devolution

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Offline Xela

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We'll skip near death and go with death + resurrection :)


Otherwise, I've translated all Russian comments in the code into English per request of our new coder (who is still working on reorganizing game's code) and wrote base concept for the brothel. If someone has any ideas for upgrades and where to get pictures for them, lets hear it (upgrades can be multilayered like in SimBro 1x)
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Offline DarkTl

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Well, if we rip ideas from Alkion, it could be infirmary, workshop (for characters with artificial body), torture room, casino, training room, kitchen, hidden security room, *something for making cleaning easier (NOT "хозслад")*, magic workshop, drugs lab, recording studio (I never liked the whole idea with films on magic crystals, but still even WM has them), alchemical lab, scene.

We already have garden, bar and vip rooms.
From DK we could take temple, library, prison, treasury (to keep money in safe without banks).

I believe pictures won't be a problem at all.

Offline CherryWood

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In our backgrounds folder, we have already have a decent pictures for bedrooms, onsen, bath, bar, dungeon and piano. But as DarkTl said, there should be no problem in getting more.


reception - bigger brothels usually have reception where booking, payment and rejection of rowdy customer takes place, upgrade for better security could be placed here, another could be inside alarm system and security room.
bath - luxury bath that customers could enjoy with girls (we can also have onsen or a whole private beach at some special brothels)
vip rooms - with own separate bathroom and stuff for customers who pay for more time with girl
themed rooms would be nice, but no idea how to represent that in image...
there are also global upgrades like furniture, or better selection of drinks, food, toys and costumes...


in simbro1x there ale leveled upgrades for every room but I don't think we need that... we could place basic bonuses just under building

----edit----
if we want it super simple, then we probably can just look at what stats jobs use and where we could give them a bonus (you know them best)
- upgrades that help girls perform (better equipment for bar, bedrooms, security and strippers)
- upgrades that will make customers enjoy they visit more, stay for more strippers and drinks, give more tips... (nicer furniture , garden, games, music...)
- upgrades that will make the workplace more enjoyable or those that help with recovery (staff room, garden, kitchen, infirmary...)
That's the basics probably, most of them are in simbro1x
other upgrades could be related to girls self-training, living of slaves or special rooms (dungeon, studio...)


---another edit---
It could create a nice immersion if we have a current state screen where we show not only upgrades, but also those dirty and wretched rooms that you have in your first cheep brothel before you buy them
« Last Edit: May 27, 2013, 04:14:24 AM by CherryWood »

Offline Xela

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We need functionality as well, most of these upgrades would require jobs and offer questionable bonuses... also they invite new occupations (classes). Something simpler and straight to the point.
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Offline DarkTl

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There is no way to have much more upgrades than slots for them without additional coding. Otherwise the best we can do for now is one upgrade per job: vip rooms for whores, scene for strip, bar for service, garden for rest, maid room for cleaning, security room for guards.

Maybe also onsen for some brothels (using with beach category) and kitchen to lower upkeep.

Offline DarkTl

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I'm starting to worry that I won't have enough unused ideas and traits for remaining slots, so I leave the number of rings on 25 for now.
The next step is small weapons  :)
« Last Edit: May 27, 2013, 05:37:04 AM by DarkTl »

Offline Xela

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There is no way to have much more upgrades than slots for them without additional coding. Otherwise the best we can do for now is one upgrade per job: vip rooms for whores, scene for strip, bar for service, garden for rest, maid room for cleaning, security room for guards.

Maybe also onsen for some brothels (using with beach category) and kitchen to lower upkeep.

I don't mind additional coding if it's for a good feature.
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Offline DarkTl

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Well, casino is probably a good feature, but also means new job and maybe new occupation, so...

Offline DarkTl

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Now then, my ideas about updates. We could make them either mutually exclusive or not, it's up to you.

