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Author Topic: Game startup time  (Read 9673 times)

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Offline Fstop

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Game startup time
« on: November 21, 2009, 04:45:18 PM »
Is anyone else experiencing extreme long load times when you first start a brothel or that it just plain doesn't start?
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Offline zodiac44

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Re: Game startup time
« Reply #1 on: November 21, 2009, 04:48:50 PM »
The startup sequence is kind of borked in the current release.  IIRC, the game actually opens every image file for every girl, so as you increase the number of girls, the startup time increases dramatically.  I am given to understand the fix for this will be included in the next release.
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Offline Fstop

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Re: Game startup time
« Reply #2 on: November 21, 2009, 04:51:40 PM »
That explains alot considering I have over 10k picks >.>
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Offline DocClox

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Re: Game startup time
« Reply #3 on: November 21, 2009, 05:42:15 PM »
A fix is in the pipeline - coming Real Soon Now :)

Offline Fstop

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Re: Game startup time
« Reply #4 on: November 21, 2009, 05:45:59 PM »
I would totally have a Man crush on you if you release it by the end of this weekend =p
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Offline delta224

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Re: Game startup time
« Reply #5 on: November 21, 2009, 06:26:18 PM »
Sadly, I don't think It will be realeased this weekend.  Necro is a little behind on the 1.30 update, but it should be released by next week.  I have the fix, but currently my code is a mess since I am changing the engine a bit to be faster and less error prone.

Offline letmein

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Re: Game startup time
« Reply #6 on: November 21, 2009, 07:02:35 PM »
Well, that's disappointing.  Can't be helped, I suppose - necno did say this update could be a full three weeks, and so long as he doesn't make that a lie I won't complain.

How are you guys coordinating code, anyway?  If you're working on basic cleanup all over, Δ, how does that get to necno?  And what the heck are you working on, Doc?
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Offline DocClox

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Re: Game startup time
« Reply #7 on: November 21, 2009, 07:30:52 PM »
And what the heck are you working on, Doc?

Mainly I've converted the items girls and rgirls files to use XML formats. That is going to be in the next release, and Solo's editor will be able to read the old format and save the new one. So that should pretty much put an end to the number of traits argument.

I've also done a chunk of work on "under the hood" improvements, which won't be immediately apparent, but should make development easier in the future.

Next big thing is an XML version of the screen definition files. And then Lua scripting, and so forth from there. I'm also going to expand on necno's config screen once it appears in this release.
« Last Edit: November 21, 2009, 08:12:54 PM by DocClox »

Offline Fstop

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Re: Game startup time
« Reply #8 on: November 21, 2009, 07:45:15 PM »
I wasn't really expecting it to be by this weekend I believe necno said if all gos as planned it will be released this Friday
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Offline Zeus

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Re: Game startup time
« Reply #9 on: November 21, 2009, 07:47:58 PM »
afaik he said from Saturday (? Samstag^^) to Tuesday (? Dienstag)


sorry, i forget everytime the english day names...
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Offline necno

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Re: Game startup time
« Reply #10 on: November 23, 2009, 10:51:56 PM »
Yes i'm quite behind indeed. But on the bright side i've been working on it every day, even weekends. But some features needed to be cut and then reworked for certain things to be added. For example there is no longer an alcohol resource... it was unneeded when it should just be taken into the upkeep costs.
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Offline letmein

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Re: Game startup time
« Reply #11 on: November 23, 2009, 11:02:25 PM »
Makes sense.  It was pretty useless.  It's done when it's done, necno.
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Offline Mehzerz

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Re: Game startup time
« Reply #12 on: November 24, 2009, 07:38:45 AM »
Hahaha, I actually forgot about the alcohol system. I never really used the Casino/bar upgrades since the early versions anyways. Didn't seem like they were too profitable.
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Offline zodiac44

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Re: Game startup time
« Reply #13 on: November 24, 2009, 12:15:22 PM »
In the current incarnation, the strip bar is necessary if you want more than 8-10 girls/brothel to work as whores.
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Offline necno

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Re: Game startup time
« Reply #14 on: November 24, 2009, 03:42:09 PM »
Hmmm, it never used to load all the images. It used to just check they exist and then continue.
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