it would mean somewhat the opposite of hourglass I assume. More convex than concave. Or in general, being muscular in the wrong places, and fat in the wrong places.

Let's get rid of Clumsy because that's normal...only exceptionally dexterous girls are worth a trait. Let's get rid of Blind because girls either can see 20/20 (or better) or are "normal." Let's get rid of Fragile because a girl is either Tough or she's normal (not Tough). Let's get rid of Pessimist because a girl is either optimistic or normal. No way a girl can get depressed easily. Let's get rid of Slow Learner and Retarded because that's the same thing as learning and thinking normally.
There's plenty more traits I could use as examples that are already in the game but I'll stop now.

When I said three traits, I was including a lack of trait as one of those traits. I thought I made that clear. In any case, as I illustrated above, two traits per category (including a lack of trait) is simply not enough. Girls do not either have average/normal features or exceptionally beautiful ones. It is possible for their features to have a negative impact their beauty. Humans are judgmental. That's just how we are. If we can judge that something is "good" we certainly have the ability to judge when something is "bad." Yes we can choose to treat people who are not so intelligent, rich, good-looking, etc. no worse than we would the average/normal person. But that doesn't mean that we have the ability to ignore when someone is at a disadvantage.

Remember when you were talking about introducing caps to this game? We don't want only min caps because there's only talented girls...and average girls. No. We want max caps also to account for the girls with below average talent.
And this same rationale for having max caps applies to having negative traits. Using your own example, we don't want to dismiss situations where a girl with a Flat Chest should have a harder time pleasing a customer with a titfuck. That's not realistic.

The description for the traits in WME are taken directly from the CoreTraits.traits(x) file.
Eventually, when I code the trait modifiers into the CoreTraits.traitsx file, WME will be able to edit them like the girls with every modifier shown and editable.


 ;D

Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Hazure on September 23, 2014, 04:50:01 AM
Speaking of bad figures...what about the morbidly obese.....or god forbid....Sally Struthers......I mean some guys like big girls....It was described to me as having a magnifing lens on all the good parts ???....I don't personaly get it but why isn't there a bad figure in the game?
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: ncquolopow on September 23, 2014, 05:51:45 AM
Speaking of bad figures...what about the morbidly obese.....or god forbid....Sally Struthers......I mean some guys like big girls....It was described to me as having a magnifing lens on all the good parts ??? ....I don't personaly get it but why isn't there a bad figure in the game?

I know right? We currently have ~210 traits in the game, including a bunch of traits that just aren't that common realistically and will be used by a very small minority of girls even in the fantastical world of Crossgate: Blind, Deaf, Bimbo, all the ones dealing with lactation, ones dealing with missing body parts and scars, any of the ones in the Species category, etc.

Meanwhile, the list of trait categories I suggested for physical features is probably 20-40 total traits, with some of those traits already being in the game so it wouldn't add that much more to the game relative to the 200+ already in the game. In addition, the trait list I suggested is applicable to every girl, whereas some traits already in the game--especially the ones I mentioned above--are used rarely. So if you want to cut down on traits? Start with ones like "Battery Operated," "Solar Powered," "Reptilian," "Different Colored Eyes." And you have trait chains like Deepthroat->No Gag Reflex->Gag Reflex->Strong Gag Reflex, and Dry Milk->Scarce Lactation->Abundant Lactation->Cow Tits...but we shouldn't have one negative, one neutral, and one positive trait per important body feature?

I'm not seriously saying take out any of the existing traits I mentioned above. A lot of them are corner cases/fetishes, but do come into play strongly for certain girls (especially with lactation because we now have a Farm). My point is that I don't think trait list size is a good enough reason to exclude a more comprehensive set of traits for physical features that will actually come into play for the vast majority of girls.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on September 23, 2014, 01:03:19 PM
I have gotten some of the new and old mutually exclusive traits changed to a new method of handling them:
Breast size, Lactation, Nipple type, Gag Reflex, Orgasm types
"Sterile", "Fertile"
"Straight", "Bisexual", "Lesbian"
and I started the eye types

I am removing the old stat/skill modifiers from the add/remove traits and when that is done I will start the new trait modifiers.

The new trait modifier will be a percentage multiplier.
Trait name  =  Approximate Cup size  =  example multiplier for tit job
"Flat Chest"  =  -  =  0.1
"Petite Breasts"  =  A  =  0.4
"Small Boobs"  =  B  =  0.8
(no trait)  =  C  =  1
"Busty Boobs"  =  D  =  1.1
"Big Boobs"  =  E  =  1.2
"Giant Juggs"  =  F  =  1.3
"Abnormally Large Boobs"  =  G  =  1.4
"Massive Melons"  =  H  =  1.5

I am not sure of the numbers yet or how exactly they will get combined.
I will try to keep the final number below 200, preferably below 150.
There should not be negative skills and I'm not sure how I will deal with negative stats.

I will probably release .06.00.05 when the old stat/skill mods are gone and the next version should have the start of the new trait mod.



Adding some more new skills to expand on some existing ones:
Code: [Select]
<Trait Name="Muggle" Desc="This girl can barely use magic if at all." Type="Magical" />
<Trait Name="Weak Magic" Desc="This girl has very little magical power within her." Type="Magical" />
<Trait Name="Strong Magic" Desc="This girl has strong power within her. Be careful you don't give her too much trouble." Type="Magical" />
<Trait Name="Powerful Magic" Desc="This girl has great power within her. She may become too powerful for you to handle." Type="Magical" />

<Trait Name="Blind" Desc="This girl is blind and cannot see" Type="Action" />
<Trait Name="Bad Eyesight" Desc="This girl needs glasses to see, without them she is almost blind." Type="Action" />
<Trait Name="Sharp-Eyed" Desc="This girl can see much clearer than most people." Type="Action" />
Renamed "Glasses" to "Bad Eyesight" as suggested.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on September 25, 2014, 02:23:22 PM
Almost done with mutually exclusive traits.
Along with the ones listed above, I have done:
Tattoos, Slow/Quick Learner, Broken/Iron Will, Princess/Queen, Fragile/Tough, Optimist/Pessimist, Construct/Half-Construct

Removed trait "Middle Aged" as it is not easily quantified.
I changed the description for "Old" removing the age reference.
Code: [Select]
<Trait Name="Old" Desc="This girl is old and looks it." Type="Physical" />
"Lolita", "MILF" and "Old" are somewhat mutually exclusive now.
She can have "MILF" and "Old" together but both are excluded from "Lolita".
If anyone has a better idea for how these should work together, let me know.


Of the current traits set I still need to do:
"Fearless", "Meek", "Dependant", "Nervous", "Aggressive" mix
Eyes
the missing limb traits
the ass and figure traits
and the Species traits



If anyone wants any other traits added post them as xml like old is above and I will get them in.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: 0nymous on September 25, 2014, 02:46:27 PM
Eyes as in eye colors?
Because that would be a lot of traits...
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: crazy on September 25, 2014, 04:08:30 PM
I would just get rid of the missing limbs traits they are just to messed up. Think about it a girl with no hand or arms would have to have 0 in handjob always. Then u have the problem of things like how could they do 90% of the jobs?  Seems to me to be a lot of coding for not much use.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: 0nymous on September 25, 2014, 06:04:28 PM
I would just get rid of the missing limbs traits they are just to messed up. Think about it a girl with no hand or arms would have to have 0 in handjob always. Then u have the problem of things like how could they do 90% of the jobs?  Seems to me to be a lot of coding for not much use.

I agree with this.

Nevertheless, logically thinking a girl with one hand is still perfectly capable of performing a handjob.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on September 25, 2014, 09:22:46 PM
Eyes as in eye colors?
Because that would be a lot of traits...
The number of eyes the girl has:
"Different Colored Eyes", "Eye Patch", "One Eye", "Cyclops"
and adding them in with "Blind", "Bad Eyesight", "Sharp-Eyed" that are already done.

"Cyclops" overrides "Different Colored Eyes" and "One Eye"
"Eye Patch" and "One Eye" overrides "Different Colored Eyes"

"Eye Patch" should probably be removed because it is an item.
"Eye Patch" and "One Eye" can be synonyms if she has 1 eye missing and covers it with an eye patch
Or if she has 2 good eyes and wears an eye patch for some reason, she could have "Eye Patch" without "One Eye".
"Eye Patch" has been in the traits for a while so removing it would need to be compensated for.


