Author Topic: <-- Archived --> (Next Day Order)  (Read 3092 times)

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Offline Xela

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<-- Archived --> (Next Day Order)
« on: June 15, 2013, 04:05:13 AM »
All obsolete due to SimPy...

This is basically logical chain of events that activates as you end every day. It important to know the order to work on job concepts.

- Jobs activate in per brothel that you own in the following order:

1) Strippers
2) First round of Service Girls (Bar, Lounge, Clean)
3) Prostitutes
4) Second round of Service Girl (Clean)
5) Rest

6) Brothel Report is generated

- School

1) Learning report per girl
2) School report

- Girls
1) Personal girls reports for each girl in your service.

- Day += 1

- Girls not yet in your service city location are being determined.

Basically, this will be expanded many times but the order is important to understand jobs and the game even now.


Next Day interface is prolly the ugliest in the game right now as I've put no thought into it at all. Future plans include redesign and filters for reports.


« Last Edit: April 24, 2016, 06:44:51 AM by Xela »
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Offline Xela

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Re: Next Day Order
« Reply #1 on: June 15, 2013, 04:18:42 AM »
- Reserved -
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Offline Kuraku

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Re: Next Day Order
« Reply #2 on: April 21, 2014, 04:52:29 AM »
I know it always kinda has been like this in SimBro. (With all the clicking for each girl)

I'd suggest cusomized reports in the options or

e.g. --> Injured Girls / Finished Trainings / Resting Girls / Job Classes / Income by each girl (including overall earnings per day)
to be able to tick those on and off, also including the as of now long reports.

Reason being, after having ~10 + girls, clicking through every 50 reports everyday, just to see if something awkward happened is kinda exhausting.
The color info right now helps.. but I think you get my point.

Offline Thewlis

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Re: Next Day Order
« Reply #3 on: September 18, 2014, 03:04:08 PM »
Update for the next day order with the new ST module. School ND now goes:

1) Girls Training (generate obey/disobey/runaway events)
2) School Guards (respond to runaway events)
3) Trainers (respond to disobey events)
4) School report