devolution

Author Topic: General Discussion  (Read 3821695 times)

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Offline DarkTl

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Re: General Discussion
« Reply #1305 on: November 08, 2013, 09:48:15 AM »
Rena, Leafa, Priest, Soldier, Sage, Adventurer random packs tagged. It means that all my existing packs are finally ready   :)
Another example of metadata in one picture.

Offline Xela

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Re: General Discussion
« Reply #1306 on: November 08, 2013, 01:24:41 PM »
Rena, Leafa, Priest, Soldier, Sage, Adventurer random packs tagged. It means that all my existing packs are finally ready   :)
Another example of metadata in one picture.

Awesome, I managed to put in some time into hero screen tonight, color choices could be better but it'll prolly do for the Alpha.



     
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Offline DarkTl

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Re: General Discussion
« Reply #1307 on: November 08, 2013, 04:07:24 PM »
You could use sprites for MC that I have in db, MC folder. Not sure if we need several main characters for alpha though, but sprite instead of portrait is bad even for alpha.

Offline Xela

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Re: General Discussion
« Reply #1308 on: November 08, 2013, 10:31:02 PM »
It means that all my existing packs are finally ready   :)

Many of the random packs are missing...

Quote
You could use sprites for MC that I have in db, MC folder. Not sure if we need several main characters for alpha though, but sprite instead of portrait is bad even for alpha.

Backgrounds are removed poorly in those, they look really off in the game. I'll cut portrait from current mc pic as I have no idea where he's from.


Edit:

King of fighters doesn't have .xml file. You've also enabled autotagging option in the software and there are now dozens of useless tags in the game, I am surprised you didn't notice that in the gallery, that's what I made it for :)
« Last Edit: November 09, 2013, 02:18:04 AM by Xela »
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Offline DarkTl

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Re: General Discussion
« Reply #1309 on: November 09, 2013, 04:34:45 AM »
Many of the random packs are missing...
I have no idea what do you mean by that. They all are available for download.

Backgrounds are removed poorly in those, they look really off in the game.
Ok. Deleted.

King of fighters doesn't have .xml file.
Yup, I remember.

You've also enabled autotagging option in the software and there are now dozens of useless tags in the game, I am surprised you didn't notice that in the gallery, that's what I made it for
Charming. That's why I asked if I have any mistakes in tags after I finished with Ar tonelico, and guess what, you said I haven't.

Offline Xela

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Re: General Discussion
« Reply #1310 on: November 09, 2013, 04:59:21 AM »
I have no idea what do you mean by that. They all are available for download.

Most of the links to random girls lead to an error page ("File no longer available.")

Charming. That's why I asked if I have any mistakes in tags after I finished with Ar tonelico, and guess what, you said I haven't.

They were fine (you can even see all the girls from that pack in new girlslist screen pic I've posted ealier, I had them being loaded automatically for testing together with Alice from TouHou), I went over them quite thoroughly, cannot say for sure if we'll keep tagging like that for the final version but good enough for the Alpha. There is no erroneous data on XMP, automatic tags are added during JSON formation. They are not hurting anyone, just making gallery look really stupid.

==============
I am done with the screens for now, I get irritated when I have to work on the same design for to long, I've made 2 or 3 last modifications to Hero Profile screen (stackable items amount was being reported in white on a whitish background making it practically invisible), added hero location and realigned buttons.

Now I want to put some time into the jobs, I'll do some minor stuff to improve performance during next day first, than test several approaches on how to use the new tags in practice (I thought of a number of theoretical approaches but some of them might not be practical), than fix traits. Maybe add a job or something, trouble is that Jobs code might have to be rewritten in the future (it works fine but is a bit messy), new jobs now = more work later.

PS: If anyone has specific requests for jobs, let me know!
« Last Edit: November 09, 2013, 05:03:45 AM by Xela »
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Offline DarkTl

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Re: General Discussion
« Reply #1311 on: November 09, 2013, 05:10:06 AM »
I just tried all links for random packs, they work for me. Are you sure your links.txt is not outdated, since it says "no longer available"? Maybe you need to run dropbox to synchronize it?

I went over them quite tautomatic tags are added during JSON formation. They are not hurting anyone, just making gallery look really stupid.
Ah, I see. Well, we'll need more tags in the future anyway (for slave training, for example), I'll fix it then.

Offline Xela

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Re: General Discussion
« Reply #1312 on: November 09, 2013, 05:14:11 AM »
I just tried all links for random packs, they work for me. Are you sure your links.txt is not outdated, since it says "no longer available"? Maybe you need to run dropbox to synchronize it?