::: Edit :::
The final writeup of these 4 seems to make sense.
"Cyclops" - being born with 1 eye is not the same as "One Eye" - being born with 2 eyes then loosing one.
So if she has "Cyclops" and tries to add "One Eye", it will not add "One Eye".

If something tries to give her "Different Colored Eyes" and she only has 1 eye, if it is because she is a Cyclops it will ignore DCE completely, otherwise it will only add DCE as a remembered trait.
So if she regains a lost eye (removes "Eye Patch" or "One Eye") the replaced eye will be a different color, but if she grows a new eye (removes "Cyclops") it will be the same color as the original eye.


I would just get rid of the missing limbs traits they are just to messed up. Think about it a girl with no hand or arms would have to have 0 in handjob always. Then u have the problem of things like how could they do 90% of the jobs?  Seems to me to be a lot of coding for not much use.
I don't really like the missing limbs idea either but if a girl is missing a limb, that is something that definitely needs a trait for it.

Jobs can still be assigned but they will hardly get much done.

It is not really that much coding because I am changing the way traits affect stats and skills.
The trait multiplier of "No Hands" and "No Arms" for Hand Job would be 0.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: dmotrl on September 26, 2014, 03:08:34 AM
"Eye Patch" and "One Eye" overrides "Different Colored Eyes"

"Eye Patch" should probably be removed because it is an item.
"Eye Patch" and "One Eye" can be synonyms if she has 1 eye missing and covers it with an eye patch
Or if she has 2 good eyes and wears an eye patch for some reason, she could have "Eye Patch" without "One Eye".
"Eye Patch" has been in the traits for a while so removing it would need to be compensated for.
Except the "Eye Patch" item only exists to grant the "Eye Patch" trait for girls who don't have a missing eye.  Removing the Trait would render the item useless (until someone decides to give it stats/abilities) because it doesn't do anything else.  I can also think of several characters off the top of my head who wear Eye Patches without missing an eye - Laura Bodewig, Aldra, Takanashi Rikka, Sakamoto Mio.  They use it to mask either heterochromia or an ability.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: 0nymous on September 26, 2014, 06:54:50 AM
Why not rename the lengthy three-worded "Different Colored Eyes" trait to simply "Heterochromia" since it's the precise term for the condition.
...it also sounds cooler.

I don't really like the missing limbs idea either but if a girl is missing a limb, that is something that definitely needs a trait for it.
I usually just use the girl's description to highlight it, but I suppose it wouldn't be enough for a girl missing BOTH arms.

The trait multiplier of "No Hands" and "No Arms" for Hand Job would be 0.
There's a slight problem here -  if an armless girl is requested to do handjob she will still do it - the description will only state that she's doing it horribly.
Whereas what should be happening is the possibility of a handjob event for an armless girl to just be zero.
This is something I brought up for titfuck and the "Flat Chest" trait.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on September 26, 2014, 01:41:08 PM
Why not rename the lengthy three-worded "Different Colored Eyes" trait to simply "Heterochromia" since it's the precise term for the condition.
...it also sounds cooler.
Because "Different Colored Eyes" has been in the game for a long time and every (r)girlsx file would have to be checked to change the name of the trait.

There's a slight problem here -  if an armless girl is requested to do handjob she will still do it - the description will only state that she's doing it horribly.
Whereas what should be happening is the possibility of a handjob event for an armless girl to just be zero.
This is something I brought up for titfuck and the "Flat Chest" trait.
That can be checked for before the job is chosen.

But as I said before:
Tit job does not always specify who's tits are used, the girl's or the customers, so flat chest could be irrelevant.
Same with foot job.  :P
Same with hand job.




I have changed the wording of Broodmother and added it in to be mutually exclusive with Fertile and Sterile.
Code: [Select]
<Trait Name="Broodmother" Desc="Not just fertile, but super fertile, this girl is capable of giving birth to multiple children." Type="Sexual" />

I added "No Nipples" to affect both nipple and lactation traits.
Added Shy/Exhibitionist
Ass 'quality' traits
Missing/No Teeth - probably could use more alternatives


I have decided to not add arm/hand/finger or leg/foot/toe traits to the M/E check.
There are too many variations and they will probably never be used.
If an item adds or removes any of these, it will have to specify what exactly it does.

The Species traits will also not be added to the M/E check because they should not change.
They may be removed entirely if Species gets changed from trait to some kind of Species Stat.


These traits need more alternates before they can be added to the M/E list:
Long Legs
Dick-Sucking Lips
Tone Deaf
Deaf
Large Hips
Wide Bottom
Muscular
Plump
Hourglass Figure
Great Figure
Mature Body
Giant
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: MrKlaus on September 26, 2014, 02:50:28 PM
 Hope this is what you meant, alternatives:
 For Plump:
Fat
Plump
Chunky/Thick
 Balance Weight
Thin
Very thin
Anorectic
 
For Hourglass (Types founded in Wikipedia,   Body shape  (http://en.wikipedia.org/wiki/Female_body_shape#Female_shapes)):
Banana / Straight / I Shape
Apple / V Shape
Pear / Spoon / Bell / A shape
Hourglass Figure / X Shape
 
For Giant:
Short
Average height
Above average height
Tall
Very Tall
Giant
 
For Wide bottom:
Narrow hips
Small hips
Normal Hips / Average Hips
Full Hips
Wide bottom
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on September 26, 2014, 04:22:20 PM
If you can add descriptions and put them in the xml format, that will be helpful.
I am not a writer so making the trait descriptions sound good is not something I can do well.

Code: [Select]

<Trait Name="" Desc="" Type="" />

Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: MrKlaus on September 26, 2014, 06:11:35 PM
Done:

Code: [Select]
<Trait Name="Fat" Desc="She’s fat. Calling her names like pig or cow is denigrating to those animals!" Type="Physical" /> <Trait Name="Plump" Desc="Her overweight is visible." Type="Physical" />
<Trait Name="Thick" Desc="She have some extra fat, but still looking good." Type="Physical" />
<Trait Name="Balance Weight" Desc="Not too much and not too little flesh. Looking good and healthy." Type="Physical" />
<Trait Name="Thin" Desc="Weight that most of the girls aim for." Type="Physical" />
<Trait Name="Very Thin" Desc="Other girls looks at her with envy; asking themselves how she got this thin?" Type="Physical" />
<Trait Name="Anorectic" Desc="She looks like a walking skeleton!" Type="Physical" />
 
<Trait Name="The I Shape" Desc="Burst, waist and hips, all about the same size, without big difference between them. Just a stick girl!" Type="Physical" />
<Trait Name="Apple Shape" Desc="Broad shoulders and narrow hips, makes her abdomen and chest look larger compared to the rest of the body." Type="Physical" />
<Trait Name="Bell Shape" Desc=" The hip measurement is greater than the bust measurement. Juicy!" Type="Physical" />
<Trait Name="Hourglass Figure" Desc=" The hip and bust are almost of equal size with a narrow waist. " Type="Physical" />
 
 
<Trait Name="Short" Desc="Shorter than most of the girls. Always getting lost in crowd." Type="Physical" />
<Trait Name="Average height" Desc="Normal hight for most women." Type="Physical" />
<Trait Name="Above average height" Desc="Somehow little taller than the average girl, but only by inches." Type="Physical" />
<Trait Name="Tall" Desc="Head higher from an average girl, but on the same level with most man." Type="Physical" />
<Trait Name="Very tall" Desc=" She stands out in a crowd. Too look into her eyes you need a stool to stand on or ask her to bow." Type="Physical" />
<Trait Name="Giant" Desc="You can see her from afar!" Type="Physical" />
 
<Trait Name="Narrow hips" Desc="She have very narrow hips, that brings attention." Type="Physical" />
<Trait Name="Small hips" Desc="Smaller than average girls hips, but still looking tempting." Type="Physical" />
<Trait Name="Normal hips" Desc="The average size hips." Type="Physical" />
<Trait Name="Full hips" Desc="Really nice curves. Just from looking at them, most man would want to squeeze them!" Type="Physical" />
<Trait Name="Wide bottom" Desc="Certainly a solid hunk of ass to grope!" Type="Physical" />
 
 
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: 0nymous on September 27, 2014, 12:17:53 PM
Quote
"Not just fertile, but super fertile, this girl is capable of giving birth to multiple children."
You kind of missed on the phrasing here. Any non-sterile girl is capable of giving multiple births.
I thought Broodmother was meant to be a hyper-emphasis of the MILF trait - a woman who gave birth so many times it "metamorphosed" her body, making poppin' babies cause her almost no discomfort. So it would include both a fertility and a body type aspect.
But since it's going to be a fertility only trait now here's what I propose:

Code: [Select]
<Trait
Name="Broodmother"
Desc="Mothering an astounding amount of offspring made this woman astonishingly fertile. Her body is practically a baby-making factory. "
Type="Sexual" />

And speaking about this trait once again... you thinking about adding that Fertility stat maybe?

