Author Topic: General Discussion  (Read 3821276 times)

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Offline Xela

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Re: General Discussion
« Reply #3285 on: August 13, 2014, 12:19:10 PM »
Why would we need insults during girlsmeets or interactions? Like at all?
I understand AA, it's a social simulation where all the characters are equal, so you at least can manipulate AI this way. But in our case why would you want to lower disposition?

I guess the only possible way to use it profitably is during ST to lower character and rise obedience a bit without physical means. But not during girlsmeets.

Quest? Event? Some girls may enjoy it. ATM it's prolly not very useful...
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Did everyone manage to convert their packs alright btw? And did the loading speed noticeably improve?
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Offline DarkTl

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Re: General Discussion
« Reply #3286 on: August 13, 2014, 12:32:01 PM »
Xela, where exactly your tagger is right now? I kinda don't see it anywhere  ::)
I pulled your recent changes, of course.
 
« Last Edit: August 13, 2014, 12:36:59 PM by DarkTl »

Offline Xela

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Re: General Discussion
« Reply #3287 on: August 13, 2014, 12:38:06 PM »
It's where we test all the unfinished stuff. You should be able to get as far as the mainscreen, it will be there next to the guild and forest walkabout.
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*It's too the right of the FightersGuild and Forest tests.
**There could be 1001 things that could go wrong with new code, that it worked for me isn't much of a test :(
« Last Edit: August 13, 2014, 12:39:41 PM by Xela »
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Offline DarkTl

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Re: General Discussion
« Reply #3288 on: August 13, 2014, 12:51:59 PM »
Works for me, who would have thought  :D
I thought I'm a goner after it crashed when I tried to view girls right after converting, but no, works after restarting.

Offline DarkTl

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Re: General Discussion
« Reply #3289 on: August 13, 2014, 12:58:31 PM »
My girlsmeets don't have the insult option, maybe I need to pull or something. And gifts are broken because I rewrote the inventory class. I'll fix it after you guys are finished with girlsmeets, it's just one or two lines of code.
Options (multiple!) to insult exist in girlsmeets file. I guess you disabled them because they didn't have lines, but they will now with the help of AA.

Offline Xela

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Re: General Discussion
« Reply #3290 on: August 13, 2014, 01:04:25 PM »
Works for me, who would have thought  :D
I thought I'm a goner after it crashed when I tried to view girls right after converting, but no, works after restarting.

We need to talk tagger interface... I don't know what to do with it.

Otherwise I'll add ability to update database right after modder is done with a pack so game does not have to be restarted right after I add the much required option to tag any image, not just those that are already in the game cause of JSON conversion or Crazy Packs :D
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Offline DarkTl

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Re: General Discussion
« Reply #3291 on: August 13, 2014, 02:17:45 PM »
I like how buttons have noticable red color when tag is enabled. Less strain on the eyes, I think.
But of course there should be sorting options for tags. Tabs probably.

Offline lamoli

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Re: General Discussion
« Reply #3292 on: August 13, 2014, 02:28:54 PM »
*It's too the right of the FightersGuild and Forest tests.
**There could be 1001 things that could go wrong with new code, that it worked for me isn't much of a test :(

starting to get errors when i press start button and would loop lock after mc choice

Offline DarkTl

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Re: General Discussion
« Reply #3293 on: August 13, 2014, 02:43:05 PM »
If you have errors, you should post tracebacks, preferably in errors thread.

Offline lamoli

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Re: General Discussion
« Reply #3294 on: August 13, 2014, 03:02:03 PM »
Omg not even working with fresh repo clone >.<

Offline CherryWood

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Re: General Discussion
« Reply #3295 on: August 13, 2014, 03:41:30 PM »
Did everyone manage to convert their packs alright btw? And did the loading speed noticeably improve?
Conversion is working fine. SOMETIMES when I start the game - everything works. Other times, I get this girllist screen.
Code: [Select]
While running game code:
  File "game/library/screens/pyt - screens - girlslist.rpy", line 5, in script
    with dissolve
  File "game/library/initialization.rpy", line 134, in load
    child = im.cache.get(self.image)
  File "game/library/initialization.rpy", line 134, in load
    child = im.cache.get(self.image)
IOError: Couldn't find file ''.


