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Game Discussion => General Discussion & Download => Topic started by: adrian24 on August 10, 2010, 04:14:35 PM

Title: Questions and suggestions about traits, stats and items
Post by: adrian24 on August 10, 2010, 04:14:35 PM
1. Obedience vs. spirit: shouldn't these oppose each other? I mean usually to make a slave you need to break her spirit. So there should be formula obedience + spirit = 100.

2. Askprice - what is that? If that is cash girl demands up front to work for you why is it from 0-100?

3. Iron will is opposed to broken will - however, shouldn't "mind fucked" also negate iron will ?

4. If rebelliousness is high enough, girl won't work at all, is that right?

4. I'd like to see 3. newton law implemented  8) :
Reaction and opposite reaction:
You give rebellious girl item with "mind fucked trait". After that she does everything for you, you even have no problem branding her as slave.
However it would be great if when you remove that item from her, her rebelliousness goes through the roof: she probably even escapes and you have to re-educate her in dungeon.
Also it would be cool for other items - removal of items will have temporary negative effects on girls.
It would give some level of difficulty to the game. Remove anti-tiredness item, and girl can't work couple of weeks, because tiredness went to 100%.

5. WM editor - are green boxes for minimal/maximal value through entire game, or are they just for starting values? For example if I write in HP box 90 instead 100, does that mean girls HP will be maximum of 90 through entire game, or does that mean she just needs healing to get to 100?

6. Clumsy - girl makes mistakes; what kind of mistakes, how is that visible in game?

7. Non human vs. construct. If construct is checked, non human should automatically be checked also. If construct doesn't activate non-human because it looks like human, vampires shouldn't be marked as non-humans, since they are even more humans than constructs.

8. Random girl: trait - non human, box is checked as human. Of course most of us won't do it, but I would like that there is some order and some limitation implemented in this matter.

Title: Re: Questions and suggestions about traits, stats and items
Post by: TF on August 10, 2010, 09:17:46 PM
2. Askprice is (pretty sure) the price a girl charges for a roll in the hay.

3. Mind fucked can be cured, and it follows that the a girl's Iron Will would be restored upon her regaining her right mind.

7. Not necessarily... under the definition being used, an *entirely* human girl brought into existence by magical means could be considered a construct.
Title: Re: Questions and suggestions about traits, stats and items
Post by: megamanx on August 10, 2010, 09:27:56 PM
A clone could be considered a construct but if it is a human clone it would be a human construct
Title: Re: Questions and suggestions about traits, stats and items
Post by: DocClox on August 11, 2010, 12:26:57 AM
The definitions are a little fuzzy. In practice, "construct" means "very hard to hurt" so it's best applied to robot girls.

I think "non-human" is a pure fetish marker; for people who like their girls with pointy ears, or tails and what not.

A rigorous overhaul of the trait system is probably a good idea, but it would break too many girl packs. Maybe with CloneMaster :)
Title: Re: Questions and suggestions about traits, stats and items
Post by: adrian24 on August 11, 2010, 02:46:17 AM
PCFear: does it increase or decrease rebelliousness?
 
I mean, girl can be scared into doing everything you ask and she can escape the first chance she gets because of it.
 
Is PCFear negating PCHate in equasions? She hates you and doesn't wan't to do anything for you, but she is afraid of you and does it because of it?
Title: Re: Questions and suggestions about traits, stats and items
Post by: DocClox on August 11, 2010, 03:57:29 AM
PCFear: does it increase or decrease rebelliousness?
 
I mean, girl can be scared into doing everything you ask and she can escape the first chance she gets because of it.
 
Is PCFear negating PCHate in equasions? She hates you and doesn't wan't to do anything for you, but she is afraid of you and does it because of it?

Honest answer: I'm not sure. The rebellion calculations are somewhat byzantine and I don't have the source to hand right now.

I'll see if I can get an answer for you after I get home tonight.
Title: Re: Questions and suggestions about traits, stats and items
Post by: TF on August 11, 2010, 04:00:56 AM
If I remember correctly, PCFear must be greater than PCHate for a girls rebellion to drop from torture and suchlike. In and of itself, I don't think it actually does anything; it only has an effect through actions being taken, so you have to try to balance Fear and Hate if you're trying to break girls. That's why girls with the Fearless trait tend not to lose any of that pesky rebelliousness.
Title: Re: Questions and suggestions about traits, stats and items
Post by: Lorde on August 11, 2010, 10:06:29 AM
I think rebellion is a derived stat though so it can't drop on it's own. (baring traits and slave status of course) Something else has to drop before it will go down.

