Author Topic: General Discussion  (Read 3821911 times)

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Offline DarkTl

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #570 on: April 07, 2013, 03:53:27 PM »
I guess it's hard to find free writers these days. Unless we have a fully playable version, our chances are slim to none.

Offline CherryWood

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #571 on: April 07, 2013, 05:25:20 PM »
I had to spend majority of my time on my graduation thesis and other school stuff, so I did only very little and it doesn't look well with my time for this month either, but I try to resume creating more girls. (don't feel like writing now, sorry)


May I ask how fast do we need them? I tried my best for the girls I send until now, but It was also really slow. If needed, I can probably make them much faster if I skip some time consuming activities like editing, optimizing, creating sprites and omit some secondary sources, but the quality will suffer, especially for the less popular characters.


Anyway, I will try to cover Bleach next, if that's ok.

Offline Xela

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #572 on: April 08, 2013, 02:51:44 AM »
I had to spend majority of my time on my graduation thesis and other school stuff, so I did only very little and it doesn't look well with my time for this month either, but I try to resume creating more girls. (don't feel like writing now, sorry)


May I ask how fast do we need them? I tried my best for the girls I send until now, but It was also really slow. If needed, I can probably make them much faster if I skip some time consuming activities like editing, optimizing, creating sprites and omit some secondary sources, but the quality will suffer, especially for the less popular characters.


Anyway, I will try to cover Bleach next, if that's ok.

Work at your own pace, we don't need them fast at this point. Doing Bleach next sounds fine too.


I guess it's hard to find free writers these days. Unless we have a fully playable version, our chances are slim to none.

You're prolly right. Usually when project starts, sh!yloadz of people join in but most loose interest or just disappear fairly quickly. I was kind of hoping it would be different for PyTFall for some reason since it answers most requirements (moddability, solid dev environment, High Level PL and so on)
« Last Edit: April 08, 2013, 02:55:05 AM by Xela »
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Offline DarkTl

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #573 on: April 08, 2013, 04:36:20 AM »
You have to maintain interest to any incomplete project if you want many volunteers. Like Otherworld, which is actually far from being playable, but Daisy has updates in the blog almost every day, even if there is no progress at all (compare it to Alkion, where, at best, one update per month).

Otherwise just wait until we have playable and stable version uploaded on a couple of trackers (like pornolab). "Valet pletey" has a huge number of volunteers after that.

Offline Xela

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #574 on: April 08, 2013, 06:19:13 AM »
You have to maintain interest to any incomplete project if you want many volunteers. Like Otherworld, which is actually far from being playable, but Daisy has updates in the blog almost every day, even if there is no progress at all (compare it to Alkion, where, at best, one update per month).

Otherwise just wait until we have playable and stable version uploaded on a couple of trackers (like pornolab). "Valet pletey" has a huge number of volunteers after that.

I don't see that many people working on OtherWorld, as for Valet Pletey, I though OldHuntsman worked along on the project with a bunch of betatesters? Also there is difference in volunteers themselves, there are like 8 active people in Alkions Skype chatroom, but only Eliont is actively developing it.

There is decline in activity on many forums that are dedicated to development of indie sim games, maybe because there are so many at this point or there is a lot of fatigue because so many projects die young.

In any case, my take on this matter is that people who really want to help with development will eventually find a way to join the project dev team and will find a suitable task, rest that just comes to chat or constantly asking questions on what to do are not being serious. Like you or CW never needed exact instruction to create traits or packs, if you had questions, you've asked but you picked something to do and just worked on it, same with Rudi and Gon. It all comes down to if a person wishes to study the game a bit and find a suitable task for themselves or just ask for specific task that is almost never possible to assign to someone who is only vaguely familiar with games design.

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Offline DarkTl

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #575 on: April 08, 2013, 11:09:52 AM »
I don't see that many people working on OtherWorld
What I mean is that the game is well known, even despite being quite unfinished and having hordes of bugs in every singe release. Good advertisement, if nothing else.

as for Valet Pletey, I though OldHuntsman worked along on the project with a bunch of betatesters?
Yup. He never asked for writers and designers though, he asked for testers and now he has as much of them as he needs.

Offline Xela

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #576 on: April 08, 2013, 01:24:36 PM »
What I mean is that the game is well known, even despite being quite unfinished and having hordes of bugs in every singe release. Good advertisement, if nothing else.

Well, project has been around for quite a while and Daisy for even longer so that's obvious.

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Managed to write about a 100 lines of code today so it feels like I am getting my head wrapped around the project again!
« Last Edit: April 08, 2013, 03:33:52 PM by Xela »
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Offline rudistoned

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #577 on: April 09, 2013, 05:10:32 AM »
Hey guys,

I worked some more on the system for automated quests (without player interaction). It is running without errors, which is good. I don't like the results currently though, because even maxed out characters fail pretty often at quests. Either my testing code does something wrong, or the success calculation code does something wrong, or the balancing is way off. I suspect it's the balancing, but I'll have to check it more to be sure.

If you want to figure out how new encounters and quests can be created, I suggest you look at the (simple) code of the TrapEncounter and LostTempleQuest classes. If you come up with any questions, ask away :-)

Btw, Xela, I looked at the paperdoll code and XML in Otherworld, because I somehow really like those paperdolls. It actually looks way more complicated than it is. The hardest part of reimplementing that system in Python was to find the part of the Flash code that parses the XML and figuring out how image scaling works in Flash in comparison to Qt.

