GIMP's resizing plugins are supposed to do it better than renpy in terms of quality. Doesn't matter, it's fine too atm.
That might be but large images are very slow to load and handle properly for almost any kind of software. We need to keep these things in check.
I created new sfxs for your new spells based on db stuff.
That's great, I'll take a look when I can.
Actually, it looks quite well. Too bad it's not supported by SimpleMagicalAttack, I wanted to add it to Hailstorm.
It should be supported everywhere, that was the whole point of me spending day and a half recording BE without any visible benefit to the player. New code should allow using all special gfx/sfx to be used everywhere as long as we do not overwrite parent class's methods and functionality, in this case there should not be any overwrites.
Now, if you can overlay sprite with animated picture, like this one, we'll have unique fire damage
It shouldn't matter if it's an animation or not one bit, I'll take a look when I can.
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I'll have very little time for the project in the next one or two weeks due to rl stuff, I'll still be around to fix minor stuff and make small improvements, maybe work on jobs code bit by bit (but it didn't work last time I had to a lot of work in rl
).