However, torture might not drop spirit as much with high pchate and visa-versa.

I dug though the initial scripts for the dungeon way back as well as looked up torture and scold in the source code. So I "think" it's like this. Not 100% sure though since it's been a while.



edit: for clarity.
Title: Re: Questions and suggestions about traits, stats and items
Post by: adrian24 on August 11, 2010, 02:31:35 PM
Oh, and I think that branding girl a slave should increase PCHate and rebelliousness instead lowering it. I mean really, no girl in her right mind will wan't to become someones "personal branded property".


Oh, what does "not giving food" gives to player in dungeon girl terms (except lowering HP of dungeon girls)?
Title: Re: Questions and suggestions about traits, stats and items
Post by: Lorde on August 11, 2010, 03:15:50 PM
Oh, and I think that branding girl a slave should increase PCHate and rebelliousness instead lowering it. I mean really, no girl in her right mind will wan't to become someones "personal branded property".


Oh, what does "not giving food" gives to player in dungeon girl terms (except lowering HP of dungeon girls)?

The brand is magical in nature and drops their rebellion a flat 30 points. You could remove the 30 point hit to rebellion. But then that removes whatever advantage Branding had over leaving them free.

not feeding also decreases spirit faster.
Title: Re: Questions and suggestions about traits, stats and items
Post by: adrian24 on August 11, 2010, 03:17:00 PM
The definitions are a little fuzzy. In practice, "construct" means "very hard to hurt" so it's best applied to robot girls.


So Seven of Nine from Star Trek Voyager would be half-construct, because she has cyber implants?
Title: Re: Questions and suggestions about traits, stats and items
Post by: adrian24 on August 11, 2010, 03:25:55 PM
Intelligence should be a double-edged sword in the game:
girl with higher intelligence would level-up faster, but dumber girls could be easily coerced into doing stuff smart girls wouldn't.
Title: Re: Questions and suggestions about traits, stats and items
Post by: DocClox on August 11, 2010, 04:05:47 PM
So Seven of Nine from Star Trek Voyager would be half-construct, because she has cyber implants?

Yeah, that would be an appropriate use of the trait.

I suppose it would be nice to split traits into functional and descriptive traits. So we could have "Damage Resistant" for "hard to hurt" and "Construct" for "girl is a robot". But that would break too many existing girl packs. Maybe for CM.

Intelligence should be a double-edged sword in the game:
girl with higher intelligence would level-up faster, but dumber girls could be easily coerced into doing stuff smart girls wouldn't.

Yeah, sounds reasonable.
Title: Re: Questions and suggestions about traits, stats and items
Post by: Lorde on August 11, 2010, 07:34:58 PM
Intelligence should be a double-edged sword in the game:
girl with higher intelligence would level-up faster, but dumber girls could be easily coerced into doing stuff smart girls wouldn't.

Yeah, sounds reasonable.

50 for a baseline. over 50 more rebel and XP under 50 less rebel and XP. Sounds deceptively simple.  :D
Title: Re: Questions and suggestions about traits, stats and items
Post by: fixet on August 11, 2010, 08:21:28 PM
But that would break too many existing girl packs. Maybe for CM.
most of the existing packs sorely need revising, anyway, imo

they're pretty imbalanced, and op'ed to match the creator's perception of them
in many cases the stats don't make sense, even going by the show they appear in

all of that doesn't help the game balance
maybe we should try to form some sort of consensus on the stats, like exactly what 50 combat means
Title: Re: Questions and suggestions about traits, stats and items
Post by: megamanx on August 11, 2010, 08:33:29 PM
yeah a scale would be great and the traits should show the changes in the editor to help balance the stats better
Title: Re: Questions and suggestions about traits, stats and items
Post by: fixet on August 11, 2010, 08:46:03 PM
I like the idea (that someone posted somewhere) about changing the way traits work

make them not give stat bonuses, but instead raise the cap, or affect the results in some other way
like assassin with 100 combat will have a chance to escape after a lost battle, or have a bigger chance to win than a regular girl with 100 combat
Title: Re: Questions and suggestions about traits, stats and items
Post by: DocClox on August 12, 2010, 04:15:29 AM
maybe we should try to form some sort of consensus on the stats, like exactly what 50 combat means

You're welcome to try. The last time I broached the subject, exodia screamed blue murder, but maybe that won't be a problem this time.
Title: Re: Questions and suggestions about traits, stats and items
Post by: adrian24 on August 12, 2010, 06:00:15 AM
1. As for mana, how much should be given? I don't know how much mana one spell costs and what spells there are. And is mana stat - mana cap or beggining mana?
 
