The trait tough seems to be a bit bugy at the moment (Version 06.00.15)
girls with tough get tired more easily than girls without it
items which reduce tiredness are less effective (by 2, so radicola with -5 tiredness, does only -3 for tough girls, nightmare fuel -18 instead of -20)
so it behaves more like fragile
i don't have fragile girls at the moment, so i can't say if these 2 just switched or if fragile behaves like always.
2 Examples
1. Unique girl with tough and 76 constitution
double shift whore with 20 customers, got +61 tiredness in 1 week
2. random girl with tough and 52 constitution
double shift whore with 17 customers, got +88 tiredness in 1 week
got myself a fragile girl now, she is not really willing to work as a whore
but reduction of tiredness for the first test is the opposite of tough (radicola brings -7 tiredness instead of -5)
+8 constitution training also brings only 7 tiredness instead of 10
so it seems fragile and tough switched places, which makes fragile really nice and tough a thing to avoid at the moment
in addition, i started a new game with the current game version and also deleted the old installation
so there are no old files who could mess up the game
This has been in the game for quite a while, surprised no one else caught it before.
In the UpdateStat function, health and tiredness are handled together to save space.
This caused the fragile and tough to use the same adjustment even though they should be opposites.
I am fixing it and making it better.
::Edit::
Well, I was going to make the fragile/tough modifiers be scaled to the base amount that was attempted to update the stat by, but that started to become more trouble than it was worth.
For now I just fixed the modifiers so that they work as intended with the set amounts.
- If modifying health on a girl with fragile, -3 health
- If modifying tiredness on a girl with fragile, +3 tiredness
- If modifying health on a girl with tough, +2 health
- If modifying tiredness on a girl with tough, -2 tiredness
So a -1 health on a fragile girl becomes -4
Now that I am writing it, I probably will add the scaling in because +1 health on a fragile girl would become -2 health.
More coding and math to do.
::edit update::
Started the scaled fix.
Tough girls will heal 20% faster and get injured 20% slower
Tough girls will get tired 10% slower and get rested 10% faster
Fragile girls will heal 20% slower and get injured 20% faster
Fragile girls will get tired 10% faster and get rested 10% slower
Delicate girls will heal 10% slower and get injured 10% faster
Delicate girls will get tired 20% faster and get rested 20% slower
Probably need a new trait like energetic or something that would be:
(energetic) girls will heal 10% faster and get injured 10% slower
(energetic) girls will get tired 20% slower and get rested 20% faster
Delicate was described here and I am now adding it in so it can get used.
"Delicate flower", "Fragile as glass"
<Trait Name="Delicate" Desc="This girl is a delicate flower. She gets tired quickly and bruises easily if she's hit." Type="Action" />
<Trait Name="Fragile" Desc="This girl is fragile and gets hurt or tired easy. (easy to hurt)" Type="Action" />
Delicate is someone who gets tired easily.
Fragile is someone who gets injured easily.
They are both on the tiredness and injury scales but opposing sides but are not mutually exclusive.
I changed the description for delicate to reflect this better.
Additionally, if for some reason something calls for a girl with one of the above traits to update health or tiredness by "0" amount, they will have a chance to have their trait cause an adjustment of 1 point to that stat.
At the moment Delicate is not in the mutually exclusive check so a girl can have it with either Tough or Fragile (Tough and Fragile are mutually exclusive).
If this occurs, both traits will adjust the stat.
When I get around to figuring out how they will all interact with each other, I will update the stat modifiers.
::Edit:: Finished the fix - will be in the next version