Author Topic: General Discussion  (Read 3821767 times)

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Offline Gismo

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Re: General Discussion
« Reply #4950 on: June 11, 2015, 07:24:40 AM »
Looks good. I still have hope that we'll find or make a global map of some kind with all types of terrains though. Something like that, but obviously we need more terrains.

When I worked on the city map, I considered creating a more extensive maps of regions in the future.
This is just the raw option, from which we can make anything your heart desires (all types of terrain, dungeons, places).


Offline lamoli

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Re: General Discussion
« Reply #4951 on: June 11, 2015, 07:26:00 AM »
Hmm i spend too much time trying to find out what to model in the scene.. it would be best if someones could come with buildings interiors concept arts.. then from there ill do my modeling/rendering part..


As for the outside world i can make something really good but ill have to see if it blends with the girls im making i could do a map like you linked with different biospheres and as we add more places somewhere in the map.. the global map would update with those new things.. but it would take time to create the template but the result would be amazing.. ( would also need concept art for world/region appearance as well )


With this system in place we would have lots of outdoors explorations area made then could take any angle wanted to render.. or could move like in the forest exploration system but with selected area graphics.. as for dungeons/caves i just need appearance concepts then i could do them as well
« Last Edit: June 11, 2015, 07:28:52 AM by lamoli »

Offline DarkTl

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Re: General Discussion
« Reply #4952 on: June 11, 2015, 11:35:19 AM »
Hmm i spend too much time trying to find out what to model in the scene.. it would be best if someones could come with buildings interiors concept arts.. then from there ill do my modeling/rendering part..
Do you have access to our shared dropbox folder? I have dozens various backgrounds there. We might even use some of them instead of rendering if it looks good enough.

As for the outside world i can make something really good but ill have to see if it blends with the girls im making i could do a map like you linked with different biospheres and as we add more places somewhere in the map..
Before we try it, we need to know exactly how good it will look and how much time will take. I suppose a map with dozens small details should be much harder to render than more or less similar girls bodies.

When I worked on the city map, I considered creating a more extensive maps of regions in the future.
I can tell you what could be improved. You used monochromatic, simple textures for ground surface. If you look at my example, ground textures are more complex there, thus more realistic. Grass is green there too, but there are places with lighter and darker grass.

Offline lamoli

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Re: General Discussion
« Reply #4953 on: June 11, 2015, 01:41:55 PM »
http://www.avcgi360.com/wp-content/uploads/2015/02/Grass1-750x400.jpg
http://www.3dartistonline.com/users/5605/thm1024/1345573197_final_jpg.jpg
http://i.ytimg.com/vi/uAvG2E7p_W8/maxresdefault.jpg
http://s3.amazonaws.com/kajabi-media/assets/projects/7845/assets_bag/original/foggy16.png?1309946663
http://blenderartists.org/forum/attachment.php?attachmentid=204078&d=1353852722
http://mathewborrett.squarespace.com/storage/luxforum/Forest8.jpg
http://i.ytimg.com/vi/K1-WnPx68ig/maxresdefault.jpg
http://s3.amazonaws.com/kajabi-media/assets/projects/7845/assets_bag/original/desert_890.jpg?1323078635
http://i.ytimg.com/vi/In99fYE76j8/hqdefault.jpg
http://josephrogersanimation.com/images/florissant_lake_camera_0001.jpg


Some are bulrry but all the base are net.. then they ad the effects


Exactly like this.. but my problem is.. doenst it look too real to used as BG/tiles.. i need some testings first i guess
As for the time.. it depends of the scene setup.. but in short its:


1. Ground geometry
2. 3-6 plant types ( with different seed.. random height.. use texture weight maps to decide where the plats are concentrated so with a noise texture its done in like 5 clicks ) etach plant can have a like 50k++ replications..
3. Define a path ( if needed.. by painting the path and subtracting that value to the plans weight paint )
4. Plant trees/rocks manually
5. Lighting.. for Shadows/God rays
6. Fog ( if needed.. can do small radiation(technical term they wont be green by default lol ) patches low height like in the morning or above water.. or full one )


Takes about 1h as long as i have all the plant/tree/rock needed models..



Also i can render all as isometric tiles..  :)
« Last Edit: June 11, 2015, 01:47:34 PM by lamoli »

Offline lamoli

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Re: General Discussion
« Reply #4954 on: June 11, 2015, 01:46:23 PM »
Do you have access to our shared dropbox folder? I have dozens various backgrounds there. We might even use some of them instead of rendering if it looks good enough.


