devolution

Author Topic: General Discussion  (Read 3821222 times)

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Offline DarkTl

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Re: General Discussion
« Reply #2415 on: March 25, 2014, 01:47:36 PM »
If you figured how to distribute the game, then yes. Hopefully, release = more testers = less bugs.

Offline Xela

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Re: General Discussion
« Reply #2416 on: March 25, 2014, 01:55:04 PM »
If you figured how to distribute the game, then yes. Hopefully, release = more testers = less bugs.

Mega for now, maybe someone will do the torrent (I can't).

I'll wait a bit for CW and better girlsmeets tags and keep testing the game, already found a bug btw. And do small improvements here and there...
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Offline CherryWood

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Re: General Discussion
« Reply #2417 on: March 25, 2014, 02:09:57 PM »
sorry, got stuck on something stupid again: How to turn this button image by 90°?


Code: [Select]
    $img = im.Scale("content/gfx/interface/buttons/blue_arrow.png", 80, 80)
    imagebutton:
        align (0.99, 0.5)
        idle (img)
        hover (im.MatrixColor(img, im.matrix.brightness(0.15)))
        action [Hide("pyt_city_beach_cafe_main"), Jump("city_beach_left")]   

but I'm almost ready, just few minutes

Offline Xela

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Re: General Discussion
« Reply #2418 on: March 25, 2014, 02:30:22 PM »
sorry, got stuck on something stupid again: How to turn this button image by 90°?
Code: [Select]
    $img = im.Scale("content/gfx/interface/buttons/blue_arrow.png", 80, 80)
    imagebutton:
        align (0.99, 0.5)
        idle (img)
        hover (im.MatrixColor(img, im.matrix.brightness(0.15)))
        action [Hide("pyt_city_beach_cafe_main"), Jump("city_beach_left")]   

That's not possible to do easily under this circumstances.

Use:
Code: [Select]
    $img = im.Scale(im.Flip("content/gfx/interface/buttons/blue_arrow_up.png", vertical=True), 80, 80)
    imagebutton:
        align (0.99, 0.5)
        idle (img)
        hover (im.MatrixColor(img, im.matrix.brightness(0.15)))
        action [Hide("pyt_city_beach_cafe_main"), Jump("city_beach_left")]   

It should work. We're not in any rush btw, I still have a lot of work to do just preparing the release...

Previously it was not possible to jump from girlsmeets related screen to screen freely. Now it should be... if music handling is taken into consideration.
« Last Edit: March 25, 2014, 02:32:43 PM by Xela »
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Offline CherryWood

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Re: General Discussion
« Reply #2419 on: March 25, 2014, 03:02:46 PM »
pushed:
 - tags for gm adjusted a bit
- arrow buttons for beach
- one MC sprite was lacking pics



----------
Unless I break something with this, I should be ready.
I actually need a break for few days anyway

Offline Xela

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Re: General Discussion
« Reply #2420 on: March 25, 2014, 03:07:54 PM »
pushed:
 - tags for gm adjusted a bit
- arrow buttons for beach
- one MC sprite was lacking pics



----------
Unless I break something with this, I should be ready.
I actually need a break for few days anyway

Kewl, I'll test before releasing.
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Offline Xela

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Re: General Discussion
« Reply #2421 on: March 25, 2014, 03:26:02 PM »
@ CW:

Everything looks great, I've also threw in a couple of last minutes improvements an icon.

Is there anything I should know about your packs?
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Offline Armegetton

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Re: General Discussion
« Reply #2422 on: March 25, 2014, 03:49:48 PM »
glanced at some of the changes and fixed some coding and writing in the girlinteractions file. Did a small push.

Also, would it be terribly difficult to add a button on the start screen that switches between dev mode and 'normal' mode?

Or maybe if you want it hidden, if we hold Ctr while clicking on Start Game or something?

or am I wrong with assuming this is possible?

haven't been very productive lately. Next week I'm on leave so maybe I can get something done then.
This could be the end ...

