I can understand why you'd like the PC to be this way... I'd perfer a character that says stuff but to each his own I suppose.
It'd certainly be easier to write events since there is no personality. But they'll seem more hollow in my opinion, for instance the Docs event from above.
Blank slate PC:
"One of your squad leaders tells you of a possible business proposition. The manager of the city's bedlam-house is running short of room, and wants to talk to you about possible options for 'care in the community'"
A: Not interested (ENDS)
B: Talk to him
"You agree to a meeting on neutral territory, and are introduced to Doctor Thaddeus Nutt, proprietor of the Crossgate Bedlam Estate, known to your patrons as 'The Nutt House'. Nutt is a coarse, grubby little man, and the prospects of his actually holding a doctorate seem highly unlikely. Nevertheless, having gone this far, it costs nothing to hear the man out"
Nutt: "Evening, your worship. Dunno how much your man here told you, but I'm developing a bit of a crisis in the cash-flow and accommodation areas. All down to the increasing strains of the modern lifestyle, I'm thinking..."
PC: Allow him to continue...
Nutt: "Well, your eminence, I had heard that a man in your line of work was always looking for new talent, so to speak. And I happen to have some charming young ladies what I need to find new homes for. So I thought maybe we might be in a position to do each other a power of good, see?"
PC: Continue.
Nutt: "Well, I had thought you might be able to sell their bodies, chief. Thing is... " Nutt looks around furtively and drops his voice "... thing is, our two lines of business has more in common that most people might think. Looking after a house full of headcases don't generate that much in the way of revenue, see? So if some young buck has a highly experimental therapy he wants to perfect, and if he's willing to make a small charitable donation to the running of the estate, then we lets him into the patient's quarters and we leaves them alone for an hour or so.
Nutt: "Purely as a matter of professional courtesy, we doesn't enquire too closely as to the nature of the therapeutic procedure, although from observing the after effects I would be forced to conclude that a great many in the medical profession think highly of the healing effects of sexual stimulation."
OPTIONS:
A: Declare War
B: Find out more
C: Terminate the discussion
A: Declare War
OPTION: At this point, if the PC has a seriously badass rep, Nutt will try and cave. If the PC lets him surrender, he gains control of a mental institute outside Crossgate, which will open a new supply of girls, but which may prove a decidedly mixed blessing in the medium to long term.
We continue on the assumption that the PCs rep isn't up the challenge, or that the PC prefers to crush Dr. Nutt like a bug.
Nutt: "Here, I don't think I like how this is going! I came here in good faith thinking we could do business."
Nutt: Backing away hastily "You won't take me down easily! You're not the first to try it on, you know!"
END: Nutt appears as a new (and somewhat underpowered) rival. The Nutt House is built to be defended, and his guards are reasonably well trained, but he is unlikely to cause problems beyond a turn or two. Player acquires control of the Nutt House, with all the pros and cons that entails.
Backing up to "Find Out More"
Nutt: "Mental health shouldn't be a problem; just treat them like any other slavegirl"
Nutt: "All our inmates are branded when we take charge of them. It's a power of attorney sort of thing. Means they can't raise legal objections to various treatments that while distasteful, may prove essential to the ultimate rehabilitation of the patient."
PC: "That would be 'distasteful' in the narrow, technical sense of 'being gang raped by a half dozen bored dilettantes from up on Nobbs Hill,' I take it?"
Nutt: "Well, I'm not aware of anyone who chooses to frame their research objectives in those precise terms, obviously, although... "
PC: "Ask him if he's a slaver"
Nutt: "Oh NO, sir! Oh no, no, no, no, no! The slave tattoo is purely a legal formality. As well as providing a useful tracking mechanism, should one of our poor lost lambs manage to stray beyond our walls, of course."
PC: "ask about a third party"
Nutt: "Then I would obviously hope that said party would uphold the ethical responsibilities that go along with the bond of slavery. In the unlikely event that the party chose to ignore those responsibilities and maximally exercise his rights under law, I would obviously be deeply shocked. Shocked and appalled, in fact..."
Nutt: " If truth be told. That's always assuming that word of the arrangement gets out, sir, which I don't see any reason why it should, if I may say so."
PC: "Question the mental health of the girls"
Nutt: "Oh, they're gone in the head all right, but that needn't stop you making a profit. Just chain them spread-eagled to the bed and let your patrons get on with it. You might need to stop the gobs on some of them, maybe tie a sack over their heads as well, but at the end of the day, quim is quim sir, as I'm sure you'll agree."
Nutt: "They won't be very skilled, so drop your price and make it up in volume. You'll make your costs back in three months, tops. Plus, you never know when you might need meat to get fucked by a viras plant, or a plaything for your soldiers where it doesn't matter too much if it gets broken ..."
Options:
A: Declare war.
B: Leave.
C: Accept Proposal with Nutt still in charge.
D: Take the girls from him and give them a better life. (?) Closest thing I could think of. Right off.
Option A reverts back to the earlier Declare War case.
Option B leaves the door open for the PC to change his mind. In the meantime, Nutt may be expected to do business elsewhere, and the PCs rivals may receive some small bonuses.
Option C costs a lot of cash, but puts the PC in control of the Nutt House with Nutt as managing director. This gets most of the benefits of seizing the place by force, and few of the drawbacks since Nutt is experienced at navigating the political minefield of mental healthcare in Crossgate.
Option D gets the PC major disposition and suss bonuses if done right:
Nutt: "Good luck with that *cough*Bless you guv'nor, I knew you was on the side of the angels, right from the start, I did. You is only doing what I would do if only I had the finance for it, and it is a sad, sad indictment on the state of the world today that..."
PC(A): See him out.
PC(B): Demand he leave.
(A)
Nutt: "Oh, right, right right. Busy man, busy man. Thank you for your time." He walks out with a grin on his face.
(B)
Nutt: "Yes sir. Getting out now, sir."
Probably not exact. But you get my point. In a way I agree with you, in another I don't. I suppose I'll leave it to the majority and leave it at that.