Quote
These traits need more alternates before they can be added to the M/E list:
Long Legs
Dick-Sucking Lips
Tone Deaf
Deaf
Large Hips
Wide Bottom
Muscular
Plump
Hourglass Figure
Great Figure
Mature Body
Giant


Well, might as well just roll with it.

Lips:

Code: [Select]

<Trait
Name="Fish Lips"
Desc="Her lips are big... in the wrong kind of way. They look grotesquely fake and would fit the various residents of the sea more. "
Type="Sexual" />

<Trait
Name="Thin Lips"
Desc="Her lip shape isn't very feminine at all. Not much more than just a straight line for her mouth."
Type="Sexual" />

<Trait
Name="Full Lips"
Desc="The lips on this girl look incredibly sensual due to their full and feminine shape." 
Type="Sexual" />

<Trait
Name="Dick Sucking Lips"
Desc="The gorgeously full and juicy shape of her lips makes them look incredibly erotic, as if they were sculpted by nature specifically to be perfect for sucking...things."
Type="Sexual" />

With a bonus; new re-written description for "Dick Sucking Lips".



Teeth:
Code: [Select]

<Trait
Name="No Teeth"
Desc="This girl has no teeth for some reason. Hard to look pretty while smiling without them. On the other hand, she's not capable of biting anything in her mouth... "
Type="Physical" />

<Trait
Name="Missing Teeth"
Desc="One or more of her teeth is missing. The empty spaces in her mouth do no justice to her looks."
Type="Physical" />

<Trait
Name="Vampire Fangs"
Desc="Her canine teeth are longer and much sharper than normal human teeth." 
Type="Physical" />

<Trait
Name="Razor Teeth"
Desc="She's got a razor-sharp smile... literally. Her teeth are completely inhuman and her mouth resembles that of a shark. Only the most brave or foolish of men would put anything in there."
Type="Physical" />

<Trait
Name="Golden Teeth"
Desc="A couple or all of her teeth were replaced with golden replicas. They look... expensive."
Type="Physical" />

Some sort of a dentist option at the clinic would be nice, to allow the removal of the "No Teeth" and "Missing Teeth" traits.
And/or a "Fake Teeth" item to cancel out the "No Teeth" trait when equipped.

Body age types:
Code: [Select]

<Trait
Name="Lithe Body"
Desc="Her young-looking and nimble body is filled with youthful vigor. "
Type="Physical" />

<Trait
Name="Mature Body"
Desc="A girl no longer, this woman's lascivious body is a fruit ripe for the picking."
Type="Physical" />

I don't know what kind of a shitstorm would adding a "Loli" body type cause so I didn't write it...here.
The trait "Lolita" at the moment is responsible for both the girl's appearance and personality, as its description states "This girl looks very young and is sexually flirtatious." It's labeled under the "Perception" trait type though.
IMO split the trait into a physical appearance - a body age type trait and a personality one.
Problem is, like I said, I doubt everybody here is completely a-ok with adding what's essentially a childish body type.


Body fitness types:
Code: [Select]

<Trait
Name="Anorectic"
Desc="This girl resembles a walking skeleton more than a human being."
Type="Physical" />

<Trait
Name="Thin"
Desc="Her slim body is what most women strive for... but not what most men are looking for."
Type="Physical" />

<Trait
Name="Muscular"
Desc="This girl has a well-toned body with visible muscles. She definitely works out."
Type="Physical" />

<Trait
Name="Athletic"
Desc="This girl's body is slim and flexible. She simply looks fit and in shape."
Type="Physical" />

<Trait
Name="Plump"
Desc="This girl's healthy body has more than a few soft bits. Nothing excessive, but definitely enough supple flesh to squeeze and pinch."
Type="Physical" />

<Trait
Name="Thick"
Desc="She can't hide the fact that she's overweight, but some people might find her chubby body pleasing. "
Type="Physical" />

<Trait
Name="Fat"
Desc="This girl is plain and simply just a fat cow, and calling her that is denigrating to all cows everywhere. Her massive body looks attractive only to fetishists. "
Type="Physical" />





"Muscular" and "Plump" belong here and should be mutually exclusive in addition to all the new traits in this tier. The descriptions of both traits were slightly altered.
I will admit that some of these are basically what MrKlaus here wrote right above me, but for the sake of completion I didn't exclude anything.
Oh and thanks for teaching me a new word - "denigrating". It's been so long since someone enriched my English vocabulary.
 
I know that these traits are naturally mutually exclusive to each other, but there's also the issue of conflicts with other traits.
I think it's necessary to add canceling effects to some traits that would "lock" multiple other traits.
So, for example, a girl who has the "Anorectic" trait should have ALL the tits/ass/hips traits locked/cancelled as well, to prevent an absurd scenario where a girl who "looks like a walking skeleton" has "a huge ass that is impossible to hide".

Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: MrKlaus on September 27, 2014, 01:05:37 PM
I will admit that some of these are basically what MrKlaus here wrote right above me, but for the sake of completion I didn't exclude anything.
Oh and thanks for teaching me a new word - "denigrating". It's been so long since someone enriched my English vocabulary.
 

 If I post something that could be rewritten into something better, don’t hesitate to do so. It’s all about creating content that could be used to make the game better, more interesting and challenging. I like yours fat desc better than mine.
 
Btw. I don’t have any idea where to put the Great Figure trait. And how to expand Long Legs. (Muscular, thin, fat and bowlegged legs or some other approach?)
 
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on October 02, 2014, 08:33:06 PM
I am reworking the way STDs are handled by the game (again)

Instead of assuming every customer may have an STD, now it will actually be set in customer creation.
Each customer will have a 5% (+1 per group member) chance of possibly having a chance of having an std.
If they pass (or fail depending on how you look at it) that check, they then have a chance of having one or more of the 4 STDs.
Code: [Select]
    if (g_Dice.percent(4 + customer.m_Amount))
    {
        int a = g_Dice.d100();
               if (a < 5)      customer.m_HasAIDS = true;           // 5%
        else if (a < 15)    customer.m_HasChlamydia = true;  // 10%
        else if (a < 35)    customer.m_HasSyphilis = true;      // 20%
        else if (a < 75)    customer.m_HasHerpes = true;      // 40%
        else                                                                            // 25% chance for multiple (or none)
        {
            customer.m_HasAIDS = g_Dice.percent(20);
            customer.m_HasChlamydia = g_Dice.percent(40);
            customer.m_HasSyphilis = g_Dice.percent(60);
            customer.m_HasHerpes = g_Dice.percent(80);
        }
    }

I can tweak the numbers if they seem a little off.

In the future, the percents for STDs can be tracked and changed by the Clinic and/or the Farm, researching and curing or controlling STDs.


Edit:
After some testing, the new STD chance code works well.
However, with the new code, getting a customer who actually has an STDs seems to be exceedingly rare.
Perhaps the 5% is a little too low.
STDs for regular people should be low, but for whores it should probably be a bit more common.


Sex type, contraception and the girl's health all affect the STD chance.
There is always a minimum of 1% that a girl will catch an STD if the customer has one and the same for a girl giving it to a customer if she has it.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Hanzo on October 02, 2014, 10:59:46 PM
Can girls get STDs from rape after being defeated in combat while guarding or at the catacombs?
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on October 02, 2014, 11:03:34 PM
Can girls get STDs from rape after being defeated in combat while guarding or at the catacombs?
Not yet but I will add that.

edit:
Got pregnancy and stds added to rape chance.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Romanul on October 03, 2014, 02:33:07 PM
Can girls get STDs from rape after being defeated in combat while guarding or at the catacombs?

