Tit job does not always specify who's tits are used, the girl's or the customers, so flat chest could be irrelevant.
Same with foot job.
While disagreements can be useful, arguing usually is not.
Keep disagreeing, I will try to make all sides get at least some of what they want.
If everyone agreed on everything, there would be very little chat on forums.
(You should start an argument thread, I would get a kick out of some good natured verbal parlay. As long as it doesn't get ugly, it could produce some good useable ideas.)
Does the game need 'tiny arse', 'stumpy legs', 'large aureoles', 'torpedo tits', 'thick waist', 'bbw', and hundreds of ethnicity and nationality descriptors, too? Personally, I say no. Keep the attributes simple, and let the pictures themselves carry that freight.
I've got bad news for you, there's an active thread right now about adding new traits to the game and boy is there a lot of them.
The thread for new traits is -
http://www.pinkpetal.org/index.php?topic=3478.0 - Please submit your ideas.
Now, "Does the game need..." anything? No, just about everything is optional.
Most of the new traits I am adding, will eventually have some effect on the game... eventually.
If you want something descriptive like 'large aureoles', something that would have little or no effect in the game other than descriptions, you can add them yourself.
That is the purpose of making the traits editable.
If you want something to be added to the game, that is what the new traits thread is for.
The number limits I am still trying to figure out how it will work, what way will be best and what way would be easiest.
I have not even started writing any code for it.
The numbers are very integral to the game so any changes to them needs to be done carefully or the game may break.
Until all the bugs can be ironed out, the ranges will stay at (0 to 100) or (-100 to 100).