after last sync/update i had errors after MC choice so backuped char/rchar then cloned fresh copy from repo and ended up with same errors..
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 334, in script
File "game/script.rpy", line 336, in python
NameError: name 'pytfall' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\execution.py", line 294, in run
node.execute()
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\ast.py", line 732, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\python.py", line 1358, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 336, in <module>
pytfall.arena = Arena()
NameError: name 'pytfall' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 6.17.3.327
PyTFall 0.47 Alpha
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 364, in script
File "game/script.rpy", line 364, in python
NameError: name 'char' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\execution.py", line 294, in run
node.execute()
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\ast.py", line 732, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\python.py", line 1358, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 364, in <module>
$ all_chars = char.values()
NameError: name 'char' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 6.17.3.327
PyTFall 0.47 Alpha
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 371, in script
File "game/script.rpy", line 371, in python
NameError: name 'girl_unique_label' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\execution.py", line 294, in run
node.execute()
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\ast.py", line 1547, in execute
if renpy.python.py_eval(condition):
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\python.py", line 1392, in py_eval
return eval(py_compile(source, 'eval'), globals, locals)
File "game/script.rpy", line 371, in <module>
if girl_unique_label in globals():
NameError: name 'girl_unique_label' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 6.17.3.327
PyTFall 0.47 Alpha
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 389, in script
File "game/script.rpy", line 389, in python
File "game/script.rpy", line 389, in python
NameError: global name 'pytfall' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\execution.py", line 294, in run
node.execute()
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\ast.py", line 732, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\python.py", line 1358, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 389, in <module>
$ shop_items = list(item for item in items.values() if (set(pytfall.shops) & set(item.locations)))
File "game/script.rpy", line 389, in <genexpr>
$ shop_items = list(item for item in items.values() if (set(pytfall.shops) & set(item.locations)))
NameError: global name 'pytfall' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 6.17.3.327
PyTFall 0.47 Alpha
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/library/screens/pyt - screens - mainscreen.rpy", line 26, in script
File "game/library/screens/pyt - screens - mainscreen.rpy", line 26, in python
File "game/library/screens/pyt - screens - mainscreen.rpy", line 60, in python
File "game/library/custom-screens.rpy", line 596, in python
NameError: name 'pytfall' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\execution.py", line 294, in run
node.execute()
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\ast.py", line 732, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\python.py", line 1358, in py_exec_bytecode
exec bytecode in globals, locals
File "game/library/screens/pyt - screens - mainscreen.rpy", line 26, in <module>
$ result = ui.interact()
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\ui.py", line 237, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\display\core.py", line 1993, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\display\core.py", line 2235, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\display\core.py", line 298, in visit_all
d.visit_all(callback)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\display\core.py", line 298, in visit_all
d.visit_all(callback)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\display\core.py", line 298, in visit_all
d.visit_all(callback)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\display\core.py", line 300, in visit_all
callback(self)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\display\core.py", line 2235, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\display\screen.py", line 166, in per_interact
self.update()
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\display\screen.py", line 266, in update
self.screen.function(**self.scope)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\screenlang.py", line 1236, in __call__
renpy.python.py_exec_bytecode(self.code.bytecode, locals=scope)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\python.py", line 1358, in py_exec_bytecode
exec bytecode in globals, locals
File "game/library/screens/pyt - screens - mainscreen.rpy", line 60, in <module>
use pyt_top_stripe(False)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\display\screen.py", line 595, in use_screen
screen.function(**scope)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\screenlang.py", line 1236, in __call__
renpy.python.py_exec_bytecode(self.code.bytecode, locals=scope)
File "I:\Users\olivier\Downloads\renpy-6.15.7-sdk\renpy\python.py", line 1358, in py_exec_bytecode
exec bytecode in globals, locals
File "game/library/custom-screens.rpy", line 596, in <module>
action [SetField(pytfall.hp, "came_from", last_label), Hide(renpy.current_screen().tag), Jump("hero_profile")]
NameError: name 'pytfall' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 6.17.3.327
PyTFall 0.47 Alpha
and so on.. lol