@#$%^&*(

My dropbox is offline for some reason, I am not even sure for how long, I'll try again after everything is synced.
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Offline DarkTl

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Re: General Discussion
« Reply #1313 on: November 09, 2013, 05:27:04 AM »
About jobs, I believe we don't have a decent job for warriors yet. I mean, you need them for exploring (not ready), arena (with the current BE you need only 2 warriors anyway) and security (don't bring any profit). Do you have any ideas about it?

Edit: King of fighters xml added to db.
« Last Edit: November 09, 2013, 06:19:57 AM by DarkTl »

Offline Xela

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Re: General Discussion
« Reply #1314 on: November 09, 2013, 06:28:11 AM »
About jobs, I believe we don't have a decent job for warriors yet. I mean, you need them for exploring (not ready), arena (with the current BE you need only 2 warriors anyway) and security (don't bring any profit). Do you have any ideas about it?

No man, I've got nothing. I would REALLY like to avoid running an exploration operation or even arena teams management from a brothel, it's one of the milestones for PyTFall, we'll add more buildings in the future, they will all have location in the city and could be entered on the city map as well... You are wrong to say that guards do not make any money, if they win an encounter, client pays a very good deal of cash in order not to be handed over to the authorities (if he/she can pay).

If we decide to add buildings system to the game, it will further delay Alpha but we'll have a much better release.

For now, we could assign most warriors to work in the city or fight in the arena, limiting hero iteration with them to girlsmeets relationship and arena combat.
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Offline DarkTl

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Re: General Discussion
« Reply #1315 on: November 09, 2013, 09:03:46 AM »
Nah, let's do it for beta then.

Another thing is casino. IIRC, there is one in wm, it based on girl's intelligence and rng. So from time to time you either get or lose considerable amount of money.
This system is also open to abuse with save/load scamming to gain start-up capital, but way too inconvenient and even dangerous for constant use, because you could be a bankrupt for 2-3 turns until endgame, when you have more money than you need.

So if you will ever decide to add such a job, it should be done from scratch (and I have no idea how exactly yet  :) ).

Offline Xela

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Re: General Discussion
« Reply #1316 on: November 09, 2013, 10:23:08 AM »
Nah, let's do it for beta then.

Another thing is casino. IIRC, there is one in wm, it based on girl's intelligence and rng. So from time to time you either get or lose considerable amount of money.
This system is also open to abuse with save/load scamming to gain start-up capital, but way too inconvenient and even dangerous for constant use, because you could be a bankrupt for 2-3 turns until endgame, when you have more money than you need.

So if you will ever decide to add such a job, it should be done from scratch (and I have no idea how exactly yet  :) ).


Something came up so I didn't get much done, I've prolly improved performance somewhat but I didn't bother to profile it, feels a bit faster but it might just be in my head since it already worked quite well. Also, after downloading all of your packs, game really looks a lot more alive, especially in the Arena.

Casino is not really high-up on the priorities list at the moment, there is plenty of python code we can use to add simple games like blackjack, the save/reload issue is players problem... but there is a lot we can do to prevent that as well.
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Offline DarkTl

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Re: General Discussion
« Reply #1317 on: November 09, 2013, 12:32:44 PM »
It's called exploit when you do something like save/load scamming. I believe even if player wants to do it, it still should be not exceptionally easy and boring.

For example, in Kamidori and Fire Emblem games stats that grow with level up are random. It's useless to save before level up, since they are determined in the begining of the turn. So in order to scamming you have to create a situation where you save at the previous turn, pass through the enemy turn without level up, and level up at the next turn. It's like a minigame itself.

I figured you want to add casino at some point, since you proposed gambling tag, but it could be anything else associated with intelligence. Like alchemy, invention, teaching, etc.

Offline Xela

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Re: General Discussion
« Reply #1318 on: November 09, 2013, 01:29:11 PM »
We'll come up with a way to tackle that later.

I've decided not to do jobs today, gonna sleep on it, there are many ways to handle tags + jobs, I am leaning towards allowing costumers to choose "base" act, than check for all images that a girl has available for a "sub-act", than randomly pick a sub-act from all options. If none is available, base act will be used and if even that is missing a picture, girls "show" method will take care of finding the best replacement.

This might require more resources than Rudi's "run the act and let the game find a best matching pic" approach, but I doubt that Python/RenPy will crap out on us (I've expected  them to fail a number of times before and so far they have not). In any case, if I don't come up with a better way until tomorrow evening, I'll code it this way next week and generate a few thousand girls and clients for testing to see how it fairs...
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Offline DarkTl

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Re: General Discussion
« Reply #1319 on: November 11, 2013, 10:10:52 AM »
Cherry, here is estimated xml for Sakura, Hinata and Tenten. Keep in mind that you (or me) probably need another name for folder field, since I use "Naruto" folder too, and you can't have two data.xml in the one folder, obviously. Or we could just combine our Naruto xmls.