2. It says that natural beauty cannot be raised during game and affects a cap how much will a customer pay for this girl. What about items that will make a girl look more attractive to a customer?
Title: Re: Questions and suggestions about traits, stats and items
Post by: Mehzerz on August 12, 2010, 12:52:21 PM
lol the ol' traits debate!
I personally always thought girls were TOO over powered at the start, but I've always tried to make them as balanced as possible as well. It's definitely the traits that alter the girls so much. They REALLY need to be revised... but you're right. The girls are very unbalanced. But that's part of the whole modding aspect. What you find fun may not be fun to whoever created the girls, so you have these over powered monsters *Figuratively speaking* running around.
But then, some girls also have TOO many traits. I suppose an alternative to that is having "locked" traits. So even if say a girl has 14 traits 10 are locked until she gains a level. When she gains a level she'll have access to 5 traits. ect. ect. I personally try to make my girls a little less outrageous stat-wise as possible. Many of which find themselves in starting looks of 30-50 but with the various traits this number can raise quite drastically.


Of course all of this debate will be a thing of the past since WM is all about modding. Traits will be alterable for your game so there's no qualms there. Though, I'm sure people will just download whoever has the most "balanced" trait list and use that. They may be unbalanced NOW but they won't be eventually, just enjoy the game for what it is at the moment.
Title: Re: Questions and suggestions about traits, stats and items
Post by: Lorde on August 12, 2010, 01:47:17 PM
lol the ol' traits debate!
I personally always thought girls were TOO over powered at the start, but I've always tried to make them as balanced as possible as well. It's definitely the traits that alter the girls so much. They REALLY need to be revised... but you're right. The girls are very unbalanced. But that's part of the whole modding aspect. What you find fun may not be fun to whoever created the girls, so you have these over powered monsters *Figuratively speaking* running around.
But then, some girls also have TOO many traits. I suppose an alternative to that is having "locked" traits. So even if say a girl has 14 traits 10 are locked until she gains a level. When she gains a level she'll have access to 5 traits. ect. ect. I personally try to make my girls a little less outrageous stat-wise as possible. Many of which find themselves in starting looks of 30-50 but with the various traits this number can raise quite drastically.


Yeah I found this out the hard way when I first got started with my girl packs. Some of my earlier work have ridiculously imbalanced stats. 
Title: Re: Questions and suggestions about traits, stats and items
Post by: adrian24 on August 25, 2010, 12:31:39 PM
Suggestion and 2 questions:

1.Suggestion: Intelligence should affect girls buying choices. Basically WM edit sets that item can be bought by girls freely if it has value 20 or less (on 0-100 bad item scale). However if a girl is dumb I think she would buy items that are not so good - with decreased intelligence value of harmful items that can be bought freely should increase (so unlike smart girl, dumb one would buy for example potion of bimboification (+looks, -intelligence  :D ) ).

2. Question: If I first add traits to girl and then manually input stats, will traits add values to my already written stats after saving girl: for example I give her trait nerd (+10 intelligence) and input 65 intelligence - end result 75 intelligence after save?

3. Question: if girl is rebellious and/or refuses to work; is it possible to make the game show specific picture for that event?
Title: Re: Questions and suggestions about traits, stats and items
Post by: Lorde on August 25, 2010, 03:09:58 PM
2.) Yes. It would be nice if the Girl Editor reflected this, but it doesn't.

Title: Re: Questions and suggestions about traits, stats and items
Post by: cleaveice on September 08, 2010, 03:54:40 AM
Hello there.. newbie here lolx..

well i started playing recently and found that there're awfully lots of stats, while buying girls my eyes went spiralling lolx..
basically at start, those stats doesnt matter right? like inteligence (girls dont buy things at start) , migic or mana (they fight not)
my question is whether these stats affect the number of costumer you'll get..
for example, if i buy a shy girls will i get less costumers? (very likely i think)

second is the price. well logically speaking girls with good stats would fetch higher price? but another factor when buying girls is the pay per costumer, well some may have high pay per costumer but due to trait like shyness, will that make less profit?

and about clumsy ones..well (i had to make her clean, she's terrible at everything else) is there an anti clumsy item somewhere later in the game? (im at first year btw)

well uh, is there tips/ guide to buying girls around here? *should check it out first =.=" *