Stop giving him ideas. The girls die fast enough at it is.  :'(
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on October 03, 2014, 03:20:19 PM
Stop giving him ideas. The girls die fast enough at it is.  :'(
:P :D

The pregnancy chance from rape is not too high, only 5% per attacker and only if there is a male attacking.
I added some more randomness to who attacks the girl.
Code: [Select]
    /* */if (numberofattackers > 1 && g_Dice.percent(40)) attacktype = SKILL_GROUP;    // standard group attack
    else if (numberofattackers > 1 && g_Dice.percent(40)) attacktype = SKILL_BDSM;    // special group attack
    else if (g_Dice.percent(20)) attacktype = SKILL_LESBIAN;                        // female attacker
    else if (g_Dice.percent(40)) attacktype = SKILL_NORMALSEX;                        // single male attacker
    else attacktype = SKILL_COMBAT;                                                // can be anything but no pregnancy chance
The attacktype modifies the text of the attack.
Anti-preg potions will prevent pregnancy.


The STD chance is fairly low, around 5%.
Anti-preg potions will not stop STDs.

Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Romanul on October 03, 2014, 04:37:52 PM
Any chance that we'll get to edit the chance of STD from the config.xml file like we do rape chance, income and other stuff?
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on October 03, 2014, 06:23:49 PM
Any chance that we'll get to edit the chance of STD from the config.xml file like we do rape chance, income and other stuff?
Yes
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Hanzo on October 03, 2014, 06:51:14 PM
Stop giving him ideas. The girls die fast enough at it is.  :'(
:D

Here's one you may like more: Wearing armor should reduce the chance of getting scars, become fragile, etc after losing a fight. However it can be easily changed into bad things happening more frequently to girls who fight without armor...
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: 0nymous on October 04, 2014, 08:12:03 AM
:D

Here's one you may like more: Wearing armor should reduce the chance of getting scars, become fragile, etc after losing a fight. However it can be easily changed into bad things happening more frequently to girls who fight without armor...


Ugh, getting videogame flashbacks where you got scars EVERYWHERE no matter what happened and what kind of armor you wore in Fable...
So yes, I concur. Let's have armors reduce scarring chances. Let's not be like Fable.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Sorren on October 14, 2014, 11:32:47 AM
:D

Here's one you may like more: Wearing armor should reduce the chance of getting scars, become fragile, etc after losing a fight. However it can be easily changed into bad things happening more frequently to girls who fight without armor...

You'd have to include a trait that covers martial artists being able to fight without armour then, I'd add something like: Grappler (clothing counts as light armour and any real armour hinders agility).

On unrelated note I decided to have a go at a girl earlier and it crossed my mind that we could do with a mute trait, although that trait would have to call it's own responses in conversations/events.
EDIT: Also we could use Athletic traits or just a catchall one to reflect flexible gymnasts, swimmers, etc.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Hanzo on October 15, 2014, 06:22:15 AM
You'd have to include a trait that covers martial artists being able to fight without armour then, I'd add something like: Grappler (clothing counts as light armour and any real armour hinders agility).

The Tough trait already reduces the chance of getting bad traits after losing a fight.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Whitetooth on October 17, 2014, 01:47:01 AM

Ugh, getting videogame flashbacks where you got scars EVERYWHERE no matter what happened and what kind of armor you wore in Fable...
So yes, I concur. Let's have armors reduce scarring chances. Let's not be like Fable.
The Shield Spell was an exploit that prevented that. You could go the whole game with no scars.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: madmonkskillz on October 21, 2014, 01:25:14 AM
Is there a way to program the game to load multiple traitsx files? I'm currently working an overhaul mod for the dialogue interactions and afterwards will be working to customize dialogues for certain characters. This will include a file called madmonksmod.traitsx which will include a few new traits that will be designed specifically for the girls I mod. This is so they wouldn't have to be added to the coretraits and be left useless as they would only have a purpose  with my modded girls. Also so that I can create new traits for my my mods and make it so new updated versions of the game dont overwrite them as pasting a coretraits without my mod over a coretraits with my mods would mean I would have to reedit my coretraits. I could easily do this but if someone else wanted to use my girls in their games, they wouldn't work right since some essential traits would no longer exist.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Sorren on October 21, 2014, 06:34:48 AM
The Tough trait already reduces the chance of getting bad traits after losing a fight.


True but it'd be best if we had something like Armoured Specialist and martial specialist, tough does cover it but by the same token it covers Armour as well so if you want to have armour give a boost to the chances to reduce bad effects then really it should probably be coded into the items and not a trait.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: aevojoey on October 21, 2014, 11:54:13 AM
Is there a way to program the game to load multiple traitsx files? I'm currently working an overhaul mod for the dialogue interactions and afterwards will be working to customize dialogues for certain characters. This will include a file called madmonksmod.traitsx which will include a few new traits that will be designed specifically for the girls I mod. This is so they wouldn't have to be added to the coretraits and be left useless as they would only have a purpose  with my modded girls. Also so that I can create new traits for my my mods and make it so new updated versions of the game dont overwrite them as pasting a coretraits without my mod over a coretraits with my mods would mean I would have to reedit my coretraits. I could easily do this but if someone else wanted to use my girls in their games, they wouldn't work right since some essential traits would no longer exist.
If you want multiple traitsx files, rename CoreTraits.traitsx to something else.
As long as the extension is .traitsx the game will add it.
The game first looks for CoreTraits.traitsx then CoreTraits.traits if it does not find either, it then looks for any .traitsx file then any .traits file.

Every trait gets loaded even if that trait name is already there.
Multiple traits with the same name can be in the game but only the first one the game sees gets used.
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Hanzo on October 22, 2014, 07:09:34 AM

True but it'd be best if we had something like Armoured Specialist and martial specialist, tough does cover it but by the same token it covers Armour as well so if you want to have armour give a boost to the chances to reduce bad effects then really it should probably be coded into the items and not a trait.

Isn't it possible to check if the girl is wearing an armor type item and if it's true then apply the mod?
Title: Re: Traits Discussion - formerly: I am currently adding new traits
Post by: Destont on October 31, 2014, 11:41:02 AM
Don't know if you're still looking for ideas but what about an Arcana trait type? The problem is the 22 major arcana would be alot of work even if they didn't get a new trait type. Anyway it was just something I thought of after working on my items based off of the arcana.
Title: Re: Traits, Stats and Skill Discussion
Post by: aevojoey on November 02, 2014, 03:21:30 PM
I am currently adding the lactation stat and updating the milking jobs.
Eventually lactation will be added as a part of sex acts if it is allowed (not restricted)

So far, I have added a regular weekly increase to the girls lactation stat:
                                            
TraitLactation GainTraitVolume Mod
Dry Milk1No NipplesNone at all
Scarce Lactation5Missing Nipple1/2
(No Trait)10
Abundant Lactation25
Cow Tits50TraitDamage Chance
Sterilex0.5Inverted Nipples+5%
(Not Pregnant)x1Puffy Nipples-1%
(Pregnant)x2Perky Nipples-2%
(Pregnant cool down)x2.5

I am currently working on making the formula for the volume of milk output.
Lactation * Breast size = milliliters collected
I have come up with this table as a maximum volume for each breast size trait for full time milking:
Breast size  |  L  *  B  =  ml  =  oz  =  pt                  Approximate volume producible per shift
Flat Chest  |  100  *  1  =  100  =  3.4  =  0.2
Petite Breasts  |  100  *  2  =  200  =  6.8  =  0.4                  L = Lactation
Small Boobs  |  100  *  3  =  300  =  10.1  =  0.6                  P = Pregnant
(Normal)  |  100  *  4  =  400  =  13.5  =  0.8                  B = Breast size multiplier
Busty Boobs  |  100  *  5  =  500  =  16.9  =  1.1                  ml = milliliters
Big Boobs  |  100  *  6  =  600  =  20.3  =  1.3                  oz = ounces
Giant Juggs  |  100  *  7  =  700  =  23.7  =  1.5                  Pt = pints
Massive Melons  |  100  *  8  =  800  =  27.1  =  1.7
Abnormally Large Boobs  |  100  *  9  =  900  =  30.4  =  1.9
Titanic Tits  |  100  *  10  =  1000  =  33.8  =  2.1
This is a per day volume so probably multiply it by 6 for the week with 1 day off to rest.
Other factors will also adjust the final volume collected.
For now the volume will just be sold for money.
In the future, the milk will be collected as an item.

Each shift, the milking will lower lactation by a maximum of 50.
If lactation goes below -25, there will be an increasing chance of injury to the girl.
A girl assigned to milk the other girls will help things if she is well trained.

When more work gets done to the farm, there should be ways to increase the volume and/or use the milk.