Offline DarkTl

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #578 on: April 09, 2013, 07:14:44 AM »
That reminds me, what are absolute maximum values for stats, including all possible training, items and so on? About 200?
« Last Edit: April 09, 2013, 07:17:21 AM by DarkTl »

Offline Xela

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #579 on: April 09, 2013, 02:55:06 PM »
That reminds me, what are absolute maximum values for stats, including all possible training, items and so on? About 200?

I would like to avoid absolute maximums as long as maxing out a girl is really difficult and time-consuming. It adds a flare to the game :)

Btw, Xela, I looked at the paperdoll code and XML in Otherworld, because I somehow really like those paperdolls. It actually looks way more complicated than it is. The hardest part of reimplementing that system in Python was to find the part of the Flash code that parses the XML and figuring out how image scaling works in Flash in comparison to Qt.


Well, if it was RenPy, all the tools needed are already there. I've seen a part of paper-doll code once, it does look a bit complicated. Good luck figuring it all out!


Hey guys,

I worked some more on the system for automated quests (without player interaction). It is running without errors, which is good. I don't like the results currently though, because even maxed out characters fail pretty often at quests. Either my testing code does something wrong, or the success calculation code does something wrong, or the balancing is way off. I suspect it's the balancing, but I'll have to check it more to be sure.

If you want to figure out how new encounters and quests can be created, I suggest you look at the (simple) code of the TrapEncounter and LostTempleQuest classes. If you come up with any questions, ask away :-)

Hey ;)

I am spending little time I have for coding rewriting guard job code because the first version I came up with was really bad. I'll get to quests job after that.

==============================================
About 50 more lines today, this guard thing is taking a good deal of time and I am only about 20% done with it...
« Last Edit: April 09, 2013, 05:05:22 PM by Xela »
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Offline Xela

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #580 on: April 12, 2013, 04:15:54 AM »
Ok, next on the list is a more complicated items system... More items than 12 will be needed for a decent event/location setup and we already have 3 girl professions meaning that under the old system, I would have to make 12 items for each new profession or it would not make any sense... In any case, after I am done with guard job, new items system is next on the list.
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Offline DarkTl

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #581 on: April 12, 2013, 04:34:25 AM »
Does it mean that you will need even more item icons?

Offline Xela

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #582 on: April 12, 2013, 05:44:13 AM »
Does it mean that you will need even more item icons?

We'll see if we can steal those from somewhere :)

=================================
Damn, busy weekend again, managed to put in a couple of hours into Security job but code is getting messy again :(

I'll try to put in a few more tonight and maybe tomorrow night.
« Last Edit: April 13, 2013, 06:43:54 AM by Xela »
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Offline Xela

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #583 on: April 15, 2013, 01:12:58 PM »
Does it mean that you will need even more item icons?

When you have time, can you make me a list of traits that should effect the guard job?

Basically it can be used in a number of places:

1) If there are no guards and girl is not a slave, what kind of girl fights back or what kind just takes the beating (Slaves are obviously not allowed to fight back).

2) What kind of guard/girl would be more interested in trying to solve the conflict by force before trying to talk the costumer down or even be a cause of a conflict (by insulting a costumer as an event for example).

3) What kind of traits would help guards or girls to calm costumer down?

Maybe more places?

I want guard job to work like this:

While guard girls still have AP, they can act during costumer attacks inn three places: During sex, In the bar (can be small group of costumers), In the Lounge (can be a large group of costumers). First costumer/s will check against your guard party strength and if outclassed, simply back off. Second your guards will try to calm the client/s (intelligence/charisma + battlepower check) and then fight. Event will be shown during the girls workshift. If guards have not spent all of their APs, they will use the remaining AP to train/rest.

If anyone has any ideas or improvements by the way, I am all ears (eyes in forum's case) :) .

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PS: Guard job is about 40% done now I expect. There are a lot of variables, rewards and outcomes to consider so it takes a lot of time. It will go much faster when there is a blueprint for code and I am almost done with that.
« Last Edit: April 15, 2013, 01:17:37 PM by Xela »
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Offline Bloodkiss

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Re: SimBrothel: -PyTFall- Dev Thread: Writers needed!
« Reply #584 on: April 15, 2013, 02:51:34 PM »
Well first off any traits that would be considered "Lolita" or "young" or even "Shy" would very much just take the beating or whatever verbal or physical abuse that might be sent there way.
Traits like Big Breasts, Splendid body or other traits that specifically refer to very obvious and visible physical traits would tend to lean towards attackers or opponents probably being more open to an altercation being defused through diplomacy or perhaps bribery through sex, sexual favors or promises of such. Maybe a particularly unruly person or an evil enemy might secretly want to date the girl or even the main character and offer to stop there harassment, violence or other negative attentions if such person agreed to go out on a date with them which could lead to other scenes where other choices could effect going down different paths by either gaining a strong and useful allie or a terrible and vicious enemy. So in essence this would be stuff that calms customers down. Maybe even enchanting voice trait?
Any traits that talk about Great Constitution or Stamina or Strength or anything such as those would likely fit best with a outright fighting type situation. This would be a solve by force type of situation.