Hmm dont know if i have..

Offline Gismo

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Re: General Discussion
« Reply #4955 on: June 11, 2015, 04:56:23 PM »
I can tell you what could be improved. You used monochromatic, simple textures for ground surface. If you look at my example, ground textures are more complex there, thus more realistic. Grass is green there too, but there are places with lighter and darker grass.

Ok, with this I can cope. Actually, this is just a small square of the whole map. As I was assured, it will be possible to create a large map and navigate to it with the mouse. Will be opposed to the creation of the town map, now there is a lot of space and do not need so many buildings  :)

Offline Xela

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Re: General Discussion
« Reply #4956 on: June 11, 2015, 06:20:54 PM »
I threw together a simple testing project for Gismo to mess around with maps. Also testing out some spec effects.

https://dl.dropboxusercontent.com/u/43556362/TestingNew.rar
Like what we're doing?

Offline DarkTl

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Re: General Discussion
« Reply #4957 on: June 12, 2015, 05:54:03 AM »
Hmm dont know if i have..
Well, if you have dropbox installed and PyTFall folder there then yes, otherwise no  :D

Offline lamoli

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Re: General Discussion
« Reply #4958 on: June 12, 2015, 04:58:06 PM »
I guess it will have to be your pick.. the most important is gona be the content.. furniture style, try to find me BG that contains then then let me know the elements you wants in for a specific place ( if the image contains all its even better like the images Gismo showed us.. they give the idea on a furniture style and their placement for the adventurer guild )


I could model any piece of furniture/item/room element.. of a specific style then we only have to decide what goes where..


Offline lamoli

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Re: General Discussion
« Reply #4960 on: June 13, 2015, 08:24:52 AM »
Great.. exactly what i needed  :)


The only hard thing now are the smoke/steam effect.. thats 30-60min to render.. and so far i never get it right.. once i get the right settings ill be good even if its 1h long to render lol ( my steam are great but im never happy with smoke.. )


Normal scene takes like 3-4 min.. ( might have to upgrade my graphic card to get gpu support.. but maybe later )


I could use a reference for nightclub/gambling/strip bar as well..
« Last Edit: June 13, 2015, 08:58:48 AM by lamoli »

Offline DarkTl

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Re: General Discussion
« Reply #4961 on: June 13, 2015, 10:02:32 AM »
Bg for striptease is pretty simple https://www.dropbox.com/s/bxnvububncrelgf/01A2-nd-eb-c9-l8-a1.jpg?dl=0
Just a pole and a curtain.

Gambling is not about background, since casino bgs are very rare and very complex too. It's more about stuff like playing cards and casino chips, like https://www.dropbox.com/s/aupl3pstiev9mve/003E-nn-e2-e5-c1-l2-pr-a9.jpg?dl=0
Bar https://www.dropbox.com/s/ukpq7344gae9rq6/pub%20%2876%29.jpg?dl=0
Nightclub https://www.dropbox.com/s/cdxkmpbhatxudt6/pub%20%2867%29.jpg?dl=0

I fixed all errors with spells animations and made more suitable sounds where they were needed.

Offline lamoli

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Re: General Discussion
« Reply #4962 on: June 13, 2015, 02:42:11 PM »
https://mon-partage.fr/f/LfpQTQDc/


Ok yeah lost time trying to make too much stuff.. and effect.. DOF no DOF. back scene or not.. smoke or not..

Offline DarkTl

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Re: General Discussion
« Reply #4963 on: June 14, 2015, 06:21:47 AM »
I like stripfocus16.

Offline lamoli

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Re: General Discussion
« Reply #4964 on: June 14, 2015, 08:20:36 AM »
Yeah thats the last i made after lots of tries.. thats still not what i wanted but it will have to do.


Now ill try make all those images you linked.. 3d backgrounds that we could use to pose girls and make renders.. with those done the only thing we will have to think of is how to pose the girl inside to have something different for that action.


Like for the onsen.. sitting on the border of the water.. or sitting inside the water.. walking around in a towel.. rinsing herself in front of mirror.. and so on. ( if you find picture of those actions it would be helpful to make the poses.. else i think we could use some anime as reference and take screen captures of what we need )