I also added a regular weekly Mana increase:
Trait      M. Gain      Max per day
Muggle      magic / 50      2
Weak Magic      magic / 20      5
(No Trait)      magic / 10      10
Strong Magic      magic / 5      20
Powerful Magic      magic / 2      50
This is in addition to resting or other methods of mana gains.
Title: Re: Traits, Stats and Skill Discussion
Post by: Hanzo on November 02, 2014, 09:11:01 PM
Looks very good.
Title: Re: Traits, Stats and Skill Discussion
Post by: GonDra on November 03, 2014, 08:54:35 AM
The numbers seem somewhat low, the number for average production I found pens it more in the 3/4 to 1 liter area per day, with milking every 2 to 3 hours. Also a day of from milking seems counterproductive - milk production slows down fast if there is no demand.
Now I realize that you build this system to be sexy and the image of breasts so full of milk that they leak and the expressed interested in being milked is a lot more sexy than continuous over the day milking.
I would still suggest increasing the base amount of milk production, maybe even add a larger bonus to the large sizes when they have large lactation gains.
Maybe put the standard at 1000ml for normal sized breasts and from there increase and decrease, alternatively you could just increase everything by a factor of 2 which would certainly be easier to put in a formula.
Title: Re: Traits, Stats and Skill Discussion
Post by: aevojoey on November 03, 2014, 12:35:59 PM
The numbers seem somewhat low, the number for average production I found pens it more in the 3/4 to 1 liter area per day, with milking every 2 to 3 hours. Also a day of from milking seems counterproductive - milk production slows down fast if there is no demand.
Now I realize that you build this system to be sexy and the image of breasts so full of milk that they leak and the expressed interested in being milked is a lot more sexy than continuous over the day milking.
I would still suggest increasing the base amount of milk production, maybe even add a larger bonus to the large sizes when they have large lactation gains.
Maybe put the standard at 1000ml for normal sized breasts and from there increase and decrease, alternatively you could just increase everything by a factor of 2 which would certainly be easier to put in a formula.
The numbers in the post above are by no means final, just throwing them up there as sort of a sandbox.
The numbers will change until they get in the game and are working.

The numbers for the base volume I used was 20-30 ounces per day with an average of 25oz.
If you have ever played CoC, I did not want it to be as excessive as that but also wanted it to be more than earth standards.
This game does exist on a magical world so that can explain the difference.
Title: Re: Traits, Stats and Skill Discussion
Post by: FlamBurger on November 03, 2014, 04:32:24 PM
Yup, have a balance of both. Because CoC can make you have a ludicrous amount built up.
Title: Re: Traits, Stats and Skill Discussion
Post by: GonDra on November 04, 2014, 05:40:18 AM
Yeah CoC tends to turn everything up to 20. From what I heard about TiTS the new system is a bit more sane.
Title: Re: Traits, Stats and Skill Discussion
Post by: FlamBurger on November 04, 2014, 04:30:11 PM
Oh yeah, it's more tame.
Title: Re: Traits, Stats and Skill Discussion
Post by: Lurker on November 16, 2014, 03:24:23 PM
Had an idea for a trait while updating some packs. Dunno if this is the thread to post it in though. xD
Anyway I was thinking "Thief" could be neat. Giving the girl a chance to steal gold or items off customers and if unlucky get caught. Could also be used if girls were able to to take on gang jobs, which they cant yet but, you know, maybe in the future....
Title: Re: Traits, Stats and Skill Discussion
Post by: aevojoey on November 16, 2014, 11:38:20 PM
Had an idea for a trait while updating some packs. Dunno if this is the thread to post it in though. xD
Anyway I was thinking "Thief" could be neat. Giving the girl a chance to steal gold or items off customers and if unlucky get caught. Could also be used if girls were able to to take on gang jobs, which they cant yet but, you know, maybe in the future....
That could be done.
I was thinking about adding a Mage Tower as a purchasable building for a future update, a Thieves Guild could be done too.
In the Mage Tower, you could research spells and teach them to the girls, spells like Detect Disease would be very useful.
Basically D&D spells and rules modified to fit the game's levels (probably spell level = girl level / 4).
The game already uses something like Charm Person for the girls in the brothels to entice the customer into choosing her.
Title: Re: Traits, Stats and Skill Discussion
Post by: Lurker on November 17, 2014, 02:47:07 AM
That could be done.
I was thinking about adding a Mage Tower as a purchasable building for a future update, a Thieves Guild could be done too.
In the Mage Tower, you could research spells and teach them to the girls, spells like Detect Disease would be very useful.
Basically D&D spells and rules modified to fit the game's levels (probably spell level = girl level / 4).
The game already uses something like Charm Person for the girls in the brothels to entice the customer into choosing her.

Sounds really cool, dude.
Title: Re: Traits, Stats and Skill Discussion
Post by: 0nymous on November 17, 2014, 06:35:02 PM
Might as well just bring up again the concept of a more  intricate combat system since specific spells were brought up.
Like, you know, different types of combat skills (gunslinging, swordsmanship, archery, martial arts), magic (light,dark,elemental) or other skills.
Again though, new skill types or spells would mean revisions for existing girl files I suppose.
Title: Re: Traits, Stats and Skill Discussion
Post by: aevojoey on November 17, 2014, 06:43:53 PM
Might as well just bring up again the concept of a more  intricate combat system since specific spells were brought up.
Like, you know, different types of combat skills (gunslinging, swordsmanship, archery, martial arts), magic (light,dark,elemental) or other skills.
Again though, new skill types or spells would mean revisions for existing girl files I suppose.
Yes, and the more I learn the SDL2.0 code, the more fancy I can make territorial control system.
Imagine a dynamic map with shifting areas of control, your gangs holding territory, other gangs maneuvering to out flank your defenses, minigame like control over territory.
Probably not going to be done any time soon but SDL2.0 has a lot of nifty features.

Not sure but I may have seen something about drag and drop somewhere.  :P No more transfer screen?
Title: Re: Traits, Stats and Skill Discussion
Post by: Hazure on November 17, 2014, 08:05:42 PM
Maybe if your making Thief Guild and Mage Guild, you could move the agility and magic training out of the arena to each of those....and maybe split up the training to combat and health training in the arena....or maybe make a Gym for health training...and another place to find girls? and is there any way for a girl to earn Tight Ass in the game currently?...maybe one for the gym?
Title: Re: Traits, Stats and Skill Discussion
Post by: BeyondRepair on November 18, 2014, 02:42:15 AM
Skimmed through the pages in this thread, checked out some of the traits some people made.
Here is a list of traits with fixed & cleaned descriptions / etc I made, it's not in proper format so I apologize in advance for that. (Also alphabeticalized)
Some traits were combined as they were simply duplicates of each other but worded slightly different.
Also cleaned / made some descriptions more pleasant to read as some of the old ones were simply a turn off.

Some of my opinions, forgive me if I sound overbearing;

Some traits should be simplified to one rather then spread out into many, which only makes more work.

I think job traits should be limited to well known fetishes (maid, cop, nurse) as there are simply way too much jobs to list if you were to seriously list all of them.
The same goes for monsters, while only popular ones should be listed (elves, succubus etc), everything else categorized as the common 'monster'.
Construct already sums up anything 'robotic / battery / etc'.
Werebeasts sums up all fox, dog, cat ear girls, demi-human sums up all part human girls.
Angel sums up pretty much all heavenly beings, no need for seraphim / goddess / etc.
Same goes for Demon, sums up everything in that category as well.

And in my opinion, I don't think any of the 'Gag Reflex' traits are a good idea at all.
I think it would be too hard to determine whether one girl has a gag reflex over another.
And for WM, having a gag reflex shouldn't even be allowed for all that can be said.
If it exists, it would mean a possibility of having a 'cannot do anal' 'cannot do vaginal' trait, which kind of kills the point of having that girl pack.

On this list I simplified a few others, like piercings on certain body parts, so it leaves the reader imagining where the piercing is rather then plainly telling them outright where.
As some would find clit piercings or nipple piercings a turn off. The same can be said about missing body parts, I'd rather not know / read that a girl is missing a nipple or finger.
While there is probably some who would find that a turn on, I for one think it's a major turn off.
And to those who find it a turn on, I think leaving it to their imagination or either their existing knowledge of those girls they have, is a better idea.

Suggest only keeping traits that have some relevance to the game play as well as the girl packs rather then emphasizing on just one.

