I figured that I'd start a thread for game balancing ideas that are outside of the arena or combat (since we already have the arena thread started).
Well, without further ado, here are a few of my ideas:
1) MC actions and stats don't seem to be all that useful for girl interactions. Spending 1 AP for maybe 2 points onto a single sex stat doesn't hold up to spending that 1 AP for around 20 disposition on hiring a new girl (free) or buying a slave or training the MC's constitution.
What I suggest is to change a few things for girl interactions for sex training.
First off, let's have Disposition, Joy and the MC's Charisma affect the possibility of the girl learning. A girl is much more likely to want to learn something if she's happy, likes the guy and he's charming. In contrast, if she's unhappy, hates the guy and he's ugly, then she will just want this horrible experience over with asap.
Second, let's have the MC's Sex stat directly affect the number of skill points gained. I understand that the current system gives a chance at causing both the girl and MC to gain 1 additional sex stat point, but that seems rather small when you compare that to how high you have to raise the stats. What's the point of having raising your sex stat further, when it really doesn't speed up the girl's training all that much?
One idea would be to have every 50 points of Sex gives 1 skill point that the girl can get from the training. Another concept would be to drop the max values of the Sex stat to be around the values for ATK/DEF, then have 10% of the Sex stat be the gains from the training.
2) Schools are too inconsistent to be reliable. I keep ending up with a bunch of high level Etiquette, Combat and Beauty courses on the list, but I almost never get any XXX courses. What I'm thinking is that there should be some static, low level courses for early girl training. Maybe give them a teacher skill of 50 and a master skill of 20 or 30.
3) MC training is prohibitively expensive. 1k gold per 5 levels, for a chance at a few stat points, is too much. I'm thinking that the training should give guaranteed stat boosts (something like +4 to +8), however there should also be other ways to get stat boosts.
The other method would be to do work in the different areas. For example, you could work as a sparing partner at the arena for a chance to increase your combat stats or you can help clean up the arena for a chance at a CON boost. Another example would be that you could help clean up the slave pens for a chance at a CON boost, or work as a male escort for a chance at a Charisma or Sex boost.
Now, having the MC work and get stat boosts would need to have only a small chance of increasing stats. Otherwise, there is no point in training. However, the MC is making money from working, so it still is a worthwhile use of AP.
Another method would be to have brothel upgrades that are only for getting the MC's skills up. This would make the "Next Day" button on the turn summary much more worthwhile. The problem for the player is that these facilities will only help the MC, but won't help the girls working there.
4) Miscellaneous items could have a number of "charges" for use. Take the dumbbell set for example. What I propose is that the dumbbells would be able to build up a girl's CON by 5-10 points before they break. However, they would be able to increase a girl's stats, no matter the current level. 5 points to a stat for 640 gold may seem like a bargain, but then you have to figure in the sheer number of girls and how far it is to the next AP and it becomes rather expensive. Couple that with the fact that you may want to use items that train other stats and it will cause the player to really think about what they want to equip on a girl or if they would rather have her train for the skill points.
Well, these are just a few of my ideas. So, feel free to use, discard, laugh or poke fun at them to your heart's content
And once again, thank you for this great game!