Well, we cannot really use truly insane characters apart from yandere, because they should be unpredictable, ie have multiple unusual reactions for any possibe check. Now this is something we cannot afford indeed.
If we take a look at WM (where we took most of our traits from), girls could be broken after long enough training in the dungeon. But in order to lost mind they should be trained in the dungeon with low health (I don't remember, less than 20 I think) for some time. Basically be under torture near death.
As result, they don't just become insane or broken, more like they lose personality completely. I'd say they become living dolls, even more than actual dolls/androids, because Impersonal characters have logic at least.
Its description doesn't reflect its meaning properly, I agree.
JoNT is also a very limited concept... I wonder what happens when you put a broken girl as an assistant there, will she do the job (special assistant texts/events)? Did Huntsman include an if fork at least for that?
You can't do it of course. They don't have a mind, this would be ridiculous.
= What do you mean by "ignore them" more specifically? Because I have no clue what you mean here.
Ok, I can explain why do I think that mindless state is useful.
- There are truly insane characters, not even yandere. We cannot use them such as they are (too much work), but we can tell that their mind finally collapsed, and they became like this. In fact, I already did it in some packs.
- There should be one main trait that describes character personality and excludes all other main traits. It's quite simple really, characters are not that complex anyway. It could be tsundere or indifferent. Or it could be mindless.
Mindless is something like neutral elemental in our magic system.
- Mindless is not an absolutely permanent state. Via quests or items, or after some time girl's personality may return. Note that her old personality (if existed) is lost forever, so the new personality will be random. That's how I want it, at least.
- If you overdo with slave training, what should happen if you don't have a mindless trait? Death every time? Because there is no an alternative, really.
- Characters cannot lose a limb or get a huge scar, images don't support it. So far they can only die, no middle ground. Mindless is the middle ground.
Even if you don't want a mindless trait, we need a mindless state of some kind anyway for some of the cases above.Now to reduce the number of checks, I propose:- perhaps create another class for them? And move characters between classes when needed? I don't know if renpy supports it.
- no jobs for them. Only MC (and other girls in the future) can interact with them. Ie try to talk, have sex, go on a date (it's not really a date without a mind, more like walking).
- no leveling or increasing stats without a mind. Worth = charisma, like in JoNT. In theory, you could buy a mindless slave, heal her and sell for more even without training.
Btw it's a great way to influence MC's alignment. If you pick up mindless characters, feed them and help them to heal, you are a good guy. If you rape them like there is no tomorrow, enslave and sell them, you are a bad guy.
And of course there should be events when characters lose ranks. This is just another one of them.
Yeah, but it's not really new in PyTFall. Many games allow that and are great in every aspect.
I feel like it would be better to have more armors/dresses than have three parts of every armor/dress. And use other slots for lingerie and toys instead of boots and gloves.