For whores: vip rooms (better chance for rich customres) and massage rooms for some additional service. Or maybe onsen for some other additional service, I'm not sure.
For warriors/guards: hidden (or not hidden, can't say I care) security room and training/sparring room. Maybe even mini-arena for training characters by fighting with each other.
For service bar and maid room.
For rest garden and bedchambers, or maybe cafeteria, library, bathroom, recreation center, etc for additional joy/mana regeneration. Make your choice.
For crowd control reception (to reduce the queues and make customers happier) and hostess room/equipment for additional advertising.
For upkeep kitchen and mini shop (to sell some items to girls and get profit), etc.
For fast healing infirmary/workshop.

As for multilayered system, I agree with Cherry. Every upgrade could use nicer furniture, better equipment, decorations, etc.

I believe all these things don't require new jobs and occupations, at the same time giving some new options.
« Last Edit: May 27, 2013, 03:10:40 PM by DarkTl »

Offline Xela

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Well, casino is probably a good feature, but also means new job and maybe new occupation, so...

Maybe for the future than. We can remove casino from upgrades or leave it as income modifier.


1) Garden

- Flowerbeds (Joy bonus)
- Garden (Rest + Joy)
- Landscape design (Rest + Joy + Costumer satisfaction bonus)



2) Rooms

- Improved interior (Costumer satisfaction, Joy, Price)
- Luxury Rooms (Costumer satisfaction, Joy, Price)
- VIP Rooms (Costumer satisfaction, Joy, Price)


3) Guards

- Guard Quarters (Frees up all rooms otherwise taken by security (max 5), small security bonus)
- Training Quarters (Battle stats bonuses of girls had nothing to do during the day)
- Sparring Quarters (Better battle stat bonuses + joy bonuses + disposition bonuses for warriors in the building)


4) Bar

- Bar (Enables Bar job)
- Draft Beer (Improves income)
- Kitchen (To make snacks, farther improves income and costumer satisfaction)


5) Strip Lounge

- Strip Lounge (Enables Strip job)
- Large podium (Improves girls stats and costumer satisfaction)
- Golden cages (Further Improves girls stats, costumer satisfaction and income from the club)


6) Main hall

- Main Hall (Improves costumer satisfaction, security and reputation)
- Reception (Improves brothel income, costumer satisfaction)
- Statue of some goddess (Improves fame and brothel income)


What do you think? I'll hardcode everything into the game but we'll enable levels of upgrades through XML (like <upgrades garden = '2'> would mean garden upgrades is available up to level 2 in the current brothel. Another field slots = '2' on the main node will mean that there are only slots for two branches available in the current brothel. We can add more upgrades as game improves but this could be a start?) Well me what you think?
« Last Edit: May 27, 2013, 05:41:19 PM by Xela »
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Offline DarkTl

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Looks good, no objections. One more thing is upgrade's cost and/or upkeep in the current brothel. You could either hardcode it or make xml field.

Offline CherryWood

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as a simple solution it looks ok


but I don't think calling bar upgrades tapped bear and tapas represent the logic of bigger space or structure requirements well (=why I can't have that in shack too), like if it was something like cellar or kitchen...


and sorry but can you please explain to me what is a Sparing Quarter? I!m not sure what to imagine under it




Offline Xela

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and sorry but can you please explain to me what is a Sparing Quarter? I!m not sure what to imagine under it

Area where girls can practice fighting each-other, supposed to have 2 rs in it.


as a simple solution it looks ok


but I don't think calling bar upgrades tapped bear and tapas represent the logic of bigger space or structure requirements well (=why I can't have that in shack too), like if it was something like cellar or kitchen...

Not to simple... we can replace tapas with kitchen for snacks and draft beer stays :)
« Last Edit: May 27, 2013, 05:41:54 PM by Xela »
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Offline Xela

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Looks good, no objections. One more thing is upgrade's cost and/or upkeep in the current brothel. You could either hardcode it or make xml field.

http://pinkpetal.org/index.php?topic=1757.msg20119#msg20119

We have a mod field for that, it is used in brothels logic a lot already.
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Offline DarkTl

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Area where girls can practice fighting each-other, supposed to have 2 rs in it.
I hope fighting actually will be coded, not just assumed. With random wounds, scars, joy bonus for winner, etc.