Pink Petal Games

Feedback => Bugs and Game balancing => Topic started by: Bloodly on October 17, 2009, 12:07:21 AM

Title: Interesting(gang-related).
Post by: Bloodly on October 17, 2009, 12:07:21 AM
So, it's weeks instead of days.

The rival gangs will still attack you at month 2.  4 turns leeway vs 30.  This means you are far less likely to have sufficient defence to stand against them(You don't have the money to maintain large numbers of gangs), nor will you have the money to equip your forces properly(Lesser skilled gangs will chug heal potions like nobody's business due to crappiness, and they'll still die horribly for the same reason.

You have neither a numbers advantage(you can't afford to keep them), a skill advantage(You can't afford to train them; besides which they're needed guarding), nor an equipment advantage(Can't afford to upgrade).

I feel it's slightly flawed.
Title: Re: Interesting(gang-related).
Post by: necno on October 17, 2009, 02:45:22 AM
Noted, something i missed then with the conversion.
Title: Re: Interesting(gang-related).
Post by: sgb on October 17, 2009, 06:10:39 PM
Gang recruiting and training definitely need to be accelerated now to make sense.  I was actually going to suggest increasing the recruiting rate back in 1.26, as it could take well over a week to get back 5-6 members.  Should at a minimum recover 3-4 members per turn now, up to 7-8, or even more. Success rate on other missions should probably increased as well.  If they spend an entire week looking for girls to kidnap, it no longer makes sense that even maxed out gangs can take 4-5 weeks to get a single girl.

In fact, a lot of things need to be accelerated to make sense now.  It could easily take 30 days in the dungeon to get some girls rebelliousness low enough to get useful.  Now this process is technically taking nearly a YEAR.  Same goes for average number of customers.  It makes no sense if a girl only saw 2-3 customers per week now.

While it makes sense for pregnancies and average game length (takes place over years now, instead of MAYBE one year if you were really obsessed), the rest of the game needs heavy rebalancing to make sense now.
Title: Re: Interesting(gang-related).
Post by: necno on October 17, 2009, 07:57:47 PM
Yes, but the balancing is going to take some time. Basically the game is slowly being rebuilt from the ground up. I'm optimizing and organizing code all over the place.