Offline Xela

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Re: General Discussion
« Reply #2423 on: March 25, 2014, 04:01:39 PM »
glanced at some of the changes and fixed some coding and writing in the girlinteractions file. Did a small push.

I'll take a look and add to the A release as well.

Also, would it be terribly difficult to add a button on the start screen that switches between dev mode and 'normal' mode?

Or maybe if you want it hidden, if we hold Ctr while clicking on Start Game or something?

or am I wrong with assuming this is possible?

I'll look into it after the A release.

** Great catch on Prostitute typo!
« Last Edit: March 25, 2014, 04:06:36 PM by Xela »
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Offline CherryWood

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Re: General Discussion
« Reply #2424 on: March 25, 2014, 04:20:27 PM »
Is there anything I should know about your packs?
they're alpha like everything else  :) I surely update them many times in the future, but now they should work. (they at least don't crash the game on load. After that, who knows  :) ) .
Everything I have ready now (all is tagged) is in ChW_girls DB folder (link in txt in my pytfall DB) and I don't have any mirrors of it right now.
If you have any old ones from me, you should delete them completely, because until now, I had them in open DB folder and I was throwing files in an out on a whim, without versioning or notes, so I can't tell what changed and what is untouched.
There are few items, two skills and one scene in, all with made-up numbers without balancing   :)
Same for girl stats - I absolutely don't understand how those are calculated, girls always ended with totally different numbers then I thought they would have, so I gave up until someone explain it to me  :(
Airi from queen's blade could be a little confusing, because DarkTl also have her (he have a whole series-pack) under same id.
 
« Last Edit: March 25, 2014, 05:57:18 PM by CherryWood »

Offline Xela

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Re: General Discussion
« Reply #2425 on: March 25, 2014, 04:30:53 PM »
Stats should be percentages you specify in xml between minimum and maximum. Traits are applied separately.

I've downloaded your packs right after you've restored your link file to dropbox. I found a couple new script folders, old script folder got a new resource folder inside it. I've updated it as well.

Did you change anything else since then? Like data.xml files (Other than mismatched id - folder, they were with Capital letters in the data.xml files and I've changed that myself).

I need to know if it's a better bet to re-download the whole thing, just download the data.xml files or just me updating the script folders is enough of an update from two days ago?
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Offline CherryWood

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Re: General Discussion
« Reply #2426 on: March 25, 2014, 04:40:47 PM »
I'll look into DB history
« Last Edit: March 25, 2014, 04:55:36 PM by CherryWood »

Offline Xela

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Re: General Discussion
« Reply #2427 on: March 25, 2014, 04:43:36 PM »
Ok, I'll look into DB history...

Thanks, I was kinda hoping you just remembered :)
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Offline CherryWood

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Re: General Discussion
« Reply #2428 on: March 25, 2014, 05:04:46 PM »
Ok, looks that I uploaded that file after all that image changes, so it's only a little:
- for safety, whole NGE/Ayanami_Rei folder and Queen's Blade/Airi folder (only if you want those, of couse)
- all data.xml
- script folders in SM, NGE, QB and KanColle
...
But it's hard to be 100% sure, sorry :( But if the tags.json files match, then it should be fine.


 
Quote
Stats should be percentages you specify in xml between minimum and maximum. Traits are applied separately.

Then I'm doing something wrong?
I have a "dummy" girl with no traits at all.
in her data.xml I write:
 charisma="50"
And in game, she have
Charisma 60/60
...
?

Offline Xela

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Re: General Discussion
« Reply #2429 on: March 25, 2014, 05:08:12 PM »
Then I'm doing something wrong?
I have a "dummy" girl with no traits at all.
in her data.xml I write:
 charisma="50"
And in game, she have
Charisma 60/60
...
?

Hah? Maybe I left old normalization code somewhere... I'll take a look.
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