I understand that at the moment all girlpacks and items use the more or less the current 'common' trait list but I personally believe those are pretty easy to fix.
Worth revamping all traits if it's for the sake of higher quality game play. Because at the moment, many of them are either a turn off or either not worth having as a trait.
Also made cleaned the descriptions so players would have to use common sense rather then being told 'you should remove this trait soon or else something something happens'.
Whether some traits has a detrimental effect or positive effect, the player should use their own head and figure it out on their own.

Some traits corrected like 'Out-Patient Surgery' should instead simply be 'patient'.
As out-patient means a patient who receives medical treatment without being admitted to a hospital.
And in-patient means a patient who is admitted into a hospital.
While a patient just means someone received / receiving medical care / treatment.

If this list is any useful at all or if the descriptions is to your taste, please respond with any ones that I missed and I'll do those too!
And once again I apologize about it not being in proper format, I just can't seem to get my brain working whenever I see stuff like '<?xml version="1.0" encoding="utf-8"?>" etc.
Title: Re: Traits, Stats and Skill Discussion
Post by: Hanzo on December 06, 2014, 06:10:57 AM
It may be too late for more traits, but you never know until you try...

<Trait
        Name="Hooves"
        Desc="This girl has hooves instead of feet."
        Type="species" />

Suggested effects: Footwear item slot becomes unusable, + Bestiality, + Constitution, - Footjob.

Title: Re: Traits, Stats and Skill Discussion
Post by: qwayne on January 27, 2015, 02:50:28 PM
Just came back to this game from a long break and did my usual thing where the first free girl I get is the matron and three of my girls died in my brothel before I noticed the matron skill exists. What kind of girls make for good matrons?
Title: Re: Traits, Stats and Skill Discussion
Post by: Romanul on January 27, 2015, 04:00:12 PM
^Free girls, that's the only requirement you have and need IMO.
Title: Re: Traits, Stats and Skill Discussion
Post by: MuteDay on January 27, 2015, 04:04:54 PM
If i remember correctly the higher loyalty and service the better they will be at a matron
Title: Re: Traits, Stats and Skill Discussion
Post by: aevojoey on January 27, 2015, 09:18:49 PM
Just came back to this game from a long break and did my usual thing where the first free girl I get is the matron and three of my girls died in my brothel before I noticed the matron skill exists. What kind of girls make for good matrons?
While there technically are no requirements for matrons other than being a free girl, the base job rating for matrons is:
Code: [Select]
    (charisma + confidence + spirit) / 3
 + (service + intelligence + medicine) / 3
 + level
At the moment the matron does not really use stats/skills like most of the other jobs do.
In the future, they will get more options for what the matron can do based on her stats/skills.
Title: Re: Traits, Stats and Skill Discussion
Post by: Hanzo on January 29, 2015, 07:33:11 PM
Why not, I guess.

    <Trait
        Name="Treasure Hunter"
        Desc="This girl has an innate ability to find treasure"
        Type="Action" />

Increased % of finding more and better items at the catacombs, basically.
Title: Re: Traits, Stats and Skill Discussion
Post by: Hazure on January 30, 2015, 07:20:32 AM
so what are the requirements for the Torturer job?
Title: Re: Traits, Stats and Skill Discussion
Post by: aevojoey on January 30, 2015, 08:54:46 AM
so what are the requirements for the Torturer job?
Torturer does not really have any requirements or use any stats or skills.
There are some traits that affect the text but not much has been done with it.
Because I never use it, I have not done anything with it.
Title: Re: Traits, Stats and Skill Discussion
Post by: aevojoey on February 10, 2015, 09:32:33 PM
I have started adding more stuff to CoreTraits.traitsx.

I am currently adding "InheritChance" and "RandomChance" to make it easier for me to change them.
Instead of adding a long list of all the traits to check if a baby inherits a trait from its mother, I can just add a variable to the trait itself and check against that.
Same with adding traits to the hard coded random girl code.

After this is working, I can add stats, skills, job performance and other things to CoreTraits.traitsx
I probably will not get to this right away but when I do, it will be done quite quickly.
The main thing holding me back from this is the editor needing a lot of work to make editing it possible.
Title: Re: Traits, Stats and Skill Discussion
Post by: Silent Guy on July 26, 2015, 11:14:02 AM
What would you say about these, gentlemen?

    <Trait
        Name="No Hair"
        Desc="Not a single strand of hair grows on this girl's body. You're sure that somebody, somewhere, must be turned on by this sort of sight."
        Type="Appearance"
        InheritChance="??"
        RandomChance="??" />
-- Comment: I have my doubts about this one. Maybe works as a |Customer Fetish|? Maybe a result of torture, or a disease? Or a side-effect of a cure?

    <Trait
        Name="Long Hair"
        Desc="These locks flow like a waterfall, past her shoulders and even lower, catching stray beams of light and the attention of your customers."
        Type="Appearance"
        InheritChance="??"
        RandomChance="??" />
-- Comment: Slight increase in beauty and/or charisma.

    <Trait
        Name="Very Long Hair"
        Desc="This girl's hair extends past her thighs - way past her thighs. She wouldn't even need a towel or anything to preserve her modesty."
        Type="Appearance"
        InheritChance="??"
        RandomChance="??" />
-- Comment: Slightly larger increase in beauty and/or charisma, small plus to BDSM. Small minus to Combat and/or Agility. Definitely a |Customer Fetish|.

    <Trait
        Name="Unbelievably Long Hair"
        Desc="It looks like three servants would need to carry the hair behind this girl when she walks. It looks like she could replace all her clothes, from underwear to overcoat, by just wrapping herself in her own hair. It looks like no mortal could possibly have hair like this."
        Type="Appearance"
        InheritChance="??"
        RandomChance="??" />
-- Comment: Not sure if this one is necessary, either. As always, increase in beauty and/or charisma, plus to BDSM, maybe plus to Magic. Lowers Combat and Agility even further. |Customer Fetish|.

    <Trait
        Name="Lice"
        Desc="Or are they fleas? You're not sure, nor do you care. Better get rid of them."
        Type="Disease"
        InheritChance="??"
        RandomChance="??" />
-- Comment: Medium-high chance for slaves to start with this trait; probability to acquire in a dungeon or brothel, depending on dirtiness and hair traits.

    <Trait
        Name="Hair Growth"
        Desc="This girl's hair grows unusually quickly."
        Type="Physical"
        InheritChance="??"
        RandomChance="??" />
-- Comment: Might generate income and/or items at a farm job?

    <Trait
        Name="Shaven"
        Desc="A buzz-cut is not the most elegant look, but it was necessary. Don't worry, it'll grow out."
        Type="Temporary"
        InheritChance="0"
        RandomChance="0" />
-- Comment: If there's a chance for a disease to cure itself, this trait would be the outcome of "Lice". If not, then it's a result of the cheaper cure.

Also, I'd like to ask how RandomChance works here. Does it activate only when there are no .rgirls files in the Characters folder? Or if no girl is assigned to a (Dungeon or Market)? Can .rgirls be influenced by RandomChance at all?

And another question. What is the breast size order, from smallest to largest?
Title: Re: Traits, Stats and Skill Discussion
Post by: aevojoey on July 26, 2015, 11:52:43 AM
What would you say about these, gentlemen?
I like them but I'm not sure how much of it would be useful in the game.
I'll take a look and see what I can do with them.


Also, I'd like to ask how RandomChance works here. Does it activate only when there are no .rgirls files in the Characters folder? Or if no girl is assigned to a (Dungeon or Market)? Can .rgirls be influenced by RandomChance at all?
RandomChance is currently only used for the hard coded random girl.

For .rgirls, only what is in the file gets used.
You can have more than 40 traits in .rgirls files but only the first 40 that are randomly chosen get added to the girl.
Put the all 100% traits in first so they will always get chosen then put the lesser % traits after them.

And another question. What is the breast size order, from smallest to largest?
Trait    # in code    Approximate bra cup size
"Flat Chest"    0    -
"Petite Breasts"    1    A
"Small Boobs"    2    B
No trait    3    C
"Busty Boobs"    4    D
"Big Boobs"    5    E
"Giant Juggs"    6    F
"Massive Melons"    7    G
"Abnormally Large Boobs"    8    H
"Titanic Tits"    9    I
Title: Re: Traits, Stats and Skill Discussion
Post by: Silent Guy on July 26, 2015, 02:52:21 PM
I like them but I'm not sure how much of it would be useful in the game.
I'll take a look and see what I can do with them.
If they fit in, I might come up with a few items to go with these. Combs, shampoos, magical or otherwise, stuff like that. But you'll have to ask somebody else to estimate the percentages and amount increased, I'm afraid. Also got a rough idea for a building - Beauty Salon? - that could handle the tatooing, scarring, and improve happiness.

