Author Topic: General Discussion  (Read 3821747 times)

0 Members and 20 Guests are viewing this topic.

Offline lamoli

  • Hero Member
  • *****
  • Posts: 553
Re: General Discussion
« Reply #6225 on: November 10, 2015, 09:49:00 PM »
Almost 2 new clothing.. but was stuck on this..





And im still not happy lol..

( the 288x400 resolution for inventory ) real render has normal quality you have already seen..


Edit: for Dark who provided base image.. i know shoes are missing..
« Last Edit: November 10, 2015, 09:55:48 PM by lamoli »

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #6226 on: November 11, 2015, 12:58:50 AM »
I dunno, looks great. Though if you want to render boots and gloves too (you don't have to), they should have separated icons.

Offline lamoli

  • Hero Member
  • *****
  • Posts: 553
Re: General Discussion
« Reply #6227 on: November 11, 2015, 05:17:37 AM »
Yeah i know everything is separate i just combined then on that render..


Now as icon.. it should show the top/center part of the dress like the other ones or full dress ( without gloves and leggings ) ?


« Last Edit: November 11, 2015, 09:09:24 AM by lamoli »

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #6228 on: November 11, 2015, 05:29:08 AM »
I think it's too long to be showed fully. Try to show at least the upper half or 2/3.

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #6229 on: November 12, 2015, 07:14:18 AM »
Hey lamoli, there was an icon for the last dress in your previous post, but not anymore. I didn't saved it on hdd yesterday, since I was planning to add it today. Could you restore it?

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #6230 on: November 12, 2015, 03:16:34 PM »
@Dark:

Code: [Select]
+                        if name == "CrossbowAttack":  #different weapons have different power of crit
+                            multiplier += 0.2
+                        elif name == "KnifeAttack":
+                            multiplier += 1.0
+                        elif name == "ClawAttack":
+                            multiplier += 0.4
+                        elif name == "FistAttack":
+                            multiplier -= 0.4
+                        elif name == "CannonAttack":
+                            multiplier -= 0.6
+                        elif name == "RodAttack":
+                            multiplier -= 1.1
+                        elif name == "AxeAttack":
+                            multiplier -= 0.2
+                        elif name == "BiteAttack":
+                            multiplier += 0.5
+                        elif name == "GunAttack":
+                            multiplier += 0.3
+                        elif name == "ScytheAttack":
+                            multiplier += 0.6
+                        elif name == "SprayAttack":
+                            multiplier -= 0.7
+                        elif name == "ThrowAttack":
+                            multiplier -= 0.1
+                        elif name == "WhipAttack":
+                            multiplier += 0.4

I'd appreciate adding such properties and handing them through class attributes and never through if/else forks, it's cleaner and better manageable.
Like what we're doing?

Offline lamoli

  • Hero Member
  • *****
  • Posts: 553
Re: General Discussion
« Reply #6231 on: November 12, 2015, 04:44:16 PM »
Other clothes..








Now i think i got them right .. let me know if something is wrong
« Last Edit: November 12, 2015, 07:39:56 PM by lamoli »

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #6232 on: November 13, 2015, 02:09:09 AM »
...

Looks awesome!

@Dark:

In addition to that, why are the -ja attacks carry less power/cost less than their -ga counterparts? They are supposed to be moar elite.
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #6233 on: November 13, 2015, 04:30:53 AM »
In addition to that, why are the -ja attacks carry less power/cost less than their -ga counterparts? They are supposed to be moar elite.
Atm spells are balanced around their tier and area of effect, not around names. In case if you don't know, in most FF games the weakest and the strongest spells target one enemy, and all others target all enemies.

In our case spells can target one, any one, all, all in the first row. If you insist on exact copying of FF spells, our system will be much simpler than it can be thanks to the rows.

Moreover, FF games already have less elemental spells than we, so they can afford a rapid increase in spell power, while we cannot.
« Last Edit: November 13, 2015, 04:32:44 AM by DarkTl »

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #6234 on: November 13, 2015, 04:45:15 AM »
Possible solution is to allow player to select aoe for most spell freely. Then spells should be balanced around power only, and power will be divided by the number of targets.

Since I want to add special effects to all spells eventually anyway, they will be unique even with changeable aoe.
« Last Edit: November 13, 2015, 05:16:41 AM by DarkTl »

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #6235 on: November 13, 2015, 01:45:28 PM »
Easy to do... but your approach is sound. As you explain the logic, it is perfectly acceptable and easy to explain to the players. You solution is easy to implement but I am not sure that  a "solution" is required. It will work just fine as, it's just not what we went with in the past.
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #6236 on: November 23, 2015, 06:45:00 AM »
I'd like to use tags to determine in some cases characters that you can find in location. Specifically, I have in mind school location where you only can meet characters with school uniform+girlmeets tag, and use only school uniform+girlmeets pictures there too, obviously.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #6237 on: November 23, 2015, 07:15:28 AM »
You could try but it'd prolly be clumsy...
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #6238 on: November 23, 2015, 12:14:42 PM »
It will ignore other limitations like traits, since otherwise there will be only a few pictures. It's a shame to have many pics with specific clothes but don't use them centrally. Might be useful for beach+swimsuit too.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #6239 on: November 24, 2015, 03:06:18 AM »
I am on Android traveling atm.

Main problem with your idea is that our concept of chars hanging around locations based on their interests instead of what pics they may have is plainly better. I don't like adding more confusion to it and to the code.
Like what we're doing?