mh i don't know if someone tell the bugs befor: 1. Bug: if i click in the Turn Summery on "Dungeon" games crashes.
2. Bug: When i Hire a Bar Staff the Fire Button fade out, (only if i hover with the mouse he is visible...)
Hmm. Couldn't duplicate in the Debug build, but tested with Release build 342 and got a similar issue where the Hire button's hover image was blank for the bar. The casino one and both Fire buttons were fine.
Found this in the log:
ERROR - Colored surface null: '.\Resources\Buttons\HireOn.png'
Bizarre. I'll try to look into it.
3. Same at the ... ouff... it whas one of the Button on the Dungeon page... but i forget which one and i can't find it anymore... (another save ... when i found it i didn't save... and a few turns later my game says goodbye again...)
Strange, that should be fixed now that it checks whether there are girls in your dungeon before trying to list them there. However, after you posted that I had the same thing happen exactly once. I'd had a girl in the dungeon that turn and moved her out, and my best guess is that the reported number of dungeon girls was wrong for some reason.
I don't see any reason after glancing over the code, so I'm leaving this one be for now.
and another thing... after starting a new game click a little around and go to turn summery (without making a turn) an let the game chrashing for clicking on Dungeon in Turn Summery, after loading the auto first save of "Sleipnir" (yes, thors Hammer) every girl on the market got every thing on 30% (just anal sex was various...)
I noticed this one myself, it's on my list of things to check into.
For me the game crashes when I quit, or rather after the game window closes the debug window doesn't close and crashes after a few seconds. It happened sometimes with 1.29 too.
Does it consistently crash every time, or just occasionally?
EDIT: for the button image missing issue, I think I have it handled by commenting out a bit of sanity checking for Necno's added animated surface functionality, which somehow was interfering with the regular image code even though it doesn't appear it should have been able to.