On the other hand, this might bog down an already complex game.

RandomChance is currently only used for the hard coded random girl.

For .rgirls, only what is in the file gets used.
You can have more than 40 traits in .rgirls files but only the first 40 that are randomly chosen get added to the girl.
Put the all 100% traits in first so they will always get chosen then put the lesser % traits after them.
Aha! About the hard-coded one, I understand that she covers both Slave Market and Dungeon. If there are any .rgirls for any of these sources, but not for the other (for example, a couple of monstergirls only), does the hard-coded random girl get generated for the other source (in the same example, the city market)?
Title: Re: Traits, Stats and Skill Discussion
Post by: Hanzo on July 27, 2015, 05:00:44 AM
Since we have tomboys, here's the opposite.

    <Trait
        Name="Girly"
        Desc="She's very feminine and likes things like flowers, dresses, wearing pink and activities which are associated with the traditional gender role of a girl."
        Type="Mental"
        InheritChance="1"
        RandomChance="5" /

Stat suggestions: +5 Charisma, +10 Refinement, -5 Constitution, -10 Strength; +10 Enjoy Cooking, Cleaning, work Nurse; - 10 Enjoy Combat, work Security, work Farm.


New stats and enjoyments have been included in the game since Tomboy was added so it could be updated. Girly trait enjoyments with the sign changed are a good starting point imo.
Title: Re: Traits, Stats and Skill Discussion
Post by: 0nymous on July 30, 2015, 09:06:15 AM
If they fit in, I might come up with a few items to go with these. Combs, shampoos, magical or otherwise, stuff like that. But you'll have to ask somebody else to estimate the percentages and amount increased, I'm afraid. Also got a rough idea for a building - Beauty Salon? - that could handle the tatooing, scarring, and improve happiness.

On the other hand, this might bog down an already complex game.
Aha! About the hard-coded one, I understand that she covers both Slave Market and Dungeon. If there are any .rgirls for any of these sources, but not for the other (for example, a couple of monstergirls only), does the hard-coded random girl get generated for the other source (in the same example, the city market)?


I'm guilty as charged of suggesting a load of traits that were added to the already long trait list.
IMO, there's starting to be too much of them (despite that I personally would like as many as possible...). When it comes to hair shape/style I'd move those to separate categories serving more of a description purpose than a trait one. Maybe throw in skin color/ eye color/ hair color stats there as well.
I'd also like to re-suggest once again about moving the race and class traits to their own categories, although they'd obviously have a gameplay influence. Main reason for this is easing up the space all the traits together take up as of now.
The biggest downside of this, would be the need to, once again, re-work all the current girl packs in existence for the game. Not a problem for me - since my personal girl "packs" include just images because I'm still waiting for possible development changes before I implement their proper files in WME.
But I imagine a lot of people are tired of editing them.


Quote
   <Trait        Name="Treasure Hunter"        Desc="This girl has an innate ability to find treasure"        Type="Action" />

I believe the "Adventurer" trait could serve this very purpose.
Title: Re: Traits, Stats and Skill Discussion
Post by: HuiBui on July 30, 2015, 11:28:37 AM

The biggest downside of this, would be the need to, once again, re-work all the current girl packs in existence for the game. Not a problem for me - since my personal girl "packs" include just images because I'm still waiting for possible development changes before I implement their proper files in WME.
But I imagine a lot of people are tired of editing them.


I believe the "Adventurer" trait could serve this very purpose.


I totally agree with you.
And in addition . if you are going to write scripts, getting new traits which you have to keep in mind makes that not easier...
Title: Re: Traits, Stats and Skill Discussion
Post by: CaptC on July 31, 2015, 03:58:06 AM
I'd love to see an option in the girl generator to sort the attributes alphabetically.  Sorting by groups is nice, but if I know a trait is 'xxx', I really wish I didn't have to remember that the trait is in category 'yyy' in order to find it.
Title: Re: Traits, Stats and Skill Discussion
Post by: toradrow777 on August 17, 2015, 01:33:09 PM
Can this work in Whore Master with Crazy's Mod?
Title: Re: Traits, Stats and Skill Discussion
Post by: SleepDeprivedPent on August 17, 2015, 08:34:20 PM
I totally agree with you.
And in addition . if you are going to write scripts, getting new traits which you have to keep in mind makes that not easier...


From what I gathered from reading a couple pages of the source code, each trait is hard coded into the game. so, every time if you want to add a trait that is not cosmetic in nature, you need to edit the source code and recompile it. seems to me like there should a better way of doing this...

e.g.
let's say if we do the following


Since we have tomboys, here's the opposite.

    <Trait
        Name="Girly"
        Desc="She's very feminine and likes things like flowers, dresses, wearing pink and activities which are associated with the traditional gender role of a girl."
        Type="Mental"
        InheritChance="1"
        RandomChance="5" /

Stat suggestions: +5 Charisma, +10 Refinement, -5 Constitution, -10 Strength; +10 Enjoy Cooking, Cleaning, work Nurse; - 10 Enjoy Combat, work Security, work Farm.


The girly trait must be added to the traits main code page, then added to each of the individual codes that this particular trait affects... so if she were to get some sort of bonus for working as a nurse it needs to be added to the nurse job code page, or punishment for working on the farm, it needs to be added to the farms jobs code page. etc.

along the same note, jobs (at least the ones in the mod) refers the traits by name, as well a set of core values, so instead of -5 constitution affecting how the job performance is if you are girly, it would call upon the girly trait set a set of conditions to follow, then calculate the something using the core values.
downside of this is that, you can't just take trait out of the core code, and add it to traits.xml it wouldn't do anything to help automate the process of adding new traits. not to mention you need to re-code every existing job.

but then again, I am probably talking out of my ass with how little I know of the actual code. so this could be a misunderstanding on my part
Title: Re: Traits, Stats and Skill Discussion
Post by: Hanzo on August 18, 2015, 06:57:09 PM

The girly trait must be added to the traits main code page, then added to each of the individual codes that this particular trait affects... so if she were to get some sort of bonus for working as a nurse it needs to be added to the nurse job code page, or punishment for working on the farm, it needs to be added to the farms jobs code page. etc.


Stat, skill and enjoyment modifiers from traits are handled in cGirls.cpp.
Title: Re: Traits, Stats and Skill Discussion
Post by: SleepDeprivedPent on August 18, 2015, 09:42:14 PM
Stat, skill and enjoyment modifiers from traits are handled in cGirls.cpp.

That's what I mean, it is coded in a way where every time you add a new trait you need to include it in the cGirls.cpp then recompile it for the game to use it for anything.
for example, if you were to add an addition trait adding another level of the Breast sizes, you would need to specifically add it, then add the affected values. Then re-compile to make changes.
Since the game already calls the traits.xml file that is easily modified outside of the game, if you were to convert the code to calculate a predefined value, it should automate the process.


If you took
"Flat Chest"
"Petite Breasts"   
"Small Boobs"
(no trait)
"Busty Boobs"
"Big Boobs"
"Giant Juggs"
"Abnormally Large Boobs"   
"Massive Melons"
have the game read breasts sub-traits as a table, sort of like
breasts trait #1 = "Flat Chest" = Mod value -10 (or something)
...
breasts trait #8 = "Massive Mellons" =  Mod value +10

so if you wanted to add additional traits in the middle all you have to do is
give it [a breasts trait id number] = ["in game trait name"] = [and mod value]
then include it in the xml file


so if a girl had a certain trait it would read the main code that reads from the xml to find the mod value that affects the other stuff.
like lactation value, and job performance for milking based on these these mod values, rather than based on the trait name.

for coders, take advantage of the arrays, so you can put it in to a loop, and use the loop to find the values.




p.s. to all the people who contributed, keep up the awesome work, and a big thank you for you guys. This game and mod is pretty awesome!
Title: Re: Traits, Stats and Skill Discussion
Post by: aevojoey on August 22, 2015, 09:29:07 AM
I'm going to try working on the editor this weekend, it does need a lot of work.