Improvement... maybe, I can't really tell, on my suckish hardware the start is too slow to notice if it's faster by few seconds.

===========
XMP (or how that's called) created by rudis tagger allowed to sort images by tags and that's was super useful for updating.
(you just browsed through images tagged "sex" and updated those).
I suppose we now can do the same by searching the images by filenames in browser, but if would be really nice to have it implemented in the tagger.
Filter exactly like that is working great in the gallery so far.
« Last Edit: August 13, 2014, 03:58:50 PM by CherryWood »

Offline Xela

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Re: General Discussion
« Reply #3296 on: August 13, 2014, 04:35:45 PM »
starting to get errors when i press start button and would loop lock after mc choice

After MC choice? That's actually really odd, nothing bad tagrelated should happen after MC choice.

You don't mix crazy and pytfall packs in the same folders by any chance?

Conversion is working fine. SOMETIMES when I start the game - everything works. Other times, I get this girllist screen.
Code: [Select]
While running game code:
  File "game/library/screens/pyt - screens - girlslist.rpy", line 5, in script
    with dissolve
  File "game/library/initialization.rpy", line 134, in load
    child = im.cache.get(self.image)
  File "game/library/initialization.rpy", line 134, in load
    child = im.cache.get(self.image)
IOError: Couldn't find file ''.


Improvement... maybe, I can't really tell, on my suckish hardware the start is too slow to notice if it's faster by few seconds.

===========
XMP (or how that's called) created by rudis tagger allowed to sort images by tags and that's was super useful for updating.
(you just browsed through images tagged "sex" and updated those).
I suppose we now can do the same by searching the images by filenames in browser, but if would be really nice to have it implemented in the tagger.
Filter exactly like that is working great in the gallery so far.

Please check your devlog, there should be a girl id there, maybe you can figure out what caused it.

Also if you can, drop a copy of that log in mine DB folder, I'd like to know what times need to be improved the most on older hardware.

PS: How the hell can you run Illusion games on PC that had issues with PyTFall?
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Offline Xela

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Re: General Discussion
« Reply #3297 on: August 13, 2014, 04:37:55 PM »
Omg not even working with fresh repo clone >.<

Same thing, if it doesn't crash with a report, devlog would still be able to tell what was loading last before the crash.
========================================

I am going to improve Rudi's logic a little bit when handling errors in Girls.show method.
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Offline Xela

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Re: General Discussion
« Reply #3298 on: August 13, 2014, 05:00:53 PM »
Code: [Select]
While running game code:
  File "game/library/screens/pyt - screens - girlslist.rpy", line 5, in script
    with dissolve
  File "game/library/initialization.rpy", line 134, in load
    child = im.cache.get(self.image)
  File "game/library/initialization.rpy", line 134, in load
    child = im.cache.get(self.image)
IOError: Couldn't find file ''.

SF updated with a really small bit of code and a No Image Found image. Instead of crashing, game will simply show a default image just like it does in WM.
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Offline lamoli

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Re: General Discussion
« Reply #3299 on: August 13, 2014, 06:20:58 PM »
fixed my problem.. it was related to pics name.. somehow the check between start game and MC select checks your pack and if it finds names too long or non consistent between file name and name used in json.. it make an error you could ignore to get to MC select screen but if you press start game in that screen you could get cascading errors

so dont ignore pic error, fix it and you wont have errors after MC select=> start game

( didnt make errors or crash in previous versions.. looks like tagging update make it more sensitive :p )
« Last Edit: August 13, 2014, 06:22:29 PM by lamoli »