I have fixed it so custom Trait Types will work in WME.8.31
I have to go out for a while but I should be able to do more when I get back.
Title: Re: Traits, Stats and Skill Discussion
Post by: Hazure on August 25, 2015, 01:02:23 PM
Ok....quick question, are zombies fertile?  I would assume no, but it doesn't say anything about it.
Title: Re: Traits, Stats and Skill Discussion
Post by: TaimaninAshley on October 18, 2015, 10:45:23 AM

Hi! I thought of some suggestions, and finally worked up the nerve to share them!

Code: [Select]
<Trait
Name="Light Stretch Marks"
Desc="If you look closely, you can see evidence that this girl might have been pregnant."
Type="Appearance" />

<Trait
Name="Stretch Marks"
Desc="There are some stretch marks on this girl's body, possibly from pregnancy."
Type="Appearance" />

<Trait
Name="Heavy Stretch Marks"
Desc="This girl's body is marked up pretty badly, probably from pregnancy."
Type="Appearance" />

<Trait
Name="Newhalf"
Desc="Whether she was always this way or not, this girl only has a cock and balls between her legs. She won't be able to offer vaginal sex."
Type="Physical" />


The stretch marks traits would bring penalties to beauty and confidence, and "newhalf" would make it so the girl wouldn't be able to perform "Normal Sex" (which would help for making characters like Poison, Mariandale, etc.). It would also probably serve as a fetish, if that's not too much to implement. On that note, I thought stretch marks should be a possible side-effect to pregnancy in a similar way as scars are to torture and combat, but I don't know how much work that would be. Just having them as traits for the editor would be cool.
Title: Re: Traits, Stats and Skill Discussion
Post by: Monty52 on March 03, 2016, 11:52:25 PM
Trait    # in code    Approximate bra cup size
"Flat Chest"    0    -
"Petite Breasts"    1    A
"Small Boobs"    2    B
No trait    3    C
"Busty Boobs"    4    D
"Big Boobs"    5    E
"Giant Juggs"    6    F
"Massive Melons"    7    G
"Abnormally Large Boobs"    8    H
"Titanic Tits"    9    I

OK, so I'm confused here... In the Editor, when I look at these traits, it doesn't make this very obvious.  Each trait is described in a particular way that is not clear at all as to this kind of ordering.  For instance, the description for "Titanic Tits" says "Her breasts, if they can even be called that, have transcended the scientific laws of space. You could hug them like you could hug an entire person. How the girl wielding them even walks is a mystery."  OK, those are almost like body sized, so they are quite huge... got it... but they are supposed to be 2 levels larger than "Abnormally Large Boobs".  That description for that says "My god these things are like miniture moons..."  To me, that sounds larger than body-sized...  Moons are way too big.  And to make it more confusing... "Massive Melons" description says "By the legendaries... her tits are like miniature moons. Hands and faces get lost inside them...forever."  Talking about miniature moons again...

The bra cup size part of the list doesn't really match the descriptions.  For instance, Titanic Tits are described as being so big that they defy scientific laws and that you could hug them like a whole person.  In the chart given previously, those are said to be like I cup tits.  I cup tits are much smaller in real life than that description.  In real life, J cup tits (larger than I cups) are pretty much the size of a person's head... which is still way smaller than hugging a person's body size, and there are a TON of anime characters with breasts at least the size of I cups.  I don't think you should assign an actual cup size to each because in general anime breast sizes are larger than real life and real life sizes aren't adequate, especially at the larger range of breast sizes... just make the descriptions sound relatively more extreme than the previous size.

OK... um.. I'm not going to sit here and just complain.  I can offer assistance and a solution - better descriptions (which I came up with just now) that make it a little clearer how big each category is relative to other categories, enjoy:

Flat Chest - "This girl has no breasts - her chest is practically as flat as a board."
Petite Breasts - "She's got tiny titties - her little lady lumps are barely noticeable."
Small Boobage - "Her boobs are a little smaller than average."
Busty Boobs - "She's packing a pair of larger than average swollen full funbags."
Big Boobies - "This woman has some nice big knockers sure to get attention." (does this really have a +looks effect to it?  It said that in the description...)
Giant Juggs - "Huge - These heavy hanging hooters are much more than a handful."
Massive Melons - "Simply Massive - hands, faces, and impressive phallic appendages can disappear into these luscious love pillows."
Abnormally Large Bazongas - "Holy Cow! This insanely mammoth rack of udders would make even a dairy bovine quite proud to lug around."
Titanic Tits - "Nuclear Warheads!  Her breasts, if they can even be called that, have transcended the laws of physics and anatomy in size and mass.  How the living being wielding these weapons of mass destruction even walks is a mystery."
Title: Re: Traits, Stats and Skill Discussion
Post by: TaimaninAshley on March 19, 2016, 08:23:52 PM
Personally, after finding that table, I just disregarded the descriptions and went by what cup size each description is supposed to represent. Some clarity on this would be nice, for sure. I personally prefer leaning towards real life cup sizes since I don't see a realistic use for a trait where breasts are likely too big to fit inside a building, as the description for Titanic Tits suggests. >_>
Title: Re: Traits, Stats and Skill Discussion
Post by: Yukinohki on March 20, 2016, 04:28:06 PM
Ok....quick question, are zombies fertile?  I would assume no, but it doesn't say anything about it.

That point is handled by sterile, fertile and broodmother traits.
Thats why zombie girls usually also have the sterile trait.
If you give a zombie girl something that removes sterile, she can get pregnant.
You can try that out by giving any girl a "better zed than dead" which makes her zombie and sterile
and then some item like "mother emerald" or "mother emerald fragment" which give broodmother/fertile and override the sterile trait.
Title: Re: Traits, Stats and Skill Discussion
Post by: CaotKirk on October 14, 2016, 09:44:56 PM
ok,
don't know if this Topic is stil relevant but i post it anyway.



<Trait
        Name="Pregnancy Addict"
        Desc="All she cares about is to get pregnant as often as possible and she will do anything to reach her goal. She loves the feeling of being inseminated and having something grow inside her body. "
        Type="Addiction"
        InheritChance="1"
        RandomChance="4" />
-- Comment: A cure is very hard to come by. Trait should trigger Nymphomanic and Slut. She should try to avoid using the Anti-Preg Potions even when it's  set to do so.

Title: Re: Traits, Stats and Skill Discussion
Post by: Applesauce on October 16, 2016, 12:32:46 PM
Cum addict will already sometimes disregard the anti-preg settings, so that may be what you're looking for.
Title: Re: Traits, Stats and Skill Discussion
Post by: CaotKirk on October 16, 2016, 01:42:28 PM
Cum addict will already sometimes disregard the anti-preg settings, so that may be what you're looking for.


Hmm,
kind of, though cum addict isn't necessarily related to pregnancy addiction.
It's just a necessity to fulfill her desire for getting pregnant because she isn't addicted to cum.
Title: Re: Traits, Stats and Skill Discussion
Post by: jimbobiii on October 18, 2016, 12:00:21 AM
I went through the CoreTraits.traitsx file and made a few modifications. Some of them are simple things like adding punctuation, decapitalizing letters, or other simple grammar fixes; others are more subjective, in some cases rewriting parts of (or entire) trait descriptions (although I did take a stab at making some breast size traits more obvious - there's a discussion on that front from earlier this year).

Not sure if it's of use to anyone, but if they want to give it a look I don't think I broke anything. I did do this while buzzed and half-asleep, though, so don't take my word for it.

To end on a pedantic note: the grammar snob in me really wants the Farmers Daughter trait to be renamed to Farmer's Daughter, although I don't know how much that would break things.
Title: Re: Traits, Stats and Skill Discussion
Post by: aevojoey on October 18, 2016, 12:49:31 AM
I went through the CoreTraits.traitsx file and made a few modifications. Some of them are simple things like adding punctuation, decapitalizing letters, or other simple grammar fixes; others are more subjective, in some cases rewriting parts of (or entire) trait descriptions (although I did take a stab at making some breast size traits more obvious - there's a discussion on that front from earlier this year).

Not sure if it's of use to anyone, but if they want to give it a look I don't think I broke anything. I did do this while buzzed and half-asleep, though, so don't take my word for it.
Looks good, it will be in with the next version.

To end on a pedantic note: the grammar snob in me really wants the Farmers Daughter trait to be renamed to Farmer's Daughter, although I don't know how much that would break things.
Apostrophes do tend to make things a little harder to manage in the code.
I tried it when it first got added but it did not work right.
I may look at getting it to work in the future though.